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Nuthyn
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Posted - 2009.02.02 02:07:00 -
[1]
Hello Everyone,
I am looking to eventually do Level 4 Missions. I am not ready.
At the present time, I am still pretty much a Noob and Carebear, but I can do Level 3 Missions. I run two accounts (Minmatar and Gallente) with two passive shield tanked ships û a Dominix and a Typhoon.
Yes, it is overkill to say the least. In fact, I do not even have ôgunsö mounted on the Dominix. I have my high slots totally dedicated to salvage, which I do while running the missions.
Anyway, I have done quite a few Level 4 Missions WITH a mentor. I watched in awe as this genius allowed the entire ôroomö to lock on his Hyperion before having me warp in to assist (At least this is what it looked like to me???).
I did attempt two Level 4 Missions with the above ships by myself and they where both disastrous. I did not lose either ship, but I did warp out and dock about ten times to fix my armor and hull.
Anyway, that is my back story.
I like my Dominix and I am looking for a ôuniqueö build. I know a better build is easy to find because the good ones are all the sameà
Highs - ôGunsö and at least one Drone Link Augmentor I Meds - Cap Recharger IIs Lows û Two Reppers and 4 Hardeners (Other slot varies, although Damage Control II is popular)
I want a Mission Runner that has one of each of the following modules AND is Cap Stable (For one of the Reppers, not the second ôOh Sh@tö ôjust in case one)à
Omnidirectional Tracking Link I û More range is good. Better tracking will help my drones hit more effectively (I think).
Drone Navigation Computer I û Faster drones are harder to hit.
Drone Link Augmentor I- More range is even better.
So, here is what I have come up with so faràà
Highs Projectile Guns (To help save Cap) and a Drone Link Augmentor I
Mids
Cap Recharger II Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I Drone Navigation Computer I
Lows
Damage Control II Large Armor Repairer II Large Armor Repairer II Power Diagnostic System II Capacitor Power Relay II 2 Mission-Specific Hardeners
Rigs
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
What do you think??? I know it probably stinks, but would it be Cap Stable running the DC II, One Repper and both Hardeners?
I have both Energy Management and Energy Systems Operation to Level 5.
Thoughts????
Oh, and just so you know. I realize that there are many of you out there that are of the ô2 Reppers and 4 Hardenersö school. For you, I have these alternate modules for the Lowsà.
Capacitor Power Relay II Large Armor Repairer II Large Armor Repairer II 4 Mission-Specific (2 each) Hardeners
My question for your group is û Would THAT alternate low build be cap stable??????
Good Luckà.YouÆll need it!!!!!!
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Tsukoshi
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Posted - 2009.02.02 03:55:00 -
[2]
Heres the Dominix I use on missions.
[Dominix, Sentry] Amarr Navy Large Armor Repairer Gallente Navy Magnetic Field Stabilizer Damage Control II Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I
Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I
Drone Link Augmentor I 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L 350mm Railgun II, Caldari Navy Antimatter Charge L
Sentry Damage Augmentor I Sentry Damage Augmentor I [empty rig slot]
Garde II x6 Bouncer II x6 Hobgoblin II x5 Hammerhead II x5
Its cap stable, but only 257 dps tank. No drone navigation computer because fast drones suck compared to drones that can fire without moving. You don't need to tank much at all if all the ships die before they can get into their optimal orbits. I switch to a much higher tank ship to do the Angel Extravaganza Bonus room, but I do every other mission in this one. I can do the first room of Recon part 1 in 8 minutes, and that is 9 mil in bounties.
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Anont
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Posted - 2009.02.02 05:16:00 -
[3]
Use EFT? |

