Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Daahar Majiling
|
Posted - 2009.01.29 12:54:00 -
[1]
I know this has probably been said before, but why canÆt they fix the locking problem for jamming modules? Sometimes when you jam a ship it says that youÆre successful and the countdown begins, all of a sudden they start shooting you . Other times it says that your target isn't jammed and you waste all you racial jammers up on a WT only to find, once the battle is over and your ship is gone, that in fact this is a bug that has been around for ages and that youÆd jammed the bugger successfully like 100 times instead of targeting a secondary ship!
Why canÆt we have a thing like the warp scrambler does when you get scrambled? You get a hazy mist around your ship so we could see when they are jammed. For larger fleet battles you could put a symbol next to the target ship confirming theyÆre jammed, instead of a bloody countdown that doesnÆt work :(
Maybe IÆm missing something in which case any advice would be welcome, but I mean come on CCP, it canÆt be that hard.
|

Gartel Reiman
Civis Romanus Sum
|
Posted - 2009.01.29 13:21:00 -
[2]
I expect you are going to get extremely limited sympathy here. 
Anyway, if they can target you, they're not jammed jammed. If they have a lock on you that drops as you activate the jammer, or if their turrets/missiles stop firing as you activate the jammer - they're jammed.
And surely a graphical effect wouldn't be any good because you're not jamming from inside of 100km are you? If so, I would posit that it was this that got you killed instead of the HUD. |

Amrumm
Rhetorical Devices
|
Posted - 2009.01.29 13:26:00 -
[3]
Drones? |

Darwin Duck
A Quest Millitia
|
Posted - 2009.01.29 13:41:00 -
[4]
Originally by: Amrumm Drones?
What has drones got to do with anything? He is asking for a working indicator to see if the target is jammed or not. |

ry ry
|
Posted - 2009.01.29 13:51:00 -
[5]
this problem would be easily solved by increasing the strength of ECM modules but 20-30%. |

Jack Van'Violence
|
Posted - 2009.01.29 13:54:00 -
[6]
Now every race fails, for any lowsec camping, or not? |

Amrumm
Rhetorical Devices
|
Posted - 2009.01.29 13:55:00 -
[7]
Originally by: Darwin Duck
Originally by: Amrumm Drones?
What has drones got to do with anything? He is asking for a working indicator to see if the target is jammed or not.
For the slow of mind: could very well be that his jamming caused drones to aggro, fscking up his ship. |

achoura
|
Posted - 2009.01.29 13:59:00 -
[8]
Re-package then refit jammers, it's a known bug. |

P'uck
|
Posted - 2009.01.29 14:15:00 -
[9]
Originally by: achoura Re-package then refit jammers, it's a known bug.
repackage just the jammers or the rigged ecm ship too?
|

achoura
|
Posted - 2009.01.29 14:19:00 -
[10]
Just the jammers  ***The EVE servers and their patches*** |

Major Celine
|
Posted - 2009.01.29 14:25:00 -
[11]
Originally by: Daahar Majiling I know this has probably been said before, but why canÆt they fix the locking problem for jamming modules? Sometimes when you jam a ship it says that youÆre successful and the countdown begins, all of a sudden they start shooting you .
Not possible, ECM boats are invincible... 
No seriously, write a bug report...
|

Malcanis
R.E.C.O.N.
|
Posted - 2009.01.29 14:25:00 -
[12]
Originally by: Daahar Majiling I know this has probably been said before, but why canÆt they fix the locking problem for jamming modules? Sometimes when you jam a ship it says that youÆre successful and the countdown begins, all of a sudden they start shooting you . Other times it says that your target isn't jammed and you waste all you racial jammers up on a WT only to find, once the battle is over and your ship is gone, that in fact this is a bug that has been around for ages and that youÆd jammed the bugger successfully like 100 times instead of targeting a secondary ship!
Why canÆt we have a thing like the warp scrambler does when you get scrambled? You get a hazy mist around your ship so we could see when they are jammed. For larger fleet battles you could put a symbol next to the target ship confirming theyÆre jammed, instead of a bloody countdown that doesnÆt work :(
Maybe IÆm missing something in which case any advice would be welcome, but I mean come on CCP, it canÆt be that hard.
Obviously lying. Everyone knows that Falcons always permajam everything.
|

BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2009.01.29 14:28:00 -
[13]
Originally by: Malcanis
Originally by: Daahar Majiling I know this has probably been said before, but why canÆt they fix the locking problem for jamming modules? Sometimes when you jam a ship it says that youÆre successful and the countdown begins, all of a sudden they start shooting you . Other times it says that your target isn't jammed and you waste all you racial jammers up on a WT only to find, once the battle is over and your ship is gone, that in fact this is a bug that has been around for ages and that youÆd jammed the bugger successfully like 100 times instead of targeting a secondary ship!
Why canÆt we have a thing like the warp scrambler does when you get scrambled? You get a hazy mist around your ship so we could see when they are jammed. For larger fleet battles you could put a symbol next to the target ship confirming theyÆre jammed, instead of a bloody countdown that doesnÆt work :(
Maybe IÆm missing something in which case any advice would be welcome, but I mean come on CCP, it canÆt be that hard.
Obviously lying. Everyone knows that Falcons always permajam everything.
Then it MUST be a bug!  |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.01.29 14:30:00 -
[14]
Originally by: Malcanis
Originally by: Daahar Majiling I know this has probably been said before, but why can’t they fix the locking problem for jamming modules? Sometimes when you jam a ship it says that you’re successful and the countdown begins, all of a sudden they start shooting you . Other times it says that your target isn't jammed and you waste all you racial jammers up on a WT only to find, once the battle is over and your ship is gone, that in fact this is a bug that has been around for ages and that you’d jammed the bugger successfully like 100 times instead of targeting a secondary ship!
Why can’t we have a thing like the warp scrambler does when you get scrambled? You get a hazy mist around your ship so we could see when they are jammed. For larger fleet battles you could put a symbol next to the target ship confirming they’re jammed, instead of a bloody countdown that doesn’t work :(
Maybe I’m missing something in which case any advice would be welcome, but I mean come on CCP, it can’t be that hard.
Obviously lying. Everyone knows that Falcons always permajam everything.
maybe he mistook painters for jammers ? ;) |

o0TuNa0o
Idle Miners
|
Posted - 2009.01.29 14:39:00 -
[15]
Edited by: o0TuNa0o on 29/01/2009 14:39:55
Originally by: Daahar Majiling I know this has probably been said before, but why canÆt they fix the locking problem for jamming modules? Sometimes when you jam a ship it says that youÆre successful and the countdown begins, all of a sudden they start shooting you . Other times it says that your target isn't jammed and you waste all you racial jammers up on a WT only to find, once the battle is over and your ship is gone, that in fact this is a bug that has been around for ages and that youÆd jammed the bugger successfully like 100 times instead of targeting a secondary ship!
Why canÆt we have a thing like the warp scrambler does when you get scrambled? You get a hazy mist around your ship so we could see when they are jammed. For larger fleet battles you could put a symbol next to the target ship confirming theyÆre jammed, instead of a bloody countdown that doesnÆt work :(
Maybe IÆm missing something in which case any advice would be welcome, but I mean come on CCP, it canÆt be that hard.
Never had this problem and I've been using ECM for nearly 3 years now.
You sure your actually using jammers here?
TuNa
edit - wrong sig |

Daahar Majiling
|
Posted - 2009.01.29 14:57:00 -
[16]
Lol. Thanks for all the sarky remarks... Jammers, they are the things you put in high slots right? 
The reason I was killed is because I was trying to jam our primary target, but no feedback was given to say that my primary had been jammed. Hence I wasted all my time wondering what the hell was going on and trying to jam primary whilst secondary targets managed to nail me. An amateur mistake I know but one which would have been avoided had the HUD been working properly .
IÆll try that repackaging trick and see what happens.
|

Adaera
|
Posted - 2009.01.29 15:02:00 -
[17]
Originally by: achoura Just the jammers 
sssh! |

Warlord7
|
Posted - 2009.01.29 18:09:00 -
[18]
Edited by: Warlord7 on 29/01/2009 18:09:00 Ummm no Jammers go into your Mids. So now the question is what have you been putting in your highs???
|

PAcifisti
Paisti Paisti Syndicate
|
Posted - 2009.01.29 18:21:00 -
[19]
This bug has been for ages. You see your target jammed yet he still keeps on shooting your mates. Sometimes they even get jammed when you think they aint. But recently I got even more intresting bugs after wiping the dust off from my kitsune and taking it for a spin.
Activating a jammer on a target only caused the timer to appear from 20.0 -> ~18.0s and after that it just said "DONE" and timer dissapears. I have no idea if they actually got jammed or not. I guess I should try repackaging those jammers. |

Major Celine
|
Posted - 2009.01.29 18:42:00 -
[20]
Originally by: Daahar Majiling The reason I was killed is because I was trying to jam our primary target, but no feedback was given to say that my primary had been jammed. Hence I wasted all my time wondering what the hell was going on and trying to jam primary whilst secondary targets managed to nail me. An amateur mistake I know but one which would have been avoided had the HUD been working properly .
Never jam the primary first. If a hostile is called primary, your primary is vice versa. Because the primary is expected to go down anyways. Only if you can afford it (module-wise) you should jam it.
You are welcome 
|

Brayiel
Perkone
|
Posted - 2009.01.29 18:54:00 -
[21]
Originally by: Major Celine
Originally by: Daahar Majiling The reason I was killed is because I was trying to jam our primary target, but no feedback was given to say that my primary had been jammed. Hence I wasted all my time wondering what the hell was going on and trying to jam primary whilst secondary targets managed to nail me. An amateur mistake I know but one which would have been avoided had the HUD been working properly .
Never jam the primary first. If a hostile is called primary, your primary is vice versa. Because the primary is expected to go down anyways. Only if you can afford it (module-wise) you should jam it.
You are welcome 
I always laugh when ECM pilots do this, they jam the primary, and all his friends who aren't jammed end up remote repping him 
|

Daahar Majiling
|
Posted - 2009.01.30 00:11:00 -
[22]
Originally by: PAcifisti This bug has been for ages. You see your target jammed yet he still keeps on shooting your mates. Sometimes they even get jammed when you think they aint. But recently I got even more intresting bugs after wiping the dust off from my kitsune and taking it for a spin.
Activating a jammer on a target only caused the timer to appear from 20.0 -> ~18.0s and after that it just said "DONE" and timer dissapears. I have no idea if they actually got jammed or not. I guess I should try repackaging those jammers.
Yeah! This is exactly what I'm taking about. Mine doesnÆt even give me the luxury of the 20 >8 seconds though it just says done. I can live with it for one target but trying to jam multi's would be a mess. Once you cycled through your jammers a couple of times you'd have no idea what's jamming who.
Also repackaging didn't fix it. 
Originally by: Major Celine
Originally by: Daahar Majiling The reason I was killed is because I was trying to jam our primary target, but no feedback was given to say that my primary had been jammed. Hence I wasted all my time wondering what the hell was going on and trying to jam primary whilst secondary targets managed to nail me. An amateur mistake I know but one which would have been avoided had the HUD been working properly .
Never jam the primary first. If a hostile is called primary, your primary is vice versa. Because the primary is expected to go down anyways. Only if you can afford it (module-wise) you should jam it.
You are welcome 
Thanks, feel the amateur badge falling away quickly 
|

lecrotta
lecrotta Corp
|
Posted - 2009.01.30 00:13:00 -
[23]
Edited by: lecrotta on 30/01/2009 00:15:03
Originally by: Daahar Majiling
Thanks, feel the amateur badge falling away quickly 
Yea primary targets are for your rail killmail wh**e gun, 0 dps cos your so far outa range its a joke but it gets your name on the KM every time.
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |