Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vaerra
|
Posted - 2009.01.28 01:51:00 -
[1]
Edited by: Vaerra on 28/01/2009 01:54:53 Edited by: Vaerra on 28/01/2009 01:54:37 [Ishtar, Ishtar no] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II
Large Capacitor Battery II Remote Sensor Dampener II, Targeting Range Dampening Remote Sensor Dampener II, Targeting Range Dampening 10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I, Cap Booster 400
Small YF-12a Smartbomb Small YF-12a Smartbomb Small YF-12a Smartbomb 50W Infectious Power System Malfunction Drone Link Augmentor I
Polycarbon Engine Housing I [empty rig slot]
Warrior II x5 Hammerhead II x5 Garde II x5 Bouncer II x5
Need help with this here, needs 1% cpu .. Give me suggestions, especially with the low slots.
*edit - small gang pvp involved, op is an idiot for not posting it at first :D |

Kayosoni
Caldari Arcane Technologies The Five
|
Posted - 2009.01.28 02:13:00 -
[2]
close range hacs kinda suck now with QR changes. Long range is fotm.
---
|

Henrik Mako
|
Posted - 2009.01.28 02:20:00 -
[3]
Originally by: Kayosoni close range hacs kinda suck now with QR changes. Long range is fotm.
Ishtar and Sacrilege are still pretty damn good. Deimos always sucked. What's left?
Vaerra, where's your tank?
|

Firh
|
Posted - 2009.01.28 02:22:00 -
[4]
Originally by: Henrik Mako
Originally by: Kayosoni What's left?
HAM CERB!!!1111111
... or not =(
|

Kayosoni
Caldari Arcane Technologies The Five
|
Posted - 2009.01.28 02:24:00 -
[5]
nice quoting.
I suggest 250mm deimos.
---
|

Henrik Mako
|
Posted - 2009.01.28 02:26:00 -
[6]
Originally by: Firh
Originally by: Henrik Mako
Originally by: Kayosoni What's left?
HAM CERB!!!1111111
... or not =(
Doesn't Cerb get a bonus to range? I mean, if you consider Vagabond long range (for Minmatar standards, it's pretty damn long), I would consider a HAM Cerb long range too (although I don't know if the playstyle actually involves staying in disruptor range).
|

Kayosoni
Caldari Arcane Technologies The Five
|
Posted - 2009.01.28 02:27:00 -
[7]
HAMs are total ASS. I highly recommend not using them. |

Inspir
Gallente VersaTech Interstellar Ltd. Southern Cross Alliance
|
Posted - 2009.01.28 02:36:00 -
[8]
Nice if you can keep the range and use sentries. If you keep your transversal up, turrets wont hit you at range; however your sigradius with the microwarpdrive is a problem.
maybe drop that for an AB; you will still get > 750m/s; more then enough to dictate speed on larger targets. An AB would be cap stable, so you can drop the cap booster/battery and fit 2x Omnidirectional tracking link for your drones, making your Gardes hit out to ~ 55km.
If you dont fit a tank, it seems like a waste to fit cap mods in the middle. |

Inspir
Gallente VersaTech Interstellar Ltd. Southern Cross Alliance
|
Posted - 2009.01.28 02:40:00 -
[9]
Edited by: Inspir on 28/01/2009 02:43:56
Originally by: Vaerra Edited by: Vaerra on 28/01/2009 01:54:53 Edited by: Vaerra on 28/01/2009 01:54:37 ... Drone Link Augmentor I ...
One thing I should also add, if y ou dont have the HAC ship skill to level 5, and you are using sentries, its worth fitting 2 of these drone link augmentors.
You dont need to be within drone control range of your sentries for them to shoot, but you *DO* have to be within DCU range of your target. Without a bigger locking range, without a tank, you may be getting to close for comfort.
Replace the Inertia Stab II with a passive signal amplifier maybe. I can get 95km lockrange with this. Removing the intertia stab again minimises your signature radius (aka speedtank), as your align time is fine.
|

Inspir
Gallente VersaTech Interstellar Ltd. Southern Cross Alliance
|
Posted - 2009.01.28 02:42:00 -
[10]
Edited by: Inspir on 28/01/2009 02:42:36 whoops. Double post :) |