LaserX
Legion of Steel Lions
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Posted - 2009.02.02 10:08:00 -
[4]
Edited by: LaserX on 02/02/2009 10:14:40 [Dominix, PVE - Sentry] Large Armor Repairer II Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Omnidirectional Tracking Link I Omnidirectional Tracking Link I Cap Recharger II Cap Recharger II Cap Recharger II
350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L Drone Link Augmentor I
Auxiliary Nano Pump I Capacitor Control Circuit I Sentry Damage Augmentor I
Garde II x5 Hammerhead II x5 Curator II x5 Hobgoblin II x5
(Switch Curator to Warden against guristas)
This setup is very solid, while dealing around 750 dps within 40km and 600 dps up to 75km, it's fairly cheap (all T2) and not fitting-skill intensive. (Use T2 350mm if you have good fitting skills)
The strategy will be using your guns to draw aggro from around 60~70km away, deploy long-ranged sentries (curator/warden) and pick up small frigates easily(they will instant-pop), then move onto battlecruisers and cruisers (they usually won't last more than 3 volleys). Once they come within 40KM, scoop long-ranged sentries and deploy garde sentries, which has the best firepower, your garde will have no trouble killing anything larger than a frigate outside 10KM. If frigates managed to get really close, deploy mediums and kill them off, as you have 2 tracking links, your mediums should be able to keep on frigates even after the nerf.
Oh and set your drones to passive and assign them to attack, so you don't end up getting too much aggro.
This setup is able to do most missions, I've not tried it on WC, AE bonus room and EA 5/5 tho. This setup is able to finish vengeance(sansha)/the assault(guristas) within 40 minutes.
Switch one tracking link for one webber if you are going against macherials. |

Neddy Fox
Gallente Paxton Industries Paxton Federation
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Posted - 2009.02.02 10:50:00 -
[5]
I'll reply more in the spirit of the OP, mentioning he's a noob, so won't be using sentries.
Omnidirectionals will NOT help you with normal drones, or at least you wont notice it. Also, using drone navcomputers might you ending up with 5 light drones circling you unable to dock because they zoom around you so fast they can't get into docking range.
Be smart, and use lows for tank, mids for cap + AB, highs with some guns and tractor/salvagers, and rigs with CCC until you're capstable, and 1 Aux nano pump.
As you had to warp out often, it shows you don't tank too well, so be sure to read the eve-survival guide , and use EFT to check your fittings.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.02 12:27:00 -
[6]
eve-search.com --- SIG --- CSM: your support is needed ! |

Echo Vector
Gallente The Scope
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Posted - 2009.02.02 12:39:00 -
[7]
Originally by: Neddy Fox ........ using drone navcomputers might you ending up with 5 light drones circling you unable to dock because they zoom around you so fast they can't get into docking range............
Yeah, but, 5 Nav Comps and T2 Warriors = severe butt raping of any and all interceptors in the game.
Funny watching them go OMGWTF when the little buggers swarm them under full MWD.............heeheehee
Fun and games.............drones on crack and caffiene and speed and coke............muahahahahahahaha
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Dr Sheepbringer
Gallente
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Posted - 2009.02.02 13:20:00 -
[8]
I know, I have blasters. I just hate the damage rails do and the rats come into the range of the blasters anyways. I rather hit them hard when they come knocking that to shoot them with those railythingies untill they come close and i can't hit them anymore :D
It's a droneboat, that tanks. I also use +3% rep implant and some other +3% implants (can't remember which)
[Dominix, PvE] Armor Hardener II Armor Hardener II Armor Hardener II Armor Hardener II Large Armor Repairer II Damage Control II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I
Drone Link Augmentor I Modal Mega Neutron Particle Accelerator I, Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Antimatter Charge L Modal Mega Neutron Particle Accelerator I, Antimatter Charge L Small Tractor Beam I
Auxiliary Nano Pump I Capacitor Control Circuit I Capacitor Control Circuit I
Drones, lots of them.
Stop whining. |

