Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Buster Bloodvessel
|
Posted - 2009.02.01 16:21:00 -
[1]
As someone who intially played at beta (then sold an account I would love to get back) I have to remark that the cost of repairs for ships now reflects the original price of ships.
Ships have got a lot cheaper but the realtive cost of repairing said (new) ships has not changed.
Should this not be altered?
V. aware I'm going to get flamed to hell on this one, so putting my jacket on ;) |
Concorduck
Gallente
|
Posted - 2009.02.01 16:23:00 -
[2]
Armor and Hull Repairer also got their prices reduced since beta |
Captain Pompous
Is Right Even When He's Wrong So Deal With It
|
Posted - 2009.02.01 16:34:00 -
[3]
Originally by: Concorduck Armor and Hull Repairer also got their prices reduced since beta
owned by enforced deflation --------------------------------------------
Yes, my name is Pompous. Yes, this has been designed for maximum deliberate effect. Well done for pointing that out. Well done you. |
Hitomi Nakatani
Caldari
|
Posted - 2009.02.01 16:37:00 -
[4]
There's really not many times at all when you should have to pay for repairs to your ship. I think the only time I have is when I was new and couldn't fit repair modules yet. If you're frequently getting into situations where paying to repair is the only method of fixing your ship, you need more friends or more tactics. :) |
MotherMoon
Huang Yinglong
|
Posted - 2009.02.01 16:41:00 -
[5]
honestly, seeing as you can go out and repair yourself, repair cost should not be based on ship cost at all and instead be based on hp.
1 hp should have a set cost for repairing.
done, problem solved. |
Cristl
|
Posted - 2009.02.01 16:43:00 -
[6]
Mind you, for modules there can be a *massive* difference between having a module 99% burnt out and completely burnt out as far as repairs goes. |
kor anon
Amarr The Tuskers
|
Posted - 2009.02.01 16:51:00 -
[7]
Originally by: MotherMoon honestly, seeing as you can go out and repair yourself, repair cost should not be based on ship cost at all and instead be based on hp.
1 hp should have a set cost for repairing.
done, problem solved.
I hope not I already pay out my ears for repairs. Before anyone says use a rep module, I am not prepared to sit outside a station for 5mins to repair my armour. I am far too impatient.
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.01 17:06:00 -
[8]
Originally by: kor anon
Originally by: MotherMoon honestly, seeing as you can go out and repair yourself, repair cost should not be based on ship cost at all and instead be based on hp.
1 hp should have a set cost for repairing.
done, problem solved.
I hope not I already pay out my ears for repairs. Before anyone says use a rep module, I am not prepared to sit outside a station for 5mins to repair my armour. I am far too impatient.
what are you on about? so some math, for a friate you pay like 1 isk per hp point, and for battleship it you pay like 10,000 per hap point healed.
I'm too lazy to do that math but the point stands, the idea is to lower the cost to coralte to how mauch hp your repairing. much as overheated modules I believe.
|
kor anon
Amarr The Tuskers
|
Posted - 2009.02.01 17:15:00 -
[9]
Originally by: MotherMoon
Originally by: kor anon
Originally by: MotherMoon honestly, seeing as you can go out and repair yourself, repair cost should not be based on ship cost at all and instead be based on hp.
1 hp should have a set cost for repairing.
done, problem solved.
I hope not I already pay out my ears for repairs. Before anyone says use a rep module, I am not prepared to sit outside a station for 5mins to repair my armour. I am far too impatient.
what are you on about? so some math, for a friate you pay like 1 isk per hp point, and for battleship it you pay like 10,000 per hap point healed.
I'm too lazy to do that math but the point stands, the idea is to lower the cost to coralte to how mauch hp your repairing. much as overheated modules I believe.
Oh i misunderstood. I see where you are coming from now.
|
Tippia
Raddick Explorations BlackWater.
|
Posted - 2009.02.01 17:29:00 -
[10]
Originally by: Buster Bloodvessel Ships have got a lot cheaper but the realtive cost of repairing said (new) ships has not changed.
When you say "cheaper", what exactly do you mean? Cheaper as in "market price" or cheaper as in "lower build requirements"?
If it's the former, then tough. If it's the latter, then maybe, since that's what the repair price is best compared against.
Originally by: kor anon I hope not I already pay out my ears for repairs. Before anyone says use a rep module, I am not prepared to sit outside a station for 5mins to repair my armour. I am far too impatient.
…and impatience should come at a hefty cost.
As for "cost per HP", maybe… but remember that the ships with high HP also often can fit larger reppers that negate that higher number of HP. That, and the relative power of the ship, needs to be taken into account as well when determining the price of convenience. |
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.01 17:29:00 -
[11]
Originally by: MotherMoon
what are you on about? so some math, for a friate you pay like 1 isk per hp point, and for battleship it you pay like 10,000 per hap point healed.
I'm too lazy to do that math but the point stands, the idea is to lower the cost to coralte to how mauch hp your repairing. much as overheated modules I believe.
woah... I think I need to really clean my keyboard. |
An Anarchyyt
Gallente Battlestars GoonSwarm
|
Posted - 2009.02.01 17:38:00 -
[12]
Have your own outpost and then set repair price to whatever you want. Problem solved.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|
Leiara Knight
Gallente The Oblivion Guard
|
Posted - 2009.02.01 17:41:00 -
[13]
The repair crews have to make a living. Would you see them tossed out onto the virtual street?
|
Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
|
Posted - 2009.02.01 17:46:00 -
[14]
Originally by: Leiara Knight The repair crews have to make a living. Would you see them tossed out onto the virtual street?
i see a few on virtual stairs , humping my leg for change :)
This week EvE Life: Wormhole Wars 01/Feb
|
Concorduck
Gallente
|
Posted - 2009.02.01 17:49:00 -
[15]
Originally by: Leiara Knight The repair crews have to make a living. Would you see them tossed out onto the virtual street?
i'd like to see em as living stock in my cargohold for hauling.
but, meh, exotic dancers are fine too -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
|
Aya Sin
|
Posted - 2009.02.01 18:18:00 -
[16]
Edited by: Aya Sin on 01/02/2009 18:21:11 I'd like the option to quickly change my equipped modules and also to active them within a station. "Repairs to expensive? Do-it-yourself while docked!"
That said, I'd also the like ability to "vote" threads into another forum since this clearly a feature idea now.
edit: referring to my own post
|
Kyra Felann
Gallente Noctis Fleet Technologies
|
Posted - 2009.02.01 18:49:00 -
[17]
If a ship has 5% hull left, for instance, you should have to pay most of the cost of the ship to fix it (or fit a hull repairer and wait about half an hour in space). It makes sense. After all, you're having to reconstruct most of the ship's hull. |
Smagd
Encina Technologies Namtz' aar K'in
|
Posted - 2009.02.01 18:59:00 -
[18]
Edited by: Smagd on 01/02/2009 19:00:08 How about modules? Can you fit a module to repair other modules?
I hear that for some capital modules that took like 90% damage when overheated, it's actually more cost-effective to trash them and buy new ones. |
Crackzilla
The Shadow Order New Eden Research
|
Posted - 2009.02.01 19:00:00 -
[19]
Edited by: Crackzilla on 01/02/2009 19:01:01
Originally by: Buster Bloodvessel
Should this not be altered?
Absolutely not. This gets brought up occasionally then soundly rejected.
NPC services are not free. If you wish fast repairs or to use anything in a station it should cost. You're paying for the ease of use.
There is the pvp aspect to think of. Cheap repairs would mean boost station docking games. Take a gang, fit nothing but hp buffers. Then use station repping.
Also the tactical aspect. Currently if someone is heavily damaged they must choose between being out of action for some time to rep or paying a hefty fee to station rep. With cheap station services then station repping might be the fastest option.
Originally by: Smagd Edited by: Smagd on 01/02/2009 19:00:08 How about modules? Can you fit a module to repair other modules?
Nanite paste.
|
AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
|
Posted - 2009.02.01 19:08:00 -
[20]
The shield/armor/hull HP reflects their states before they are rendered 'useless'.
Shields at 0% still exist, they're just not preventing damage from reaching the armor anymore.
Armor at 0% still exists, there are simply large enough holes that the hull is made vulnerable.
Hull at 0% is where your ship's internal systems are so damaged that the ship effectively falls apart or implodes.
Just because these are at 0% doesn't mean that your ship literally has none of it left; the material may still be there, it's just in bits and pieces lying about the inside of the ship (or floating in space).
Beyond that, look into asking a friend to remote rep you or get an alt to do the job. If it's module damage you're needing repaired, consider why the modules got damaged. ---
Incognito - Fierce - Deadly - IFD (Intergallactic Federation of Dummies) aka ATN
Ikari Dimji > I mustn't run away... I MUSTN'T RUN AWAY... I MUSTN'T RUN AWA- ooh, skittles! :D
|
|
Apoctasy
Young Enterprise Free Trade Zone.
|
Posted - 2009.02.01 19:13:00 -
[21]
even on a 10% structure t2 cruiser, repair costs are cheap (in respect to the ship).
|
AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
|
Posted - 2009.02.01 19:21:00 -
[22]
That's a difference in the 'base build cost' and the 'real market price' tho. The same applies to insurance, which if-I'm-not-mistaken may be getting a look at by the devs soonÖ. ---
Incognito - Fierce - Deadly - IFD (Intergallactic Federation of Dummies) aka ATN
Ikari Dimji > I mustn't run away... I MUSTN'T RUN AWAY... I MUSTN'T RUN AWA- ooh, skittles! :D
|
Ehranavaar
|
Posted - 2009.02.01 19:36:00 -
[23]
Originally by: kor anon
Originally by: MotherMoon honestly, seeing as you can go out and repair yourself, repair cost should not be based on ship cost at all and instead be based on hp.
