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Ben Avery
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Posted - 2009.02.03 17:45:00 -
[1]
Edited by: Ben Avery on 03/02/2009 17:46:28
What do you think of this setup for a roaming gang? (ie. not fleet warfare)
Would it be good in a roaming gang, comprising mostly of cruiser-sized ships?
It assumes the gang has tacklers.
[Typhoon, Roaming gang, general purpose] Nanofiber Internal Structure II Nanofiber Internal Structure II Gyrostabilizer II Ballistic Control System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
100MN Afterburner II X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier II Heavy Electrochemical Capacitor Booster I, Cap Booster 800
1200mm Artillery Cannon II, Tremor L 1200mm Artillery Cannon II, Tremor L 1200mm Artillery Cannon II, Tremor L 1200mm Artillery Cannon II, Tremor L Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Heavy Unstable Power Fluctuator I
Capacitor Control Circuit I Capacitor Control Circuit I Ancillary Current Router I
Ogre II x5 (Depending on size of enemy ships) Valkyrie II x5
The energy neutralizer is anti-frigate. The range of all weapons is 75km (the ship's targeting range).
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P'uck
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Posted - 2009.02.03 17:52:00 -
[2]
Edited by: P''uck on 03/02/2009 17:52:51 No, lot of things not goodish.
1) dmg mods. You have split weapon systems, one only used to 3/4ths. either focus on the guns or consider dropping the dmgmods altogether. 2) no damage control. even with the nanofibers its the biggest increase in ehp for one slot. 3) sniping with tank but no sensor boosters or tracking mods. I dont know where to start here 4) CCC rigs. youre probably better off with ANYTHING else that is cheaper too. 5) omg the tank sucks, drop pdus for rcu(s), drop ACR rig, get shield resist rigs. consider an unplated armor buffer tank, consider a shield buffer tank, ANYTHING but not this.
All in all I think you can probably manage to get a phoon to run with a cruiser gang - somewhatish - but this one needs a major rework  |

Rennion
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Posted - 2009.02.03 17:54:00 -
[3]
Trying to do too much. Focus, focus, focus, your gang gains versatility by bringing a range of specialised ships not by bringing lots of jacks.
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Ben Avery
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Posted - 2009.02.03 18:14:00 -
[4]
Edited by: Ben Avery on 03/02/2009 18:17:06
Originally by: P'uck Edited by: P''uck on 03/02/2009 17:52:51 No, lot of things not goodish.
1) dmg mods. You have split weapon systems, one only used to 3/4ths. either focus on the guns or consider dropping the dmgmods altogether. 2) no damage control. even with the nanofibers its the biggest increase in ehp for one slot. 3) sniping with tank but no sensor boosters or tracking mods. I dont know where to start here 4) CCC rigs. youre probably better off with ANYTHING else that is cheaper too. 5) omg the tank sucks, drop pdus for rcu(s), drop ACR rig, get shield resist rigs. consider an unplated armor buffer tank, consider a shield buffer tank, ANYTHING but not this.
All in all I think you can probably manage to get a phoon to run with a cruiser gang - somewhatish - but this one needs a major rework 
OK. How about this:
[Typhoon, Roaming gang ] Nanofiber Internal Structure II Nanofiber Internal Structure II Capacitor Flux Coil II Capacitor Flux Coil II Damage Control II Reactor Control Unit II Reactor Control Unit II
100MN Afterburner II X-Large Shield Booster II F-90 Positional Sensor Subroutines Heavy Electrochemical Capacitor Booster I, Cap Booster 800
1200mm Artillery Cannon II, Tremor L 1200mm Artillery Cannon II, Tremor L 1200mm Artillery Cannon II, Tremor L 1200mm Artillery Cannon II, Tremor L Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Cruise Missile Launcher II, Caldari Navy Paradise Cruise Missile Heavy Diminishing Power System Drain I
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Ogre II x5 (Depending on target) Valkyrie II x5
BTW, it needs max fitting skills and a cargohold of cap boosters 800.
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Megan Maynard
Minmatar Out of Order
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Posted - 2009.02.03 18:24:00 -
[5]
No u doin it all wrong.
4x torp launchers 1x heavy neut 2x large armor reps
MWD Heavy cap booster point web/painter
3x 1600 plates 1x large rep 1x damage control 1x explosive hardener 1x eanm
3x trimark armor pumps
Use of t2 drones and torp launchers make this thing a beast and it does it all. Cap warfare, repping, general awesomeness.... Stop, hammer time. |

