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Eyeshadow
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Posted - 2004.07.30 11:28:00 -
[1]
Edited by: Eyeshadow on 30/07/2004 11:30:00 Is it possible that in EVE it is not possible to limit modules to ships/classes? I find this unbelievable tbh.
Few examples: The recent covert ops frig + cloak. If they could limit the cov. ops. cloak to just the covert ops frigs then why bother with 5000CPU + -92% bonus on cov. ops? I mean no other ship is ever gonna get to 5000cpu so why bother with it? Why not just make the cov ops cloak fit just the covert ops frigs?
Next example: 10mn AB on frigs. If they could limit modules to ships/classes why not just limit the 10mnAB to cruisers/100mn AB to BS rather than fu<k up the entire powergrid structure that every1 is used to? Im not debating whether or not 10mns should be on frigs or not, just why they have to mess about with everything, rather than just limit it to ship/class.
I believe there is an inability in eve to do this. Hence why the fitting system is so strange. The cov ops to me just sums it up. That is a stupid half ar$ed way of saying "u can only fit it on cov. ops frigs"
I dunno if this is true or not. If they can limit to ships/class then why the hell dont use it?
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.07.30 11:28:00 -
[2]
Edited by: Eyeshadow on 30/07/2004 11:30:00 Is it possible that in EVE it is not possible to limit modules to ships/classes? I find this unbelievable tbh.
Few examples: The recent covert ops frig + cloak. If they could limit the cov. ops. cloak to just the covert ops frigs then why bother with 5000CPU + -92% bonus on cov. ops? I mean no other ship is ever gonna get to 5000cpu so why bother with it? Why not just make the cov ops cloak fit just the covert ops frigs?
Next example: 10mn AB on frigs. If they could limit modules to ships/classes why not just limit the 10mnAB to cruisers/100mn AB to BS rather than fu<k up the entire powergrid structure that every1 is used to? Im not debating whether or not 10mns should be on frigs or not, just why they have to mess about with everything, rather than just limit it to ship/class.
I believe there is an inability in eve to do this. Hence why the fitting system is so strange. The cov ops to me just sums it up. That is a stupid half ar$ed way of saying "u can only fit it on cov. ops frigs"
I dunno if this is true or not. If they can limit to ships/class then why the hell dont use it?
Forums: Sharks - MC |

Chris Henry
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Posted - 2004.07.30 13:35:00 -
[3]
Edited by: Chris Henry on 30/07/2004 13:37:22 Well surely they dont limit the 10mn AB on frigs because it's a viable tactic. Yeh ok it says on the description it's a cruiser mod, but you know as well as I do how usefull it is on a frig. Why nerf it?
Same for cruisers. 2x 100mn ABs + 4x small neutron cannons on a Moa = frigate 'wtf he just did 150km in 20secs now im dead' death. Viable tactic, so why nerf it?
It seems your just being a bit pedantic- if your saying 'why are we letting people exploit the modules?' - were not exploiting, just using them in a different tactic to you; and if your saying 'dont have the 5000 CPU cos it's just stupid'- so what?
--------------- A Puppet Master |

Chris Henry
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Posted - 2004.07.30 13:35:00 -
[4]
Edited by: Chris Henry on 30/07/2004 13:37:22 Well surely they dont limit the 10mn AB on frigs because it's a viable tactic. Yeh ok it says on the description it's a cruiser mod, but you know as well as I do how usefull it is on a frig. Why nerf it?
Same for cruisers. 2x 100mn ABs + 4x small neutron cannons on a Moa = frigate 'wtf he just did 150km in 20secs now im dead' death. Viable tactic, so why nerf it?
It seems your just being a bit pedantic- if your saying 'why are we letting people exploit the modules?' - were not exploiting, just using them in a different tactic to you; and if your saying 'dont have the 5000 CPU cos it's just stupid'- so what?
--------------- A Puppet Master |

Eyeshadow
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Posted - 2004.07.30 14:15:00 -
[5]
u completely misunderstood my post m8
im not saying anything about "exploits" or ship fitting or anything like that.
Im simply saying, it appears eve doesnt have the ability to limit modules to ship/ship class otherwise there would be no need for this PG cr@p theyre testing just to stop 10mn AB being fitted on frigs or the stupid 5000CPU on a cov. ops frig.
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.07.30 14:15:00 -
[6]
u completely misunderstood my post m8
im not saying anything about "exploits" or ship fitting or anything like that.
Im simply saying, it appears eve doesnt have the ability to limit modules to ship/ship class otherwise there would be no need for this PG cr@p theyre testing just to stop 10mn AB being fitted on frigs or the stupid 5000CPU on a cov. ops frig.
Forums: Sharks - MC |

