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Thread Statistics | Show CCP posts - 4 post(s) |

Jim Steele
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Posted - 2004.07.30 13:49:00 -
[1]
Why bother getting interceptors? interceptors have one advantage over all but one standard frigates speed The interceptor bonus of 10% sig radius benefit is utterly pointless if you intend to fit a mwd (soon 10MN afterburners wont be an option as they are being nerfed)
as you need a mwd to survive in these expensive ships it begs the question why bother training the skill beyond lvl 1 if the skill wont actually make any differnce to your survivability. You may as well use a rifter as they are a lot cheeper and with lvl 5 frigate possibly out perform an interceptor anyway
i dont know what else to suggest mabye dropping the interceptor sig radius reduction in favour of a speed benefit
Death to the Galante |

Jim Steele
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Posted - 2004.07.30 13:49:00 -
[2]
Why bother getting interceptors? interceptors have one advantage over all but one standard frigates speed The interceptor bonus of 10% sig radius benefit is utterly pointless if you intend to fit a mwd (soon 10MN afterburners wont be an option as they are being nerfed)
as you need a mwd to survive in these expensive ships it begs the question why bother training the skill beyond lvl 1 if the skill wont actually make any differnce to your survivability. You may as well use a rifter as they are a lot cheeper and with lvl 5 frigate possibly out perform an interceptor anyway
i dont know what else to suggest mabye dropping the interceptor sig radius reduction in favour of a speed benefit
Death to the Galante |

Ki Shodan
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Posted - 2004.07.30 13:59:00 -
[3]
sig-radius is not the only thing, why to choose interceptors...
you can fit much more equipment on an inty than on a normal frigate ...
they are much faster than a normal frigate ...
they are more durable than a normal frigate ...
they deal more damage than a normal frigate ...
interceptors have a certain role, they are not intended to be the lonly BattleShip-killer ...
..., but you are right, if you see signature radius alone. if you only want an inty because of that, don't.
 -- my current auctions |

Ki Shodan
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Posted - 2004.07.30 13:59:00 -
[4]
sig-radius is not the only thing, why to choose interceptors...
you can fit much more equipment on an inty than on a normal frigate ...
they are much faster than a normal frigate ...
they are more durable than a normal frigate ...
they deal more damage than a normal frigate ...
interceptors have a certain role, they are not intended to be the lonly BattleShip-killer ...
..., but you are right, if you see signature radius alone. if you only want an inty because of that, don't.
 -- my current auctions |

Tyrrax Thorrk
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Posted - 2004.07.30 14:01:00 -
[5]
Interceptors are cool, also rifter is slower and worse in almost every way.
Only thing that sucks about them is the insurance.
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Tyrrax Thorrk
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Posted - 2004.07.30 14:01:00 -
[6]
Interceptors are cool, also rifter is slower and worse in almost every way.
Only thing that sucks about them is the insurance.
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Jim Steele
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Posted - 2004.07.30 14:03:00 -
[7]
My point is training the skill beyond level 1 is not realy worth it because the sig radius benefit is negligable when using mwd's.
Death to the Galante |

Jim Steele
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Posted - 2004.07.30 14:03:00 -
[8]
My point is training the skill beyond level 1 is not realy worth it because the sig radius benefit is negligable when using mwd's.
Death to the Galante |

Orestes
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Posted - 2004.07.30 14:08:00 -
[9]
But when not using MWD's...

Join the IC! |

Orestes
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Posted - 2004.07.30 14:08:00 -
[10]
But when not using MWD's...