Brian Kith
Playboy Enterprises Dark Taboo
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Posted - 2009.02.03 18:25:00 -
[6]
Every single weapon on that boat screams 60km or more. Except the Nos. Why bother having it?
Throw on another Launcher. Throw on a Drone Link. Something. Be a Medium / Long range, face melting DPS boat.
Conversely, fit 4 Autocannons, 4 Siege Launchers and be an in your face, gut crushing close range ship.
Pick your fight and look for situations where you can play in that strength.
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Mire Stoude
Cash Money Brothers
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Posted - 2009.02.03 19:25:00 -
[7]
A true swiss army knife setup would be able to do a bit of everything but not particularly well.
So...
HIGH 1200 Artillery Cruise Launcher 800 Repeating Torp Launcher Neutralizer Smartbomb Tractor Beam Salvager
MID MWD, Shield Tank
LOW Nano Fiber, Warp Core Stab, Armor Tank
Enjoy. |

Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.02.03 19:40:00 -
[8]
[Typhoon, Solo] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Pseudoelectron Containment Field I Ballistic Control System II
100MN MicroWarpdrive II Warp Disruptor II X5 Prototype I Engine Enervator Conjunctive Radar ECCM Scanning Array I
Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x5 Hobgoblin II x5
--------
[Typhoon, Spidertank] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Pseudoelectron Containment Field I Ballistic Control System II
100MN MicroWarpdrive II Heavy Capacitor Booster II, Cap Booster 800 Conjunctive Ladar ECCM Scanning Array I Sensor Booster II, Scan Resolution
Large 'Solace' I Remote Bulwark Reconstruction Large 'Solace' I Remote Bulwark Reconstruction Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Garde I x5 Warrior II x5
---
The typhoon is a closerange ship. Forcing long range guns on it doesnt work very well and with the tempest and maelstrom out there doing the job so much better i would stick to the typhoons strengths.
- Rage is Recruiting
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Visceroth
Minmatar The Athiest Syndicate
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Posted - 2009.02.03 19:45:00 -
[9]
Here's what I do:
[Typhoon, Remote Rep] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II
Heavy Capacitor Booster II, Cap Booster 800 F-90 Positional Sensor Subroutines, Scan Resolution Conjunctive Ladar ECCM Scanning Array I Warp Disruptor II
Dual 650mm Repeating Artillery II, EMP L Dual 650mm Repeating Artillery II, EMP L Dual 650mm Repeating Artillery II, EMP L Dual 650mm Repeating Artillery II, EMP L Heavy Diminishing Power System Drain I Heavy Unstable Power Fluctuator I Large 'Solace' I Remote Bulwark Reconstruction Large 'Solace' I Remote Bulwark Reconstruction
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre I x5
Sorry Ammo is Barrage not EMP. Anyway still does remote rep. Neut is there for inties. Nos is there to sustain yourself against other BS's.
You won't end up at the top of the damage charts for this. I rarely do. But you will be versatile enough to help your gang deal with what is coming. Oh and you are never primaried(I am never anyway:-))
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Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.02.03 20:05:00 -
[10]
Edited by: Rexthor Hammerfists on 03/02/2009 20:06:09 Edited by: Rexthor Hammerfists on 03/02/2009 20:05:31 Your wasting alot remote repped hp with having very low resistance and typhoons are high on the primary list.
Edit, you dont have a mwd o.O - Rage is Recruiting
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Visceroth
Minmatar The Athiest Syndicate
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Posted - 2009.02.03 20:06:00 -
[11]
Edited by: Visceroth on 03/02/2009 20:07:35
Originally by: Rexthor Hammerfists Your wasting alot oh remote repped hp with having very low resistance and typhoons are high on the primary list.
I know, I just switched to the gyrostabs because I fly with apocs and megas, compared to them I am small fry. It really depends on how much you want to risk. I risk a lot by wanting to contribute more damage.
In my experience, I never get primaried, but if I'm fighting you, I'll remember to warp in last:-P
edit: I know I don't have a MWD, because you stay close to your remote rep buddies anyway. Straying out of RR range is death.
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Ben Avery
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Posted - 2009.02.03 20:07:00 -
[12]
OK. Third time lucky
[Typhoon, Roaming gang - short range] Nanofiber Internal Structure II Nanofiber Internal Structure II Capacitor Flux Coil II Capacitor Flux Coil II Damage Control II Reactor Control Unit II Co-Processor II
100MN Afterburner II X-Large Shield Booster II Sensor Booster II, Scan Resolution Heavy Capacitor Booster II, Cap Booster 800
800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L Siege Missile Launcher II, Juggernaut Rage Torpedo Siege Missile Launcher II, Juggernaut Rage Torpedo Siege Missile Launcher II, Juggernaut Rage Torpedo Siege Missile Launcher II, Juggernaut Rage Torpedo
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Ogre II x5 (Depending on the enemy ships) Warrior II x10
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Helen
Viper Squad
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Posted - 2009.02.03 20:23:00 -
[13]
Originally by: Visceroth I know I don't have a MWD, because you stay close to your remote rep buddies anyway. Straying out of RR range is death.
So when you jump into a camp you just slowboat to your mates?
Not being able to get into RR range is death.
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Visceroth
Minmatar The Athiest Syndicate
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Posted - 2009.02.03 20:28:00 -
[14]
Originally by: Helen
Originally by: Visceroth I know I don't have a MWD, because you stay close to your remote rep buddies anyway. Straying out of RR range is death.
So when you jump into a camp you just slowboat to your mates?
Not being able to get into RR range is death.
lmao we don't jump into camps. We scout first and if there is a camp on the other side we don't jump through. |

