| Pages: 1 2 3 4 5 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 5 post(s) |
|

CCP Mindstar

|
Posted - 2009.02.04 22:36:00 -
[1]
Hi there folks,
We have been looking into the reports of poor performance in mid sized (30v30 etc) fights, specifically in Factional Warfare. We would like to get some more information from people experiencing issues in these fights as a part of this ongoing investigation.
What we are looking for at the moment are reports on when and where a laggy engagement has occurred. This will enable us to pinpoint all sorts of juicy information about what has been going on server-side, which of course helps us to find any problems faster.
So, if you are in Factional Warfare and have had a fight recently where you experienced an abnormal amount of lag, please reply to this thread with the following information:
Date+Time of fight: System Name: Number of pilots involved: Comments on performance: eg. "x seconds module lag" / "1 FPS" / "Disconnected x times"
Thank you very much (in advance) for your help. The more information we are armed with, the better.
Mindstar -- |
|

Falcon Troy
Caldari State Protectorate
|
Posted - 2009.02.04 23:50:00 -
[2]
Edited by: Falcon Troy on 04/02/2009 23:51:01
Well I can tell you that this lagbomb that invaded the Black Rise/Essence area suspiciously started to rear it's head when Quantum Rise was released. I do in fact remember, I've been in FacWar since the start, that we could conduct pretty large fights (Sometimes around 200 people involved if not more) with somewhat bearable lag.
Funnily enough these were the times when 0.0 lag complaints were at their height. Suddenly QR came around and now we have the opposite with frustratingly game breaking lag with anywhere from 80 person to 20 to even simple 10 man fights! And I mean those as the total for both sides involved...
Something changed regarding server management for the FacWar areas (Perhaps all lowsec areas) and I have my suspicions that CCP knows exactly what but can only now see their error. At least I hope they do with this thread. |

mnogotochie
|
Posted - 2009.02.05 00:31:00 -
[3]
Edited by: mnogotochie on 05/02/2009 00:32:18
|

rastavelli
|
Posted - 2009.02.05 00:33:00 -
[4]
just recently lost a hurricane in Dal just because enemy fleet jumped in to the system soon as i got to the gate, had a big lag and then froze up for 8 seconds, evrything came back to normal soon as my ship blowed up |

Smog890
Minmatar Knights Of the Black Sun
|
Posted - 2009.02.05 00:36:00 -
[5]
Edited by: Smog890 on 05/02/2009 00:37:30 Time: 20:00 System: Kamela Num Pilots: 70
As soon as fight started everyone lagged out in the fleet.
I was Fleet Commander I undocked the carrier warped it to the Kourmonen Gate in Kamela and Triage carrier. As soon as I got the first lock on friendly to rep lag sunk in. I was one of the first to get on the field.
Our targets (non fleet) where already at the gate and the main fleet was on the Kamela gate in Kourmonen they jumped into Kamela from Kourm to engage while carrier warped off station.
Once lag set in I kept getting entering space message about 30 times with loading bar. It reset camera each time when I did this.
Could not shut off remote reps on friendly I was trying to repair cap went from 100% to 25% until they shut off but they kept cycling and while they where still cycling cap finally started going back up.
Unlocked one ship I was trying to repair (did not remove it from HUD) and then it automatically locked him back up and then I had two of him on overview as locked targets. (this was after fight was done and targets where gone and no more shooting happening)
Had to restart to clear the lag issue and be able to play. Most of the fleet had to do the same.
Link to killboard fight showing all ships/people involved
|

Smog890
Minmatar Knights Of the Black Sun
|
Posted - 2009.02.05 00:43:00 -
[6]
Date time: 2008-09-01 05:29:00 System: Auga Involved: 90
Comments:
Capital fight jumped in my carrier after about 10mins of fighting client kicks me and says server unknown for about 5 mins, restarted, reopened client, nothing worked, I was locked out for 5+ mins from logging in. (server was not down fight was still going on) Come back in time to log in to click the rep button as my carrier just hits 0% struc and blows up. When I got kicked I had 100% armor...
Link to killboard details of all involved
|

Smog890
Minmatar Knights Of the Black Sun
|
Posted - 2009.02.05 00:52:00 -
[7]
Date: Middle December System: Amamake Involved: 20 or below
Comments:
Jump carrier out of Kamela system to Amamake (Dropping it on some war targets about 10 of them) we had about 10 in fleet. Carrier comes out of cyno and loads everything except the ships on the field. (like it emergency warped away, no stargate displayed either).
Relogged to fix problem, fight over once I got back, I was in a safe spot in Amamake with carrier, I warp to second station on list and dock it for the night. I log back in to find my carrier in Kamela where I cynoed out from.
As you can see I cynoed out of Kamela into Amamake and docked in Amamake (I read system name and had all the stations on my list that are in Amamake) and then I just end up back in Kamela and my fuel was missing from when I cynoed to Amamake...
|

Smog890
Minmatar Knights Of the Black Sun
|
Posted - 2009.02.05 00:57:00 -
[8]
Edited by: Smog890 on 05/02/2009 01:01:55 Date: 1/24/09 21:00ish (not sure when around that date) System: Kamela Involved: 60 or so
Jump fleet of about 35 into Kamela from Kourmonen. 30ish war targets on other side of gate. We start to engaged and lag sets in before we get first primary target down. I called fleet fight off because everyone was lagged out.
Cruiser was a primary and after 3 mins of us all targeting him and shooting at him his armor did not move at all as if we where not shooting him.
Some in fleet said he was already blown up but 75% still showed him alive that's when fleet was called off.
It was unplayable and most lost their ships due to this. Fun fight could of happen but due to lag it did not most of Militia logged out after this disappointed.
Nothing over 65 in local for this fight as I remember. |

Smog890
Minmatar Knights Of the Black Sun
|
Posted - 2009.02.05 01:07:00 -
[9]
Also, 90% of the time when we engage with around 30 or more the fleet will lag or a good portion of the fleet will lag out. This has been getting worse and worse over the past few weeks. These systems that usually main fleet fights happen are:
Kamela, Kourmonen, Auga, Dal, Amamake, Houla
|

Smog890
Minmatar Knights Of the Black Sun
|
Posted - 2009.02.05 01:14:00 -
[10]
Edited by: Smog890 on 05/02/2009 01:15:52 We where able to do ops like this back at this time:
Ships: Just about 200
Link to killboard details
That is when we took an Amarr POS out. The lag was alright but if we where to try this again it would not happen at all. It would be a stand still nothing happening for a few hours.
This is to show what we where able to do back then before all the server changes and it was still playable with those many at that time.
|

Allen Ramses
Caldari Typo Corp
|
Posted - 2009.02.05 02:51:00 -
[11]
Originally by: Smog890 Edited by: Smog890 on 05/02/2009 01:15:52 We where able to do ops like this back at this time:
Ships: Just about 200
Link to killboard details
That is when we took an Amarr POS out. The lag was alright but if we where to try this again it would not happen at all. It would be a stand still nothing happening for a few hours.
This is to show what we where able to do back then before all the server changes and it was still playable with those many at that time.
I was part of both phases of that assault. The initial surge was definitely not tolerable lag, but it was to be expected. There were as many as 240 people in local that day, IIRC, and a good 150 people at the scene at any given time. The module lag was OK (six seconds or so), but any time there was a session change, all hell would break loose. I was popped twice, each time I disconnected, and it took close to two minutes to log back in. Considering the system was definitely not prepared for a situation like this, I was pleasantly surprised at the overall performance.
However, even before Eve64 and StacklessIO were deployed, I would never expect conditions like that in a 30v30 battle. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |

matt deamon
|
Posted - 2009.02.05 04:23:00 -
[12]
lost an abaddon due to lag in auga, had little to no control over the ship.
sat at 90% armor for 3 minutes then suddenly was in pod.
2009.02.04 20:22:00
Victim: matt deamon Corp: Valklear Guard Alliance: NONE Faction: Minmatar Republic Destroyed: Abaddon System: Auga Security: 0.4 Damage Taken: 76191
Involved parties:
Name: Galliana Foresta Security: 0.4 Corp: Fleeting Moments of Insanity Alliance: NONE Faction: Amarr Empire Ship: Armageddon Weapon: Garde II Damage Done: 27527
Name: Ottersmacker Security: 5.0 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Unknown Weapon: Hammerhead II Damage Done: 21777
Name: kaiwoo (laid the final blow) Security: -1.0 Corp: Pimebeka Mining Corp Alliance: NONE Faction: Amarr Empire Ship: Caracal Weapon: Scourge Fury Heavy Missile Damage Done: 8828
Name: Cmdr Zander Security: 4.0 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Capsule Weapon: Hammerhead II Damage Done: 8754
Name: Kiva Andrews Security: 0.3 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Harbinger Weapon: Heavy Pulse Laser II Damage Done: 4000
Name: Jodie Amille Security: 1.0 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Abaddon Weapon: Mega Pulse Laser II Damage Done: 3449
Name: Gaun Arel Security: 5.0 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Harbinger Weapon: Vespa I Damage Done: 1856
Name: Acronis Themis Security: 2.4 Corp: Deus Imperiosus Acies Alliance: NONE Faction: Amarr Empire Ship: Unknown Weapon: ECM - Multispectral Jammer II Damage Done: 0
Name: Galdornae Security: 5.0 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Cerberus Weapon: Warp Scrambler II Damage Done: 0
Name: Aubrac Security: 2.0 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Unknown Weapon: J5b Phased Prototype Warp Scrambler I Damage Done: 0
Name: colias lore Security: 3.1 Corp: Ominous Latin Nouns Inc. Alliance: NONE Faction: Amarr Empire Ship: Unknown Weapon: Warp Disruptor II Damage Done: 0
Name: Jennil Hozbay Security: 0.3 Corp: 7th Golden Lancers Alliance: NONE Faction: Amarr Empire Ship: Unknown Weapon: J5b Phased Prototype Warp Scrambler I Damage Done: 0
Destroyed items:
Sensor Booster II Cap Booster 800, Qty: 7 (Cargo) Mega Modulated Pulse Energy Beam I, Qty: 3 Trimark Armor Pump I, Qty: 3 1600mm Reinforced Rolled Tungsten Plates I Amarr Navy Multifrequency S (Cargo) Fleeting Warp Disruptor I Energized Adaptive Nano Membrane II Heat Sink II, Qty: 2 Scan Resolution Amarr Navy Multifrequency L, Qty: 2 Multifrequency L, Qty: 8 (Cargo)
Dropped items:
Heavy Electrochemical Capacitor Booster I Sensor Booster II Microwave S, Qty: 4 (Cargo) Radio L, Qty: 8 (Cargo) Mega Modulated Pulse Energy Beam I, Qty: 5 1600mm Reinforced Rolled Tungsten Plates I Large Armor Repairer II Amarr Navy Multifrequency S (Cargo) Multifrequency S, Qty: 4 (Cargo) Energized Adaptive Nano Membrane II Scan Resolution Amarr Navy Multifrequency L, Qty: 6 Ultraviolet L, Qty: 8 (Cargo)
|

Heinz Kraessler
Tribal Core
|
Posted - 2009.02.05 09:38:00 -
[13]
04/02/09: 2024 EVE System: Auga 46 pilots involved
10 to 20 seconds module lag, 2 FPS, game messages: you are already in warp and then wake up to a pod.
Petition is up too. |

Pikkuhukka
Caldari Space Perverts and Forum Warriors United
|
Posted - 2009.02.05 09:58:00 -
[14]
Edited by: Pikkuhukka on 05/02/2009 09:58:56 http://pervs.pingtimeout.net/?a=kill_related&kll_id=10144 this fight was a damn lagfest thats what i can tell you :<
killmails we got was primarily cause of drones agroing to random targets or antoine popping some people with muninn ^^
|

T 2
Minmatar Tribal Core
|
Posted - 2009.02.05 10:30:00 -
[15]
Edited by: T 2 on 05/02/2009 10:30:40 Date+Time of fight: 2009-01-15 19:09:00 System Name: Kourmonen Number of pilots involved: approx 100 Comments on performance: unknown time of module lag - never went online as far as I could tell. Found myself in my medical clone after about 4-5 min of clicking warp-to. ----------- Member of Tribal Core - fighting for Minmatar Militia. Death to Amarr; long live the Minmatar Nation.
|

Antoine Lefevre
Space Perverts and Forum Warriors United
|
Posted - 2009.02.05 10:33:00 -
[16]
Edited by: Antoine Lefevre on 05/02/2009 10:33:49
Originally by: Pikkuhukka Edited by: Pikkuhukka on 05/02/2009 09:58:56 http://pervs.pingtimeout.net/?a=kill_related&kll_id=10144 this fight was a damn lagfest thats what i can tell you :<
killmails we got was primarily cause of drones agroing to random targets or antoine popping some people with muninn ^^
Time: 13th January 2008, 19:20. System: Old Man Star Pilots involved: Started out probably with 20 versus 40. Performance: After the Gallente fleet jumped into the system from Villore and started shooting most of our fleet received multiple "Entering space" messages and picture started zooming in and out. Leaving the grid and warping back helped but that's easy to say since I was the only sniper. Corpmates also reported being unable to target or activate modules.
|

Derus Grobb
Selectus Pravus Lupus
|
Posted - 2009.02.05 11:01:00 -
[17]
Date: 17 Jan 09 System Name: Kamela Number of pilots involved: ~65 Comments on performance: All brackets and effects turned off. Lag was server side - FPS was fine. Ships were jumping around, could not be locked, were destroyed but still appeared on screen. We were still shooting primary a good minute after he got blown up.
My guns were meant to be firing every 3 seconds. As you will see from the log the actual firing times varied wildly: (I removed the message from each firing)
[ 2009.01.17 21:01:56 ] [ 2009.01.17 21:02:03 ] [ 2009.01.17 21:02:04 ] (the target was probably destroyed around this point, it was just a cruiser with 30 ships shooting it) [ 2009.01.17 21:02:11 ] [ 2009.01.17 21:02:17 ] [ 2009.01.17 21:02:18 ] [ 2009.01.17 21:02:27 ] [ 2009.01.17 21:02:35 ] [ 2009.01.17 21:02:36 ] [ 2009.01.17 21:02:43 ] [ 2009.01.17 21:02:44 ] [ 2009.01.17 21:02:51 ] [ 2009.01.17 21:03:00 ] [ 2009.01.17 21:03:00 ] (yeah they fired twice in the same second, heh)
So yeah, it was unplayable. I hope you guys can have a good look and try to fix this for us.
Show us some love!
Derus
|
|

CCP Mindstar

|
Posted - 2009.02.05 11:19:00 -
[18]
Thank you all for the replies so far. Constructive and to the point - just the info that we need.
Originally by: Smog890 Also, 90% of the time when we engage with around 30 or more the fleet will lag or a good portion of the fleet will lag out. This has been getting worse and worse over the past few weeks.
It would be interesting to see some statistics on what percentage of the fleet are lagging out in these cases. If only portions of the fleets are lagging out, then the issue at hand may be very different to if 100% of both fleets lag out.
General question to all - Have you been fine in a factional warfare fight when the rest of the fleet / opposing fleet has lagged out?
Mindstar |
|

Antoine Lefevre
Space Perverts and Forum Warriors United
|
Posted - 2009.02.05 11:37:00 -
[19]
Originally by: CCP Mindstar General question to all - Have you been fine in a factional warfare fight when the rest of the fleet / opposing fleet has lagged out?
Couple days back we had a fight in a minor. Our fleet was sitting inside at the beacon when the enemy fleet warped in. They reported a lot of lag. I had a bit of targeting problems myself too. The fight was about 15 vs 20 so even small fights seem to lag quite a lot. http://pervs.pingtimeout.net/?a=kill_related&kll_id=11107
|

Neu Bastian
Minmatar Valklear Guard
|
Posted - 2009.02.05 12:06:00 -
[20]
I've had relatively little lag issue in the past but but now I've been to the point where module activation just doesn't happen. I generally have a few seconds of little lag then it gets worse, forget about changing session. I think server might just crap out once everyone is shooting and all drones are out.
And before is brought again, we do have tutorials up in the forums for bracket removal, drone models, etc.
The thing with FW is that fights are not easily predicted, so we can't request for more juice before hand like, lets say, someone attacking a POS in 0.0 could.
lots of Mexican standoffs because neither side is willing to jump into the other due to lag issue. |

T 2
Minmatar Tribal Core
|
Posted - 2009.02.05 13:55:00 -
[21]
Originally by: CCP Mindstar
It would be interesting to see some statistics on what percentage of the fleet are lagging out in these cases. If only portions of the fleets are lagging out, then the issue at hand may be very different to if 100% of both fleets lag out.
I'm not 100% sure about it but based on how the fights have gone - it would seem that the fleet getting jumped to dont lag out that bad. However there has been few fights that I remember from the top of my head where things have been vice versa. In general I'd say that its not 100% of both fleets lagging out in most cases.
Also it was one fight where we had two fleets jumping one enemy fleet. Firs fleet jumped in - reported heavy lag - second fleet jumped in and reported only minor lag.
Originally by: CCP Mindstar
General question to all - Have you been fine in a factional warfare fight when the rest of the fleet / opposing fleet has lagged out? Mindstar
I have been once without lag when having local flooded with enemy complaining about the lag. This was when we had dual fleet jumping in two waves. I was in the second wave.
In general my feeling regarding this is that the lag distributes among the people unevenly at times. Sometimes it seems to affect all (atleast on my side) and sometimes people report having module lag while some people get DC'd. I find it hard to pinpoint the exact behavior of the lag but it is a fact that it is there. Unfortunately a lot of people are quiting fw due the lag-fest.
I hope the feedback helps in solving the issue.
Best Regards, T2 ----------- Member of Tribal Core - fighting for Minmatar Militia. Death to Amarr; long live the Minmatar Nation.
|

YORK CRAFT
Caldari KRAFTWERK
|
Posted - 2009.02.05 15:52:00 -
[22]
Date : jan 25th Battle start time : 00.25 System : Old Man Star Location : Villore-Gate Size : 37v45
We had setup a camp at that gate with around 30 ppl. 40 ppl Enemy-fleet jumped in from Villore. Total desync right after. Ultra long target-locks, already killed targets still show up on overview and remained locked as targets aswell without taking any damage. At the end only a few of us survived that mess (huge amount of Podkills, btw).
My heavy DPS BS fleet managed to kill only 2 enemy BSs. And 1 of them 2 kills happened kinda like 45 sec before the whole enemy fleet jumped in, btw. So it was in fact only 1 BS kill in the real fleetvfleet fight. Around 90% of us desynced with all consequences like extrem module delay to no effect, "no damage delivered", "no damage recieved" on screen, no warp to and waking up in clone, while ship was just fine seconds before.
Strange is, we where camping, drones out, and enemy jumped in. We desynced, in the past it was quite the opposite, but still playable for both sides with little lag, especially all the time before QR release, even with much higher numbers.
Enemy jumped into our camp after QR : Killboard Linky OMS
As a reference before QR launch it all went quite smooth :
Date : Oct. 2nd Battle start time : 22.27 System : Old Man Star Location : Heydieles-Gate Size : 46v46
This was, when we jumped into a gate-camp from Heydieles into Old Man star with a little to no lag and kills on both sides (an enemy camp consisting also of Domis with drones out, btw).
That was before QR : Killboard Linky OMS
Im not sure about the evidence trackdown or corellationon on QR launch though, but its obviously fact, that FW is broken atm. Even lower sized fleetbattles like 10v10 are effected by this desync issue. Experienced pilots and FCs, who know, how to setup their graphical displays.
And thx for the badly needed investigation, CCP.
Hope I could help,
York Craft
|

Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.02.05 16:13:00 -
[23]
Date+Time of fight: 2009-01-13 19:42:00 System Name: Old Man Star Number of pilots involved: 60+ at beginning, near 100 at end. Comments on performance: Total **** tbh. And that's a nice way to say it. |

Bad Messenger
Space Perverts and Forum Warriors United
|
Posted - 2009.02.05 16:40:00 -
[24]
Edited by: Bad Messenger on 05/02/2009 16:43:57
Originally by: Unfamed II Edited by: Unfamed II on 05/02/2009 16:21:29 Date+Time of fight: 2009-01-13 19:42:00 System Name: Old Man Star Number of pilots involved: 60+ at beginning, near 100 at end. Comments on performance: Total **** tbh. And that's a nice way to say it. Edit: Modules worked perfectly for like 5 seconds, then everything died, couldn't target anyone, couldn't activate/deactivate reps (targeted or local), couldn't really do anything. Then the amazing rodeo of "entering ship -> full zoom out -> full zoom in -> entering ship -> rinse and reapeat and double everything in OV", tell me why this happened? Hardware is not an issue. CTRL-Q'd once to get hold of things and again, everything worked for like 5 seconds and shait hit the fan again.
I had same problems but i stayed so long alive that i manage to reset ui by ingame methods and continue some how playing when most of people were dead or left grid. there was like 10minutes session when i could not do anything.
http://freezed.kotiposti.fi/images/2009.01.13.19.25.37b.JPG
I had never experienced so bad lag or client bugging before in eve
|

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.02.05 21:31:00 -
[25]
http://www.amarr-empire.net/killboard/?a=kill_related&kll_id=29706
in this fight i think most of the fleet lagged out after we warped to the acceleration gate, which had not the full amount of enemies there at the beginning of the fight
only 2 or 3 of us were not completly desynced and lagged out after the first minutes most people were not even able to lock a target or activate their guns until they had to relog and woke up in the clone station |

Allen Ramses
Caldari Typo Corp
|
Posted - 2009.02.06 05:07:00 -
[26]
Originally by: CCP Mindstar Thank you all for the replies so far. Constructive and to the point - just the info that we need.
Originally by: Smog890 Also, 90% of the time when we engage with around 30 or more the fleet will lag or a good portion of the fleet will lag out. This has been getting worse and worse over the past few weeks.
It would be interesting to see some statistics on what percentage of the fleet are lagging out in these cases. If only portions of the fleets are lagging out, then the issue at hand may be very different to if 100% of both fleets lag out.
General question to all - Have you been fine in a factional warfare fight when the rest of the fleet / opposing fleet has lagged out?
Mindstar
CCP Mindstar
It has been reported by many that when they lag out (moreso during these fleet battles), they drop connection and show server status unknown for a couple minutes after dropping. This often happens abruptly, not the usual loss of sync during a session change. I have experienced this more than once.
Could this be related to the random Socket Closed error that has been somewhat common as of late? ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |

Mitch Taylor
Dark-Rising
|
Posted - 2009.02.06 09:18:00 -
[27]
I tend to dual box in most fleet fights, interestingly when my main is lagging my alt tends not too! spooky.
However any low sec battle with 50 in system you get some strange lag 'entering ship' over and over.
|

TooNu
Caldari 22nd Black Rise Defensive Unit
|
Posted - 2009.02.06 12:47:00 -
[28]
Cut and paste from my Petition I left on the night:
Hello, approx 100 ships from 2 Militias showed a significant increase in "Lag" in the Deven system tonight at around 23:00-23:30. This was due to an unplanned engagement from both sides in the defence of a POS.
The fight took place at the gate of Nagamanen within the Deven system. I warped in at 200kms from the gate with brackets off and all my effects disabled, my cache is at 512mb and I warped in and warped in and warped in and warped in and warped in...I think you understand my point.
This is purely one example of many. |

ukiyo e
|
Posted - 2009.02.06 13:57:00 -
[29]
Videos with lag: January 18th, Ishomilken Video (lag starts at 3:00): http://www.youtube.com/watch?v=Bj45_ezS2zI Battle report: http://www.quafeultra.com/killboard/?a=kill_related&kll_id=98969
January 13th, Nisuwa Video (lag starts at 1:50): http://www.youtube.com/watch?v=U1rexdr734A Battle report: http://www.quafeultra.com/killboard/?a=kill_related&kll_id=98072
December 21st, Old Man Star Video (lag starts at 1:15): http://www.youtube.com/watch?v=MCMy2MZOLCA Battle report: http://www.quafeultra.com/killboard/?a=kill_related&kll_id=93638 |

Steve Floros
|
Posted - 2009.02.06 17:19:00 -
[30]
CCP should realize that alot of players dont log in and play because of this lag... If something is not done about it, there will be very few people playing FW. Militia active numbers are falling steadilly...
|

khamn
|
Posted - 2009.02.06 21:31:00 -
[31]
06 february 2009 20h48 Siseide, lantorn gate 10 vs 25 ?
Some of your gangmate experienced no lag at all, others big lag Type of lags : modules really slow to activate (5 sec to 30 sec, sometimes only weapons, sometimes med slots too (point, web ...)) Ennemy ships showed alive althought they are already destroyed
For my own : lag is this battle No lag in former battle where someone experienced lag (same battle size, same overview and bracket settings)
My 2 cents
|

