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Memorya
Minmatar
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Posted - 2009.01.30 10:00:00 -
[1]
i don't get it ..
if all modules requre X cap/s and your capacitor have recharge rate Y cap/s
if X > Y you will run out of cap after some time .. how is possibile that your cap drain from 100% to X% and then remains stable ?? |

Leiara Knight
Gallente The Oblivion Guard
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Posted - 2009.01.30 10:04:00 -
[2]
The power comes like the torque curve in one of those ancient internal combustion engines of legend. |

H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.01.30 10:06:00 -
[3]
Originally by: Leiara Knight The power comes like the torque curve in one of those ancient internal combustion engines of legend.
This.
IIRC the peak recharge is at 33 % cap.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.01.30 11:23:00 -
[4]
Edited by: Poreuomai on 30/01/2009 11:24:00
Originally by: Leiara Knight The power comes like the torque curve in one of those ancient internal combustion engines of legend.
Nice description. 
The same, by the way, is true for shields.
Let My People Go |

Dr Sheepbringer
Gallente
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Posted - 2009.01.30 11:50:00 -
[5]
Gnomes. Eve still MMO and you know you can't have a MMO without at least some fantasy crap. Stop whining. |

Elurilmar
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Posted - 2009.01.30 12:44:00 -
[6]
The amount of cap you gain is proportional to the amount of cap you don't have. That's why it takes forever to go from 98% to 99% cap.
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Solar Ray
Vanishing Point
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Posted - 2009.01.30 16:31:00 -
[7]
Originally by: Elurilmar The amount of cap you gain is proportional to the amount of cap you don't have. That's why it takes forever to go from 98% to 99% cap.
I certainly wish that were true, especially when my capacitor is empty. |

Sarkiss
SniggWaffe
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Posted - 2009.01.30 16:44:00 -
[8]
I was thinking the exact same thing whilst i was sitting my maths class, then i stopped caring and played the game.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.01.30 16:46:00 -
[9]
Edited by: Meiyang Lee on 30/01/2009 16:46:17
Originally by: Solar Ray
Originally by: Elurilmar The amount of cap you gain is proportional to the amount of cap you don't have. That's why it takes forever to go from 98% to 99% cap.
I certainly wish that were true, especially when my capacitor is empty.
indeed, it's more of a bell-curve. The peak is at ~33%. Goes for both cap and shields.
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Zhilia Mann
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Posted - 2009.01.30 16:51:00 -
[10]
Originally by: Meiyang Lee
indeed, it's more of a bell-curve. The peak is at ~33%. Goes for both cap and shields.
Not to pick nits, but it's no such thing. Bell curves are nice and all for normalizing data, but they don't match EVE's recharge rate for shields or cap.
(Not that this reply is useful. I'm just sorta anal about the technical terms.) |

Drak'meh Grakh
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Posted - 2009.01.30 18:01:00 -
[11]
Originally by: Zhilia Mann
Not to pick nits, but it's no such thing. Bell curves are nice and all for normalizing data, but they don't match EVE's recharge rate for shields or cap.
(Not that this reply is useful. I'm just sorta anal about the technical terms.)
Not to nit-pick, but since you have I will as well. 'Bell curve', that is a curve describing a normal distribution, is a general class of curves, not a specific symmetrical curve you're used to seeing. Normal distribution curves can and do have skewness (which shifts the peak to one side or another) and variances in the standard deviation (which would make the curve look sharper or flatter). The traditional 'Bell' curve is simply a distribution curve that has a zero mean and a variance of 1.
So yes, the recharge curve for shields/cap in EVE looks kinda like a Bell curve, just with a non-zero mean.
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P'uck
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Posted - 2009.01.30 18:07:00 -
[12]
Ye olde rule of thumbe: When you hit 33% of total amount you have
(Capacity/recharge time) x 2.4
available per second. If I remember school correctly, the parenthesises aren't needed, lets just say I added them for readability. The same formula works for shield, btw. Or just use EFT  |
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