1 hp should have a set cost for repairing.
done, problem solved.
I hope not I already pay out my ears for repairs. Before anyone says use a rep module, I am not prepared to sit outside a station for 5mins to repair my armour. I am far too impatient.
so then the problem is with you not the game. good of you to make that clear. |
Malcanis
R.E.C.O.N.
|
Posted - 2009.02.01 19:39:00 -
[24]
Originally by: Buster Bloodvessel As someone who intially played at beta (then sold an account I would love to get back) I have to remark that the cost of repairs for ships now reflects the original price of ships.
Ships have got a lot cheaper but the realtive cost of repairing said (new) ships has not changed.
Should this not be altered?
V. aware I'm going to get flamed to hell on this one, so putting my jacket on ;)
Self destruct your badly damaged ship for full value, and rejoice. |
AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
|
Posted - 2009.02.01 19:44:00 -
[25]
Originally by: Buster Bloodvessel As someone who intially played at beta (then sold an account I would love to get back) I have to remark that the cost of repairs for ships now reflects the original price of ships.
Ships have got a lot cheaper but the realtive cost of repairing said (new) ships has not changed.
Should this not be altered?
V. aware I'm going to get flamed to hell on this one, so putting my jacket on ;)
Bolded, underlined and italicised a naughty bit I forgot to do in the other posts. |
Mawusi
|
Posted - 2009.02.01 20:12:00 -
[26]
Originally by: An Anarchyyt Have your own outpost and then set repair price to whatever you want. Problem solved.
This. Our outpost charges nothing for repairs.
|
Buster Bloodvessel
|
Posted - 2009.02.01 20:14:00 -
[27]
Jebus - I just posted about repair prices, no need to east each other! They are outdated and should be cheaper is all I am saying, They are the same as when the game was in beta - it's not anymore and now it should change I propose. wystler stole my sig |
kor anon
Amarr The Tuskers
|
Posted - 2009.02.01 20:20:00 -
[28]
Originally by: Ehranavaar
Originally by: kor anon
Originally by: MotherMoon honestly, seeing as you can go out and repair yourself, repair cost should not be based on ship cost at all and instead be based on hp.
1 hp should have a set cost for repairing.
done, problem solved.
I hope not I already pay out my ears for repairs. Before anyone says use a rep module, I am not prepared to sit outside a station for 5mins to repair my armour. I am far too impatient.
so then the problem is with you not the game. good of you to make that clear.
Pretty much yeah, but since when do people like to pay more? |
Concorduck
Gallente
|
Posted - 2009.02.01 20:23:00 -
[29]
Originally by: kor anon
Originally by: Ehranavaar
Originally by: kor anon
Originally by: MotherMoon honestly, seeing as you can go out and repair yourself, repair cost should not be based on ship cost at all and instead be based on hp.
1 hp should have a set cost for repairing.
done, problem solved.
I hope not I already pay out my ears for repairs. Before anyone says use a rep module, I am not prepared to sit outside a station for 5mins to repair my armour. I am far too impatient.
so then the problem is with you not the game. good of you to make that clear.
Pretty much yeah, but since when do people like to pay more?
not when, where.
Ask in Jita |
Osiris Andras
|
Posted - 2009.02.01 20:33:00 -
[30]
amarr as well, I look at the skillbooks in amarr and say the skills books in fova?(fora? I forget its name) and see that someone added stupid tax to the amarr prices. sometimes I pay that stupid tax when I can't be bothered. |
|
Tippia
Raddick Explorations BlackWater.
|
Posted - 2009.02.01 20:38:00 -
[31]
Originally by: Buster Bloodvessel Jebus - I just posted about repair prices, no need to east each other! They are outdated and should be cheaper is all I am saying, They are the same as when the game was in beta - it's not anymore and now it should change I propose.