voidvim
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Posted - 2004.07.30 14:29:00 -
[7]
I see what Eyeshadow saying why not just have the fiting requiremnt for the cov ops cloak that the ship you fit to is a cov opts frigate in stead of 5000 cpu. It could just be anther requirement like being slot 1 or need a skill ect. This could also be used for other tech II items that are build for a role say bombers when they come out.
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voidvim
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Posted - 2004.07.30 14:29:00 -
[8]
I see what Eyeshadow saying why not just have the fiting requiremnt for the cov ops cloak that the ship you fit to is a cov opts frigate in stead of 5000 cpu. It could just be anther requirement like being slot 1 or need a skill ect. This could also be used for other tech II items that are build for a role say bombers when they come out.
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DarkStar251
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Posted - 2004.07.30 14:58:00 -
[9]
Edited by: DarkStar251 on 30/07/2004 15:03:52 I agree. On chaos atm they have a *** system where an apoc has 390,000 base grid, a tach uses 75,000 grid, cruisers are ~3000 base grid etc.
It completely sucks. I'd much rather see it just say 'this 100mn ab wont fit on your cruiser' or whatever. I fhe system does change like this, fitting cruiser class mods on a bs is effectively Powergrid free. Why does this matter you say? Well those medium t2 armour reps are not exactly BAD, and neither the t2 large boost (which has been put in the cruiser category. It means you can effectively mount them for free. (whats 600 grid when you have 390,000 + skills??)
Maybe give each slot a m3 capacity. then the bship modules could all be 20m3 (most of them are) the cruiser ones 10m3 and the frig/generic ones 5m3.
This would stop the modules you really dont want fitted on lower classes from being fitted. Of course if you dont mind a 10mn ab on a frig you can put it at 5m3, but he still has to find the grid somewhere etc.
This could even be taken slightly further and you could fit 4*150mm rails in a bs class hislot for frig defence.......
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DarkStar251
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Posted - 2004.07.30 14:58:00 -
[10]
Edited by: DarkStar251 on 30/07/2004 15:03:52 I agree. On chaos atm they have a *** system where an apoc has 390,000 base grid, a tach uses 75,000 grid, cruisers are ~3000 base grid etc.
It completely sucks. I'd much rather see it just say 'this 100mn ab wont fit on your cruiser' or whatever. I fhe system does change like this, fitting cruiser class mods on a bs is effectively Powergrid free. Why does this matter you say? Well those medium t2 armour reps are not exactly BAD, and neither the t2 large boost (which has been put in the cruiser category. It means you can effectively mount them for free. (whats 600 grid when you have 390,000 + skills??)
Maybe give each slot a m3 capacity. then the bship modules could all be 20m3 (most of them are) the cruiser ones 10m3 and the frig/generic ones 5m3.
This would stop the modules you really dont want fitted on lower classes from being fitted. Of course if you dont mind a 10mn ab on a frig you can put it at 5m3, but he still has to find the grid somewhere etc.
This could even be taken slightly further and you could fit 4*150mm rails in a bs class hislot for frig defence.......
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Fikia
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Posted - 2004.07.30 17:07:00 -
[11]
I don't see anything wrong with it at all. Lets say you do get a ship with 5000 cpu or whatever you'd need depending on the skills... Then I would have a covert ops'esk ship that isn't a covert ops ship! :b It's akin to you overhauling standard vehicles (such as those Hondas) for racing or style/decorative/visual purposes; You replace parts, remove parts, upgrade parts, paint, etc.
You just need to think of modules as replacement/upgrade parts. The cpu/pg is there to force a max limit with what you can do with your ships.
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Fikia
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Posted - 2004.07.30 17:07:00 -
[12]
I don't see anything wrong with it at all. Lets say you do get a ship with 5000 cpu or whatever you'd need depending on the skills... Then I would have a covert ops'esk ship that isn't a covert ops ship! :b It's akin to you overhauling standard vehicles (such as those Hondas) for racing or style/decorative/visual purposes; You replace parts, remove parts, upgrade parts, paint, etc.
You just need to think of modules as replacement/upgrade parts. The cpu/pg is there to force a max limit with what you can do with your ships.
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Cutter John
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Posted - 2004.07.30 19:43:00 -
[13]
they dont have this capability at all in this game. i assume its because originally they they were only going to limit placement by grid/cpu. but then later on they decided it would be a good idea to give certain capabilities only to certain ships. hence the covert ops bonus, and the powergrid upgrades(which will probably be used for more class specific items in the future). so dont think of it as killing a gnat with a cannon... might be they are planning ahead for the future.
My Idea Thread Give Drones Love! |