Megan Maynard
Minmatar Out of Order
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Posted - 2009.02.03 20:32:00 -
[15]
Originally by: Ben Avery OK. Third time lucky stuff
You are missing the point.
SEVEN low slots is alot. And torps do a hell of a lot of damage on their own in combination with heavy/sentry drones.
You need a crap ton of hitpoints and some remote large armor reps, you'll be more useful. |

Wannabehero
Absolutely No Retreat
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Posted - 2009.02.03 21:06:00 -
[16]
Just pick a couple of things to do, and do them well. Think of your whole gang as the swiss army knife, with you being one of the utility blades.
Take, for example, a heavily ECM insulated Remote rep platform to help keep the reps going even under heavy enemy EW use, while also providing some additional drone DPS and extreme anti-drone/fighter defenses.
[Typhoon, Drone Insulation] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II LADAR Backup Array II LADAR Backup Array II
Quad LiF Fueled I Booster Rockets Heavy Capacitor Booster II, Cap Booster 800 ECCM - Ladar II Drone Navigation Computer I
Large 'Notos' Explosive Charge I Large 'Notos' Explosive Charge I Large YF-12a Smartbomb Large YF-12a Smartbomb Heavy Energy Neutralizer II Heavy Nosferatu II Large Remote Armor Repair System II Large 'Solace' I Remote Bulwark Reconstruction
Remote Repair Augmentor I Remote Repair Augmentor I Remote Repair Augmentor I
Berserker II x5
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Grarr Dexx
Amarr Divinity's Edge
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Posted - 2009.02.03 21:29:00 -
[17]
The problem here is that you're EFT'ing too much. In combat, the phoon is a close range ship that can do various things including neut, nos and some form of damage dealing, where other battleships would outright fail.
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El Mauru
Amarr Quantum Industries RAZOR Alliance
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Posted - 2009.02.03 23:46:00 -
[18]
Originally by: Wannabehero
[Typhoon, Drone Insulation] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II LADAR Backup Array II LADAR Backup Array II
Quad LiF Fueled I Booster Rockets Heavy Capacitor Booster II, Cap Booster 800 ECCM - Ladar II Drone Navigation Computer I
Large 'Notos' Explosive Charge I Large 'Notos' Explosive Charge I Large YF-12a Smartbomb Large YF-12a Smartbomb Heavy Energy Neutralizer II Heavy Nosferatu II Large Remote Armor Repair System II Large 'Solace' I Remote Bulwark Reconstruction
Remote Repair Augmentor I Remote Repair Augmentor I Remote Repair Augmentor I
Berserker II x5
While I think your fitting goes into the proper direction, remote reps and 4 large smartbombs probably don't mix very well considering they work in roughly similar ranges 
"It's ok to be near me my cruiser friends! It'll hurt but I'll rep you... now where did the tackler go..."  -
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Wannabehero
Absolutely No Retreat
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Posted - 2009.02.03 23:55:00 -
[19]
Originally by: El Mauru
Originally by: Wannabehero
[Typhoon, Drone Insulation] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II LADAR Backup Array II LADAR Backup Array II
Quad LiF Fueled I Booster Rockets Heavy Capacitor Booster II, Cap Booster 800 ECCM - Ladar II Drone Navigation Computer I
Large 'Notos' Explosive Charge I Large 'Notos' Explosive Charge I Large YF-12a Smartbomb Large YF-12a Smartbomb Heavy Energy Neutralizer II Heavy Nosferatu II Large Remote Armor Repair System II Large 'Solace' I Remote Bulwark Reconstruction
Remote Repair Augmentor I Remote Repair Augmentor I Remote Repair Augmentor I
Berserker II x5
While I think your fitting goes into the proper direction, remote reps and 4 large smartbombs probably don't mix very well considering they work in roughly similar ranges 
"It's ok to be near me my cruiser friends! It'll hurt but I'll rep you... now where did the tackler go..." 
Something like that 
Ideally, firing off the smarties will do more good than harm, in clearing pesky drones or stupidly close tacklers, while leaving your teammates still breathing.
Imagine the look of surprise on the domi or Ishtar pilot when their drones go *poof* after two cycles of your smart-bombs. --
Don't harsh my mellow |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.04 03:37:00 -
[20]
Originally by: Visceroth
Originally by: Helen
Originally by: Visceroth I know I don't have a MWD, because you stay close to your remote rep buddies anyway. Straying out of RR range is death.
So when you jump into a camp you just slowboat to your mates?
Not being able to get into RR range is death.
lmao we don't jump into camps. We scout first and if there is a camp on the other side we don't jump through.
but jumping into camps is half the fun of eve  |
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