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Arosth Katsbalger
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Posted - 2004.07.31 07:11:00 -
[1]
I am kinda concerned about the potential of the trade market as it stands, and the lack of the true marketing spirit which the game is supposed to nourish. But first i have a question for the Devs. Do NPC stations mfg goods that it provides and if so do they require materials to build these goods? I am not talking about Tachyon Beam Lasers and high demand stuff like that. I am talking about things like Electronic Parts, Guidance Systems, and Small Arms just to name a few. The way i see it, the game can spur more interaction in the market if the trade goods(as mentioned above)are something worth trading. I mean if i can buy 5000 units of Small Arms for say 20isk a unit in system A, system B could be buying it at 150isk a unit thereby making a way for people to trade everything the game has to offer in the way of commods. And see if a station actually "builds" said items that take up resources we could provide resources(of course at a price)so that the NPC station can continue to build the commod to sell at a higher price than the consumables are worth that it used to mfg the commod. Profit all around. Also if we have large amounts of materials on hand that a station needs to mfg, we can hire pilots to haul for us and still maintain profit even after reimbursing the "trucker". I think this would make the trade side of the game better rounded and more appealing to use.
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Arosth Katsbalger
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Posted - 2004.07.31 07:11:00 -
[2]
I am kinda concerned about the potential of the trade market as it stands, and the lack of the true marketing spirit which the game is supposed to nourish. But first i have a question for the Devs. Do NPC stations mfg goods that it provides and if so do they require materials to build these goods? I am not talking about Tachyon Beam Lasers and high demand stuff like that. I am talking about things like Electronic Parts, Guidance Systems, and Small Arms just to name a few. The way i see it, the game can spur more interaction in the market if the trade goods(as mentioned above)are something worth trading. I mean if i can buy 5000 units of Small Arms for say 20isk a unit in system A, system B could be buying it at 150isk a unit thereby making a way for people to trade everything the game has to offer in the way of commods. And see if a station actually "builds" said items that take up resources we could provide resources(of course at a price)so that the NPC station can continue to build the commod to sell at a higher price than the consumables are worth that it used to mfg the commod. Profit all around. Also if we have large amounts of materials on hand that a station needs to mfg, we can hire pilots to haul for us and still maintain profit even after reimbursing the "trucker". I think this would make the trade side of the game better rounded and more appealing to use.
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FO LJA
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Posted - 2004.08.05 18:26:00 -
[3]
I agree. I also think the market is rather broken. Too often there is no money to be made and when there is, its extremely limited in quantities.
Too often the supply is much more expensive than demand and just does not seem to be any room for good market use.
Also, if we could view multi region markets even better!
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FO LJA
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Posted - 2004.08.05 18:26:00 -
[4]
I agree. I also think the market is rather broken. Too often there is no money to be made and when there is, its extremely limited in quantities.
Too often the supply is much more expensive than demand and just does not seem to be any room for good market use.
Also, if we could view multi region markets even better!
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