RiverdanceMcDiscoDa4th
|
Posted - 2009.02.06 21:35:00 -
[32]
Edited by: RiverdanceMcDiscoDa4th on 06/02/2009 21:41:38
Originally by: YORK CRAFT Date : jan 25th Battle start time : 00.25 System : Old Man Star Location : Villore-Gate Size : 37v45
We had setup a camp at that gate with around 30 ppl. 40 ppl Enemy-fleet jumped in from Villore. Total desync right after. Ultra long target-locks, already killed targets still show up on overview and remained locked as targets aswell without taking any damage. At the end only a few of us survived that mess (huge amount of Podkills, btw).
M
I was there also and can confirm, I had a lucky escape in an inty, see bug report 68840 for the specific details of my experience of that engagement, more of the same and a weird addition, after MWD out to ~600km, lag settled to decent frame rate, still module and manoeuvring lag, I headed back in but all fleet showed as WTs (red square w/ white star) and nme targets showed as in fleet, leaving fleet dropped it ofc but unsure whether rejoining would have shown a change. Thanking you in advance CCP
|

Vaerah Vahrokha
Minmatar
|
Posted - 2009.02.06 23:02:00 -
[33]
Edited by: Vaerah Vahrokha on 06/02/2009 23:03:25
Quote:
We had setup a camp at that gate with around 30 ppl. 40 ppl Enemy-fleet jumped in from Villore. Total desync right after. Ultra long target-locks, already killed targets still show up on overview and remained locked as targets aswell without taking any damage. At the end only a few of us survived that mess (huge amount of Podkills, btw).
My heavy DPS BS fleet managed to kill only 2 enemy BSs. And 1 of them 2 kills happened kinda like 45 sec before the whole enemy fleet jumped in, btw. So it was in fact only 1 BS kill in the real fleetvfleet fight. Around 90% of us desynced with all consequences like extrem module delay to no effect, "no damage delivered", "no damage recieved" on screen, no warp to and waking up in clone, while ship was just fine seconds before.
Strange is, we where camping, drones out, and enemy jumped in. We desynced, in the past it was quite the opposite, but still playable for both sides with little lag, especially all the time before QR release, even with much higher numbers.
I join my corp Dark Rising exactly in OMS FW every other day (it's a strong outpost for us). We experience the same kind of behavior. We open fire, kill stuff. Usually when we killed a big ship a good 2/3 of our fleet begin losing sync (from now on, 2/3 = 66%).
The overview gets filled with 4-5 and even 6 repeated instances of every planet / station / gate names, a status bar appears stating we are entering the space and it repeats every 2-3 seconds.
At the same time, the game does *not* drop below 45-50 frames per second but the ships (deluxe client) HUGELY lag, periodically freeze and stutter.
Even once the fight is over the stutter won't go till the 2/3 affected people relog completely.
To the CCP representative: gather logs of the daily Old Man Standing FW battles by Dark Rising (usually at European prime time), we do 20-40 ships warfare all the time and we get this lag.
Quote:
CCP should realize that alot of players dont log in and play because of this lag... If something is not done about it, there will be very few people playing FW. Militia active numbers are falling steadilly...
While I would not be so negative, knowing you can so easily die because of an external factor is indeed affecting some of our pilots, who get severely ****ed off at losing T2 fittings without being able to do anything but watch a global slide show.
|

VLAD DRACU
|
Posted - 2009.02.06 23:26:00 -
[34]
Originally by: Smog890
Once lag set in I kept getting entering space message about 30 times with loading bar.
this, plus every line in the overview was multiplying at each entering space message |

Galliana Foresta
Fleeting Moments of Insanity
|
Posted - 2009.02.06 23:55:00 -
[35]
Edited by: Galliana Foresta on 06/02/2009 23:57:28 February 1st, 2009. 18:40 Eve time. Amamake. 30vs30 +/- Performance was abysmal. Module lag could not be counted in seconds. There was just zero response. The same was true for everyone on our side of the fight.
Framerate was not an issue, neither was disconnects, but there was repeated "Entering Space", inability to lock friendly or enemy ships for logistics and pew, drones unresponsive. Was eventually able to warp out and dock.
All brackets off, only hostiles showing on overview. Drones models off, all sound and graphical effects off.
Pants off.
Hope this helps.
Edit: Also confirming matt daemon's massive Abaddon fail in Auga, preceeded by my minute Vexor fail and followed closely by my slightly less massive Geddon fail.  |

Alfred Spangler
NoD Imperium
|
Posted - 2009.02.07 00:07:00 -
[36]
Another fun thing about this: The lag / desync seems to only affect the grid the fight is happening at, not the whole system. I've recently been in a medium sized fleet (about 40 on our side afair, a bit less on the other), but couldnt fight with them due to other issues.
So I went to a SS in the system before the fights started on the gate. My fleetmates have been moaning about lag all the time after the first seconds into the fight, all the issues above posters described.
BUT I in my safespot had very little lag at all, about 0.5-1 sec. module activation lag, a little bit more when changing flight direction. I was in a ceptor and tested for the lag while waiting for a GM on another issue. So my guess is that something broke the grids somehow... |

Galliana Foresta
Fleeting Moments of Insanity
|
Posted - 2009.02.07 13:19:00 -
[37]
Originally by: Alfred Spangler Another fun thing about this: The lag / desync seems to only affect the grid the fight is happening at, not the whole system. I've recently been in a medium sized fleet (about 40 on our side afair, a bit less on the other), but couldnt fight with them due to other issues.
So I went to a SS in the system before the fights started on the gate. My fleetmates have been moaning about lag all the time after the first seconds into the fight, all the issues above posters described.
BUT I in my safespot had very little lag at all, about 0.5-1 sec. module activation lag, a little bit more when changing flight direction. I was in a ceptor and tested for the lag while waiting for a GM on another issue. So my guess is that something broke the grids somehow...
QFT.
I too have noticed that as soon as you leave the fight, ie: the grid, the lag subsides to a playable level again.
Well spotted, sah. 
|

praznimrak
Gallente Level Up
|
Posted - 2009.02.07 14:58:00 -
[38]
Coud it be that EVE voice is causing extra lag in FW.Note that FW fleets use eve voice,and on other side 0.0 guys use TS.Im realy disapointid by eve performan in FW fights.If i jump into system to fight on gate lets say 20 vs 20 i get so lagd out,and im entering new system over and over again.But if i log of,and stay out of fleet chat and out of eve voice i can participate in same fight whithout allmost any lag. have that in mind.
|

Galliana Foresta
Fleeting Moments of Insanity
|
Posted - 2009.02.07 17:29:00 -
[39]
Originally by: praznimrak Coud it be that EVE voice is causing extra lag in FW.Note that FW fleets use eve voice,and on other side 0.0 guys use TS.Im realy disapointid by eve performan in FW fights.If i jump into system to fight on gate lets say 20 vs 20 i get so lagd out,and im entering new system over and over again.But if i log of,and stay out of fleet chat and out of eve voice i can participate in same fight whithout allmost any lag. have that in mind.
Nah, it's not Eve Voice - we use vent almost exclusively.
So maybe it's vent? |

Thorvik
Minmatar Valklear Guard
|
Posted - 2009.02.07 21:08:00 -
[40]
http://www.minmatar-militia.org/kb/?a=kill_related&kll_id=23908
This battle. Maybe 20 ppl on each side at any one time. I warped in and never even got a chance to do anything. Absolutely pathetic. I was locked up for a good 5 minutes and then my ship went boom.
Only a rifter so it wasn't bad for me, but some of the rest of the folks on both sides lost some nice ships.
You ask for help and when someone petitions you, you report back to the petition that there was no problem. I can tell you that most of those ships in the above related kills link would have probably lost their ships anyway (including myself) but we would have liked to be able to do more than just sit and watch the frames tick by while our ships blew up.      
I love this game but pls fix it!! Linkage |

Per Ole
Caldari 24th Imperial Crusade
|
Posted - 2009.02.07 22:42:00 -
[41]
07.02.09 23.20-23.30 (ish) TZVI, lamaa gate We had about 30+ guys, enemy was 30+ Over half our fleet lagged out, I suspect the same happened to the enemy. Very bad lag, a lot of delay (I was dead before I saw I took dmg, in a 12k hp harbinger), at least 1 got disconnected.
|

Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2009.02.07 22:42:00 -
[42]
Edited by: Astria Tiphareth on 07/02/2009 22:43:19
Originally by: Alfred Spangler Another fun thing about this: The lag / desync seems to only affect the grid the fight is happening at, not the whole system. I've recently been in a medium sized fleet (about 40 on our side afair, a bit less on the other), but couldnt fight with them due to other issues.
I'd agree. We had a 40 vs 30 fight tonight in Tzvi (described above) and I know I had desyncs and heavy lag. Compared to equivalent fights 6 months ago when FW came out, this was far far worse.
As soon as I warped away (eventually) it all got better. If it helps to locate the problem, we did have quite a few players jumping into the system as the battle began. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
|