Haytrid
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Posted - 2009.02.02 16:00:00 -
[9]
I use a Domi for level 4 missions.
Highs: Drone Link Augmentor, 1 crappy long range gun for pulling, rest salvage and tractor Med: All cap2's with the occasional AB if a mission gate will be far away Lows: All tank, try not to use nrg fits here. At least 2 large reps, I can perma-run 3 but you probably won't have the skills for that. Hardeners. Rigs: Spend the money and put 3 CCC rigs on, if your skills are kinda low you will really want to run those hardeners full time probably.
I breeze through all but 1 or 2 level 4 missions np.
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Tchelor
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Posted - 2009.02.02 16:26:00 -
[10]
Edited by: Tchelor on 02/02/2009 16:29:20 Edited by: Tchelor on 02/02/2009 16:27:36 Here's a good place to start (ie: this will work, though far from optimal)
Armor Hardener I Armor Hardener I Armor Hardener I Armor Hardener I Large Armor Repairer II Large Armor Repairer II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I
Drone Link Augmentor I Drone Link Augmentor I Medium Nosferatu 350mm Railgun 350mm Railgun 350mm Railgun
Capacitor Control Circuit I Capacitor Control Circuit I (free rig slot)
You either need heavies or sentries; if you use sentries use an omni tracking link; if you use heavies the drone nav computer. Light and Medium drones don't have too much trouble eliminating close things (<25km), and sentries can handle anything in the range where the nav computer would help.
This setup is of course an over-tank, but it is cap stable, and a good setup to use if you're just starting Level 4s. Ultimately you'd roll back in favor of dps, switching the Capacitor Power Relay II for and Mag Stabilizer, trading the 2 LAR IIs with 1 Amarr/Ammatar LAR. With high skills you could even switch the 350mms to 425s, or trade the nos for a fourth 350. And yes, nos do still work in missions (for your cap anyway, they don't seem to effect the npc)
This setup can do Worlds Collide stationary with only occasional pulses of the second LAR |
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Gloria Stitz
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Posted - 2009.02.02 23:52:00 -
[11]
Originally by: Tchelor [ This setup is of course an over-tank, but it is cap stable, and a good setup to use if you're just starting Level 4s. Ultimately you'd roll back in favor of dps, switching the Capacitor Power Relay II for and Mag Stabilizer, trading the 2 LAR IIs with 1 Amarr/Ammatar LAR.
^^^^^ wise words |

Nuthyn
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Posted - 2009.02.03 02:00:00 -
[12]
Thank you everyone!!!
I have been swamped at work and have little time to respond, BUT I have learned so much.
Thank you for being so kind to a nooblet like me and really helping out.
I love this game.
You guys (gals too?) are what make this MMO the best.
Thanks again. |

Fiben Bolger
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Posted - 2009.02.04 17:48:00 -
[13]
Originally by: Neddy Fox
Omnidirectionals will NOT help you with normal drones, or at least you wont notice it. Also, using drone navcomputers might you ending up with 5 light drones circling you unable to dock because they zoom around you so fast they can't get into docking range.
I use Omnidirectionals with normal drones and notice a huge difference, personally. We're all just guessing, of course, but I am confident that CCP designed them to work with all drones. I bet you will notice a difference when you put some Omni-buffed mediums on some frigates. |

Sangre Elle
Amarr Ministry of War
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Posted - 2009.02.04 20:25:00 -
[14]
Edited by: Sangre Elle on 04/02/2009 20:26:03 Fit:
2 x LAR 2 1 x DCU 2 4 x Hardener 2s
5 x Cap recharger 2
3/2 x Tractor 3/2 x Salvager 0/2 x DLA (if you absolutely insist on killing stuff outside tractor range).
Max Drone Skills Max Cap skills Decent Armour Comps
3 x CCC
Tanks forever (and I really mean runs both LAR2s forever), will kill any NPC, tank any managed aggro and salvages as you go.
Dominix is the best ship in the game for solo lvl4s. You'll never have to warp out again! Who needs a sig? |

