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HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.20 18:33:00 -
[1] - Quote
Bare with me on this... It'll make sense and I'm sure it's something that would work for all players.
So, remove attribute implants from the game, and instead, apply those +5s directly to the characters indefinitely, but still allow for the same neural remaps that currently exists.
Now, as far as what to do with those leftover implant slots.
My idea was to tie them to current implants. So it would look like this.
Implants for slots 1 and 6 slots 2 and 7 slots 3 and 8 4 and 9 5 and 10
So any implant that would fit in slot 6, will now also fit into slot 1.
The only limitation on this is that you wouldn't be able to fit 2 implants effecting the same attribute. So I wouldn't be able to fit 2 implants to effect tracking on large guns, but i would be able to fit one for large guns and one for small guns, or armor rep amount, etc. etc.. Basically, a mix and match.
Now, this helps the players tremedously. It helps noobies because they will have faster training times to be able to get better ships and modules sooner. It helps pvp and pve players with more combat implants. It helps players involved in pvp that don't like risking implants because they would no longer lose out on training time.
Basically, the way the system currently sits, most players won't put +5 implants in their heads on a pvp clone because it's too much money to risk. So essentially, players are being punished with longer training times because they prefer to pvp.
The only thing that should actually be effected in this manner is combat effectiveness. Now, the players willing to risk their implants will be able to pull out more combat effectiveness without having to risk training times, and more players can get involved in pvp without losing training times. So everyone still has the same training times, but those willing to risk more and spend the isk also get more combat effectiveness.
Training is not something that should be effected by combat apart from flying a ship that when destroyed can possibly cause skill loss, or not having an updated clone. |

Tidurious
Eve Defence Force Fatal Ascension
208
|
Posted - 2012.04.20 18:48:00 -
[2] - Quote
You don't think being destroyed and implanted in a new clone should affect your ability to learn? Give me a break. Sounds like whining to me.
Also, learn to search. If you did, you would have seen that people LIKE attribute implants and this has been shot down several times before. |

HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.20 18:58:00 -
[3] - Quote
Tidurious wrote:You don't think being destroyed and implanted in a new clone should affect your ability to learn? Give me a break. Sounds like whining to me. With the current system, sure it should effect your ability to learn.. However, with what I'm suggesting, it instead effects only your combat effectiveness
Quote:Also, learn to search. If you did, you would have seen that people LIKE attribute implants and this has been shot down several times before.
Yes, players do like attribute implants, however, if they had the opportunity to retain the attribute buffs without having to worry about implants on clones and to also have the ability to apply more combat effectiveness instead of attribute buffs, i'm sure they would enjoy that much more. |

mxzf
Shovel Bros
1287
|
Posted - 2012.04.20 19:07:00 -
[4] - Quote
You're asking for the removal of an ISK sink and a major risk/reward factor in PvP. Risk/reward is important in Eve (specifically, in this case, the risk of losing your implants and the reward of increased training times). You're saying "Take away the risk and give me the max reward possible"; which would be very very bad for Eve.
tl;dr: No. |

HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.20 19:22:00 -
[5] - Quote
mxzf wrote:You're asking for the removal of an ISK sink and a major risk/reward factor in PvP. Risk/reward is important in Eve (specifically, in this case, the risk of losing your implants and the reward of increased training times). You're saying "Take away the risk and give me the max reward possible"; which would be very very bad for Eve.
tl;dr: No.
Apparently you guys didn't read what I posted, but instead just looked at the title and figured you understood.
No, i'm not saying remove risk vs. reward, I am instead saying, make that risk vs. reward applied towards combat effectiveness unless you're in a t3, or don't have an updated clone.
A player risking more will still receive more benefit, but instead through combat and not training times. |

Velicitia
Open Designs
863
|
Posted - 2012.04.20 20:23:00 -
[6] - Quote
right, because there is only downsides to not flying with a full set of +5s in your head...
(aka, no, it's been suggested before and it doesn't make any sense).
... although I wouldn't mind being able to use another highwall ... the Michi implants are hilariously expensive... |

mxzf
Shovel Bros
1287
|
Posted - 2012.04.20 21:33:00 -
[7] - Quote
HELLBOUNDMAN wrote:No, i'm not saying remove risk vs. reward
Yes, you are. You're asking to remove the risk of losing your +5s without removing the reward of having the +5s. Hence you're asking to remove a large chunk of the risk vs reward. |

HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.21 00:07:00 -
[8] - Quote
mxzf wrote:HELLBOUNDMAN wrote:No, i'm not saying remove risk vs. reward Yes, you are. You're asking to remove the risk of losing your +5s without removing the reward of having the +5s. Hence you're asking to remove a large chunk of the risk vs reward.
However, those implant slots can now be used for 5% combat implants, so i'm removing the risk of losing +5 attribute implants, and instead am giving the option for more effective combat skills.
I may have removed one risk, but it was replaced with another risk, but yet, having more combat effectiveness would also give more reward |

Veronica Kerrigan
Hand Of Midas F0RCEFUL ENTRY
23
|
Posted - 2012.04.21 05:29:00 -
[9] - Quote
That also means there is absolutely no drawback to the HG pirate implants. as it stands, you can either max learning, or max something like armor HP, not both. |

LT Alter
Mostly Wrong Decisions
5
|
Posted - 2012.04.21 09:17:00 -
[10] - Quote
The current system works fine, dieing and losing something very important is part of eve. |

Mocam
EVE University Ivy League
116
|
Posted - 2012.04.21 10:37:00 -
[11] - Quote
mxzf wrote:HELLBOUNDMAN wrote:No, i'm not saying remove risk vs. reward Yes, you are. You're asking to remove the risk of losing your +5s without removing the reward of having the +5s. Hence you're asking to remove a large chunk of the risk vs reward.
That's your take on it. Mine runs differently.
I see him asking to remove training benefits from avoiding PvP vs getting into it. I see him asking to keep the implant slots but make them usable only with hardwires vs training implants.
No where in there do I see any removal of risk vs rewards, what I do see is disabling PvE benefits of "safe training" vs PvP players losing out on it because of learning implants that cost too much to use when you're going to lose that pod.
If you think the rare pop of a highsec pod with +5's does more than annoy them, you're wrong. That player will replace the implants and keep using +5's.
Who won't? The lowsec and nullsec and wormhole folks that daily face risks of PvP. THEY don't use high-end training implants so they don't keep up with the 22+ million SP a year "living safe in highsec" players and he's asking for that to be removed so it is no longer a "hidden" penalty of PvP in this game -- you won't train as fast as someone who sits "safe".
I kind of like the idea that PvP types can and will train as fast as any Jita 4-4 trader can. A PvP player may lose their pod but they won't fall behind on training simply to avoid "flying what they can't afford to lose" via training implants (which is all "attribute implants" are -- for training).
So swap out learning implant slots for hardwires? That could work. You'd have 5 more slots you could spend on to improve your performance -- but not train faster nor slower simply to avoid/afford losses to training. |

kongking wang
14th Legion Sanctuary Pact
0
|
Posted - 2012.04.21 11:30:00 -
[12] - Quote
Mocam wrote:mxzf wrote:HELLBOUNDMAN wrote:No, i'm not saying remove risk vs. reward Yes, you are. You're asking to remove the risk of losing your +5s without removing the reward of having the +5s. Hence you're asking to remove a large chunk of the risk vs reward. That's your take on it. Mine runs differently. I see him asking to remove training benefits from avoiding PvP vs getting into it. I see him asking to keep the implant slots but make them usable only with hardwires vs training implants. No where in there do I see any removal of risk vs rewards, what I do see is disabling PvE benefits of "safe training" vs PvP players losing out on it because of learning implants that cost too much to use when you're going to lose that pod. If you think the rare pop of a highsec pod with +5's does more than annoy them, you're wrong. That player will replace the implants and keep using +5's. Who won't? The lowsec and nullsec and wormhole folks that daily face risks of PvP. THEY don't use high-end training implants so they don't keep up with the 22+ million SP a year "living safe in highsec" players and he's asking for that to be removed so it is no longer a "hidden" penalty of PvP in this game -- you won't train as fast as someone who sits "safe". I kind of like the idea that PvP types can and will train as fast as any Jita 4-4 trader can. A PvP player may lose their pod but they won't fall behind on training simply to avoid "flying what they can't afford to lose" via training implants (which is all "attribute implants" are -- for training). So swap out learning implant slots for hardwires? That could work. You'd have 5 more slots you could spend on to improve your performance -- but not train faster nor slower simply to avoid/afford losses to training.
i agree.
the way i see it is if you pvp, yes its risk/reward but if you dont then its just reward/reward. there is no harm in ballancing it out so everyone in eve is on an equal footing when it comes to training.
another thing to think about is the current over supply of hardwires making them cheap and throw away. once that supply dwindles (if the idea got implemented) these would go up in price and thus create that isk sink someone mentioned earlyer. also creates more risk.
high sec pve looses their god like training powers and pvp gains more.
|

HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.21 18:53:00 -
[13] - Quote
kongking wang wrote:Mocam wrote:mxzf wrote:HELLBOUNDMAN wrote:No, i'm not saying remove risk vs. reward Yes, you are. You're asking to remove the risk of losing your +5s without removing the reward of having the +5s. Hence you're asking to remove a large chunk of the risk vs reward. That's your take on it. Mine runs differently. I see him asking to remove training benefits from avoiding PvP vs getting into it. I see him asking to keep the implant slots but make them usable only with hardwires vs training implants. No where in there do I see any removal of risk vs rewards, what I do see is disabling PvE benefits of "safe training" vs PvP players losing out on it because of learning implants that cost too much to use when you're going to lose that pod. If you think the rare pop of a highsec pod with +5's does more than annoy them, you're wrong. That player will replace the implants and keep using +5's. Who won't? The lowsec and nullsec and wormhole folks that daily face risks of PvP. THEY don't use high-end training implants so they don't keep up with the 22+ million SP a year "living safe in highsec" players and he's asking for that to be removed so it is no longer a "hidden" penalty of PvP in this game -- you won't train as fast as someone who sits "safe". I kind of like the idea that PvP types can and will train as fast as any Jita 4-4 trader can. A PvP player may lose their pod but they won't fall behind on training simply to avoid "flying what they can't afford to lose" via training implants (which is all "attribute implants" are -- for training). So swap out learning implant slots for hardwires? That could work. You'd have 5 more slots you could spend on to improve your performance -- but not train faster nor slower simply to avoid/afford losses to training. i agree. the way i see it is if you pvp, yes its risk/reward but if you dont then its just reward/reward. there is no harm in ballancing it out so everyone in eve is on an equal footing when it comes to training. another thing to think about is the current over supply of hardwires making them cheap and throw away. once that supply dwindles (if the idea got implemented) these would go up in price and thus create that isk sink someone mentioned earlyer. also creates more risk. high sec pve looses their god like training powers and pvp gains more.
Finally, two people that understand what I'm saying.
One thing those haters of this idea aren't realizing is that with the introduction of the PLEX program, attribute implants are essentially allowing those players with real world cash to buy SP, which so many people are against. All they have to do is buy a plex, sell it for isk, then buy a crap tons of +5s and boom, they've just bought at least a month's worth of SP for the year. If they get podded, then rinse and repeat. Daddy's wallet isn't gonna be empty any time soon.
So, would you rather these players purchase SP, or would you rather them buy limited combat effectiveness that is worthless if they don't know how to fly or fit a ship?
Don't know about you, but i'm going to go with option B. |

HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.22 04:11:00 -
[14] - Quote
Up |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1241
|
Posted - 2012.04.22 04:45:00 -
[15] - Quote
HELLBOUNDMAN wrote:The only limitation on this is that you wouldn't be able to fit 2 implants effecting the same attribute. So I wouldn't be able to fit 2 implants to effect tracking on large guns, but i would be able to fit one for large guns and one for small guns, or armor rep amount, etc. etc..
But I would be able to fit a 6% CPU and 6% PG implant at the same time. Part of the deal with implants is that there are benefits and consequences. If you fit the 6% CPU implant, you can't fit the 6% PG implant.
We have jump clones to address the risk of losing implants. If you head out to PvP, switch to your +3 clone. When you're done for the weekend, switch to your +5 clone. Note that +5 implants do not cost as much as high grade Snakes or Slaves, yet people still PvP with those implant sets.
It is not fear of losing +5 implants that keeps people out of PvP, it's fear of loss, and fear of failure. Switch to +3 implants for PvP, and you will not lose as many SP as going out in a naked clone.
There is nothing to fear but fear itself.
|

HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.22 05:58:00 -
[16] - Quote
Mara Rinn wrote: But I would be able to fit a 6% CPU and 6% PG implant at the same time. Part of the deal with implants is that there are benefits and consequences. If you fit the 6% CPU implant, you can't fit the 6% PG implant.
And??? Besides, this doesn't really help anyone to have both a CPU and a PG implant. I've never been in a boat where one module would go over the top on both CPU and Power. It's been one or the other. Hints the co-processors and reactors which swap some of one for some of another. However, even if you were in the situation where you needed a little of both, well, you spent that isk on those implants and you're willing to risk them, so you get that bonus.
Quote:We have jump clones to address the risk of losing implants. If you head out to PvP, switch to your +3 clone. When you're done for the weekend, switch to your +5 clone. Note that +5 implants do not cost as much as high grade Snakes or Slaves, yet people still PvP with those implant sets. It's not a matter of risking those +5 implants. It's a matter of losing out on that training time just because you decided to take more risk than other players. Sure, there are players that can afford those +5's and those slave implants, but again, I don't care if they have better combat effectiveness through implants, but better training times is something that shouldn't be a factor determined by the amount of isk or real world cash a player has
Quote:It is not fear of losing +5 implants that keeps people out of PvP, it's fear of loss, and fear of failure. Switch to +3 implants for PvP, and you will not lose as many SP as going out in a naked clone.
There is nothing to fear but fear itself.
Sure, there are players that are just afraid reguardless, but there are also those players that don't pvp because they don't wanna have to jump into another clone and lose training time, or, they can't use jump clones.
Again, training times are something that shouldn't be allowed to be determined by a player's stature or wallet in or out of game. A noob should come into Eve and be able to train just as fast as a player who's been in eve since day one. |

Simi Kusoni
HelloKittyFanclub
651
|
Posted - 2012.04.22 14:41:00 -
[17] - Quote
Actually id like to see attribute implants replaced with attribute boosters.
Exactly the same, except the effect is not permanent. So the boosters must constantly be replenished, although perhaps they would have insanely long timers.
Their effects should also persist beyond death, the current system unnecessarily penalizes null sec players. I see no reason to link learning speed with the security status of the systems in which you live.
--Will Support Your Terrible Forum Thread For ISK-- |

Simi Kusoni
HelloKittyFanclub
651
|
Posted - 2012.04.22 14:42:00 -
[18] - Quote
Id also like more pirate implants.
--Will Support Your Terrible Forum Thread For ISK-- |

HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.22 18:51:00 -
[19] - Quote
Simi Kusoni wrote:
the current system unnecessarily penalizes null sec players. I see no reason to link learning speed with the security status of the systems in which you live.
Well, at least we agree on that part.
I do feel if you're going to have something in those slots then it should be something you have to risk, however, I don't feel it should be effectinge our attributes. |

Simi Kusoni
HelloKittyFanclub
653
|
Posted - 2012.04.22 19:03:00 -
[20] - Quote
HELLBOUNDMAN wrote:Simi Kusoni wrote:
the current system unnecessarily penalizes null sec players. I see no reason to link learning speed with the security status of the systems in which you live.
Well, at least we agree on that part. I do feel if you're going to have something in those slots then it should be something you have to risk, however, I don't feel it should be effectinge our attributes. Heh yeah, that's why id like more pirate implants :)
The only reason I like attribute boosters is because I think it would make a nice isk sink if they had to be renewed periodically.
--Will Support Your Terrible Forum Thread For ISK-- |

HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.22 19:19:00 -
[21] - Quote
Simi Kusoni wrote:HELLBOUNDMAN wrote:Simi Kusoni wrote:
the current system unnecessarily penalizes null sec players. I see no reason to link learning speed with the security status of the systems in which you live.
Well, at least we agree on that part. I do feel if you're going to have something in those slots then it should be something you have to risk, however, I don't feel it should be effectinge our attributes. Heh yeah, that's why id like more pirate implants :) The only reason I like attribute boosters is because I think it would make a nice isk sink if they had to be renewed periodically.
I really feel that if people didn't have to worry about losing attribute implants, then there'd be more people getting podded, thus more isk sink into clones, and some into implants. |

HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.23 16:04:00 -
[22] - Quote
bump |

HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.24 16:53:00 -
[23] - Quote
up |

Zyress
Caldari Provisions Caldari State
60
|
Posted - 2012.04.24 18:41:00 -
[24] - Quote
This is why we use jump clones to Pvp in. If you want to Pvp you accept a slower training time for the duration you are out of your training clone. People do not avoid Pvp to preserve their implants. There are a host of other reasons, thats not one of them. |

