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Suu DeMarr
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Posted - 2009.01.30 17:29:00 -
[1]
well i have heard good things about this setup what skills would be nessacary to use it to the fullest?
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Pottsey
Enheduanni Foundation
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Posted - 2009.01.30 18:53:00 -
[2]
That depends on what you want to get out of it. What are you planning on doing with it? What's your preferred combat style? ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Taloth Kcovik
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Posted - 2009.01.30 20:01:00 -
[3]
Without specifics its hard to say train this or this, but for general guidelines...
If tanking is what you want to do, and the skill falls under engineering, you're probably going to want it. Shield management boosts shield capacity, shield ops makes it recharge faster. As I run my drake entirely passive I grabbed up all the compensation skills (Thermic, explosive, etc), if you're planning on a more active resistance type of ship (invulnerability fields and whatnot) I wouldn't make them quite as high of a priority, instead you'll want to beef up skills that make your capacity better first (both in size and recharge time). The various missile skills are a must since you're probably not going to be able to mount as many damage upping modules (bcus, target painters, etc) for all the shield modules youÆre going to have, and letÆs face it; missiles are all you're going to be using. Drone skills are uber important for the same reason, especially until you can get your skills like target prediction really trained up so those fast little ships youÆre heavy missiles arenÆt hitting will stop laughing at you. Look at the different ship layouts, pick the equipment you want to use (shield power relays and shield extenders are way up there), and look up what they take to run. If it doesnÆt involve shields, missiles, or drones it shouldnÆt be a priority. |

Rothgar Detris
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Posted - 2009.01.30 21:45:00 -
[4]
As a long time user of the Drake I will lay it out for you.
Shield Ops to 5 Shield Upgrades 4-5 Shield Management 4-5 Tactical Shield 4-5 Shield Compensation 4-5
Engineering 5 Engineering Upgrades 4-5 Engineering Ops 4-5 Engineering Management 4-5
BattleCruiser 4-5
Electronics 5 ElectroniUpgrades 4-5
Weapon Uprades 5 Advanced Weapon Upgrades 4-5 Targeting 5 Multitasking 4-5
Missiles skills: All as High as possible
Try to train the Uprades to 4 as quickly as possible to save yourself the money with T2 equip. Once you can start using (mostly) T2, then you can concentrate on buffing up the support skills. Don't neglect the engineering skills, as they affect both fitting and cap usage. So every 2-3 lvls of other stuff, train a level of engineering. |

Killshandra
Tides of Silence
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Posted - 2009.01.30 21:51:00 -
[5]
Originally by: Rothgar Detris As a long time user of the Drake I will lay it out for you.
Shield Ops to 5 Shield Upgrades 4-5 Shield Management 4-5 Tactical Shield 4-5 Shield Compensation 4-5
Engineering 5 Engineering Upgrades 4-5 Engineering Ops 4-5 Engineering Management 4-5
BattleCruiser 4-5
Electronics 5 ElectroniUpgrades 4-5
Weapon Uprades 5 Advanced Weapon Upgrades 4-5 Targeting 5 Multitasking 4-5
Missiles skills: All as High as possible
Try to train the Uprades to 4 as quickly as possible to save yourself the money with T2 equip. Once you can start using (mostly) T2, then you can concentrate on buffing up the support skills. Don't neglect the engineering skills, as they affect both fitting and cap usage. So every 2-3 lvls of other stuff, train a level of engineering.
I agree except for the need of cap usage. Once you can fit everything then you are good as far as cap goes. It is a passive tank after all. |

hellsknights
SniggWaffe
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Posted - 2009.02.01 22:24:00 -
[6]
Do not fit the Drake passively, go active tank.....Passive has gotta be the crappiest/boring fit in game. |

el Sabor
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Posted - 2009.02.02 00:07:00 -
[7]
Originally by: hellsknights Do not fit the Drake passively, go active tank.....Passive has gotta be the crappiest/boring fit in game.
Boring, yes. Better than active tanking the drake... also yes. |

Rockstara
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Posted - 2009.02.02 06:35:00 -
[8]
Edited by: Rockstara on 02/02/2009 06:36:04 if you are going to tank a drake, you should passive tank it.
any skill with shield in the name = good for you. Some more than others, it really depends on what you want to do with it to figure out the best order to train or whether you want 4 or 5 in some skills. Missiles skills might be important because they may mean you don't need as good of a tank - if the stuff is dieing faster. Also get Battlecruiser to IV asap. It rly helps the drake.
in general, skill sounds awesome and is rank < 2 go to lvl 5. If needed for t2 stuff that looks shiny get that. lvl 4 is usually good enough for lesser important skills and very high rank ones. If you rly like you're drake, then start getting the 4's to 5's in drake specific skills BC V comes to mind there. |

