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Mistress Nyissa
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Posted - 2009.01.30 12:14:00 -
[1]
I'm coming to the end of some planned skill training and I just want to make sure I'm not missing anything. I'm looking specifically at skills which improve my shielding, not how they are fit. So anything which improves my defense or lowers my cap usage but ignore the powergrid or cpu modifying skills (I have acres of each at least for now). I'm using shield boosters, shield amp and T2 hardeners.
Energy Management Energy Systems Operation Shield Compensation Shield Management Shield Operation Tactical Shield Manipulation (maybe...)
So, anything I'm missing here? |

Kirtan Loor
Divine Retribution Sons of Tangra
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Posted - 2009.01.30 13:36:00 -
[2]
For strictly active tanking: Tactical shield manipulation is not a "maybe" thats at least IV Energy Grid Upgrades to IV (PDU, cap flux coil, shield power relay...even cap power relay) Hull Upgrades to IV (DC II the only shield resistance providing low slot module)
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Mistress Nyissa
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Posted - 2009.01.30 13:39:00 -
[3]
Okay, sorry, I should have clarified.
I already meet the requirements to fit all the modules I want to use, I'm looking at the skills which will improve their performance.
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Marine HK4861
Caldari Radical Technologies
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Posted - 2009.01.30 17:19:00 -
[4]
You've got all the necessary skills directly related to active shield tanking.
You need to look at reducing the cap usage of other modules you may have fitted, for example Afterburner and Fuel Conservation if you've got an afterburner on.
The only other possible thing I can think of is to switch to shield amplifiers instead of hardeners and train up the various compensation skills. Bear in mind that you're looking at faction and better passive hardeners and the skills to 4/5 to reach the same effectiveness as T2 active hardeners. |

Brian Kith
Playboy Enterprises Dark Taboo
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Posted - 2009.01.30 18:32:00 -
[5]
Originally by: Marine HK4861 The only other possible thing I can think of is to switch to shield amplifiers instead of hardeners and train up the various compensation skills. Bear in mind that you're looking at faction and better passive hardeners and the skills to 4/5 to reach the same effectiveness as T2 active hardeners.
That won't do it.
You'd need the appropriate Compensation skill at V, and an Officer Resistance Amp to get to the point where you've got the same resistance as a T2 Active Hardener.
Honestly, just write it off. While it is possible in theory to make a Resistance Amp work as effectively as an active Hardener, the practical situation is untenable.
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Mistress Nyissa
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Posted - 2009.01.30 18:33:00 -
[6]
Thanks!
I'm looking at the cap usage for those other modules and then looking at my checklist for missile skills which I think I'm only missing 1 to level 5 (another 25 days ugh, need to get better implants).
I'm just looking to get an 'almost' perfect mission runner thinking it will free up more time and make more money so that I can start doing other things with said time and money, looking into either hybrid guns for a sniper rokh or training ECM for blackbird for when I start looking at small gang pvp.
Then again the carebear in me is shouting "Nighthawk! Nightmare! Golem!". Maybe a compromise would be training for AF's so I can do hgh-sec complexes and do gang fighting in a smaller faster ship.
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