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Eddie Smurphy
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Posted - 2009.01.31 01:25:00 -
[1]
Edited by: Eddie Smurphy on 31/01/2009 01:25:34 ITT: Beating the dead horse.
There really is no reason for npc corps. All it does is make people essentially 100% safe from wardecs or other hostile actions. Many individuals essentially operate as a corp with a bunch of other friends... while all still being in the npc corp.
While it doesn't bother me that people run their own little thing on the side with friends without being in the same corp, too many people play Eve with Easy Mode on in npc corps for years on end.
The problem is finding a satisfactory solution to this.
I propose a 30-60 day limit to staying in an npc corp. Once kicked out, the player essentially becomes "unaffiliated." Next I propose a "personal wardec" system that enables one to declare war on a single unaffiliated person. All the regular wardec rules apply, such as the 24 hour timer between wardec and pew pew.
This way, people can play solo if they so choose and be on the same level as any 'affiliated' person.
Disclaimer: It is late at night here and I am bored and am randomly rambling. Come up with a better idea if mine is ****. |

Alora Venoda
GalTech Whiskey Creek Alliance
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Posted - 2009.01.31 01:29:00 -
[2]
once upon a time, i recall devs discussing possibly improving the bounty system to allow you to achieve something similar to a wardeccing an individual...
they also mentioned allowing kill rights to be transferred to someone else, so your favorite merc can get revenge on your behalf. |

DaDutchDude
Minmatar Sebiestor tribe
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Posted - 2009.01.31 01:46:00 -
[3]
I love how people always want to shape EVE to benefit their playing style, whatever the cost to the play style of others. People say they love the sandbox and harsh nature and the options to use the game mechanics however they choose and not being forced, EXCEPT when it doesn't benefit them or rather, when it hinders them.
Every mechanic in game has people using it in ways that annoys other players. The haulers complain about suicide ganking, mission runners about ninja salvaging, the miners about can flipping, the pirates about L4 missions being in high sec, the FW players about being no rewards, the 0.0 players about POS spamming, etc. etc. etc.
Why not just play the game as it's made, accept the mechanics of it and work within them instead of constantly whining about it? There will be people in a sandbox style MMO who will play the game in a way you don't like. Deal with it!
PS: I could make the same post in just about 90% of the posts in this forum. |

Niccolado Starwalker
Shadow Templars
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Posted - 2009.01.31 01:50:00 -
[4]
Edited by: Niccolado Starwalker on 31/01/2009 01:50:06
Originally by: Eddie Smurphy Edited by: Eddie Smurphy on 31/01/2009 01:25:34 ITT: Beating the dead horse.
There really is no reason for npc corps. All it does is make people essentially 100% safe from wardecs or other hostile actions. Many individuals essentially operate as a corp with a bunch of other friends... while all still being in the npc corp.
While it doesn't bother me that people run their own little thing on the side with friends without being in the same corp, too many people play Eve with Easy Mode on in npc corps for years on end.
The problem is finding a satisfactory solution to this.
I propose a 30-60 day limit to staying in an npc corp. Once kicked out, the player essentially becomes "unaffiliated." Next I propose a "personal wardec" system that enables one to declare war on a single unaffiliated person. All the regular wardec rules apply, such as the 24 hour timer between wardec and pew pew.
This way, people can play solo if they so choose and be on the same level as any 'affiliated' person.
Disclaimer: It is late at night here and I am bored and am randomly rambling. Come up with a better idea if mine is ****.
Actually there is a use for NPC corps, and you just mentioned it: make people essentially 100% safe from wardecs or other hostile actions. Well ofcource noone is 100% safe ever in eve, but at least safer!
Not everyone plays this game for the combat mode. After all EVE is a sandbox game, and not as such a PvP game for everyone.
I am really in favor of letting everyone do what they want to. That is why I play this game. That is why I love sandbox games!
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Apoctasy
Young Enterprise Free Trade Zone.
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Posted - 2009.01.31 01:54:00 -
[5]
Originally by: Niccolado Starwalker Edited by: Niccolado Starwalker on 31/01/2009 01:50:06 Actually there is a use for NPC corps, and you just mentioned it: make people essentially 100% safe from wardecs or other hostile actions. Well ofcource noone is 100% safe ever in eve, but at least safer!
Not everyone plays this game for the combat mode. After all EVE is a sandbox game, and not as such a PvP game for everyone.
I am really in favor of letting everyone do what they want to. That is why I play this game. That is why I love sandbox games!
does this not make it a sandbox with walls? |

