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Marara Kovacs
Sons Of 0din Fatal Ascension
1
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Posted - 2012.04.20 07:28:00 -
[1] - Quote
This has been brough tup many times in teh past so lets just keep it very simple:
Make implants player manufactured, create new skillsets and uses for corpses with implants.
Basically allow stations with medical facilities and pos's with an appropriate module to have surgical labs that allow a player with an appropriate skillset (biology, nano surgery, maybe a few others) to salvage implant parts from corpses, make implants require multiple parts to be built, all of which have the possibility to salvage from corpses and to be made (possibly from a rare source, maybe even just in lowsec to give that area a boost), so that youhave 2 methods of manufacture - either from slowly building up a stock of parts form corpses or from buidling from scratch probably using PI type materials along with regular ones.
Basically, the implant industry should be player driven, and it allows corpses a real use AND adds a new skill tree and career path. |

Sepheir Sepheron
FL4SH GITZ
25
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Posted - 2012.04.20 07:53:00 -
[2] - Quote
Yeah then faction implant price wouldn't be solely decided by null sec alliances. |

Kreeia Dgore
EntroPrelatial Industria EntroPraetorian Aegis
11
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Posted - 2012.04.20 09:32:00 -
[3] - Quote
This would make eve universe into absoluet anarchy since gankers will kill absolutely anyone. Never know wether his implants aren't worth much more than his ship, are we ...? So, unless you intend to boost ganking into heaven, it is probably not good idea. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
393
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Posted - 2012.04.20 09:55:00 -
[4] - Quote
And what about the LP store ISK sink we currently have? We need more sinks, not less. |

Davon Mandra'thin
Solar Horizon Directive
14
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Posted - 2012.04.20 16:11:00 -
[5] - Quote
Hesitantly supported.
I very much like the idea of making PvP potentially profitable. There are some obvious problems, the ISK sink loss for example, which will need ironing out. I will be watching this thread.
Kreeia Dgore wrote:This would make eve universe into absoluet anarchy since gankers will kill absolutely anyone. Never know wether his implants aren't worth much more than his ship, are we ...? So, unless you intend to boost ganking into heaven, it is probably not good idea.
Not if there is a % likihood of the implant/implant parts being accessable that is low enough to make suicide ganking unprofitable or simply "unlikely" to be profitable. I wouldn't throw a perfectly good idea out of the window simply because some fine details are required. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
55
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Posted - 2012.04.21 11:57:00 -
[6] - Quote
Davon Mandra'thin wrote:Hesitantly supported. I very much like the idea of making PvP potentially profitable. There are some obvious problems, the ISK sink loss for example, which will need ironing out. I will be watching this thread. Kreeia Dgore wrote:This would make eve universe into absoluet anarchy since gankers will kill absolutely anyone. Never know wether his implants aren't worth much more than his ship, are we ...? So, unless you intend to boost ganking into heaven, it is probably not good idea. Not if there is a % likihood of the implant/implant parts being accessable that is low enough to make suicide ganking unprofitable or simply "unlikely" to be profitable. I wouldn't throw a perfectly good idea out of the window simply because some fine details are required. If they gank without any real chance of profit for just killboards they will go even further to gank for potential profit. Also if implants are destroyed when removed from a healthy body how are they not completely pulverized and melted after removal from the twisted corpse of a dead capsuleer. |

Lord Dravius
Imperial Academy Amarr Empire
12
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Posted - 2012.04.22 17:44:00 -
[7] - Quote
Marara Kovacs wrote:Make implants player manufactured Agreed. I don't see why there are still items that exclusively come from NPCs in our player run economy. |

The Gard'ner
New Eden's Garden
5
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Posted - 2012.04.22 20:06:00 -
[8] - Quote
I am all for lootable corpses in the same way invention works:
get a corpse- invention- no implant no loot/implants t2 chance bases of retrieval, t1 if succesful 75%+ w t2 the rest is fail.
It gives gankers the upperhand indeed and flying in a pod isnt so safe no more. hessitant but supportive as well |
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