And the question remains: how have the hull costs changed? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Alty MacAlterson
Alt Corporation
|
Posted - 2009.02.01 21:27:00 -
[32]
I've seen a lot of Eve whines, but I've never seen repair cost whines.
|
Rhatar Khurin
Minmatar Free Ammatar Aid Organisation
|
Posted - 2009.02.01 21:31:00 -
[33]
To the OP. Watch Clear Skies EVE movie hehe
|
Irida Mershkov
Gallente Noir.
|
Posted - 2009.02.01 22:01:00 -
[34]
I also want exotic dancers to lubricate my Thorax.
|
Tallaran Kouros
Caldari Arcane Alliance
|
Posted - 2009.02.03 10:52:00 -
[35]
Originally by: kor anon
I hope not I already pay out my ears for repairs. Before anyone says use a rep module, I am not prepared to sit outside a station for 5mins to repair my armour. I am far too impatient.
So erm, deal with it?
Either sit outside with a module or pony up for the repairs, but don't winge that you don't like the amount of time it takes - that's your choice to pay the money for an instant repair :)
|
loony thezoon
|
Posted - 2009.02.03 11:01:00 -
[36]
Originally by: Buster Bloodvessel As someone who intially played at beta (then sold an account I would love to get back)
Bit of a violation?
CCP, either ban this guy, the guy who bought the account, or both of them.
|
zzCoins
Caldari Decorum Inc HUZZAH FEDERATION
|
Posted - 2009.02.03 11:19:00 -
[37]
It is not possible to fit a hull repairer and undock if you have much hull damage, and you can not claim the insurance if you have docked. Not letting hull-damaged ships undock is the real problem |
Axel Vindislaga
|
Posted - 2009.02.03 11:27:00 -
[38]
Repairs are not too expensive... they are TOO INSTANTANEOUS Should have to park it and wait for a bit while your ship is Nannoed back to perfect form. |
ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.03 11:28:00 -
[39]
yes perhaps a timer for cheap repairs and a more expensive 4 times options for immediate repairs
|
Tallaran Kouros
Caldari Arcane Alliance
|
Posted - 2009.02.03 11:30:00 -
[40]
Originally by: zzCoins It is not possible to fit a hull repairer and undock if you have much hull damage, and you can not claim the insurance if you have docked. Not letting hull-damaged ships undock is the real problem
I agree that this is a problem that should be fixed, however in the interim it can be sorted if you petition it as that's what I did last time it happened to me.
|
|
Lord Wamphyri
Amarr Starside Lost
|
Posted - 2009.02.03 13:11:00 -
[41]
Originally by: loony thezoon
Originally by: Buster Bloodvessel As someone who intially played at beta (then sold an account I would love to get back)
Bit of a violation?
CCP, either ban this guy, the guy who bought the account, or both of them.
Actually you were allowed to sell accounts early on when EVE started, that changed a while back - but accounts sold before the cut off were exempt from the rule.
My EVE Tattoo! My Second EVE Tattoo! |
Maria Kalista
|
Posted - 2009.02.03 13:17:00 -
[42]
Originally by: Tallaran Kouros
Originally by: zzCoins It is not possible to fit a hull repairer and undock if you have much hull damage, and you can not claim the insurance if you have docked. Not letting hull-damaged ships undock is the real problem
I agree that this is a problem that should be fixed, however in the interim it can be sorted if you petition it as that's what I did last time it happened to me.
Then fit some plates and your problem is solved.
|
kor anon
Amarr The Tuskers
|
Posted - 2009.02.03 14:10:00 -
[43]
Originally by: Tallaran Kouros
Originally by: kor anon
I hope not I already pay out my ears for repairs. Before anyone says use a rep module, I am not prepared to sit outside a station for 5mins to repair my armour. I am far too impatient.
So erm, deal with it?
Either sit outside with a module or pony up for the repairs, but don't winge that you don't like the amount of time it takes - that's your choice to pay the money for an instant repair :)
What is it with all the ******s in general discussion. I do deal with it, i am too impatient to rep outside so i pay the repair price. What I am saying is that I dont want CCP to change the system so I have to pay MORE. |
Karanth
Gallente Independent Fleet Space Exploration and Logistic Services
|
Posted - 2009.02.03 15:22:00 -
[44]
Originally by: AnonyTerrorNinja
Originally by: Buster Bloodvessel As someone who intially played at beta (then sold an account I would love to get back) I have to remark that the cost of repairs for ships now reflects the original price of ships.
Ships have got a lot cheaper but the realtive cost of repairing said (new) ships has not changed.
Should this not be altered?
V. aware I'm going to get flamed to hell on this one, so putting my jacket on ;)
Bolded, underlined and italicised a naughty bit I forgot to do in the other posts.
You used to be able to sell an account a long time ago, back near beta.
But that was a nice try.
Wheel of Whineage |
|
|
|
Pages: 1 2 :: [one page] |