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Thread Statistics | Show CCP posts - 10 post(s) |

Derrys
Caldari Caldari Independent Navy Reserve The Fourth District
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Posted - 2009.01.26 19:58:00 -
[31]
Originally by: csebal But in here, especially in the first round, where all opponents are equal in score, having a higher 'opponents' score actually means you did suck more than those who did kill their opponents without giving them points.
Or maybe those who won without losses simply faced an easier opponent? As you say, since it's the first round, there's no way to distinguish "You rock!" from "They suck!" Either assumption would be completely arbitrary, and so both are equally (in)valid.
Anyway, the first round rankings don't really mean much, except to determine the pairings for the next round. In general, those who won with no losses will be fighting other teams that won with no losses. Those who won with heavy losses will be fighting other teams who won with heavy losses. Those who got murdered with no kills of their own will be fighting other teams who got murdered with no kills of their own.
No matter where you fall in the "You rock!" versus "They suck!" debate, that seems fair to me. |
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CCP Mindstar

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Posted - 2009.01.26 20:03:00 -
[32]
The order of the ranking system is rather arbitrary following Round 1 - once you group winners with winners and losers with losers, so the ranks looking like this is entirely to expect. In the end it doesn't make a difference how you sort the list at this stage.
If you switched it so that the 125 - 0 winners were #1, and the 125 - 80 winners were #10, you would still see them fighting the same people. The order would be the same, simply reversed. |
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CCP Mindstar

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Posted - 2009.01.26 20:05:00 -
[33]
Oh and just FYI - it looks like the Round 2 schedule will be finalized and posted by around downtime tomorrow.
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DeathValheru
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Posted - 2009.01.26 20:12:00 -
[34]
Need the schedule now, so as my spy network would get cracking 
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Ayari
Caldari Caldari Independent Navy Reserve The Fourth District
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Posted - 2009.01.26 20:28:00 -
[35]
I'm sure I'm not the only one who is wondering why the re-posting of the Schedule is going to take so long. It shouldn't take over 24 hours to change the point totals for each team in your excel spreadsheet and recalculate the schedule. Tyrrax has a pretty good overview of who will be fighting who based on points scored, and he had it done about an hour after the last match was over.
I can understand if you have a lot of pressing non-tournament work to get done this week, but this delay is unnecessary, especially when a lot of the community are waiting for a response so they can make plans accordingly. |

Captain Thunk
Vale Tudo.
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Posted - 2009.01.26 23:29:00 -
[36]
Originally by: Ayari
I can understand if you have a lot of pressing non-tournament work to get done this week, but this delay is unnecessary, especially when a lot of the community are waiting for a response so they can make plans accordingly.
To be fair, there is a small client patch tomorrow so I expect that is the cause behind the holdup and is understandable.
Captain Thunk |

Derrys
Caldari Caldari Independent Navy Reserve The Fourth District
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Posted - 2009.01.27 00:48:00 -
[37]
Plus they just can't win: if they rush to get it up quick, a few glitches sneak by and it has to be redone. If they take their time and make sure it's right, people *****. 
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XFreedomX
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Posted - 2009.01.27 07:29:00 -
[38]
I would recommend you reverse the order and have the last place team go first. Otherwise the entire sunday match may be for show only. |