Join the IC! |

Tyrrax Thorrk
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Posted - 2004.07.30 14:12:00 -
[11]
Well it does make a difference when using mwd, every lil bit helps.
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Tyrrax Thorrk
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Posted - 2004.07.30 14:12:00 -
[12]
Well it does make a difference when using mwd, every lil bit helps.
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Jarjar
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Posted - 2004.07.30 14:24:00 -
[13]
FYI... 25% extra damage mod -> 25% extra damage over time 25% lower rate of fire -> ~33.33% extra damage over time (but also more cap usage) 25% extra damage AND rof -> ~66.66% extra damage over time.
Don't underestimate the damage bonuses that the Taranis and Tempest currently has. 
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Jarjar
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Posted - 2004.07.30 14:24:00 -
[14]
FYI... 25% extra damage mod -> 25% extra damage over time 25% lower rate of fire -> ~33.33% extra damage over time (but also more cap usage) 25% extra damage AND rof -> ~66.66% extra damage over time.
Don't underestimate the damage bonuses that the Taranis and Tempest currently has. 
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KingsGambit
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Posted - 2004.07.30 16:12:00 -
[15]
And regarding the MWD specifically...it gives you a 500% speed boost, and a 500% sig radius penalty, so the theory is that while moving in an orbit around someone, the two cancel out. When moving towards/away from someone (low transversal speed), then the sig radius makes you a big stationary target. Now if you train Acceleration Control, then the MWD gives more speed boost, but same sig radius penalty, thus orbitting at close range means you are *harder* to hit than without it.
Saying that, the whole point of the balance changes two patches ago, was so that these ships do not need MWD to survive. You can still outrace missiles if you're fast enough, but then turrets will hit you easier. Get closer, train Acceleration Control, both will help there.
The strengths of a frigate are it's size and speed, that's what makes them great and useful. An Interceptor is smaller and faster, has better fittings and better attributes. Oh and the skill only gives 5% sig radius bonus per lvl now ;) But that doesn't matter, because the ships are still smaller and in line with the balance changes, so it works out the same.
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BYOC Crow Interceptor Deals |

KingsGambit
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Posted - 2004.07.30 16:12:00 -
[16]
And regarding the MWD specifically...it gives you a 500% speed boost, and a 500% sig radius penalty, so the theory is that while moving in an orbit around someone, the two cancel out. When moving towards/away from someone (low transversal speed), then the sig radius makes you a big stationary target. Now if you train Acceleration Control, then the MWD gives more speed boost, but same sig radius penalty, thus orbitting at close range means you are *harder* to hit than without it.
Saying that, the whole point of the balance changes two patches ago, was so that these ships do not need MWD to survive. You can still outrace missiles if you're fast enough, but then turrets will hit you easier. Get closer, train Acceleration Control, both will help there.
The strengths of a frigate are it's size and speed, that's what makes them great and useful. An Interceptor is smaller and faster, has better fittings and better attributes. Oh and the skill only gives 5% sig radius bonus per lvl now ;) But that doesn't matter, because the ships are still smaller and in line with the balance changes, so it works out the same.
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BYOC Crow Interceptor Deals |

Cutter John
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Posted - 2004.07.31 06:55:00 -
[17]
Edited by: Cutter John on 31/07/2004 08:27:23 Edited by: Cutter John on 31/07/2004 06:57:55 you ask why bother training the skill in the same post as complain about the sig radius penalty? lol ... ok... here's a reason.
base sig radius on a taranis is 36
(36*5)+36 = 216 sig radius with a mwd.
sig radius with inty 5 is 18.
(18*5)+18 = 108 sig radius with a mwd.
is that enough of a reason ? i'd say its a rather usefull skill.
edit: i just double checked this... it turns out its only giving a 5% reduction per level, not the 10% that its supposed to be. edit2: final word is the bonus is 10% on the ships info, but only 5% on the skill itself. anyway, training the skill will still get you a 25% lower sig radius, and thats nothing to laugh at.
My Idea Thread Give Drones Love! |

Cutter John
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Posted - 2004.07.31 06:55:00 -
[18]
Edited by: Cutter John on 31/07/2004 08:27:23 Edited by: Cutter John on 31/07/2004 06:57:55 you ask why bother training the skill in the same post as complain about the sig radius penalty? lol ... ok... here's a reason.
base sig radius on a taranis is 36
(36*5)+36 = 216 sig radius with a mwd.
sig radius with inty 5 is 18.
(18*5)+18 = 108 sig radius with a mwd.
is that enough of a reason ? i'd say its a rather usefull skill.
edit: i just double checked this... it turns out its only giving a 5% reduction per level, not the 10% that its supposed to be. edit2: final word is the bonus is 10% on the ships info, but only 5% on the skill itself. anyway, training the skill will still get you a 25% lower sig radius, and thats nothing to laugh at.
My Idea Thread Give Drones Love! |

