| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kalorian
Lyrix Industries
|
Posted - 2009.02.03 05:31:00 -
[1]
Hello all,
I've played eve off and on over the last 4+ years and I've spent most of my time running business ventures and what not. Finally, I've decided to go out and experiment with a little "yarr".
I flew out with my newly fitted passive-shield tank myrm (great shields but the cap is horrible.. not sure if I like this setup in the long run). Found a target ratting in a belt and easily dispatched of him. After which I came across another pilot in system and thought I was hunting him when indead he was hunting me.
Finally the guy caught up with me and the explosions begin. He is flying a vengeance keeping orbit on me at 19km which is out of my range of my close ranged blasters. My drones are the only thing that can do damage/touch him. He slowly starts to widdle away my drones. I realize that the battle could be a stalemate (as we had already been locked/scram on each other for the past 20 minutes) so I decided to align to a safe spot and launch the rest of my drones as his armor was going down and he was dumping a lot of cap into repping.
Finally his disruption dropped and I scooped the drones and warped.
/end long story
Now as I mentioned I am fairly new to pvp but is this a normal disadvantage of the myrm? Do all gallente ships have a close range attack preference based on their weapons?
I've got a new character that flys around in a rifter as a pirate and I seem to get a lot more success with that little ship than I am with the bigger myrm on my main. Thoughts? (besides calling me a newb :-P)
I Need a Home :) | POS Consultancy |

Gneeznow
Minmatar Goo Spew
|
Posted - 2009.02.03 05:34:00 -
[2]
Originally by: Kalorian I flew out with my newly fitted passive-shield tank myrm
I have located your problem
|

Kalorian
Lyrix Industries
|
Posted - 2009.02.03 05:37:00 -
[3]
hah, thanks for your input. There was a lot of debate on this setup but it was one of the top voted solo pvp setups on battle-clinic. I understand the myrm has an armor rep bonus but it seemed like this setup would keep the shields going. For almost 10k shields the ship would regenerate the 10k shields in roughly 300 seconds.
But even if the passive tank is bad as a "defensive" measure. That still does not answer the main issue of target vs distance and the role of this ship. Ideal weaponry etc.. |

Trader20
|
Posted - 2009.02.03 05:59:00 -
[4]
I usually fit rails (or nos/neuts) on my domi/myrm/ish (any drone bonus ship) and just let the drones do most of the dps. Rails hit anything within scram range so you won't be mwd all over the place to hit targets like with your blasters. Blasters have their place (thorax,brutix,mega) but aren't very viable on nonbonused ships. Myrm doesn't have a hybrid turret bonus so you could use proj to save on cap but I use rails because I have more skills in them. Also if your finding your myrm is capping out fast try a buffer tank with 1600 plates and hrdnrs.
|

Artemis Rose
Sileo In Pacis Mean Coalition
|
Posted - 2009.02.03 06:16:00 -
[5]
Making the assumption you have SPR IIs fitted (due to your "terrible" cap) w/ a passive shield tank, that'd be a definite sub-par PvP ship
Battleclinic can be a great resource, but treat most of those setups as EFT warrioring gone horribly wrong. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

mishkof
Caldari Dirty Denizens
|
Posted - 2009.02.03 06:19:00 -
[6]
Indeed the passive shield tank is your problem. Especially solo.
That probably means that you didnt have the proper amount of mids for soloing gear IMO, E. G. MWD, web, disruptor/scrambler, cap booster etc. Also with a myrm you may want to experiment with neuts, as your primary goal when soloing and finding a nice target is not allowing them to get away. Myrm is a nice ship, but the drone BW nerf hurt it a wee bit, along with the decimation of medium drone tracking for smaller ships which is what you happened to be fighting in the vegeance...
This will probably get me castrated by the EFT crowd but when I am in my mega(a gallente battleship), usualy in a grab bag sized gang it is rails all the way. My thoughts and experiances have led me to decide that if I cannot realisticaly hit anything then 1K DPS on paper sucks. Range is 36 optimal with 30 falloff(CN AM, 300 DPS 136k EHP DMG sponge mode) which in the past has allowed me to deal damage in a far wider radius without sucking all my cap using an MWD, and allows me to stay close to reppers/gates/POS/Stations/fleet aligned while engaging at all ranges. It also allows me to switch to spike (130+30 falloff 145 TR with range scripted SB)to attempt kill everyones favorite ship the falcon. This setup is also far more forgiving if you find yourself in a laggy situation from my experiance.
I know it isnt the optimal setup on paper but it works for me and my playing style.
If soloing exclusive is what you are doing then gallente have some decent ships in their lineup specificaly their AF(ishkur - optimal range bonus/5 light drones) and interceptors(taranis - very good blaster ship Beware of Warrior 2s). The vexor, and Thorax are nice as they are a bit speedier then the myrm for running down people. Ishtar is nice if you are into HACS. I have no experiance with our recons. Drone DPS is nice on paper, but unless you are using sentries I have found it to be a slow and very vulnerable way of doing primary damage.
TLDR version; You do not HAVE to use blasters with gallente ships, but if you do get into range with blasters they put a hurting on people. Of course I prefer to have both range and damage which is why I am training Amarr for Scorch.
|