Vardemis
Jericho Fraction
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Posted - 2009.01.27 08:59:00 -
[39]
Originally by: Trevedian Woot! We still have a chance...
Unless you fight roleplayers again. :P
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CRUSH3R
Rage and Terror Against ALL Authorities
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Posted - 2009.01.27 09:03:00 -
[40]
Originally by: CCP Mindstar Oh and just FYI - it looks like the Round 2 schedule will be finalized and posted by around downtime tomorrow.
could you leave us fighting Solar Fleet? It will be an awesome match for all Russian community watching the tournament ;-)
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csebal
HUN Corp. HUN Reloaded
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Posted - 2009.01.27 09:21:00 -
[41]
Originally by: CCP Mindstar The order of the ranking system is rather arbitrary following Round 1 - once you group winners with winners and losers with losers, so the ranks looking like this is entirely to expect. In the end it doesn't make a difference how you sort the list at this stage.
If you switched it so that the 125 - 0 winners were #1, and the 125 - 80 winners were #10, you would still see them fighting the same people. The order would be the same, simply reversed.
Obviously turning the rankings upside down only has an effect when the number of people on equal points is not even. It is still wrong the way it is, as the list is basically upside down right now, compared to how it would make sense. :) My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Phear the arrows of the HUNs >>----> |
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CCP Mindstar

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Posted - 2009.01.27 10:32:00 -
[42]
Hey all - the match schedule and corrected rankings are now online.
Just to explain the ordering of the matches - the earlier blocks of 1500 - 1720 are being used to have the losing team v losing team matches, and the 1820 - 2040 blocks are being used for the winner v winner matches.
Mindstar. |
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Sgt Zim
Fallen Angel's Blade.
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Posted - 2009.01.27 11:30:00 -
[43]
So if you fight another team:
a) you kill all of their shipw without losing one of yours b) you only just manage to scrap a victory
You get exactly the same points ..........wtf
Where is the total hell death bonus ?????
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Lord Saradomin
Gallente The Vorlon Empire Skunk-Works
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Posted - 2009.01.27 11:47:00 -
[44]
Originally by: Sgt Zim So if you fight another team:
a) you kill all of their shipw without losing one of yours b) you only just manage to scrap a victory
You get exactly the same points ..........wtf
Where is the total hell death bonus ?????
there is none this year, read ze rulez!!!!
Eve Online: QR = welcome to Assault Frigate Online |

Gordon Red
SteelVipers Ev0ke
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Posted - 2009.01.27 12:32:00 -
[45]
Next time make it like the soccer league:
3 points for a win 1 point for a draw
And to clarify the rank while having the same amount of points => a comparison of the "goals".
The point value of ships I destroyed vs the point value of ships I lost.
Such a system ist VERY easy...
f.e. Ev0ke: 3 points, 100:17 (17 = lost two cruisers + 1 point unused)
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2009.01.27 17:28:00 -
[46]
I guess we should've left a few of our opponents alive so we could fight against a ****ty team this weekend. Terrible matchup system CCP. Just terrible. |
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CCP Mindstar

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Posted - 2009.01.27 19:05:00 -
[47]
Originally by: Shamis Orzoz I guess we should've left a few of our opponents alive so we could fight against a ****ty team this weekend. Terrible matchup system CCP. Just terrible.
There is nothing stopping anyone trying to play the system to get an easier game in this way, but if you were to do it, there's also nothing stopping others - at which point you would be in the same position as you are now. This is the whole point of the matchup system being used - make similarly ranked teams fight each other.
If we were to make winners fight losers at this point, it may as well be a single elimination event. Random matchups for a second time in a row could be used, but that is... well... random.
Either way at this point - if you win both matches, you are guaranteed a spot in the finals. If you lose a match then your score in the match you lose is what really counts - and obviously a higher score is better.
I am expecting to see the following happen in Round 2: - The real top-level teams (the guys that are most likely to win overall) will win both matches, or at least go down guns blazing vs another top team. - The teams of medium ability that won (or got lucky in the draw) in the first round will find themselves facing another winning team, thus making the match that much harder. - The teams of above average ability that lost (or got unlucky in the draw) in the first round will have the chance to redeem themselves with a solid win. - The teams of little or no ability will get annihilated for the second time in a row.
This will give us with a good indication of the 32 best teams in the competition, and most definitely an indication of the top 16. A true swiss system competition will keep iterating like this until only 1 winner remains, however we depart the swiss system and go to single elimination for the finals.
The single elimination will be seeded as a standard "top seed fights bottom seed" - with #1 fighting #32, #2 fighting #31 etc.
Its harsh, and I'm sure there will be people around the 32/33 rank mark after qualifying is over that feel like they have a pretty raw deal, but with the number of teams and days of competitions this is one of the best ways to get a result.
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OrDeR
Caldari THE MuPPeT FaCTOrY PuPPet MasTers
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Posted - 2009.01.27 19:52:00 -
[48]
sounds great, people should stop *****ing and just take it as it is, you know ccp are not going to change it anyways 
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Mo0stache Steve
Caldari State War Academy
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Posted - 2009.01.27 21:49:00 -
[49]
Originally by: OrDeR sounds great, people should stop *****ing and just take it as it is, you know ccp are not going to change it anyways 
Quoting this for posterity when you lose 125-0 to COW and are eliminated |

Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2009.01.27 23:21:00 -
[50]
we have 8 points so we can manage to field 2 frigates.. however there alliances with 0 points
they cant even fight.. www.garia.net |

Gerrard DuNord
SoE Roughriders Electus Matari
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Posted - 2009.01.27 23:56:00 -
[51]
Firstly, thanks to CCP for organising the tournament. It's been great fun so far and, whilst it's impossible to keep everyone happy, I am confident that all the organisers have only done what they honestly believed would give the best experience for everyone.
I do have a suggestion for next time that may help with some of the issues that have been experienced so far in regards to who plays who. It's not perfect, but the perfect system that fits in the time frame just doesn't exist in my opinion.
There were some gripes about entry, and the statistics quoted certainly suggested that interest was massive. It also seems that for time purposes, 3 weeksends of fighting is preferable. My solution is thus:
Top 16 teams from the last tournament plus the top 8 from the previous are 'seeded' and receive a bye to QR 2.
QR1: 80 Alliances fight a straight knockout. 40 go through. This would mean 8 extra matches, but I think it would be doable for just this one weekend (an extra 1h20 on the time schedule for each day)
QR2: 24 seeded alliances plus the 40 winners from QR1 fight a straight knockout. Top 8 winners from QR 1 are seeds 25-32. These are drawn against random other winners. In the event of a tie for the 8 new seedings, kills are the first decider, then points lost (lower being better), then time taken to win. The draw is in 2 halves with the seeds split (i.e. 1 and 2 are in different halves and so on)
Finals weekend: 32 teams fight it out continuing the knockout from above.
This would permit the 'top' alliances to always be able to participate (nice to see the old favourites back) and 80 new alliances (I'd include the Faction warfare teams here as auto entries if that policy continues). In total we'd get 104 alliances able to fight.
Straight knockout is harsh, but then again if you lose to x then you probably weren't going to win the whole thing anyway! Drawbacks also include the extra 1h20 in the first weekend, but personally I see this as a plus as I like watching the fights (the organisers may not see it that way though!) |

Captain Thunk
Vale Tudo.
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Posted - 2009.01.28 05:20:00 -
[52]
While I don't disagree with the above, I did quite like the old group style - yes some groups had multiple good teams in, but lesser teams are still going to be knocked out by them at some point - it's kinda the idea of having a tournament. Winning your group was a dimension of the tournament now gone.
This isn't to say I don't like this system, I just liked the tables :)
Captain Thunk |

XFreedomX
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Posted - 2009.01.28 18:50:00 -
[53]
Originally by: Garia666 Edited by: Garia666 on 27/01/2009 23:36:24 we have 8 points for our next match so we can manage to field 2 frigates.. however there alliances with 0 points how can they even fight..?
I hope your team captain is smarter than you 
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.31 23:51:00 -
[54]
When are the new scores going to be posted? Still seeing one loss zero wins...

Funny how I've avoided the tourney and I'm one of the top pvpers in Idle  |
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CCP Mindstar

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Posted - 2009.02.02 13:50:00 -
[55]
See the Round 2 results thread here |
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