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zythyl
Caldari SniggWaffe
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Posted - 2009.02.03 14:38:00 -
[1]
At the moment i have two EMP smartbombs and two arbie HML's. But I was wondering what would help a bb that sits out at +150km. |

Captain Pompous
Is Right Even When He's Wrong So Deal With It
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Posted - 2009.02.03 14:46:00 -
[2]
lasers. and put some armour plates on there too fella, as well as some ambit extension rigs :) |

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.02.03 14:58:00 -
[3]
Edited by: FlameGlow on 03/02/2009 14:58:25
Originally by: zythyl At the moment i have two EMP smartbombs and two arbie HML's. But I was wondering what would help a bb that sits out at +150km.
Failfit right there. arbie HMLs are what, 15mil a piece? If you don't have T2 don't fit anything over limos, as you'll be killed a lot in BB. Fit 3 launchers so you can deal some(rather pathetic) dps out to 70 km or so; leave 1 smartbomb just in case someone sets drones on you. |

zythyl
Caldari SniggWaffe
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Posted - 2009.02.03 15:26:00 -
[4]
i dont have arbies i have limos :P my mistake
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Ron Armatech
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Posted - 2009.02.03 15:39:00 -
[5]
Med + Small Neut for tackler (ability to GTFO in case some inty decides to pin u down) + 2x rocket/standard launchers to get rid of drones if u insist on staying there.
If someone sets his drones on u tho id suggest getting out asap, as that sort of ranges are not healthy for caldari ewar
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demonfurbie
Minmatar Covert-Nexus
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Posted - 2009.02.03 15:43:00 -
[6]
i put remote reppers to help plated set ups rep after
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Soporo
Caldari The Graduates Morsus Mihi
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Posted - 2009.02.03 17:07:00 -
[7]
Fit 3 HML's for a whopping 65-70 dps if you want on KM's, or (better option) fit 3 AML's for 45-50 dps that can be used on frigates and drones. Maybe a small smarty or or neut too. |

Vietone
Gallente Mercury Industries
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Posted - 2009.02.03 19:43:00 -
[8]
Edited by: Vietone on 03/02/2009 19:46:08 I for one fit 3 rocket launchers and use defender missiles on them.
You dont have to worry much about turret battleships as very rarely they are fitted for sniping. You have to worry more about the ravens.
I for one dont bother jamming ravens when I have defender missiles. Ever since the QR update, just about every missile pilot has all their missiles grouped. One rocket with defeners is enough to neutralize any ravens DPS if they use groupped missiles.
Also, you usually dont have to worry about drones too much when your 100+km away. I would equip a small smart bomb to use againt pilots to stagger their missiles. Doesnt use too much cap and its repeat time is more than enough to drop missile DPS down to less than half. |

Selia Rain
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Posted - 2009.02.03 19:50:00 -
[9]
protip: you can load defenders into any kind of launcher, so I'd say use assaults so you can pop frigs/drones/whatever, and just carry defenders incase. Neut in your last high to shake off tacklers could work, but you'd only geta couple cycles out of it before it also killed your own cap. I say strap on an arty or railgun or sommat to take potshots at the fight if it's not too far off or pop at tacklers incoming.
Defenders shouldn't destroy 100% of the dps of grouped launchers, I've grouped my launchers on my l4 nighthawk and NPC defenders seem to lower dps as per norm rather than destroying whole volleys at once. If they work that way in PVP, I'm going to have to start strapping launchers w/defenders in utility highs from now on.
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Wannabehero
Absolutely No Retreat
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Posted - 2009.02.03 20:51:00 -
[10]
Originally by: Selia Rain protip: you can load defenders into any kind of launcher, so I'd say use assaults so you can pop frigs/drones/whatever, and just carry defenders incase. Neut in your last high to shake off tacklers could work, but you'd only geta couple cycles out of it before it also killed your own cap. I say strap on an arty or railgun or sommat to take potshots at the fight if it's not too far off or pop at tacklers incoming.
Defenders shouldn't destroy 100% of the dps of grouped launchers, I've grouped my launchers on my l4 nighthawk and NPC defenders seem to lower dps as per norm rather than destroying whole volleys at once. If they work that way in PVP, I'm going to have to start strapping launchers w/defenders in utility highs from now on.
Player Defenders work the same but fire differently than NPC.
NPC's launch defenders at a rate based on percentage chance per missile fired (consequently, group missiles count as one missile, drastically lowering the number of defenders launched against you).
Player defenders launch based on the RoF of the missile launcher.
A single rocket launcher with a high rapid launch skill and defender skill can knock down easily 3 and sometimes 4 cruise missiles per salvo launched, given the full 90km envelope to engage those cruises is there.
Two rocket launchers with defenders pretty much negates a cruise raven (or Cerb). This is if missiles are grouped. When engaging player ships (not NPCs) you suspect have defenders loaded, it is better to ungroup your launchers, as more defenders get wasted by targeting the single lead missile. --
Don't harsh my mellow |