Furb Killer
Gallente
|
Posted - 2009.02.03 06:54:00 -
[7]
Myrm can without problems use ACs, and some even use pulse lasers on their myrms. But yeah in general it is a problem of blasters that you cant hit ships faster than you. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
|

Kalorian
Lyrix Industries
|
Posted - 2009.02.03 07:09:00 -
[8]
Thanks for the insights all.
Looks like I have some definent planning to do. I jumped into a Myrm as its one ship that has intrigued me since its release and had never flown it due to my operations keeping me in hulks/rorqs/freighters etc..
Would the setup I have right now be an ideal rat setup?
Yes all lows are Shield Power Relays. Mid slots have large shield extenders and and invlunerability fields. High slots were all neutron blasters with a drone interfacing unit.
So it looks like I need to setup my myrmiddon to be heavier on the armor and use its bonus in armor and rep. Use the midslots for more tackling based gear and perhaps a shield enhancement or 2. Switch my weaponry to rails and switch out ammo based on distance of ship perhaps.
Thanks for the insights all and keep the suggestions coming :) learning a mile a minute.
I Need a Home :) | POS Consultancy |

Cibo Seidensha
Amarr Biotronics Inc. Alternative Realities
|
Posted - 2009.02.03 08:40:00 -
[9]
Switch 2 of your SPR with Power Diagnostic System IIs. Your tank will be a bit weaker, but your overall performance will go way up. Soloing requires a lot of warping around, searching for targets and with all SPR lows your cap will take ages to go up again, after a warp.
That being said, passive shield tanks are horrible for solo. So many mods you could fit in your mid slots instead, that would totally ruin a single targets day... hmmm |

Captator
Universal Securities
|
Posted - 2009.02.03 10:53:00 -
[10]
Use autocannons instead of blasters - range and cap issue solved. I won't comment on the rest, as each to his own. |

H Lecter
Gallente The Black Rabbits The Gurlstas Associates
|
Posted - 2009.02.03 10:53:00 -
[11]
A Vengeance is a surprisingly tough nut to crack for a Myrmidon. You will probably not hit it with rails as they cannot track that small fast moving target, so your best bet are drones. The explosive resistance is very high (ruling out the use of Warriors) so you probably have to aim for the thermal damage hole and use Hobgoblins. Of course he will shoot your drones, so one set of them will never be enough.
Actually you were lucky that the Vengeance pilot was alone.
|

hellsknights
SniggWaffe
|
Posted - 2009.02.03 10:57:00 -
[12]
Originally by: Kalorian hah, thanks for your input. There was a lot of debate on this setup but it was one of the top voted solo pvp setups on battle-clinic. I understand the myrm has an armor rep bonus but it seemed like this setup would keep the shields going. For almost 10k shields the ship would regenerate the 10k shields in roughly 300 seconds.
But even if the passive tank is bad as a "defensive" measure. That still does not answer the main issue of target vs distance and the role of this ship. Ideal weaponry etc..
Ya perhaps when the Drake and Myrmi first came out, everyone was raving about passive fits........they suck goat ass. |

Vrabac
Zawa's Fan Club
|
Posted - 2009.02.03 11:15:00 -
[13]
Tank doesnt kill people. And since you need to kill people to kill them... 
Apart from the fact you fitted it in a funny way, myrm has the problem of doing a relatively meh (not particulary low, just not especially good) amount of dps in a limited way, while having a very good BC-sized (ARMOR FFS, ARMOR) tank. This means that, while it's good in a prolonged small scale, preferrably 1vs1 fight, it's at a disadvantage in situations where targets are apart, or where you need to deliver as much damage as possible in as short time as possible - usual requirement in gang vs gang fights. 2 ogres 2 hammers 1 goblin and 6 blasters do more than decent dps, but by the time drones reach the target and you get into optimal the target will most likely be dead or it will be late for some other reason and you'll end low on killmail.
Taking all that into account it's by no means a bad ship as some insist, it was in a bad need of a nerf since it's old ability to use 5 ogres made it way too strong. Now it's kinda limited in it's performance for certain roles. Not nearly as awesome as it used to be but still probably best and most unpredictable BC for a 1vs1 or few vs few where it doesn't need to chase it's victims a lot. |

ThaDollaGenerale
The Illuminati. Pandemic Legion
|
Posted - 2009.02.03 11:40:00 -
[14]
Are you trying to get a freighter kill asking for people to haul your stuff out of lowsec as well? |