Robskiwarrior
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Posted - 2004.07.31 14:40:00 -
[19]
Quote: Why bother getting interceptors?
I take it you have never flown one lol
I love normal frigates, especially Caldari and Minmatar but gimmi a crow anyday...
You also have a huge manouverablity bonus and I would like to see any ship in game go into warp as fast as the ceptors...
If your a frigate piolet, get this skill
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Robskiwarrior
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Posted - 2004.07.31 14:40:00 -
[20]
Quote: Why bother getting interceptors?
I take it you have never flown one lol
I love normal frigates, especially Caldari and Minmatar but gimmi a crow anyday...
You also have a huge manouverablity bonus and I would like to see any ship in game go into warp as fast as the ceptors...
If your a frigate piolet, get this skill
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VossKarr
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Posted - 2004.08.02 08:15:00 -
[21]
Edited by: VossKarr on 02/08/2004 08:18:37
Originally by: Jarjar FYI... 25% extra damage mod -> 25% extra damage over time 25% lower rate of fire -> ~33.33% extra damage over time (but also more cap usage) 25% extra damage AND rof -> ~66.66% extra damage over time.
That's 'higher' rate of fire. Can only be higher, can't get extra damage with lower RoF (unless with a bigger caliber). In RL RoF is measured in RPM, i.e. rounds per minute. Eve's definition of RoF is screwed up, because it measures the time between two shots, thereby leading to an unnecesary confusion. I don't understand why not just use the RL system?
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VossKarr
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Posted - 2004.08.02 08:15:00 -
[22]
Edited by: VossKarr on 02/08/2004 08:18:37
Originally by: Jarjar FYI... 25% extra damage mod -> 25% extra damage over time 25% lower rate of fire -> ~33.33% extra damage over time (but also more cap usage) 25% extra damage AND rof -> ~66.66% extra damage over time.
That's 'higher' rate of fire. Can only be higher, can't get extra damage with lower RoF (unless with a bigger caliber). In RL RoF is measured in RPM, i.e. rounds per minute. Eve's definition of RoF is screwed up, because it measures the time between two shots, thereby leading to an unnecesary confusion. I don't understand why not just use the RL system?
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Symeonis Porphory
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Posted - 2004.08.02 08:21:00 -
[23]
Originally by: Jarjar FYI... 25% extra damage mod -> 25% extra damage over time
Actually, a normal frigate also has 25% extra damage (from lvl 5 frigate) so that's not a bonus specific to the interceptors.
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Symeonis Porphory
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Posted - 2004.08.02 08:21:00 -
[24]
Originally by: Jarjar FYI... 25% extra damage mod -> 25% extra damage over time
Actually, a normal frigate also has 25% extra damage (from lvl 5 frigate) so that's not a bonus specific to the interceptors.
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EggGirl
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Posted - 2004.08.02 12:57:00 -
[25]
Why ?
Because they look cool ;-) and fights sound so much better when you are up close and personal.
I am currently flying a claw (with not very good skills). Admittedly i am using the soon to be nerfed AB, but it rocks.
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EggGirl
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Posted - 2004.08.02 12:57:00 -
[26]
Why ?
Because they look cool ;-) and fights sound so much better when you are up close and personal.
I am currently flying a claw (with not very good skills). Admittedly i am using the soon to be nerfed AB, but it rocks.
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FuPhal
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Posted - 2004.08.02 14:51:00 -
[27]
Shame theyre so fkin overpriced
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FuPhal
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Posted - 2004.08.02 14:51:00 -
[28]
Shame theyre so fkin overpriced
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Mandros Aslay
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Posted - 2004.08.03 12:00:00 -
[29]
My advice is dont always think of Interceptors as an interceptor.
I Ares is set up as a RUNNER.
I wanted speed and I got it in bags full. (1 x 1mn mwd and 3 overdriver injectors)
My Crow is my killer , My Ares my runner.
Works for me 
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Mandros Aslay
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Posted - 2004.08.03 12:00:00 -
[30]
My advice is dont always think of Interceptors as an interceptor.
I Ares is set up as a RUNNER.
I wanted speed and I got it in bags full. (1 x 1mn mwd and 3 overdriver injectors)
My Crow is my killer , My Ares my runner.
Works for me 
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