Liamn
|
Posted - 2009.02.07 23:22:00 -
[43]
Date+Time of fight: 1/25/2009, 14:56 - 15:04 Z System Name: Dal Number of pilots involved: approximately 80 (40 per side - Amarr vs. Minmitar militia) Comments on performance: Lagged from the time Amarr Militia arrived to combat location (unrestricted major complex, which was occupied by opponents). Was able to target for about 3 minutes, then became unresponsive. Needed to force a logoff to get back; by which time fight was all over. See excerpts of log below . . . (ship is drake)
Session started: 2009.01.25 14:54:59 ------------------------------------------------------------ [ 2009.01.25 14:55:45 ] (notify) Warping to Minmatar Major Stronghold ------------------------------------------------------------ [ 2009.01.25 14:59:19 ] (combat) <color=0xffbbbb00>Your Widowmaker Heavy Missile hits 4th Dominion [OPTIM], doing 12.5 damage. [ 2009.01.25 14:59:21 ] (combat) <color=0xffbbbb00>Your Widowmaker Heavy Missile hits 4th Dominion [OPTIM], doing 12.5 damage. [ 2009.01.25 14:59:21 ] (combat) <color=0xffbbbb00>Your Scourge Heavy Missile hits 4th Dominion [OPTIM], doing 11.3 damage. [ 2009.01.25 14:59:21 ] (combat) <color=0xffbbbb00>Your Scourge Heavy Missile hits 4th Dominion [OPTIM], doing 11.3 damage. [ 2009.01.25 14:59:21 ] (combat) <color=0xffbbbb00>Your Widowmaker Heavy Missile hits 4th Dominion [OPTIM], doing 12.5 damage. [ 2009.01.25 14:59:21 ] (combat) <color=0xffbbbb00>Your Scourge Heavy Missile hits 4th Dominion [OPTIM], doing 11.3 damage. [ 2009.01.25 15:00:59 ] (notify) You failed to target nothing. [ 2009.01.25 15:01:14 ] (notify) You failed to target nothing. [ 2009.01.25 15:02:14 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.01.25 15:02:19 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.01.25 15:02:21 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.01.25 15:02:24 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.01.25 15:02:25 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.01.25 15:02:26 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.01.25 15:02:28 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.01.25 15:03:07 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.01.25 15:03:09 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.01.25 15:03:10 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.01.25 15:03:11 ] (notify) You failed to target nothing. [ 2009.01.25 15:03:13 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.01.25 15:03:15 ] (notify) You failed to target nothing. [ 2009.01.25 15:03:17 ] (notify) You failed to target nothing. [ 2009.01.25 15:03:18 ] (notify) You failed to target nothing. [ 2009.01.25 15:03:21 ] (notify) You failed to target nothing.
|

RedFef
Minmatar KDS Navy
|
Posted - 2009.02.07 23:24:00 -
[44]
I'll be honest, I've been here since day one (With a break in between) with FW. When it all started it was noobblobs with 70-80 people nonstop every day.
Now adays there are constantly 30 mans forming almost every three hours.
On weekends there is at least one 70 man fleet out and about. At least on the Gallente side.
The problem is that the Caldari cannot keep up with these numbers and PVP can't happen normally.
So the Gallente POS smashes. Pirates love the region and constantly hotdrop capitals/30 man RR fleets.
Now what does all this have to do with lag? Well, with fleet sizes constant around 25-35 vs 25-30 and possibly another 10-15 if pirates get involved would be considered small. Well, thats about as big as we can get and not expect lag.
It's really hit or miss, beyond predictability. I've been in a 140 man fleet battle at 60km away and bearly have 2 second module lag. Yet in some 40 people battles i have to actually re-log long after as I still havent synced up.
On one occassion I was actually with the fleet and warpning normally after a particually large fleet battle, yet on my screen I was at a planet; even though people in fleet confirmed i was at the safespot. I waited 5 mins before relogging.
Now I know the lag issue can't simply be solved with the click of the button. So normally I don't really complain, in fact i'm the one in fleetchat telling everyone to just deal with it and don't relog.
FW is a unique problem in that it is in losec, where every system can have 30 people at a time from normal traffic, causing a lot of congestion. Where as 0.0 you have empty servers to pull server power from. In FW you don't have that ability as there are rarely empty systems where the larger fleetbattles happen.
I'd LOVE to see a 30v30 go lagless but I know that it's not happening anytime soon.
I'd love to be suprised, youknow. >.>
|

Kuentai
Federal Defence Union
|
Posted - 2009.02.07 23:32:00 -
[45]
In the Old Man Star to Tama pipe, any fight involving more than 25-30 people results in horrendous desynch. I've had as bad as 15 minute delay, extending long after the fight is over to the extent that I just do not go to fights larger than 25. This is after several fleet 'fights' in this area.
"The good man has few enemies, but the ruthless... None."
|

Selous
Federal Defence Union
|
Posted - 2009.02.08 00:21:00 -
[46]
8/2/09 old man star 7 wtf
I knew there was several pirates ( veto) on heyd gate , so i hugged villore gate
I was in a passive shield tanked myrmi
5-6 veto warped to gate ( i think all astarte )
started shooting me , i saw very little damage to my shields
when my shields were at approx 75% my armor started melting
I jumped thru immediately took a screeny , shields at 90% armor at 4 %
|

Hudill
|
Posted - 2009.02.08 00:48:00 -
[47]
Here are a few of the fleets I was in that experienced a lot of lag and one larger one that I had none.
System - Fliet Date - 2009-02-07 Time - 03:39 - 03:43 28 vs 7 (believe more that warped off once we entered, just according to KB) Module Delay - 45+ seconds Link - Kill Board
Bigger Fight
System - Alsavoinon Date - 2009-01-27 Time - 23:27 - 00:19 71 vs 60 Module Lag - Functional for approx 30seconds then desynced. Waited about 10min before I was forced to relog to clear it up. Link - Killboard
Many others will post more when I can.
If it helps here is a fight that I had NO lag in, MANY others where saying how much lag they had and how they where not functioning though.
System - Old Man Star Date - 2009-01-10 Time - 01:42 - ??? (time on KB is off) 61 vs 25 Module Lag - Zero Lag for me - Many others severe Lag Link - Killboard
|

Rysith
|
Posted - 2009.02.08 02:23:00 -
[48]
Battle site: Old Man Star, Villore Gate Battle Time: 2:01 to 2:11, Feb 8th
Participants: ~50
Lag started light, but increased to total desync by the end, including significant module lag and phantom targets. Effects, brackets were off. |

Pivot P'tesh
Pillowsoft
|
Posted - 2009.02.08 02:50:00 -
[49]
Originally by: Rysith Battle site: Old Man Star, Villore Gate Battle Time: 2:01 to 2:11, Feb 8th
Participants: ~50
Lag started light, but increased to total desync by the end, including significant module lag and phantom targets. Effects, brackets were off.
Killboardlink: http://www.quafeultra.com/killboard/?a=kill_related&kll_id=103443
I warped on grid after the fight has started and people started to complain about lag, 1st time I had not the usual lag in such a fight (entering space message).
|

Superior Glokta
|
Posted - 2009.02.08 06:13:00 -
[50]
Guys its not just lag, you have some really bad concurrency issue with the overview / brackets.
I'm a software developer by trade, pretty good one, so I know what I'm talking about.
We are not talking about normal lag, we are talking about complete screwup of overview. It does not happen to everyone in the fleet, but it eventually happens. For some ppl in may happen after 30 seconds, for some ppl it may happen after 2 minutes, once it happens, overview and modules and everything is completely screwed until the grid is somehow reloaded.
1. It definitely only effects single grid. If you are somehow able to warp out and warp back in, or log off and on (basically forcing grid to reload) then you are back to square one, which is
2. The symptoms are the overview starting getting duplicate entries, like every enemy ship shows 2 times on overview, next second 4 times, next second entire overview is filled with single ship.
3. Frame rate becomes 3-4 fps, also a message "Entering space" starts to appear
4. EVE voice continues to work absolutely normally with no lag at all.
5. Its not actually triggered by fighting. A neutral sitting on the same grid watching the fight gets exactly same symptoms.
6. Once started, symptoms will never go away unless grid is somehow reloaded. I had left the client on for 2 hours after the fight, and the overview was still hosed with same wreck displayed 5 times, and same no longer existing ships on overview, FPS being 2/3.
What conclusions I can make from the above?
1. You have some kind of concurrency bug with overview / brackets that is triggered in heavy fleet engagements (the normal lag)
2. The bug is probably some race condition that lets say has a chance of happenning 1 out of 10 times if 2 threads do something at the same time... The longer you are in the fight the more chances are of the bug happenning.. Some ppl will get it in their 10th second of the fight, and some ppl will go entire fight without having it, but the longer you stay in the grid the more chances the race condition has to happen, after 5 minutes almost everyone is desynced.
3. How to reproduce it.. Get one of the developers with a debugging client to sit in a caldari or gallente militia channel. Get them to sign of for a fleet. He does not even have to shoot anyone, make him fly a Kestrel or such.. He will be able to reproduce this issue in his 1st or 2nd 30 on 30 ppl fight, guaranteed
4. Once reproduced, he can use debugger. (I'm not a Python guy, in C I would say just attach with a debugger and see whats going on). I'm sure you have some kind of special client where there is a debugger console where you can simply type "print whatever" and execute a python statement.
Once reproduced you'll be able to understand how its happening and fix it.
|