Cohkka
Celestial Apocalypse
|
Posted - 2009.01.28 02:55:00 -
[11]
A few hints:
Use 3 speed mods in the lows (additional ones are useless). Which ones is up to you. I prefer Nanos, they give you the most benefits. Replace the rest with a DC and some other mod.
You got a Battery, there is no need for the Cap Booster, it will run the MWD permanent and you won't use your hi's that often. Fit a disruptor instead. Also use a named MWD, that gives you more options.
I wouldn't use RSDs at all. They suck, even on bonused ships. TDs can disable Cruiser sized hulls and up. |

UMEE
|
Posted - 2009.01.28 03:33:00 -
[12]
isnt nano dead? wont you get insta-popped with no tank? what happens if you get tackled/webbed? |

Haalanii
|
Posted - 2009.01.28 05:21:00 -
[13]
Originally by: UMEE isnt nano dead? wont you get insta-popped with no tank? what happens if you get tackled/webbed?
1- Yes. 2- Yes. 3- You would die.
This is a reasonable gang setup against a group with no fast tackle but you are extremely vulnerable.
Ishtars are a best fit with tank now. It's not the same as the good old days but it's alot better than flying a die-most. |

Ikathis sihtaki
|
Posted - 2009.01.28 05:39:00 -
[14]
Edited by: Ikathis sihtaki on 28/01/2009 05:40:39 That fit is so pre damp nerf.
Lets go range for a minute here, because I just am having a hard time dealing with my ishy tank...
DLA x3 10mn mwd sig boost 3x omni direc
Lows, well.. with the lack of cpu on this rig, you gotta put some cpu in there, I had to stick one in,
Sig amp/eccm nanofibers.
The buffer just isn't there in hacs, and GOOD pvp groups know this and will primary your tried to tank hac.
sentry damage augsx2
You would only want to field this with a fleet, and pick off the smaller targets from way out.
Don't get caught goes poof pretty quick.
ninja edit: Don't forget the t2 sents!!
|

Neena Valdi
Geddonites
|
Posted - 2009.01.28 07:16:00 -
[15]
[Ishtar, New Setup 1] Damage Control II Medium Armor Repairer II 800mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II Adaptive Nano Plating II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Balmer Series Targeting Inhibitor I, Optimal Range Disruption Warp Disruptor II Fleeting Propulsion Inhibitor I Medium Electrochemical Capacitor Booster I, Cap Booster 800
125mm 'Scout' I Accelerator Cannon, Caldari Navy Iridium Charge S 125mm 'Scout' I Accelerator Cannon, Caldari Navy Iridium Charge S 125mm 'Scout' I Accelerator Cannon, Caldari Navy Iridium Charge S Medium Unstable Power Fluctuator I Salvager I
[empty rig slot] [empty rig slot]
Ogre II x5
Balmer TD may be replaced with: warp scrambler / eccm
500ish dps with ogre II's, more with garde II's, less with other drone types. 30k ish EHP, tanks ~150ish dps (so you dont really want to get targeted) Neutralizer is a must have if you get screambled by some squishy ceptor or ab. |

Noferatu
|
Posted - 2009.01.28 12:09:00 -
[16]
In a small fleet, you really want to be the guy in the distance, preferably 100km out and ready to GTFO if anything takes an interest. You could try something like:
[Sniper Ishtar] Adaptive Nano Plating II Armor Thermic Hardener II Damage Control II Adaptive Nano Plating II Reactive Plating II
10MN Afterburner II Omnidirectional Tracking Link I Omnidirectional Tracking Link I Phased Weapon Navigation Array Generation Extron Alumel-Wired I Sensor Augmentation, Targeting Range
Drone Link Augmentor I Medium YF-12a Smartbomb Small YF-12a Smartbomb Small YF-12a Smartbomb [empty high slot]
Sentry Damage Augmentor I Sentry Damage Augmentor I
Garde II x5 Bouncer II x5 Ogre II x5
..you need HAC 5 and Drones Rigging 3-4 to get your cpu back from the Sentry rigs, but with good drone skills (3-4m sp) and the ability to swap out damage types in less than 5 secs, you'll be pushing 400-500 dps against lowest target resists and be cap stable untill you use the smartbombs (which frankly I wouldn't fit - but I've tried to trade off against your original fit).
Let the gang warp in, then warp in to 80-90km from the member closest to the target. Deploy sentries and start orbiting one of them at 500m with the AB on to get some radial. You'll end up orbiting at around 1000m, which is still close enough for the return-to-bay command. Use a shortcut key for returning drones, and hit it & warp when you need to. It requires practice, but it's worth the effort. Your key mods are the ODL's (which are a *must* for effective drone duty), the DLA, mod for target range and the AB. But for the low slots - passive armour tank it how you see fit.
|

DarkSpiralMoon
|
Posted - 2009.01.28 12:09:00 -
[17]
Originally by: Vaerra Edited by: Vaerra on 28/01/2009 01:54:53 Edited by: Vaerra on 28/01/2009 01:54:37 [Ishtar, Ishtar no] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Inertia Stabilizers II Nanofiber Internal Structure II
Large Capacitor Battery II Remote Sensor Dampener II, Targeting Range Dampening Remote Sensor Dampener II, Targeting Range Dampening 10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I, Cap Booster 400
Small YF-12a Smartbomb Small YF-12a Smartbomb Small YF-12a Smartbomb 50W Infectious Power System Malfunction Drone Link Augmentor I
Polycarbon Engine Housing I [empty rig slot]
Warrior II x5 Hammerhead II x5 Garde II x5 Bouncer II x5
Need help with this here, needs 1% cpu .. Give me suggestions, especially with the low slots.
*edit - small gang pvp involved, op is an idiot for not posting it at first :D
What the hell is that? a nano-smartbomb?
Nano is still viable, just need to overheat a bit. Ishtar makes a good sniper with sentry drones too. Sniper HAC's seem to be all the rage atm.
If it's not nanoed and ur not using it's agiliy to evade\get into position, get a domi. They're insurable and do the same key things.
protip - always have a medium neut on a nano-ishtar, to scare off inties.. |

Euriti
Sniggerdly Pandemic Legion
|
Posted - 2009.01.28 14:01:00 -
[18]
Ishtar is no good as a sniper. Sniper HACs are all about mobility and mobility isn't having your guns in a fixed position. |

Xol'tan
Dark-Rising
|
Posted - 2009.01.30 11:06:00 -
[19]
[Ishtar, New Setup 1] Medium Armor Repairer II Medium Armor Repairer II Armor Explosive Hardener II Armor EM Hardener II Damage Control II
Medium Capacitor Booster II, Cap Booster 200 Medium Capacitor Booster II, Cap Booster 200 10MN MicroWarpdrive II Warp Disruptor II Fleeting Propulsion Inhibitor I
Light Ion Blaster II, Antimatter Charge S Light Ion Blaster II, Antimatter Charge S Light Ion Blaster II, Antimatter Charge S [empty high slot] [empty high slot]
Auxiliary Nano Pump I Auxiliary Nano Pump I
Bouncer II x5 Ogre II x5 Hammerhead II x5 Warrior II x5 Vespa EC-600 x5
|

Henrik Mako
|
Posted - 2009.01.30 13:18:00 -
[20]
Originally by: Xol'tan Medium Capacitor Booster II, Cap Booster 200 Medium Capacitor Booster II, Cap Booster 200
?? You only need a single injector with 400 or 800 boosters, no point in having two. Go for something like ECCM, Sensor Booster or TD instead.
And neuts, even smalls, are great for getting inties, AFs and other small ships off you, so there's your 2 other high slots.
|

Poast Warrior
Amarr Imperial Academy
|
Posted - 2009.01.30 14:03:00 -
[21]
Originally by: Henrik Mako
Originally by: Xol'tan Medium Capacitor Booster II, Cap Booster 200 Medium Capacitor Booster II, Cap Booster 200
?? You only need a single injector with 400 or 800 boosters, no point in having two.
bzzzt. Wrong answer.
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |