
Asuri Kinnes
Adhocracy Incorporated Adhocracy
345
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Posted - 2012.04.21 13:24:00 -
[1] - Quote
Ban Bindy wrote:This game is now dependent on revenue from the sale of Plex. Data set please? I.E.: References are good when making declarative statements... 
Ban Bindy wrote:This explains the apparent bad logic of events like hulkageddon, a minor burp, and ganking in general, a major trend in the game now that destroyers are such a good ships for cheap kills. Destroyers have always been (for the last 4+ years I've been in game) "good ships for cheap kills". So this is nothing new...
at all..
Ban Bindy wrote:The resistance of old line Eve players to the fact that games have to switch to micro transactions is one of the causes of this. Last summers "win" by the bitter vets was actually a serious blow to the game. Without Eve, there is no CCP, and by extension, Dust, WiS or WoD...
You seriously did not understand what last summer was about? Incarna didn't fail because of >bitter vet<. Incarna failed because it sucked. ONE captains quarters, and no multi-player functionality (in an MMO - which people had been begging for all along....) with (lol) $70 USD monocles...
Talk about pants on head...
Besides that, CCP was pulling a "Duke Nukem" on WiS (in my perception). By that I mean, they had a video showing "a" walking in stations demo (ambulation) at the 2009 (or was it '08?) Fan Fest that bears *no* resemblance to what we have today. So they scrapped what they had worked on (maybe twice?) and started over, and were able to push out..
diddly...
All the while, leaving the core game (i.e. EVE) to rot. This pissed off a *lot* of people who were expected to pay for a product that was a) growing stale, b) suffering from lag in big (and not so big) fleet fights and had many core mechanics either patched to hell and back (and it showed) or outright broken... And everyone was expected to just "suck it up" and keep paying?
Not bloody dam likely.
We gave them (grudgingly, I'll admit) their "18 months". Then quite a few of us decided that we weren't happy with the product we were expected to keep paying for (and for many of us 2nd and third products we had no interest in, i.e. "Incarna/WiS/Ambulation" & World of Darkness). You can blame "bitter vets" all you want, but at the end of the day, if a company is producing a product I'm not happy with (or have no reason to expect it to get better) why the **** should I keep paying for it
Ban Bindy wrote:It might have recentered the devs on the old core space combat game for now, but it has delayed Walking in Stations, and WiS was the real hope for micro transaction income for Eve. Nobody will buy clothes if they can't show them off. Can't show them off if you can't leave your captains quarter (one - which is what came out, hell, you can't even CUSTOMIZE YOUR OWN QUARTERS!)
Ban Bindy wrote:Enter Dust, a free game to play, that. once out of beta, will start accepting players who will be accustomed from the start to micro transactions. CCP estimates that there will be 10 times as many Dust players as there are Eve players. If that revenue stream becomes healthy, the dominance of Eve within CCP will be ove
Opposition to NeX, WiS, and micro transactions in general are harmful to Eve's future, if there is one. Dust is the future of CCP. If Eve players continue to resist basic changes to the game, it will become an afterthought. I haven't heard/seen the press release/announcement or projection that says CCP estimates 3.5 to 4 million players (10 times the size of the current player-base, to the best of my knowledge). Care to share? I admit up front I could be wrong here, but CCP announced that they had a profit last year of USD $66,000,000.0
I would imagine that after a decade of existence it will be slightly more than "an afterthought...
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