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sly stone
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Posted - 2004.08.02 09:18:00 -
[1]
several times I have been trying to nail a spawn with 2bs's several captains and haulers and the haulers always goeas away before you can hit them, Imao this suckes as you have to nail the other before getting the haulers, plz stop this CCP,
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sly stone
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Posted - 2004.08.02 09:18:00 -
[2]
several times I have been trying to nail a spawn with 2bs's several captains and haulers and the haulers always goeas away before you can hit them, Imao this suckes as you have to nail the other before getting the haulers, plz stop this CCP,
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Beldaws
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Posted - 2004.08.02 11:58:00 -
[3]
Hmm, I always nail the haulers first.
Is your whole spawn warping out of the belt? If so then they should be at another belt in the system.
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Beldaws
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Posted - 2004.08.02 11:58:00 -
[4]
Hmm, I always nail the haulers first.
Is your whole spawn warping out of the belt? If so then they should be at another belt in the system.
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SwitchBl4d3
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Posted - 2004.08.02 12:36:00 -
[5]
u think players would sit around and wait for there guard to go down then stay and let you lap up there goodies..
Soon NPC hunting will involve warp jamming targets etc. Nice move CCP realism. "Teh lord of Nonni"
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SwitchBl4d3
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Posted - 2004.08.02 12:36:00 -
[6]
u think players would sit around and wait for there guard to go down then stay and let you lap up there goodies..
Soon NPC hunting will involve warp jamming targets etc. Nice move CCP realism. "Teh lord of Nonni"
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Rancid Mare
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Posted - 2004.08.02 14:38:00 -
[7]
Edited by: Rancid Mare on 02/08/2004 14:39:51
Originally by: sly stone several times I have been trying to nail a spawn with 2bs's several captains and haulers and the haulers always goeas away before you can hit them, Imao this suckes as you have to nail the other before getting the haulers, plz stop this CCP,
hmmmm....
i know what your saying. this is not a game mechnic it is a bug...
when you find the very very rare commando/carrier NPC spawn. there is a horrid bug which means the distance to the NPC carriers is locked at what ever distance you warp in.
so for instance you warp in at 100km you move towards the rats..the commadors are now at 80km for instance but the carriers still show 100km. it totaly appears as if the carriers are matching your speed and fleeing. this isnt the case at all. its just the diplay that all messed up.
this leads to the problem that if you warp in at greater range than you can lock, then you have to warp out and back in closer just so the distance displaed agsint the carriers is less than your locking range.
its really really annoying and worse so as these spawns are much much rare.......
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Rancid Mare
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Posted - 2004.08.02 14:38:00 -
[8]
Edited by: Rancid Mare on 02/08/2004 14:39:51
Originally by: sly stone several times I have been trying to nail a spawn with 2bs's several captains and haulers and the haulers always goeas away before you can hit them, Imao this suckes as you have to nail the other before getting the haulers, plz stop this CCP,
hmmmm....
i know what your saying. this is not a game mechnic it is a bug...
when you find the very very rare commando/carrier NPC spawn. there is a horrid bug which means the distance to the NPC carriers is locked at what ever distance you warp in.
so for instance you warp in at 100km you move towards the rats..the commadors are now at 80km for instance but the carriers still show 100km. it totaly appears as if the carriers are matching your speed and fleeing. this isnt the case at all. its just the diplay that all messed up.
this leads to the problem that if you warp in at greater range than you can lock, then you have to warp out and back in closer just so the distance displaed agsint the carriers is less than your locking range.
its really really annoying and worse so as these spawns are much much rare.......
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

dabster
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Posted - 2004.08.02 15:48:00 -
[9]
Twice in less than 2 weeks have the stupid haulers disappeared, the second time there were still cruisers alive aswell :/
It blows that the first range you see them on, stays that range even after approaching long enough so that I should have been sub-50km, and i still wasnt able to lock either (which is 100++). The range even stays the same after you warp out and back..damn annoying bug. ___________________________ Chicks dig Brutor's |

dabster
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Posted - 2004.08.02 15:48:00 -
[10]
Twice in less than 2 weeks have the stupid haulers disappeared, the second time there were still cruisers alive aswell :/
It blows that the first range you see them on, stays that range even after approaching long enough so that I should have been sub-50km, and i still wasnt able to lock either (which is 100++). The range even stays the same after you warp out and back..damn annoying bug. ___________________________ Chicks dig Brutor's |

Rancid Mare
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Posted - 2004.08.02 16:14:00 -
[11]
Originally by: dabster The range even stays the same after you warp out and back..damn annoying bug.
hmmmmm.... i had a corp mate ganged up... got him to orbit the carrier and i warped out and then warped back to him... from them on the carrier was 15km odd..... hence able to lock.......
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Rancid Mare
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Posted - 2004.08.02 16:14:00 -
[12]
Originally by: dabster The range even stays the same after you warp out and back..damn annoying bug.
hmmmmm.... i had a corp mate ganged up... got him to orbit the carrier and i warped out and then warped back to him... from them on the carrier was 15km odd..... hence able to lock.......
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

sly stone
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Posted - 2004.08.03 10:40:00 -
[13]
Originally by: SwitchBl4d3 u think players would sit around and wait for there guard to go down then stay and let you lap up there goodies..
Player indys would never be that fast so I guess you other guys here are right, must be a bugg,
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sly stone
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Posted - 2004.08.03 10:40:00 -
[14]
Originally by: SwitchBl4d3 u think players would sit around and wait for there guard to go down then stay and let you lap up there goodies..
Player indys would never be that fast so I guess you other guys here are right, must be a bugg,
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