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Regnor d'Vex
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Posted - 2009.01.27 02:36:00 -
[1]
1. I'm in a fleet with my wife and we both do my mission. We come back to my agent and I turn it in, and one of the options is to share it with my fleet. For her to get the credit, does it matter where in the universe she is when I turn it in? What constraints, if any, are there?
2) This time we both get missions from the same agent, and then we undock. We want to do her mission first, but I created the fleet and I'm fleet Boss. She doesn't appear to have a way of warping us to her mission bookmark (although I have it for my mission). I make her Boss, but she still has no option to warp us to her mission bookmark. Is it possible for her to gain this ability?
3) The skill Tactical Shield Manipulation appears from my reading to grant shield invulnerability at Level 5 once the shields are down to 25%. I assume that this is not full immunity as damage is still able to get through and hit the armor when shields are down to 25%. Correct? If so, what's the point to investing in the skill?
4) I've read about suicide ganking but haven't (yet) seen it in practice. I note that in a recent patch CONCORD response times were supposedly accelerated. Did this have the effect of eliminating or minimizing the dangers of suicide ganking or is it still alive and well?
Thanks! |
Lubricious Cain
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Posted - 2009.01.27 02:47:00 -
[2]
I'll throw in my 2 cents for 3 and 4.
The skill prevents dmg from bleeding through the shields to the armor up to lvl 5 where you will have 0 dmg bleeding through to armor. That is my understanding at least.
Suicide ganking is still very viable, it just depends on the security level of the system and how much you are willing to lose to destroy the target. So as always, "stay frosty" and keep your eyes open. Don't autopilot a freighter and be amazed if some day you get ganked.
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Gregor Vernof
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.01.27 03:23:00 -
[3]
Originally by: Regnor d'Vex 1. I'm in a fleet with my wife and we both do my mission. We come back to my agent and I turn it in, and one of the options is to share it with my fleet. For her to get the credit, does it matter where in the universe she is when I turn it in? What constraints, if any, are there?
You must be in the same system to gain payout and LPs, as for rep I am not sure.
Originally by: Regnor d'Vex 2) This time we both get missions from the same agent, and then we undock. We want to do her mission first, but I created the fleet and I'm fleet Boss. She doesn't appear to have a way of warping us to her mission bookmark (although I have it for my mission). I make her Boss, but she still has no option to warp us to her mission bookmark. Is it possible for her to gain this ability?
Temporarily make her Squad Leader (or Wing Commander I think), other than that she can warp to the location then you warp to squad mate using the Fleet window.
Originally by: Regnor d'Vex 3) The skill Tactical Shield Manipulation appears from my reading to grant shield invulnerability at Level 5 once the shields are down to 25%. I assume that this is not full immunity as damage is still able to get through and hit the armor when shields are down to 25%. Correct? If so, what's the point to investing in the skill?
This skill REDUCES splash damage through the shields to the armour and hull. Any prolong of your tank is a good thing. As to the actual specifics of the skill bonus I get a little fuzzy.
Originally by: Regnor d'Vex 4) I've read about suicide ganking but haven't (yet) seen it in practice. I note that in a recent patch CONCORD response times were supposedly accelerated. Did this have the effect of eliminating or minimizing the dangers of suicide ganking or is it still alive and well?
Suicide Ganking is still a viable action, just a little harder with increased Security Rating penalties. If a target is juicy enough and the suicide gang as the fire power to take it out then it's gonna happen. I believe there was talk about removing insurance payouts from CONCORD actions (thereby reducing the financial viability of some suicide ganks, but still by no means stopping it.), but I don't know the status of this.
Not the most complete answers, but enough to get you started.
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Kembla
Shed Enterprises
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Posted - 2009.01.27 03:31:00 -
[4]
Originally by: Regnor d'Vex 2) ąshe still has no option to warp us to her mission bookmark. Is it possible for her to gain this ability?
Let her warp to the complex and then follow her.
Originally by: Regnor d'Vex 4) ąsuicide ganking ą still alive and well?
Very much so. My shuttle was destroyed while approaching a stargate outside Jita recently. They scanned my cargo hold and had an alt in an NPC corp attack me.