Cutter John
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Posted - 2004.07.30 19:43:00 -
[14]
they dont have this capability at all in this game. i assume its because originally they they were only going to limit placement by grid/cpu. but then later on they decided it would be a good idea to give certain capabilities only to certain ships. hence the covert ops bonus, and the powergrid upgrades(which will probably be used for more class specific items in the future). so dont think of it as killing a gnat with a cannon... might be they are planning ahead for the future.
My Idea Thread Give Drones Love! |

MadGaz
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Posted - 2004.07.30 22:11:00 -
[15]
I had exactly the same thought this morning on Chaos Eyeshadow, I got told it was because it required programming so it was easier to change the powergrid. I don't see the problem myself, its just like limiting a torpedo to a siege launcher, but then again, I'm not a programmer :) ------------------------------------------
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MadGaz
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Posted - 2004.07.30 22:11:00 -
[16]
I had exactly the same thought this morning on Chaos Eyeshadow, I got told it was because it required programming so it was easier to change the powergrid. I don't see the problem myself, its just like limiting a torpedo to a siege launcher, but then again, I'm not a programmer :) ------------------------------------------
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Meridius
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Posted - 2004.07.30 22:23:00 -
[17]
Edited by: Meridius on 30/07/2004 22:25:26 Agreed 100%. I posted the same blur on the pg changes thread before it got deleted.
Why can't they set it up so that when you mount a 10mn ab on a frig it gives you a message "This module is designed to fit cruisers only". Obviously they can add rp or whatever to the msg but something along these lines
It seems so sloppy that they have to go around messing with all the pg's rather then coding it properly. ________________________________________________________
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Meridius
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Posted - 2004.07.30 22:23:00 -
[18]
Edited by: Meridius on 30/07/2004 22:25:26 Agreed 100%. I posted the same blur on the pg changes thread before it got deleted.
Why can't they set it up so that when you mount a 10mn ab on a frig it gives you a message "This module is designed to fit cruisers only". Obviously they can add rp or whatever to the msg but something along these lines
It seems so sloppy that they have to go around messing with all the pg's rather then coding it properly. ________________________________________________________
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Shamis Orzoz
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Posted - 2004.07.30 23:21:00 -
[19]
I disagree 100%, figuring out screwball ship fittings that are fun to fly is one of the best aspects of this game. Start limiting modules to specific ships and you lose a lot of options and stiffle fitting creativity.
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Shamis Orzoz
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Posted - 2004.07.30 23:21:00 -
[20]
I disagree 100%, figuring out screwball ship fittings that are fun to fly is one of the best aspects of this game. Start limiting modules to specific ships and you lose a lot of options and stiffle fitting creativity.
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Cutter John
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Posted - 2004.07.30 23:32:00 -
[21]
Originally by: Meridius Edited by: Meridius on 30/07/2004 22:25:26 Agreed 100%. I posted the same blur on the pg changes thread before it got deleted.
Why can't they set it up so that when you mount a 10mn ab on a frig it gives you a message "This module is designed to fit cruisers only". Obviously they can add rp or whatever to the msg but something along these lines
It seems so sloppy that they have to go around messing with all the pg's rather then coding it properly.
it's probably not something they can easily code into the game. certain things are just extremely complicated to add, even if they seem easy. like the hardpoints. everyone wanted miner hardpoints, and the devs said that the hardpoint programming was buried so deep in the code it would require weeks of work to change. its by far simpler to change the powergrids than muss with the programming. i could do it myself in a few hours with a calculator and a notepad. and all it changes is the graphical illustration of powergrid. you'll still have exactly the same problems fitting it out.
My Idea Thread Give Drones Love! |

Cutter John
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Posted - 2004.07.30 23:32:00 -
[22]
Originally by: Meridius Edited by: Meridius on 30/07/2004 22:25:26 Agreed 100%. I posted the same blur on the pg changes thread before it got deleted.
Why can't they set it up so that when you mount a 10mn ab on a frig it gives you a message "This module is designed to fit cruisers only". Obviously they can add rp or whatever to the msg but something along these lines
It seems so sloppy that they have to go around messing with all the pg's rather then coding it properly.
it's probably not something they can easily code into the game. certain things are just extremely complicated to add, even if they seem easy. like the hardpoints. everyone wanted miner hardpoints, and the devs said that the hardpoint programming was buried so deep in the code it would require weeks of work to change. its by far simpler to change the powergrids than muss with the programming. i could do it myself in a few hours with a calculator and a notepad. and all it changes is the graphical illustration of powergrid. you'll still have exactly the same problems fitting it out.
My Idea Thread Give Drones Love! |
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