Diomidis
Amarr Mythos Corp RAZOR Alliance
|
Posted - 2009.02.03 11:56:00 -
[15]
PvP wise the Myrm is the only BC that's not afraid of small, fast orbiting "sst"... Unlike common believe, the Pulses are not that good trackers when facing frigs etc below web range (even on a webbed target), blasters are @@ for anything orbiting a tad further or really close, and HAMs do crap dmg against fast frigs.
Med Neuts are your friend with the Myrm...IMHO Heavy drones, Pulses etc are fine for EFT whoring etc, but if you are proficient enough to use T2 med pulses and med drones and want to $(&!$ medium/big stuff, go for the Harbinger straightaway. The Cane is arguably better all-around too, if you can use Med ACs T2...
The Myrm is all about utility slots, not straight dps.
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.03 12:10:00 -
[16]
look at it this way. you'd be dead in a Brutix instead running away in the Myrm ... |

Dasalt Istgut
|
Posted - 2009.02.03 12:39:00 -
[17]
You're always going to have issues with some ships if you fly solo. If you're in a close range blaster setup you'll have issues with faster moving ships with longer range weapons (for any blaster ship you need a MWD, Scram and web at the very least btw, if you don't have those you'll never catch your target and hold them down enough to do damage). At the same time if you fit rails you'll still have issues hitting fast movers and won't do enough DPS to break some tanks. There's always some trade off which is why solo isn't really effective except with the few overpowered ships or by only picking people you know you can beat. |

Kalorian
Lyrix Industries
|
Posted - 2009.02.03 18:19:00 -
[18]
Again thank you to everyone for posting further insight learning quite a bit.
@DollaGeneral - No. I am not that kind of person and if you got to know me and my previous business ventures you would know that is not in my nature. I am trying to move old assets out of a low sec area I operated out of to move it down to another region where I plan to join a corporation and get more involved in the game again. My actual character is no where near the same region as the equipment I want moved. So if you are interested in helping out please let me know :)
I think I will equip my myrm to focus on armor. I may keep the blaster setup but I want better range. So going to take a look into that more and compare rails + drones. Otherwise I may just stick with blasters and look for targets I can get up close and personal with.
I Need a Home :) | POS Consultancy |

Sean Faust
Gallente Point of No Return B.L.A.C.K.
|
Posted - 2009.02.03 18:34:00 -
[19]
if youre going to passive shield tank youre myrm youre committing yourself to using projectile turrets. if you do not have the skills to use t2 med projectile turrets then you're better off armor tanking it.
myrm:
armor > blasters or projectiles
shield > projectiles
fitting nos and neuts in the highs are also a good thing.
personally i prefer armor tanked versions. |

E Jizzle
Gallente A.M.A.G.U. Industries
|
Posted - 2009.02.03 19:33:00 -
[20]
If your going to PST your Myrm, you need to do it right, and usually a good PST myrm doesn't have enough gank no matter what you do.
Blasters on a Myrm are a bad idea though.
PST Myrm requires projectile weapons. Probably CCC rigs also, to run all the other stuff. However, the best PST needs as many med and low slots devoted to shields as possible.
It is doable and surprising effective. However, you will receive tons of static from people who will complain your ignoring the armor repper bonus. The PST myrm is not the best solo ship though. The best benefit of an armor tanked myrm is that is frees up your mid slots. -Newb |

Vrabac
Zawa's Fan Club
|
Posted - 2009.02.03 21:15:00 -
[21]
Originally by: E ****le If your going to PST your Myrm, you need to do it right, and usually a good PST myrm doesn't have enough gank no matter what you do.
Blasters on a Myrm are a bad idea though.
PST Myrm requires projectile weapons. Probably CCC rigs also, to run all the other stuff. However, the best PST needs as many med and low slots devoted to shields as possible.
It is doable and surprising effective. However, you will receive tons of static from people who will complain your ignoring the armor repper bonus. The PST myrm is not the best solo ship though. The best benefit of an armor tanked myrm is that is frees up your mid slots.
Blasters on a myrm are not a bad idea. It's not like drones are sniping weapons. To use them effectively against equal sized or bigger target you usually need to be at point blank range, which is incidentally where blasters work too.
As for ccc rigs on a passive shield tanked ship, it's the worst possible thing you can do. Generally in any situation fitting countering mods, say you want to negate the SPR's cap recharge penalty by fitting cccs, will lead to bad performance in wanted area (in this case passive shield tanking - it will be weak since the rigs wont help it in any way) while only reducing it's shortfalls (in this case the cap recharge issues - your cap recharge wont be anything to talk about with 6 sprs and 3 cccs).
OP should be careful of bad advices he can read on forums, they are easily screened by seemingly knowledgeable tone and wording. 
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.03 21:52:00 -
[22]
Originally by: ThaDollaGenerale Are you trying to get a freighter kill asking for people to haul your stuff out of lowsec as well?
I seem to recall this guy from the past ... |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |