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Korell Nova
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Posted - 2009.02.01 11:18:00 -
[1]
ok im trying to find a good passive omni-tanking set up for a Nightmare if such a thing is possible, cap stability is optional though i would think heat sinks are a must and i need to be able to actually fire my 4 tacs for some time before i need to regen, although officer fittings are not an option due to cash supply faction and some of the lower price plex ones are. |

AMF2
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Posted - 2009.02.01 11:33:00 -
[2]
Passive shield tanking Nightmare is a stupid idea,well except if you fit civilian pulse laser |

Sidus Isaacs
Gallente
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Posted - 2009.02.01 11:33:00 -
[3]
An active setup is better if you are missioning, a bufferd setup can be good in PvP |

Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.01 11:38:00 -
[4]
Think about what you are asking for for a moment. You want a laser (cap-intensive) ship to shield tank passively (that nukes your cap recharge).
That simply does not compute. XL booster is the way to go, or a ZOMGbuffer if you feel you can wipe out missions long enough so that no boosting is necessary.
And for PvP, I'd rather do the HG Crystal + Pith A-Type way. Feel a lot safer with a heapload of boost compared to a buffer. My shield buffers seem to never go the distance :/ |

Korell Nova
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Posted - 2009.02.01 11:47:00 -
[5]
thank you this is the sort of info ive wanted, ive been amarr so long that shield tanking is a new thing for me and although i have a rough idea all these little hints and tricks are very helpful. its actually nice having a lvl 5 skill not taking 30+days to do for once |

Dalts
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Posted - 2009.02.01 12:15:00 -
[6]
Good Choice of ship for a start.
However, as said above you don't apssive tank it. Passive tank only works when you don't need cap for anything, which is about the opposite of a laser ship.
There are two ways to go on the active tank setup. Either try to perma active tank it, or fit it for a high burst tank. Which you do depends on personal preference.
Active perma tanking it obviously means fitting lots of cap mods, and usually either a XL Gist booster (bil or more ISK), large booster with amp, or two pithi B-type small shield boosters (about 100 mil for pair). Furthermore you will need to use faction Tachs which add about 300 mil to the ship build. However, if there are situations where you might have to shoot off from the computer (looking after kids etc) then thats why people use them.
Burst tanking means using an XL shield booster. You will only be able to run for a min or two with everything going. However, in this situation you can use a cap booster in the mids and will be able to run everything for 4 or 5 mins that way at least.
Personally, I would go burst tank. The less slots you use for cap, the more you can fit gank modules such as heat sinks and tracking enhancers/computers. The Nightmare kills things so fast that you should only have to tank for a few minutes anyway and then all the dangerous stuff is dead. Some missions you will not even turn on your shield booster at all, your buffer will be sufficient.
There is one final comprimise, which is to be able to run your tank only permanently. If you go afk then of course the lasers are not going to be firing anyway.
Here's a couple of sample fits, you can play around with them, but as a fellow player that switched from Armor to Shields, here's what I would use, without having the ISK for the Gist XL setups or the CCC IIs:-
Perma boosting with dual Small Pithi B-Types, replace the True Sansha stuff with tech 2 if you like, but as said before the guns make a big difference cap wise, and on a Nightmare you really want to pimp your Heat Sinks. The Damage Control in lows is needed to assist the tank, and gives you plenty of time to get out/cut down damage if you agro too much. In the spare highs, you can fit a heavy NOS since if you are having to run the boosters stuff will be close enough to get cap from, and a tractor beam for mission items:-
[Nightmare, Perma Boosting Dual Pithi B All Lvl 5 Char] True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink Damage Control II Capacitor Power Relay II
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Photon Scattering Field II Heat Dissipation Field II Photon Scattering Field II Heat Dissipation Field II LiF Fueled I Booster Rockets
True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L Heavy Diminishing Power System Drain I Small Tractor Beam I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
All timings without the NOS, thats just extra when available:-
Runs cap stable with the guns off AB on in case you have to go afk. Obviously this is hardened for Sansha/Bloods, where it tanks 363 HP/sec. Plenty enough normally if you don't agro the whole room. Once you get used to it you can probably drop one of the thermal hardners for a tracking computer, or the cap power relay II for a tracking enhancer as even without it you can run the tank perma.
3:40 mins with everything running. 5:44 mins without the afterburner on which you just use to get to gates.
867 DPS from guns alone. |

Dalts
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Posted - 2009.02.01 12:19:00 -
[7]
Burst tank
[Nightmare, Burst Tank] True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink Tracking Enhancer II Tracking Enhancer II
X-Large Shield Booster II Photon Scattering Field II Photon Scattering Field II Heat Dissipation Field II Shield Boost Amplifier II Heavy Electrochemical Capacitor Booster I, Cap Booster 800 LiF Fueled I Booster Rockets
Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L [empty high slot] [empty high slot]
Semiconductor Memory Cell I Semiconductor Memory Cell I Capacitor Control Circuit I
605 HP/Sec tanked. Same DPS as the setup above. Cap rigs because there is not much else you can use and it gives you more time to run things.
7:31 Mins running just the guns and hardners, although in reality with gun downtime that will permarun.
1:42 mins with tank and guns running no cap boosting.
4:06 mins with guns and tank running and cap boosting 800s. Course again this is pretty much perma in reality until the boosters run out.
Spare highs again fit NOS for when you can to run things longer, and a tractor beam for mission items.
If you like of course you can fit other rigs, but I don't really think other are useful as locus would be stacked to 3rd and the shield booster timer reduction just makes your cap run out quicker. |

Ecky X
SniggWaffe
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Posted - 2009.02.01 12:21:00 -
[8]
Change the above CPR II to a Beta, and fit T2 CCC's. Should be good. |

Malcanis
R.E.C.O.N.
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Posted - 2009.02.01 12:36:00 -
[9]
Originally by: Ecky X Change the above CPR II to a Beta, and fit T2 CCC's. Should be good.
1 x t2 CCC and 2x t1 CCC will use all the available calibration points.
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Ron Armatech
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Posted - 2009.02.01 16:35:00 -
[10]
I've used similair setup Dalts posted, works perfectly. I havent fitted ab tho, never needed it with tachyons. I guess afterburner would be great option for megapulse lasers.
I'd suggest getting Caldari Navy Boost Amp + Dread Guristas XL Booster, those make large difference in tanking and theyre relatively cheap (200mil tops) compared to ship price.
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Dalts
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Posted - 2009.02.01 17:16:00 -
[11]
Edited by: Dalts on 01/02/2009 17:22:42 Yeah a bit of faction adds nicely to the tank. If you want to splash a little then Caldari Navy/Dread Guristas XL Booster, Amp and 2 Invuls and you free up a slot or two in the mids and the tank gets better. The Caldari Navy/Dread Guristas Invuls make a massive difference, and if I was pimping the tank a bit I'd go for the invuls first, then booster, then amp last, as the amp bonus is the smallest.
Beyond that, if you are wanting to pimp the tank more you are better getting crystal implants of some sort instead of deadspace stuff, cheaper generally and means you're not a suicide gank attraction.
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Dalts
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Posted - 2009.02.01 17:18:00 -
[12]
Oh and the AB is just for missions with long gate runs. Once you know your missions you can select which ones you want it for. I also like it on Angel missions so I can reduce transversal to close BSs, if I haven't got pulses fitted, thats if you don't have a Raven/Domi for them.
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Korell Nova
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Posted - 2009.02.01 17:27:00 -
[13]
Edited by: Korell Nova on 01/02/2009 17:30:28 Edited by: Korell Nova on 01/02/2009 17:29:18 ok well i already have 5 caldari boost amps sitting in my hanger somewhere and the 2xcal invuls ill be getting through one of my agent stores i was wondering if i lob 2 faction pdus and 2 faction heat sinks in the lows with a dcu that ups my shield and my cap at the same time and boosts my tank without losing that much damage because of the stacking penalty on heat sinks.
oh just realised i didnt state in the op that i was looking for an omni tank for the mare as i have trouble finding one i trust to use on one of my mauraders for angel/merc missions, the palas can have really strong dual resist tanks but lose it a bit when you streach to omni. Oh and i already have a dg xl booster that came from a plex i did ages ago
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Loaby
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Posted - 2009.02.01 17:36:00 -
[14]
i wonder if a faction fitted nightmare will be suicide ganked a lot in empire? |

Dalts
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Posted - 2009.02.01 17:46:00 -
[15]
[Nightmare, New Setup 1] True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink True Sansha Power Diagnostic System True Sansha Power Diagnostic System
Dread Guristas X-Large Shield Booster Caldari Navy Shield Boost Amplifier Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Heavy Electrochemical Capacitor Booster I, Cap Booster 800 [empty med slot] [empty med slot]
Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Which what you have mentioned you have available, fit it as above. Still keep the 3 heatsinks, just drop the DCU II. Either that or use only one PDU with a DCU II. If you are flying a Nightmare you really don't want to be using less than 3 Heat Sinks, whole point in it is the max gank.
As for Angel missions, you will tank them easily with this setup. Shield tanking makes them easy, the only issue is your damage is on high NPC resists, although it still kills them fairly quickly, just make sure you bring explosive drones.
Suicide wise, as long as you don't go fitting lots of Officer/Deadspace mods you should be ok. The DCU II in the lows helps with any attempts as well, and so there's another reason to keep it in. You have approx 850mil ISK worth of mods on that with this fit, so if someone ganks you they may get 400 mil ISK or so, probably not worth the penalties. Its when you fit boosters worth bil+ that you really draw attention. Thats also why I'd not use faction guns with the faction tank, then you tip their potential average drop to over 600 mil and it gets more tempting.
With the setup above you have 2 mids, 2 highs and the 3 rigs slots still to fill. I'd go with tracking computer and AB, then NOS and tractor beam. Rigs as said before there are lots of options, but personally I'd prob CCC/cap amount rig them to increase the time you can run without cap injecting, then just cap inject when the heavy agro hits you. |