DaDutchDude
Minmatar Sebiestor tribe
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Posted - 2009.01.31 02:02:00 -
[6]
Originally by: Apoctasy
does this not make it a sandbox with walls?
You mean forcing people out of an NPC corp isn't a wall?
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Niccolado Starwalker
Shadow Templars
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Posted - 2009.01.31 02:04:00 -
[7]
Originally by: Apoctasy
Originally by: Niccolado Starwalker Edited by: Niccolado Starwalker on 31/01/2009 01:50:06 Actually there is a use for NPC corps, and you just mentioned it: make people essentially 100% safe from wardecs or other hostile actions. Well ofcource noone is 100% safe ever in eve, but at least safer!
Not everyone plays this game for the combat mode. After all EVE is a sandbox game, and not as such a PvP game for everyone.
I am really in favor of letting everyone do what they want to. That is why I play this game. That is why I love sandbox games!
does this not make it a sandbox with walls?
It could be, if it was one-way only. As it is now, the NPC players are blocked from many large important parts of the game. Like war-deccing others, running corps and alliance functions, being able to fully settle in lowsec/deep space, running POSes there etc etc etc. Also, its not that you cant shoot them when they stray out of empire space either. At that point you can shoot anyone no matter. So in a way the walls go both ways. They are blocked out of large parts of the game, while screened against some parts of it. Now if they had all the benefits but none of the consequenses, then ofcource it would have been much more seriously.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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Vaal Erit
Science and Trade Institute
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Posted - 2009.01.31 02:15:00 -
[8]
Being in an NPC corp in a sandbox game is like putting your head in the sand. You don't want to see the other people, but you are still there.
I don't support kicking people out of NPC corps, I support giving incentives to join player corps via penalties for staying in a norb corp for a long period of time.
Really, the NPC corps should be left to the NPCs for the most part. |

Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.01.31 02:59:00 -
[9]
Originally by: Eddie Smurphy All it does is make people essentially 100% safe from wardecs or other hostile actions.
While it protects them from wardecs it doesn't make them immune to "hostile actions".
As an example, the three year old NPC corp member I randomly podded in Jita the other week would know this ...
The only way you're immune to "hostile actions" is if you don't undock.
Originally by: Eddie Smurphy Many individuals essentially operate as a corp with a bunch of other friends... while all still being in the npc corp.
And as a result they miss out on the extra benefits of being in a player corporation, such as Corporate Hangars and Corporate EVE Mail, Corporate Accounts, Orders & Contracts, etc. They also lack a more secure form of Corporate Chat, though admittedly this can be ignored in favor of Ventrilo by most people.
Originally by: Eddie Smurphy While it doesn't bother me that people run their own little thing on the side with friends without being in the same corp, too many people play Eve with Easy Mode on in npc corps for years on end.
If they're playing "easy mode" then they're not enjoying the full potential of "hard mode" like everyone else. I really don't see how this is a problem that needs to be addressed so desperately.
They play the game their way and you play the game your way.
If you're just complaining that you might have to go to some extra effort to make their lives harder then you're essentially complaining that you can't change the T.V. channel because you can't find the remote control - even though the same buttons are replicated at the bottom of the T.V. screen, you're just too lazy to get up and walk over there and want someone to find the remote/do it for you.
Originally by: Eddie Smurphy Disclaimer: It is late at night here and I am bored and am randomly rambling. Come up with a better idea if mine is ****.
While I think your idea is crap, I don't feel obligated to improve upon your deficiencies. |