Use shuttles if you have less than 10m^3 cargo to move. They have the same signature radius as a scout drone and good agility. Just make sure not to use autopilot like I did.
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Allvan Harl
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Posted - 2009.01.27 03:41:00 -
[5]
#3. There is a stat on each ship called shield uniformity. It's pretty much at .75 for all the ships I've looked at. You can find this value listed in a program like EVEMon (on the stats of a ship.)
The tact manip skill raises the shield uniformity 5% (or .05) for each level. Hence, train it to 1 and your ship's shield uniformity raises to .80 (80%). This means that at 20% or higher, no damage will make it through the shields and to your armor.
I've trained mine to 4 (.95 uniformity) and my shields always go to 0% before I see armor damage.
Why is this important? For a shield tanker, 25% seems to be the sweet spot for shield recharging (it recharges the fastest when your shields are around 25%). Getting this skill up means you can walk that tight line along max shield recharge rate and not take armor damage in the process. Very helpful for the passive shield tanker, but still helpful for the active shield tanker (give that capacitor a breather now and then.)
It's also helpful in getting away in those last few seconds without taking expensive damage to your armor. Having to pay for repairs will bankrupt you pretty fast if you do it too often. Having to strip off an item or two, throw on an armor repairer, and sit outside the station to repair your ship is time consuming.
There's also an armor uniformity value as well. Determines possible damage to the hull when your armor is low. Not sure if there's a skill to raise that. I'm primarily a shield tanker right now.
#4. I'm sure ganking is pretty much alive and well. Assume it is and fly accordingly. Remember, CONCORD is not there to protect you. They are there to punish aggressors. You still have to watch out for yourself 100% of the time. |
Johann Callasan
Caldari
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Posted - 2009.01.27 03:52:00 -
[6]
Originally by: Regnor d'Vex 1. I'm in a fleet with my wife and we both do my mission. We come back to my agent and I turn it in, and one of the options is to share it with my fleet. For her to get the credit, does it matter where in the universe she is when I turn it in? What constraints, if any, are there?
AFAIK, she has to be int he same system you are to get the rewards/LP.
Quote: 2) This time we both get missions from the same agent, and then we undock. We want to do her mission first, but I created the fleet and I'm fleet Boss. She doesn't appear to have a way of warping us to her mission bookmark (although I have it for my mission). I make her Boss, but she still has no option to warp us to her mission bookmark. Is it possible for her to gain this ability?
Easiest way is just have her warp tot he mission bookmark, then you follow her using ther Flett "Warp to Fleertmate" command.
Quote: 3) The skill Tactical Shield Manipulation appears from my reading to grant shield invulnerability at Level 5 once the shields are down to 25%. I assume that this is not full immunity as damage is still able to get through and hit the armor when shields are down to 25%. Correct? If so, what's the point to investing in the skill?
No, you have it wrong.
TSM LOWERS the percentage point that damage will "bleed through" your shields. Normally, it's at 25%.
TSM 1 reduces that down to 20% total shields before bleedthrough occurs.
TSM 3 makes the bleedthrough point at 10% of total shields.
TSM 5 makes the bleedthrough point at 0% - that is, NO damage bleeds through to armor until the shields are completely down.
TSM V was bugged for a bit, as in it wasn't conferring it's benefit. That was fixed a while ago, reports are starting to come in that the bug may be back. TBH, unless you're getting into supercap ships, TSM IV is all you need to unlock t2 shield gear...beyond that is overkill. If you're shield-tanking and not on your way well before your shields hit 5%, you're doing it VERY wrong.
Quote: 4) I've read about suicide ganking but haven't (yet) seen it in practice. I note that in a recent patch CONCORD response times were supposedly accelerated. Did this have the effect of eliminating or minimizing the dangers of suicide ganking or is it still alive and well?
Thanks!
Yes. Yes, it is. If you warp by a gate or station and see CONCORD ships about, there's been a suicide gank in that area.
Suicide ganking is about reward, primarily. THe suicide ganker KNOWS he's going to lose his ship and anythign fitted on it - he's betting that BOTH he can kill his target before CONCORD shows up, AND that his target's drops wsill net him a profit when he sells them - over and above whatever profit he makes off the loss of his ship (which is why a lot of suicide gankers use t1 ships only - fully insured).