Ovno ConSyquence
Amarr Gunship Diplomacy
|
Posted - 2009.02.08 15:54:00 -
[51]
Edited by: Ovno ConSyquence on 08/02/2009 15:54:41 Amamake: 01/02/09 18:00 ish, Roughly 50 pilots.
Killboard Link
Both sides lagged out terribly everyone got the entering space thing over and over again only went away when docked or relogged.
Both sides were hit and i didn't see anyway saying that they didn't get hit by it. |

Foolish Bob
Caldari The Dirty Rotten Scoundrels
|
Posted - 2009.02.08 18:18:00 -
[52]
Location: Lamaa Pilots: 30 vs 30
Amarr jumped a BS heavy fleet into a Minmatar BS Fleet - desynch was almost immediate and universal
|

TerminatorBR
|
Posted - 2009.02.08 18:26:00 -
[53]
I was there at Lamaa to prove that, it was an disasterous superb lag that came within 5 seconds... Epic Failness CCP And id like to have my petition responded ASAP. Your's sincerely TerminatorBR
|

Ramjet67
|
Posted - 2009.02.08 22:52:00 -
[54]
Edited by: Ramjet67 on 08/02/2009 22:54:20 Lag online - Feb 8 09 02:06 approximately 25 - 25 man fleets. Lag did cause fail of our fleet approximately 20 seconds after the initiation of the battle. Part of lag cause is overview duplication of objects where the duplication compounds so there there are 5 or 6 items in overview repeated for single target. The screen repeats about 4 -5 times with a repeated message, this is a 2-3 second time loop that happens. Location of occurance Old Man Star on Villore gate. Factional Warware location. Please be advised that Factional warefare is now not worth belonging to. I will allow my subscription to EVE to expire and not return if this is not fixed. A major part of eve is the fleet warfare and being a newer player the factional warefare WAS very good. This has not been the case since the installation of the last upgrade.
|

Ottersmacker
24th Imperial Crusade
|
Posted - 2009.02.09 03:37:00 -
[55]
Edited by: Ottersmacker on 09/02/2009 03:42:08
Originally by: Foolish Bob Location: Lamaa Pilots: 30 vs 30 Amarr jumped a BS heavy fleet into a Minmatar BS Fleet - desynch was almost immediate and universal
Adding more info and my own perspective for this one:
Date and time: 08FEB2009 17:50-18:00 EVE time
What it was like:
- "Entering system" tens of times in the middle of the 'battle' & targeting not functioning properly.
- I myself apparently took about 25k damage in 1 second (battleship deep into armour), fleet members apparently saw my hp drop so suddenly as well, resulting in failure at proper remote repping etc (damage mostly came from 3 cruisers.. nowhere near such alpha).
- After blowing up I got my pod out and despite being several AU away, I still had active locks on friendly battleships I locked for RR right in the beginning.
|

Andre Vauban
MicroFunks
|
Posted - 2009.02.09 04:25:00 -
[56]
Date+Time of fight: System Name: Odamia Number of pilots involved: 5 (3 vs 2) Comments on performance: Actual fight was good, but once I got popped lagged out for about 90 seconds while going into my pod. I could still hear eve-voice and see chat, but I couldn't do anything and was stuck with a "session change in progress" type message for almost the whole time. Intel Dual-core 8500/9600GT, not the best system but shouldn't do that on a 3 vs 2 with maybe 15 people in system.
2009.02.09 02:24:00
Victim: Andre Vauban Corp: MicroFunks Alliance: NONE Faction: Gallente Federation Destroyed: Enyo System: Odamia Security: 0.2 Damage Taken: 4002
Involved parties:
Name: Tolowim Capeen (laid the final blow) Security: 1.5 Corp: The Forgotten Heroes Alliance: NONE Faction: Caldari State Ship: Retribution Weapon: Medium Pulse Laser II Damage Done: 3805
Name: Nomedasi Security: -1.8 Corp: Obvious Indecision Alliance: NONE Faction: Caldari State Ship: Crusader Weapon: Crusader Damage Done: 197
Destroyed items:
Damage Control II X5 Prototype I Engine Enervator Light Neutron Blaster II, Qty: 2
Dropped items:
Hobgoblin I (Drone Bay) Adaptive Nano Plating II Caldari Navy Antimatter Charge S, Qty: 680 (Cargo) Magnetic Field Stabilizer II Antimatter Charge S, Qty: 1000 (Cargo) Light Neutron Blaster II, Qty: 2 Caldari Navy Antimatter Charge S, Qty: 209 Small Armor Repairer II 1MN Afterburner II Null S, Qty: 1000 (Cargo)
|

Captin' TightPants
|
Posted - 2009.02.09 05:08:00 -
[57]
100 km off the gate, didn't see a single thing, then died. |

matt deamon
|
Posted - 2009.02.09 05:09:00 -
[58]
**** this. im at my wits end with fw fights. brand new geddon and i couldnt even turn on my damn armor hardeners because of the server lag. this has gotten rediculous.
2009.02.09 05:01:00
Victim: matt deamon Corp: Valklear Guard Alliance: NONE Faction: Minmatar Republic Destroyed: Armageddon System: Kourmonen Security: 0.4 Damage Taken: 39368
Involved parties:
Name: grimreaper1988 Security: -0.9 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Armageddon Weapon: Armageddon Damage Done: 9552
Name: Jodie Amille Security: 0.7 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Armageddon Weapon: Armageddon Damage Done: 7865
Name: Nephilim Xeno (laid the final blow) Security: 4.9 Corp: Pimebeka Mining Corp Alliance: NONE Faction: Amarr Empire Ship: Armageddon Weapon: Dual Heavy Pulse Laser II Damage Done: 7576
Name: Snt Palpatine Security: 4.8 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Armageddon Weapon: Hammerhead II Damage Done: 5744
Name: Cado Angelus Security: 5.0 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Armageddon Weapon: Armageddon Damage Done: 4692
Name: Galdornae Security: 4.8 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Drake Weapon: Caldari Navy Terror Assault Missile Damage Done: 2043
Name: Kit Barbossa Security: -0.6 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Drake Weapon: Warrior II Damage Done: 1252
Name: Gorzo Security: 3.3 Corp: Ominous Latin Nouns Inc. Alliance: NONE Faction: Amarr Empire Ship: Thrasher Weapon: Thrasher Damage Done: 644
Name: MINESVSGANG Security: -2.9 Corp: Friends Of Harassment Alliance: NONE Faction: Amarr Empire Ship: Falcon Weapon: 'Hypnos' Ion Field ECM I Damage Done: 0
Name: vancorporate Security: 0.9 Corp: Amarrian Retribution Alliance: NONE Faction: Amarr Empire Ship: Arbitrator Weapon: 'Abandon' Targeting Disruptor I Damage Done: 0
Name: Bud Good Security: 5.6 Corp: Client Number Nine Alliance: NONE Faction: Amarr Empire Ship: Malediction Weapon: J5b Phased Prototype Warp Scrambler I Damage Done: 0
Destroyed items:
Dual Heavy Pulse Laser I, Qty: 4 Ultraviolet L, Qty: 4 1600mm Reinforced Steel Plates I 1600mm Reinforced Rolled Tungsten Plates I Large Armor Repairer II Cap Recharger II N-Type Thermic Hardener I
Dropped items:
Sensor Booster II Armor Explosive Hardener II Dual Heavy Pulse Laser I, Qty: 3 Ultraviolet L, Qty: 3 Heavy Capacitor Booster II 1600mm Reinforced Rolled Tungsten Plates I Cap Booster 800, Qty: 5 Large Remote Armor Repair System I Energized Adaptive Nano Membrane II Armor Kinetic Hardener II Scan Resolution Cap Booster 800, Qty: 18 (Cargo)
|