Tchelor
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Posted - 2009.02.04 21:52:00 -
[15]
Edited by: Tchelor on 04/02/2009 21:54:42
Originally by: Sangre Elle Edited by: Sangre Elle on 04/02/2009 20:26:03 Dominix is the best ship in the game for solo lvl4s. You'll never have to warp out again!
I'd say it's about tied with a CNR. much cheaper though...
Also, unless you want to approach every group and get the whole room to aggro you, you need at least 1 weapon, especially when using heavies
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Naran Darkmood
Gallente Firman AB 101010 Alliance
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Posted - 2009.02.04 22:40:00 -
[16]
Edited by: Naran Darkmood on 04/02/2009 22:40:57 Start along the lines like that fit:
[Dominix, Mission Low tech] Large 'Accommodation' Vestment Reconstructer I Large 'Accommodation' Vestment Reconstructer I Armor Thermic Hardener I Armor Thermic Hardener I Armor Kinetic Hardener I Armor Kinetic Hardener I Internal Force Field Array I
Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array
Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Drone Link Augmentor I Drone Link Augmentor I [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Ogre I x6 Garde I x5 Hammerhead I x6 Hobgoblin I x6
and then head to something like that:
[Dominix, Mission Domi] Armor Thermic Hardener II Armor Thermic Hardener II Armor EM Hardener II Damage Control II Large Armor Repairer II Capacitor Power Relay II Capacitor Power Relay II
Cap Recharger II Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I 100MN Afterburner II
Drone Link Augmentor I Drone Link Augmentor I 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L
Auxiliary Nano Pump I Capacitor Control Circuit I Capacitor Control Circuit I
Garde II x5 Garde II x1 Hammerhead II x6 Warden II x6
there is a reason, why that are everybody and his dog fits.... They work!
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Thiassi Uth'Matar
Gallente
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Posted - 2009.02.05 01:14:00 -
[17]
My lazy man's setup (never change hardeners)
Low: 2 x AN LAR 1 x GN Thermic Hardener 1 x GN Explosive Hardener 1 x GN Kinetic Hardener 1 x AN EANM 1 x DCUII
Med: 5 x CPRII
High: 4 x GN 350mm Rails (Iridium for long range, Antimater for short) 1 x DLA 1 x Med RAR (sometimes I loose agro and need to run some repairs on drones)
Rigs: 3 x CCC
5 x Sentrys (working on Sentry Drones V) 5 x Ogre II 5 x Hammerhead II 5 x Hobgoblin II 2 x Web Drones (not sure why I still have these, they have been there so long) I have been using this for a long time now since before I had max capacitor and fitting skills. It is a little expensive, but the rewards for running lvl IVs meens it doesn't take too long to pay for.
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Argus Cutler
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Posted - 2009.02.05 17:39:00 -
[18]
I found this setup works well it has a huge tank (1211 DPS) and is cap stable, I use drones for all of my DPS.
[low] 2 LAR2 4 misson specific t2 hardeners 1 Beta Reactor Control: Capacitor Flux I
[med] 5 cap recherger 2
[high] 1 350mm railgun (aggro gun) 2 drone link augmentors
[rigs] 2 aux nano pump rigs 1 CCC
[drones] some ogres hammerheads and hobgoblins
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2009.02.05 19:05:00 -
[19]
The only thing that keeps me from putting together a domi for lvl 4s is the strange aggro behaviour of some npcs. So instead I use an ishtar, at least that thing got the moveability to stay alive by speedtanking the BS, and the dps to nearly instant pop anything smaller. |

Von Kapiche
Minmatar
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Posted - 2009.02.06 01:30:00 -
[20]
I'm considering:
[Dominix, Armour 2]
[Lows] Damage Control II Amarr Navy Large Armor Repairer Energized Adaptive Nano Membrane II Armor Hardener II Armor Hardener II Armor Hardener II Armor Hardener II
[Meds] Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I
[Highs] Drone Link Augmentor I ( Gun ) ( salvage gear, or the only thing I could fit is medium artys )
[Rigs] Auxiliary Nano Pump I Auxiliary Nano Pump I Sentry Damage Augmentor I
[Drones] T2 light/med T1 sentry
3% repper implant.
Just about cap stable with my skills, but given I have low Matari gunnery only, and no T2 heavy/sentries yet, I'm wondering if it's enough tank. I have a l4 capable Myrm, but it's just so horribly slow vs BS. |
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Thodina Nysidar
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Posted - 2009.02.06 09:59:00 -
[21]
I would say to the OP: Make sure you have a Damage Control on the bottom. That can save your butt in more situations...
My standard low-slot is Repper, DC II, 4 mission specific hardeners. I'm moving up to True Sansha hardeners, but they do help a lot. |