Bohoba
Caldari HolyKnights
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Posted - 2009.01.31 03:03:00 -
[10]
Forcing people to play your stile of game in eve is not that answer 80% of more of the player base is in empire for a reason...
to avoid npc just stay in 0.0 you can gank em all you want :)
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DaDutchDude
Minmatar Sebiestor tribe
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Posted - 2009.01.31 03:03:00 -
[11]
Edited by: DaDutchDude on 31/01/2009 03:05:38
Originally by: Vaal Erit Being in an NPC corp in a sandbox game is like putting your head in the sand. You don't want to see the other people, but you are still there.
That is your opinion, and of course you're entitled to it. I think ninja salvagers and suicide gankers and most wardeccing corps are mostly just griefing a-holes, and that is my opinion.
Here's the difference between you and me. I accept the game mechanics that allow them their style of play and deal with them using other game mechanics. For example, I blow up my own wrecks when I see a ninja salvager, simply because I don't really have an alternative that deters ninja salvagers. I don't complain how salvage is property and ninja salvagers should be flagged as criminals, because devs have stated it is an intended mechanic. I may not like it, but it's the way the game is.
However, you complain about an existing mechanic, because it hinders you to do something you want, which is war deccing. Even worse, you think you are entitled to getting it your way. You think you know better then others what this game about and how it should be played, and anybody that doesn't should just be forced to do so or at least get penalized for circumventing your style of play by using game mechanics.
Well buddy boy, get in line. If we all get our say in how this game should be, there'd be all sorts of different games which would be far less fun to play: - industrial online (but who'd buy your stuff?) - missioner online (but why should this be an MMORPG?) - griefer online (would griefers enjoy not griefing other griefers?) - pirates online (but there'd be nothing to steal?) - etc.
Quote: I don't support kicking people out of NPC corps, I support giving incentives to join player corps via penalties for staying in a norb corp for a long period of time.
Not all people are power players. They don't all have 2 or 3 alts and aren't all online every day of the week for 2 hours+. For most player corps, that would be an issue. Casual players would probably only be accepted by other casual player corps. These corps would be easy pickings for war deccers, since only few of them would be online at one time and they would most likely be quite inexperienced. However, not being in a corp would be penalized, so they'd have to be in a corp after a while. But that also means that for the limited time they are online, they can be station camped into oblivion.
Yeah, that'd be a solution for _your_ problems right? But would it be best for other games and the game as a whole in the long run? I doubt it. |

5pinDizzy
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Posted - 2009.01.31 03:06:00 -
[12]
Said it before and I'll say it again.
I don't know why they get rid of npc corps now wardecs are on a consensual basis.
All you have to do when someone decs you is surrender straight away and thats it, no penalty or anything. |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.01.31 03:13:00 -
[13]
This thread--> Please visit your user settings to re-enable images. |

Lorash D'Genfall
Amarr Imperial Academy
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Posted - 2009.01.31 03:23:00 -
[14]
Between Work and RL stuff I get about 4-8 hours a week to play, and those hours are on the weekends. Most corps that I've communicated with find this to be unacceptable and I would feel bad for not being able to contribute as much to the things that 0.0 and player corps deem as necessary, so I stay in the 'noobcorp', chat with the others in the same situation, run a mission or three and I'm off. |

Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.01.31 03:37:00 -
[15]
Posting in a thread that means absolutely nothing because this isn't the forum that CCP looks at for suggestions on game changes... 
Also posting in a NPC corp whine thread.  |

Vohstor Kral
Minmatar Republic University
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Posted - 2009.01.31 03:53:00 -
[16]
This is conclusive evidence suggesting that EVE is in fact dying. Please log out to view this image. |

Jove X
Dragon Highlords Imorral Dragons
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Posted - 2009.01.31 03:58:00 -
[17]
Originally by: Vohstor Kral This is conclusive evidence suggesting that EVE is in fact dying.
More so .. it is in fact proof that players always whine.
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Barashi Nugan
Gallente The Really Awesome Players
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Posted - 2009.01.31 05:26:00 -
[18]
Personally, I think NPC corp members should be "drafted" into the NPC corps faction militia after 3 months of activity (i.e. if you played the 14 day trial and didn't subscribe, and came back after a year you still have 2.5 months before you're drafted). NPC corps should be a safety net and a helping hand for rookie pilots only.
NPC corps allow you to be held much less accountable for your in-game actions than otherwise. Without the ability to wardec an individual, the only main option left is suicide ganking, which isn't exactly ideal for anyone involved.
If you were drafted, you could still form a single man corp and drop out of the militia. And you already have the option of playing on an alt while wardec'd, staying in the station and trading/etc., escaping station camps in shuttles/nano'd frigs, free rookie ships, clone jumping, etc. Or you can join a real corporation or an alliance for protection. Or *gasp* fight back in a game that revolves around a core built on PVP!
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