Epoku
|
Posted - 2009.02.09 05:13:00 -
[59]
100 km away in a curse, lag was so bag that an individual drake could kill me over about 3 or so minutes. The lag was so bad that i did not see anything, i didn't even see the area load. Can you reimburse my mail http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=24391 |

DTK FL
|
Posted - 2009.02.09 05:15:00 -
[60]
Just lost a ship due to the insane lag . Remote reps did not work. TheN to top it all off, WHY DOES MY CLEINT LOCK UP EVERYTIME I FILE A PETITION. THIS HAPPENS TO ALLOT OF PEOPLE, WHATS UP WITH THAT? |

xMercyx
|
Posted - 2009.02.09 05:16:00 -
[61]
2009.02.09 05:01:00
Victim: xMercyx Corp: Samurai Syndicate Alliance: NONE Faction: Minmatar Republic Destroyed: Catalyst System: Kourmonen Security: 0.4 Damage Taken: 2436
Involved parties:
Name: Kit Barbossa (laid the final blow) Security: -0.6 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Drake Weapon: Caldari Navy Scourge Heavy Missile Damage Done: 2436
Destroyed items:
Damage Control I Light Electron Blaster II, Qty: 4 Cap Recharger II Federation Navy Antimatter Charge S, Qty: 200
Dropped items:
Federation Navy Antimatter Charge S, Qty: 3192 (Cargo) Acolyte I (Drone Bay) Light Electron Blaster II, Qty: 4 Monopropellant I Hydrazine Boosters Linear Flux Stabilizer I Small Armor Repairer I Federation Navy Antimatter Charge S, Qty: 1400
that was some pure crap, soon as they jumped in i couldn't do anything. i had to click the station to dock for a few minutes to get out. i rate this extreme lag for the amount of people that were fighting.
|

Smog890
Minmatar Knights Of the Black Sun
|
Posted - 2009.02.09 05:17:00 -
[62]
Edited by: Smog890 on 09/02/2009 05:19:44 February 08 2008 Time: 05:12 Numb Pilots: 35 System: Kourmonen
Very bad lag, everyone in fleet lagged out. I hit warp nobody scramble me and I did not warp for about 40 seconds. I then came out of warp to find my drones out and npc ships shooting me. It was like the drones I had out at gate followed me in warp. NPC's where already shooting me when I came out of warp!!!
We had to call fight off because of the very bad lag. Mods would not turn on for 30 seconds plus. Enemy fleet jumped to us from kamela. Maybe the worst lag I have been in, in a fleet with such small numbers that we had.
Link to killboard fleet fight
Please replace ships to those that did petition that was horrible lag and should not of happend!!!
|

Nethras
Minmatar Tribal Liberation Force
|
Posted - 2009.02.09 05:21:00 -
[63]
About 05:00 EVE time on Sunday (Monday morning EVE time), horrid lag in a pretty small fleet fight -
System: Kourmonen (on the Kamela gate) # pilots: around 40, certainly less than 50 performance: 15-30 seconds module and command (warp) lag at times, armor tanked battleships were going from somewhere in shields to exploding without updating
|

3c509
Minmatar Valklear Guard
|
Posted - 2009.02.09 05:24:00 -
[64]
February 08 2008 Time: 05:12 Numb Pilots: 40 System: Kourmonen
http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=24390
Was sitting at the gate with drones deployed. As soon as the enemy uncloaked everything bogged down. Was not able to move my ship or remote rep my teammates. One minute I'm shooting and have shields and armor, the next I'm in a pod.
|

Sintho
|
Posted - 2009.02.09 18:23:00 -
[65]
I have been in many battles and experienced pretty much all of what people have posted.
The amount of lag gotten can be pretty random for me. In a recent battle I started off with no lag, then lag started a bit and had like 30 sec module lag for awhile. Then entering space starts.
For me, Once entering space starts, it means lag has cleared up. Sure everything is screwed up and reloading but if you try to warp or turn on modules at this time it works. Its hard to click anything because of the reloading, but if you warp away at this point it will clear up(sometimes takes 2 warps). (one time though I had an allready dead target locked, and my guns stuck on, so I could not switch them to a diff target, and had to dock to fix this)
Then of course I need to reset the overview by double clicking the top of it. Also turning brackets off and on to clear up some bracket bugs. |

Vibora BR
|
Posted - 2009.02.10 12:35:00 -
[66]
Again we got fronzen after start a 30x30 combat in Lamaa.
Date+Time of fight: 2009 02 08 - 17:55:00 System Name: Lamaa Number of pilots involved: 30x30 combat Comments on performance: Completely frozen the game GUI reactions
Everything stop to react on my commands and the game entered in a kind of loop, reseting my camera and so for about 30 seconds.
So I've clicked to warp out to a belt, after a minute I was there being shoot by rats. The Abbadon's icon that I was locking remained locked on my screen even after I appear in the belt.
The game remained a bit lagged even after I leave the battle, so I had to restart the game to it be playable again.
I have 4Gb of memory and a ATI 4870 on a AMD X2 3Ghz.
FW region is actually unable to sustain a medium to small battle, unhappily.
|

YORK CRAFT
Caldari KRAFTWERK
|
Posted - 2009.02.10 18:06:00 -
[67]
Well, gentlemen, I think its time for, at least, some answers.
And GMs : dont be afraid, I can asure you, you will not be executed by our mighty militia, nor will you be forced to jump from roof-top. We still need ya, do we ?
Stand up, be my hero !
York Craft
Please visit your user settings to re-enable images. |

Baeryn
Caldari Corporate Sin
|
Posted - 2009.02.11 20:31:00 -
[68]
Dear CCP:
Overhaul your server architecture. Assigning systems to single resource-bound servers is a recipe for failure. There's no reason to spend the manpower necessary to receive "large fleet" requests, nor is it necessary to allocate nodes manually.
Set up a true grid server (server cluster) using your existing hardware that automatically allocates resources (CPUs and RAM) to high-latency systems. When lag finally rears its head again (unlikely), add more nodes to the cluster to extend the available resources.
This will require a revamp of your Python interpreter, but will be well worth the investment.
Problem solved. Role Playing Games by RolePlayGateway |

Kretex
k-os
|
Posted - 2009.02.12 20:38:00 -
[69]
This fight:
http://www.minmatar-militia.org/kb/?a=kill_related&kll_id=24831
Survived, but took 2,5 minutes to enter warp on my part. Target calling was dead on minmatar side due to fc's calling targets dead since several minutes, etc.
|

Pater Peccavi
Minmatar Tactical Initiative
|
Posted - 2009.02.12 20:42:00 -
[70]
Date/Time: Feb 12, 20:00ish EVE time System: Kourmonen Pilots Involved: 20 vs 40 Performance: Module lag, never knew what I had that was firing, since I kept getting "220mm Autocannon is already ProjectileFired," etc., extremely long locking times, followed by the eventual "Entering Space" screen of death.
Really, odds weren't in our favor, but it'd be nice to actually see my modules light up and know that I'm doing something.
----
Originally by: Harrana
Originally by: SilentPSA gorrilla warfare
This was my favourite bit tbh.
Damn those gorillas.
|

Wei Evolon
Peace Love n Harmony
|
Posted - 2009.02.12 20:57:00 -
[71]
Date+Time of fight: 2.12.2009 - 20:22 System Name: Kourmonen Number of pilots involved: 70 in system Comments on performance: The first 10 seconds was good ... then
Locking counted down multiple times (4 or more) before lock was established Modules took about 10-20 seconds to react. Could not Remote Rep someone that was 500m from me due to one of the following reasons: -The target in system no longer exists -The target is too far away Then I started entering system over and over and my overview would be flooded with multiples of all the WT's
|

Lady Fuyya
Minmatar Valklear Guard
|
Posted - 2009.02.12 20:59:00 -
[72]
Originally by: Pater Peccavi Date/Time: Feb 12, 20:00ish EVE time System: Kourmonen Pilots Involved: 20 vs 40 Performance: Module lag, never knew what I had that was firing, since I kept getting "220mm Autocannon is already ProjectileFired," etc., extremely long locking times, followed by the eventual "Entering Space" screen of death.
Really, odds weren't in our favor, but it'd be nice to actually see my modules light up and know that I'm doing something.
Pretty much the same as above. Sad show alltogether. Managed after a couple of minutes, after what seemed to be "rewinds" of my ship performing actions that had allready been executed, to warp to an asteroid belt only to arrive there and see wartargets still in the overview.
Makes Fu said CCP.. You and us need FW working . ;) Make us happy.
regards,
Fu o7
|