Pottsey
Enheduanni Foundation
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Posted - 2009.02.06 12:49:00 -
[22]
[Lows] PDS Weapon Damage mod Weapon Damage mod SPR SPR PDS PDS
[Meds] Passive Hardener Passive Hardener Invul Field Large shield extender Large shield extender
[Highs] Drone Link Augmentor I x5, 425mm railguns T2
[Rigs] Shield Purger Shield Purger Shield Purger
If you remove the turrets and damage mods and fit a full row of SPRs in the low slots or perhaps 2 PDS and the rest SPR. Then you can fit some drone modules in the mids.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.06 15:21:00 -
[23]
Originally by: Tchelor And if you're using 2 LAR IIs and 4 hardeners, having a DCU is never going to save you. If you really want more resists, an adaptive nanomebrane is more effecient. Even if it becomes clear that you're going to have to warp out, you have more than enough time to eliminate the warp scrammers. The tank is just too strong to need a DCU; and if the tank fails quickly, even with a DCU your structure will dissappear 3x-4x faster than your armor did, so you're probably doomed anyway.
It's not about saving you, it's about stacking penalties. Assuming a standard two-damage mission type (so two each of the hardeners), an EANM would be the third stacked module against both damage types, so would be only around 57% effective. Even with maximised compensation skills, that's 0.57 x 25% = 14.25% resistances. The DC doesn't stack against hardeners, so you'll get 15% resistances from it, plus the 'free' shield and hull resistances. And if it's a particularly damage-heavy mission where you fit thre of a given hardener (e.g. Guristas or Angels) then there's absolutely no competition.
EANMs would be better if there were missions that had you fitting one of each damage type hardener, but I don't think that's the case for (m)any actual missions out there. Recommending a damage control for the fifth resistance slot is the way to go in the general case.
Originally by: Sangre Elle
2 x LAR 2 1 x DCU 2 4 x Hardener 2s
...
Decent Armour Comps
Armour compensation skills will do absolutely nothing with this setup as you are not using any passive armour membranes/platings. The DC II and active hardeners (both of which are what you want to be fitting) will perform exactly the same regardless of your comp skills.
Asides from the skill note, this setup is very very solid for initial overtanking missions (or running them AFK after grabbing full aggro) - so long as you have one highslot gun (even a civilian blaster) as noted by others. |