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
9
|
Posted - 2012.04.24 19:47:00 -
[25] - Quote
Zyress wrote:This is why we use jump clones to Pvp in. If you want to Pvp you accept a slower training time for the duration you are out of your training clone. People do not avoid Pvp to preserve their implants. There are a host of other reasons, thats not one of them.
People may not avoid pvp in lowsec due to implants cause its easy enough to save your pod. People do avoid pvp when bubbles come into play cause its easy to lose your pod. I used to pvp some in wormholes, every time i got podded first thing i did was go to trade hub and but new set of attribute implants. If i woulda lost a implant set when i had no isk i would have had to wait til i eraned the isk to buy the implants. This is a indirect nerf ever since i started playing to training times of people who hang out where bubbles form. Jump clones are useful for other things like jumping across the galaxy, having multiple implant sets for different ships. Maybe there's some information out there with relative training speeds per sec band. |

HELLBOUNDMAN
Among the Shadows Seekers of the Unseen
48
|
Posted - 2012.04.24 20:12:00 -
[26] - Quote
Fish Hunter wrote:Zyress wrote:This is why we use jump clones to Pvp in. If you want to Pvp you accept a slower training time for the duration you are out of your training clone. People do not avoid Pvp to preserve their implants. There are a host of other reasons, thats not one of them. People may not avoid pvp in lowsec due to implants cause its easy enough to save your pod. People do avoid pvp when bubbles come into play cause its easy to lose your pod. I used to pvp some in wormholes, every time i got podded first thing i did was go to trade hub and but new set of attribute implants. If i woulda lost a implant set when i had no isk i would have had to wait til i eraned the isk to buy the implants. This is a indirect nerf ever since i started playing to training times of people who hang out where bubbles form. Jump clones are useful for other things like jumping across the galaxy, having multiple implant sets for different ships. Maybe there's some information out there with relative training speeds per sec band.
Jump clones are most easily suited for having a high and low/null clone. This way when there's nothing to do in low/null you can jump into your high sec clone and run some missions or whatever. There's also the clones on carriers, this way you can hot drop, jump clone and board battleship.
Basically i'm saying that the point of jump clones isn't necessarily having a pvp clone. Second, this still doesn't nullify the fact that in order for those players to pvp they're losing out on training time.
It also doesn't consider the fact of what I stated with the plex system. It's way too easy for a wealthy person in real life to have an advantage over other players in training time while still pvp'ing. I have no problem with the plex system, I do however have a problem with some rich kid training faster than me even though he gets blown up every other day. |

ergherhdfgh
Imperial Academy Amarr Empire
13
|
Posted - 2012.04.25 05:17:00 -
[27] - Quote
I avoid PvP like the plauge for many reasons but not the least of which is because I don't' want to replace +5's and refuse to jump clone out of +5's.
Attribute implants and PLEXs are the only 2 items that give real life value. Training at more skill points per hour makes your monthly subscription more efficient as it takes less months of game time to get your character to a given point.
|

HELLBOUNDMAN
Among the Shadows
48
|
Posted - 2012.04.25 15:16:00 -
[28] - Quote
ergherhdfgh wrote:I avoid PvP like the plauge for many reasons but not the least of which is because I don't' want to replace +5's and refuse to jump clone out of +5's.
Attribute implants and PLEXs are the only 2 items that give real life value. Training at more skill points per hour makes your monthly subscription more efficient as it takes less months of game time to get your character to a given point.
I'm assuming this means you're in agreement with the idea of applying those points directly to the characters and replacing attribute implants with hardwire implants.
As for your explenation, well said. |

Herold Oldtimer
Caldari Provisions Caldari State
57
|
Posted - 2012.04.25 16:46:00 -
[29] - Quote
What will you give to the PvE side of the game to compensate for this? |

Kahega Amielden
Rifterlings
353
|
Posted - 2012.04.25 17:06:00 -
[30] - Quote
Attribute implants are a rather dumb mechanic. They ensure that, among other things, nullsec players will always have slower skill training than hisec players.
I personally would like to see a total overhaul of implants, but the OP's suggestion is a good stopgap solution. You need to figure out what to do about pirate faction implants, however. |
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