Lochmar Fiendhiem
Caldari Quicksilver Industries and Painful Effects Inc.
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Posted - 2009.02.03 21:17:00 -
[11]
Originally by: Wannabehero
Originally by: Selia Rain protip: you can load defenders into any kind of launcher, so I'd say use assaults so you can pop frigs/drones/whatever, and just carry defenders incase. Neut in your last high to shake off tacklers could work, but you'd only geta couple cycles out of it before it also killed your own cap. I say strap on an arty or railgun or sommat to take potshots at the fight if it's not too far off or pop at tacklers incoming.
Defenders shouldn't destroy 100% of the dps of grouped launchers, I've grouped my launchers on my l4 nighthawk and NPC defenders seem to lower dps as per norm rather than destroying whole volleys at once. If they work that way in PVP, I'm going to have to start strapping launchers w/defenders in utility highs from now on.
Player Defenders work the same but fire differently than NPC.
NPC's launch defenders at a rate based on percentage chance per missile fired (consequently, group missiles count as one missile, drastically lowering the number of defenders launched against you).
Player defenders launch based on the RoF of the missile launcher.
A single rocket launcher with a high rapid launch skill and defender skill can knock down easily 3 and sometimes 4 cruise missiles per salvo launched, given the full 90km envelope to engage those cruises is there.
Two rocket launchers with defenders pretty much negates a cruise raven (or Cerb). This is if missiles are grouped. When engaging player ships (not NPCs) you suspect have defenders loaded, it is better to ungroup your launchers, as more defenders get wasted by targeting the single lead missile.
I think you just gave defenders purpose. Or missiles in pvp less of a purpose.  |

Grendelsbane
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Posted - 2009.02.06 02:50:00 -
[12]
Originally by: Lochmar Fiendhiem
Originally by: Wannabehero
Originally by: Selia Rain protip: you can load defenders into any kind of launcher, so I'd say use assaults so you can pop frigs/drones/whatever, and just carry defenders incase. Neut in your last high to shake off tacklers could work, but you'd only geta couple cycles out of it before it also killed your own cap. I say strap on an arty or railgun or sommat to take potshots at the fight if it's not too far off or pop at tacklers incoming.
Defenders shouldn't destroy 100% of the dps of grouped launchers, I've grouped my launchers on my l4 nighthawk and NPC defenders seem to lower dps as per norm rather than destroying whole volleys at once. If they work that way in PVP, I'm going to have to start strapping launchers w/defenders in utility highs from now on.
Player Defenders work the same but fire differently than NPC.
NPC's launch defenders at a rate based on percentage chance per missile fired (consequently, group missiles count as one missile, drastically lowering the number of defenders launched against you).
Player defenders launch based on the RoF of the missile launcher.
A single rocket launcher with a high rapid launch skill and defender skill can knock down easily 3 and sometimes 4 cruise missiles per salvo launched, given the full 90km envelope to engage those cruises is there.
Two rocket launchers with defenders pretty much negates a cruise raven (or Cerb). This is if missiles are grouped. When engaging player ships (not NPCs) you suspect have defenders loaded, it is better to ungroup your launchers, as more defenders get wasted by targeting the single lead missile.
I think you just gave defenders purpose. Or missiles in pvp less of a purpose. 
Not really, they're still basically useless. If you're not the only target, they'll just shoot something else. If you are - then you have no ability to actually kill anything.
They'll come up with a more robust countermeasure model around the same time they make Ewar have any depth whatsoever. I.e., "not any time soon". |

Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2009.02.06 02:58:00 -
[13]
Tachyon Beam Laser II
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Selia Rain
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Posted - 2009.02.06 07:05:00 -
[14]
Originally by: Grendelsbane Not really, they're still basically useless. If you're not the only target, they'll just shoot something else. If you are - then you have no ability to actually kill anything.
They'll come up with a more robust countermeasure model around the same time they make Ewar have any depth whatsoever. I.e., "not any time soon".
Point being if you're in a blackbird and you're not warping out due to incoming missile fire, you're doing you're job. It's not like you can really do anything else besides jam to help your gang anyways.
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Osiris Andras
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Posted - 2009.02.06 08:32:00 -
[15]
Originally by: Gneeznow Tachyon Beam Laser II
    post fit now, remember the BB must still be able to fit its "role". if you can, one internets coupon.
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2009.02.06 09:05:00 -
[16]
Cyno gen .. clearly
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.02.06 09:29:00 -
[17]
Assault Missiles help lots when interceptors and drones get to you. That's assuming you fitted some kind of buffer tank and won't simply roll over and die when the first drone hits you. One client: Three Screens! |

Erin Kinkade
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Posted - 2009.02.06 13:44:00 -
[18]
Neuts... someone already suggested it.
I'd also put on a salvager so you can salvage those nice t2 wrecks.
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Sidus Isaacs
Gallente
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Posted - 2009.02.06 13:57:00 -
[19]
I got 3 med smartbombs on mine inthe tops., and T1 at that. Whatever dps you deal is too small to matter, so might as well nuke drones if any get assigned to you. |
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