small chimp
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Posted - 2009.02.08 11:05:00 -
[24]
Edited by: small chimp on 08/02/2009 11:10:07 Here is my mission domi what i used at least when i was a newbie.
NON-AFK DOMI 5x350mm 1xdrone link aug
100mn ab cap rechargers
1xlar 4xhardener 2x mfs
3xccc or
2xccc+aux nano pump
People tend to neglect the gun damage but with 2xmfs they add a nice amount of damage. AB sometimes helps to keep range to rats thus reducing tracking and tanking needs.
Ion blasters may also work well with some angel missions but sometimes getting aggro might be hard but it really melts close range ships fast?
I remember that someone was usinga strange setup with 6x425mm and shield tank while having 3xmfs and 4xpds in lows. Seems to do a lot of dps but with bad tank?
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Teardrop Brut
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Posted - 2009.02.08 12:49:00 -
[25]
Go crazy:
Firepower: 1113 dps
1543 dps cap stable tank, 2028 dps tank when micromanaging the guns (uniform), cap stable if just using the drones.
Full crystall set, AX-2 (tracking), CC8 (cap), CX-2 (turret damage), ZGL1000 (for large hybrids)
748.50/750 of CPU used 11123.4/11250 of PG used
[Dominix, Cap relay - optimal] Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Brynn's Modified Magnetic Field Stabilizer
Gist X-Type X-Large Shield Booster Thon's Modified Shield Boost Amplifier Thon's Modified Shield Boost Amplifier Dread Guristas Invulnerability Field Thon's Modified Invulnerability Field
Setele's Modified 350mm Railgun, Caldari Navy Antimatter Charge L Setele's Modified 350mm Railgun, Caldari Navy Antimatter Charge L Setele's Modified 350mm Railgun, Caldari Navy Antimatter Charge L Setele's Modified 350mm Railgun, Caldari Navy Antimatter Charge L Naiyon's Modified 350mm Railgun, Caldari Navy Antimatter Charge L Naiyon's Modified 350mm Railgun, Caldari Navy Antimatter Charge L
Core Defence Operational Solidifier I Core Defence Operational Solidifier II Capacitor Control Circuit II
Ogre II x5 Garde II x5 etc
A bigger tank is also available (over 3000 dps tank):
[Dominix, Flux coil - best tank] Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Damage Control II
Gist X-Type X-Large Shield Booster Vepas' Modified Shield Boost Amplifier Thon's Modified Shield Boost Amplifier Dread Guristas Invulnerability Field Thon's Modified Invulnerability Field
Setele's Modified 350mm Railgun, Caldari Navy Antimatter Charge L Setele's Modified 350mm Railgun, Caldari Navy Antimatter Charge L 350mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L 350mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L 350mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L 350mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
Core Defence Operational Solidifier I Core Defence Operational Solidifier II Capacitor Control Circuit II
Have fun ;-)
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small chimp
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Posted - 2009.02.08 13:40:00 -
[26]
Edited by: small chimp on 08/02/2009 13:40:25 Is it possible to make that (high dps) setup above work with reasonably priced modules? And without crystal set? |

xVx dreadnaught
Caldari Xcellence Vs Xtreme
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Posted - 2009.02.08 14:38:00 -
[27]
ok, to be able to tank the entire pocket nothin goes down better than duel reps, thisis one I worked out.
2X large reps II 2X Armor hardeners II (choose based on NPC DMG types) 4X Cap power relay II
4X cap rechargers II 1X 100mn afterburner II
1X drone link augmentor I 1X 150mm railgun II (any ammo will do) 2X tractor beam 2X salvager
anti-thermic+explosive+kinetic pumps.
(Rock solid tank. Will run all day long and doesn't nead any fancy factioned mods that will cost an arm and a log!)
It may seem strange having a small gun on there but thats to pull agro, you want everything possible on you before you drop drones! If ever your drones get too near a hostile group that has not been shot at yet the npc's will start pwning them. The drone mod will also boost your drone range. Even with modest drone skills you should be able to reach 50-60km. |

Jabezhane
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Posted - 2009.02.12 11:51:00 -
[28]
Edited by: Jabezhane on 12/02/2009 11:52:04 Edited by: Jabezhane on 12/02/2009 11:51:44 Fairly similar things to what I fit so far.
The differences are I fit a T2 Med and a T2 Large repper. I tend to find the medium takes care of the initial damge quite well and doesnt eat into the cap so bad. Then if the damage starts to stack up I'll switch on the large. The large will be switched off as soon as damage is back under control leaving the Med chugging away. I also have the 5% rep time reduction implant. Cap is fine its just that I like to manage stuff tightly.
I also just fit a T1 AB as it gives enough speed with lower cap draw.
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turbocrazy1989
Gallente Call of Duty
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Posted - 2009.02.13 16:23:00 -
[29]
how are my skills for flying a domi? should i work on anything else? im kinda at a loss right now as what to train. http://eve-sheet.com/skills/turbocrazy1989
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