Not all gankers fit cargo scanners - thise that do run a better profit margin, as the jknow what their target's carrying and have a better idea what they MAY get from it - as not everything drops.
Suicide ganking is riskier with the CONCORD changes - as gankers now have less time to kill their targets before they're blown up - it's not been eliminated though.
Just don't be stupid and you'll be fine.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.01.27 04:35:00 -
[7]
In general, you wont get suicide ganked unless
a) Someone REALLY REALLY hates you, or
b) You are carrying enough ISK worth of stuff to be a target and are flying it around in a flimsy ship.
You probably don't have too much to worry about. However, a common mistake people make is putting a lot of valuable stuff and autopiloting around in a tech1 industrial (Which are flimsy as hell, especially if you put no tank on it). |
Y Berion
Minmatar
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Posted - 2009.01.27 07:24:00 -
[8]
AFAIK as long as you are in fleet you will share rewards and LPs - you don`t have to be in the same system. |
Regnor d'Vex
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Posted - 2009.01.27 08:01:00 -
[9]
1) Sounds like consensus regarding the tangible payouts (have to be in same system) but uncertainty about the faction payouts. I can do a quick L1 and test it.
2) I should have pointed out that I know how to Warp to Fleet Member, I just wondered if it was possible to change the fleet warping responsibility. There was some scenario we encountered (I don't recall now) where we wanted to do the latter and not the former. Sounds like it's not possible?
3) Thanks for the clarification of TSM. Different from what I expected, but yet another useful skill. So many skills, so little time ...
4) Thanks also for the clarifications (and warnings) regarding suicide ganking. I'll keep that in mind and keep my guard up.
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Mister Flibble
eNinjas Incorporated
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Posted - 2009.01.27 08:18:00 -
[10]
Originally by: Regnor d'Vex 2) I should have pointed out that I know how to Warp to Fleet Member, I just wondered if it was possible to change the fleet warping responsibility. There was some scenario we encountered (I don't recall now) where we wanted to do the latter and not the former. Sounds like it's not possible?
No, it is possible.
The 'warp fleet/wing/squad to location' commands are available to the fleet/wing/squad commander, not the fleet boss. So if you're set as squad commander and your wife is a squad member, you can use the 'warp squad to location' command to warp the both of you. If you want your wife to be able to warp the squad, you need to move yourself down to just a squad member in the fleet and then move your wife to squad commander - she will then get the 'warp squad to location' option.
Apologies if that doesn't make much sense - it's early in the morning and I've not had nearly enough coffee...
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Buga Buga
Sajuuk Fleet
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Posted - 2009.01.27 08:39:00 -
[11]
Notice she wont have the "Warp to" if the mission is not in that system |
Mister Flibble
eNinjas Incorporated
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Posted - 2009.01.27 08:42:00 -
[12]
...or if she's in the system, but docked in a station |
Gartel Reiman
Civis Romanus Sum
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Posted - 2009.01.27 09:01:00 -
[13]
Originally by: Y Berion AFAIK as long as you are in fleet you will share rewards and LPs - you don`t have to be in the same system.
This is entirely correct. I have been sharing missions with my alt (mainly for standing) and she gets the mission reward (ISK), bonus reward (ISK) and LP points - as well as the corporation and agent standings - despite being 30 jumps away at the time. Note however that faction standings are never shared with missions, regardless of where the participants are.
One thing that does seem to be affected by proximity is rat bounties. It seems that fleet members need to be either on the grid or in the same solar system (not sure which) to get these. Sec status increases seem slightly different - the impression I get is that the person needs to aggress the rat and will then get the sec status increase when it dies. If they just sit on-grid with someone who's killing them, they get no increase. |
Mister Flibble
eNinjas Incorporated
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Posted - 2009.01.27 09:10:00 -
[14]
Originally by: Gartel Reiman One thing that does seem to be affected by proximity is rat bounties. It seems that fleet members need to be either on the grid or in the same solar system (not sure which) to get these.
Fairly sure you need to be on the grid. |
Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.01.27 12:56:00 -
[15]
Please also note that for the bleedthrough damage on shields to armor is ADDED damage, not split damage.
So 100 damage to shields, and say 20 bleeds through, you do NOT take 80 to shields and 20 to armor, but 100 to shields and 20 to armor.
By all means, that does not make any sense whatsoever, but that's the way the game mechanics currently function. If you want "proof", search for the loooooong discussion thread with testings on the matter. I really can't be arsed to dig it up at the moment.
It's wierd, but that's the way it is. So TSM is a good skill to have, regardless of T2 hardeners.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |
Regnor d'Vex
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Posted - 2009.01.27 15:46:00 -
[16]
Ahh, very interesting responses. So I see that I *can* change the warp responsibility, it just has to be to the Commander. Another thing I've noticed is that the only way we've been able to get fleet bonuses going is to demote one of us to Squad Commander and have the other as Squad Member. At that point the Fleet Booster bonuses are generated. One thing I can't tell is which bonuses are being generated. We both have a different set of bonuses and I realize that the Commander can Revoke or Set Booster, but it appears that we can both be Boosting at the same time. Is that accurate, or is only one of us actually boosting even though "Revoke Booster" appears in both our menus? And how can we tell which bonuses are being generated?
Thanks also for the discussion of shield damage bleed-through and the further clarification of TSM. The skill sounds more valuable the more I think about it.
I love the subtlety of this game, I can see why it consistently grows in popularity. |
Gregor Vernof
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.01.27 17:24:00 -
[17]
Originally by: Regnor d'Vex Ahh, very interesting responses. So I see that I *can* change the warp responsibility, it just has to be to the Commander. Another thing I've noticed is that the only way we've been able to get fleet bonuses going is to demote one of us to Squad Commander and have the other as Squad Member. At that point the Fleet Booster bonuses are generated. One thing I can't tell is which bonuses are being generated. We both have a different set of bonuses and I realize that the Commander can Revoke or Set Booster, but it appears that we can both be Boosting at the same time. Is that accurate, or is only one of us actually boosting even though "Revoke Booster" appears in both our menus? And how can we tell which bonuses are being generated?
Essentially to get bonuses from both a Squad Leader and Wing Commander, first both parties in those positions must have the proper leadership skills to run them (Squad Leader has Leadership high enough to cover the size of the squad, the Wing Commander has the proper skill high enough to control the wing.) and I'm pretty sure that there must be at least 1 person in the squad as a member for all the bonuses to apply.
So a minimum of three players are required, and all must be out in space in the same system. Once all this is achieved whatever is the highest bonuses of the various leadership skills present is applied... I think... lol. |
Regnor d'Vex
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Posted - 2009.01.28 15:32:00 -
[18]
Ah, thanks Gregor. But there are only two of us flying most of the time, so if I understand you correctly, the best we can hope to achieve is to have one or the other of us as fleet booster. And yet when I set up our squad, both of us have in our menu "Revoke Booster". That brings me back to an earlier question: is there a way to tell which bonuses are in effect? |
Gregor Vernof
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.01.28 19:33:00 -
[19]
In your situation have the character that has the greatest Leadership skill level set as Squad Leader, then if the other character as greater individual boosting skill levels (Armoured Warfare, Siege Warfare, etc.) set them as "Squad Booster."
Now as long as you are both in space in the same system you will get the bonuses.
The character set as Squad Leader will have the ability to "Warp the Squad." If the non-Squad Leader character needs to warp the squad you can either change positions briefly (this will possibly mess with your bonuses temporarily at least), or have them warp then use the "warp to squad member" function in the fleet window. |
Kuranta
Minmatar Pator Tech School
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Posted - 2009.01.29 00:43:00 -
[20]
Originally by: Y Berion AFAIK as long as you are in fleet you will share rewards and LPs - you don`t have to be in the same system.
Some people make a living of sharing LP (and thus standing) with other people anywhere in the EVE universe to gain them standing.
In order to collect bounty, the char needs to be on the same grid (as my loot-alt in the same gang does not get any bounties when beeing docked in the same system) |
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