Korell Nova
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Posted - 2009.02.01 17:47:00 -
[16]
it would probably be a good target but then again it will be omni tanked with no great holes in its resists and with a ship like that i wouldnt be one to afk run missions and with a possible tank of 100k shields efted i hope they bring alot of friends
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Helen
Viper Squad
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Posted - 2009.02.01 18:02:00 -
[17]
Originally by: Korell Nova it would probably be a good target but then again it will be omni tanked with no great holes in its resists and with a ship like that i wouldnt be one to afk run missions and with a possible tank of 100k shields efted i hope they bring alot of friends
Who is going to bring friends?
  
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Korell Nova
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Posted - 2009.02.01 18:18:00 -
[18]
Edited by: Korell Nova on 01/02/2009 18:19:18 so you are going to tank concord and kill a 100k tanked nightmare in a single non cap ship...... nm someone was asking wether it would get suicided in empire and yeah it would be a juicy target but a quite tough nut to crack
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Grarr Dexx
Amarr Divinity's Edge
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Posted - 2009.02.01 18:35:00 -
[19]
Why do you want an omnitank? Switching hardeners takes less than a minute and it'll boost your tank a lot.
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Korell Nova
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Posted - 2009.02.01 20:51:00 -
[20]
Originally by: Grarr Dexx Why do you want an omnitank? Switching hardeners takes less than a minute and it'll boost your tank a lot.
for those missions where a paldin struggles ie the angel/merc ones ive found a tank that works for the drones ones already im just not sure it will hold out in the same way against angels and mercs
i get bored of flying the same bs's all the time and the mare looks cool, is top of the pack damage wise and has the wow factor as well. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.01 21:00:00 -
[21]
Originally by: Helen
Originally by: Korell Nova it would probably be a good target but then again it will be omni tanked with no great holes in its resists and with a ship like that i wouldnt be one to afk run missions and with a possible tank of 100k shields efted i hope they bring alot of friends
Who is going to bring friends?
  
depends, what faction is on the Nightmare   |

Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.02 16:59:00 -
[22]
If you fit a buffer you are safer from suicide ganks. With a zomgboost tank you have lol buffer which is easy to nuke down with just a couple of suicide ravens. |

Inskipp
Caldari ECM Space Patrol Fluidic Anti-Gravity
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Posted - 2009.02.05 19:16:00 -
[23]
Originally by: Ancy Denaries If you fit a buffer you are safer from suicide ganks. With a zomgboost tank you have lol buffer which is easy to nuke down with just a couple of suicide ravens.
Could you elaborate on why a 'zomgboost tank' is vulnerable to ganking? I take it you mean a booster/amp/invuln setup?
I'm about to get my hand on a Nightmare and have found the thread very interesting. Some good setup info Dalts, I have decided to try out the omnitank approach to start with. Those Caldari Navy Invuln fields sure are pricey though. :)
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.05 21:23:00 -
[24]
Originally by: Inskipp
Originally by: Ancy Denaries If you fit a buffer you are safer from suicide ganks. With a zomgboost tank you have lol buffer which is easy to nuke down with just a couple of suicide ravens.
Could you elaborate on why a 'zomgboost tank' is vulnerable to ganking? I take it you mean a booster/amp/invuln setup?
I'm about to get my hand on a Nightmare and have found the thread very interesting. Some good setup info Dalts, I have decided to try out the omnitank approach to start with. Those Caldari Navy Invuln fields sure are pricey though. :)
no cap = no boost = dead nightmare
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Lang'fin Ger
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Posted - 2009.02.06 01:36:00 -
[25]
Capacitor Flux Coil II Capacitor Flux Coil II True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink
Gist A-Type X-Large Shield Booster Estamel's Modified Shield Boost Amplifier Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Gist B-Type Photon Scattering Field True Sansha Cap Recharger True Sansha Cap Recharger
True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L True Sansha Tachyon Beam Laser, Amarr Navy Multifrequency L Salvager I Small Tractor Beam I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit II
Hammerhead II x5 Warrior II x5
Passive Tank is a waste |
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