KA KA
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Posted - 2009.02.02 21:31:00 -
[9]
Edited by: KA KA on 02/02/2009 21:32:23
Originally by: Rockstara Edited by: Rockstara on 02/02/2009 06:36:04 if you are going to tank a drake, you should passive tank it.
any skill with shield in the name = good for you. Some more than others, it really depends on what you want to do with it to figure out the best order to train or whether you want 4 or 5 in some skills. Missiles skills might be important because they may mean you don't need as good of a tank - if the stuff is dieing faster. Also get Battlecruiser to IV asap. It rly helps the drake.
in general, skill sounds awesome and is rank < 2 go to lvl 5. If needed for t2 stuff that looks shiny get that. lvl 4 is usually good enough for lesser important skills and very high rank ones. If you rly like you're drake, then start getting the 4's to 5's in drake specific skills BC V comes to mind there.
That is where I am foggy at, What kind of bonus do you get for training BC to 4 or 5 besides new ships? Now the same goes for training rockets to 4 or 5 before training missiles, which the question I ask does this give you a damage bonus for training that skill?
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GyokZoli
Caldari
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Posted - 2009.02.04 10:44:00 -
[10]
Originally by: KA KA Edited by: KA KA on 02/02/2009 21:32:23
Originally by: Rockstara Edited by: Rockstara on 02/02/2009 06:36:04 if you are going to tank a drake, you should passive tank it.
any skill with shield in the name = good for you. Some more than others, it really depends on what you want to do with it to figure out the best order to train or whether you want 4 or 5 in some skills. Missiles skills might be important because they may mean you don't need as good of a tank - if the stuff is dieing faster. Also get Battlecruiser to IV asap. It rly helps the drake.
in general, skill sounds awesome and is rank < 2 go to lvl 5. If needed for t2 stuff that looks shiny get that. lvl 4 is usually good enough for lesser important skills and very high rank ones. If you rly like you're drake, then start getting the 4's to 5's in drake specific skills BC V comes to mind there.
That is where I am foggy at, What kind of bonus do you get for training BC to 4 or 5 besides new ships? Now the same goes for training rockets to 4 or 5 before training missiles, which the question I ask does this give you a damage bonus for training that skill?
Just read the description of the drake, and also the desciption of heavy missile specialization.
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Rockstara
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Posted - 2009.02.05 05:23:00 -
[11]
Originally by: KA KA Edited by: KA KA on 02/02/2009 21:32:23 That is where I am foggy at, What kind of bonus do you get for training BC to 4 or 5 besides new ships? Now the same goes for training rockets to 4 or 5 before training missiles, which the question I ask does this give you a damage bonus for training that skill?
you get the same bonus you got from training BC from 3-->4. It just takes an exponentially longer time. For a drake that is 5% more resists so from lvl 4--5 ship skill you go from 20--25% sheild resists and heavy kinetic missile damage. This can rly help the tank and if you are doing missions the extra 5% could actually mean you do missions 25% faster because the amount you are exceeding the NPC tank by might be a small fraction of your total dps and this increase will increase that margin dramatically.
Technically when you look at skilling from lvl 4 to lvl 5 it is a diminishing marginal return and you only train to five if the marginal return has the lowest opportunity cost in terms of what training other skills in the same time frame would give you. |

Tallaran Kouros
Caldari Arcane Alliance
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Posted - 2009.02.06 13:06:00 -
[12]
It's worth noting that once you have Tactical Shield Manipulation IV you can then train damage-specific hardener skills.
If you are fitting shield hardeners for say, Serpentis, then you can train a specific skill that will give you 5% extra resist per level on passive modules. |

rubico1337
Caldari nefarious badgers inc
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Posted - 2009.02.06 15:32:00 -
[13]
Edited by: rubico1337 on 06/02/2009 15:36:14 Shield management V Shield upgrades V Battlecruser IV-V Energy Grid Upgrades IV
Shield Upgrades IV OR Tactical shield manipulation IV
these are essentials, energy grids IV is needed to SPR IIs, shield updrades for T2 passive hardeners or tactical shield manipulation IV for active ones. the passive hardeners protect against a bit less DPS but use no cap, the active ones use cap and since your going to use SPRs you have the cap of a 12 volt battery and you can end up not beign able to trun them on, its a prefrence choice really, its also good to have heavy missiles or heavy assault missiles to 5 for T2 launchers |
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