Neu Bastian
Minmatar Valklear Guard
|
Posted - 2009.02.12 21:01:00 -
[73]
was in that fight with Wei.
/sign
there was about 50 people at the gateactualyl figthing afaik.
WE could have fights of twice that on each side befre with no lag....
this is getting ridiculous. do you actually want people to quite FW? :S
Quote:
Neu Bastian Valklear Guard - CEO
|

ukmm
Amarr Amistad Annihilate
|
Posted - 2009.02.12 21:03:00 -
[74]
2009.02.12 20:54:00
Victim: ukmm Corp: Amistad Annihilate Alliance: NONE Faction: Minmatar Republic Destroyed: Apocalypse System: Kourmonen Security: 0.4 Damage Taken: 33926
Involved parties:
Name: Ankomat Security: 0.5 Corp: The Dirty Rotten Scoundrels Alliance: NONE Faction: Amarr Empire Ship: Taranis Weapon: Hobgoblin II Damage Done: 4395
Name: Kavin Nipoukandev Security: 0.2 Corp: The Dirty Rotten Scoundrels Alliance: NONE Faction: Amarr Empire Ship: Rifter Weapon: Rifter Damage Done: 4043
Name: Amantir Borg Security: 5.0 Corp: Next Gen Corporation Alliance: NONE Faction: Amarr Empire Ship: Vengeance Weapon: Foxfire Rage Rocket Damage Done: 3517
Name: Meridius Dex Security: -1.8 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Armageddon Weapon: Armageddon Damage Done: 2851
Name: BattleStar Crusader Security: -1.6 Corp: Absinthe Brothers Consortium Alliance: NONE Faction: Amarr Empire Ship: Curse Weapon: Hammerhead II Damage Done: 2391
Name: shaqarava Security: 0.9 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Cerberus Weapon: Thunderbolt Fury Heavy Missile Damage Done: 2231
Name: Pyrosoft Security: -1.2 Corp: Flaming Ring of Fire Alliance: NONE Faction: Amarr Empire Ship: Incursus Weapon: Incursus Damage Done: 1781
Name: Darkreaver Security: 3.3 Corp: Clan Anthraxx Alliance: NONE Faction: Amarr Empire Ship: Enyo Weapon: Hornet II Damage Done: 1692
Name: Foolish Bob Security: -0.8 Corp: The Dirty Rotten Scoundrels Alliance: NONE Faction: Amarr Empire Ship: Crusader Weapon: Crusader Damage Done: 1690
Name: Cmdr Zander Security: 4.0 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Ares Weapon: 125mm Railgun II Damage Done: 1269
Name: Fallen Aurora Security: -0.5 Corp: Absinthe Brothers Consortium Alliance: NONE Faction: Amarr Empire Ship: Rifter Weapon: Rifter Damage Done: 1198
Name: Kiva Andrews Security: 0.3 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Retribution Weapon: Medium Pulse Laser II Damage Done: 1155
Name: m4c3 Security: 1.1 Corp: Absinthe Brothers Consortium Alliance: NONE Faction: Amarr Empire Ship: Punisher Weapon: Punisher Damage Done: 1062
Name: Ottersmacker Security: 4.6 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Crusader Weapon: Crusader Damage Done: 838
Name: Je'Nann Security: 2.0 Corp: Cythraul Gyrru Alliance: NONE Faction: Amarr Empire Ship: Malediction Weapon: Caldari Navy Piranha Light Missile Damage Done: 704
Name: Mecheniy Security: 1.1 Corp: wild frenzy Alliance: NONE Faction: Amarr Empire Ship: Rupture Weapon: Rupture Damage Done: 593
Name: Baron vonDoom Security: 0.5 Corp: Absinthe Brothers Consortium Alliance: NONE Faction: Amarr Empire Ship: Punisher Weapon: Punisher Damage Done: 583
Name: Kit Barbossa (laid the final blow) Security: -0.6 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Crow Weapon: Caldari Navy Bloodclaw Light Missile Damage Done: 556
Name: Byron Bauchus Security: 4.8 Corp: Imperii Fortuna Alliance: NONE Faction: Amarr Empire Ship: Kestrel Weapon: Caldari Navy Thorn Rocket Damage Done: 532
Name: Snt Palpatine Security: 5.0 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Crusader Weapon: Warp Disruptor II Damage Done: 250
Name: Nephilim Xeno Security: 4.9 Corp: Pimebeka Mining Corp Alliance: NONE Faction: Amarr Empire Ship: Crusader Weapon: Crusader Damage Done: 232
Name: Azura Tesha Security: 0.0 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Punisher Weapon: Punisher Damage Done: 217
3 more people involved, this was the worst lag ever, i dident even see my pod, only the station!
|

Maat Ra
Gallente Murientor Tribe
|
Posted - 2009.02.12 21:05:00 -
[75]
LAG is a synonym to FW or FW is synonym to LAG, great what is the interest to keep it up?
So I sign...
FLY FREE (OF LAG)
|

Nordstern3
|
Posted - 2009.02.12 21:10:00 -
[76]
Lag fests make people dump EVE subscriptions for WoW and Warhammer Online. Hint hint.
|

Nephilim Xeno
Caldari Pimebeka Mining Corp
|
Posted - 2009.02.12 21:11:00 -
[77]
well if ccp really wants to investigate this lag then how about an arranged fight where a Dev or GM can watch whats going on with the server?
i am sure we would find enough people on both sides to set that fight up if it's to fix this damn lag that is DESTROYING FW
|

Wei Evolon
Peace Love n Harmony
|
Posted - 2009.02.12 21:14:00 -
[78]
Originally by: Nephilim Xeno well if ccp really wants to investigate this lag then how about an arranged fight where a Dev or GM can watch whats going on with the server?
i am sure we would find enough people on both sides to set that fight up if it's to fix this damn lag that is DESTROYING FW
Signed
|

Neu Bastian
Minmatar Valklear Guard
|
Posted - 2009.02.12 21:17:00 -
[79]
Originally by: Nephilim Xeno well if ccp really wants to investigate this lag then how about an arranged fight where a Dev or GM can watch whats going on with the server?
i am sure we would find enough people on both sides to set that fight up if it's to fix this damn lag that is DESTROYING FW
/sign
Quote:
Neu Bastian Valklear Guard - CEO
|

Amir Baki
Amarr Samurai Syndicate
|
Posted - 2009.02.12 21:18:00 -
[80]
Edited by: Amir Baki on 12/02/2009 21:19:11 /signed
PVP Lag (and any kind of lag for that matter) has been terrible for the past month ... I have lost many ships that shouldnt have been lost. This needs to be fixed ASAP. I actually dont have any locations or times as i rarely go in fleets any more due to this problem.
----------------------
|

Wei Evolon
Peace Love n Harmony
|
Posted - 2009.02.12 23:20:00 -
[81]
Date+Time of fight: 2.12.2009 23.17 System Name: Amamake Number of pilots involved: 4 pilots involved 22 in system Comments on performance: Was flying and it started back tracking 10-30 frames every 2-3 seconds. I went from 10% armor damage to in a pod after about 10-20 seconds of battle
|

nasty1
|
Posted - 2009.02.12 23:30:00 -
[82]
ha yeah i lag in 10 vs 10, im an fc and lag was making me think we was wining and WE WAS NOT and we lost a cap ship and bills of isk in ships
lag = lost isk and no fun
no lag = lost isk but we have fun
ccp you no wot it is but it will cost you to fix it, eh eh
Nephilim Xeno, yeah i go with that, better still, put 3 gm's on each side fighting in a 30 vs 30
by the way ccp we want our isk back from the lost ships due to lag, 30b in all the fw
30b gos to me btw 
|

Hardcorpsy
Amarr Federal Defence Union
|
Posted - 2009.02.13 07:36:00 -
[83]
First here is my configuration : 8800 gt, core 2 duo 6650, 2 giga ram corsair, gygabite motherboard. Every effect off, everything off..... My comp can run EVERY game with high end graphic (crysis for exemple), i got the heaviest internet connection we can get in france, i dont lag in any game, my comp is just perfect. So its not my configuration nor my internet connection.
So last night we were in abune, 20vs20 aproximatly. I start to shoot my first target, then i got heavy desynch, nothing respond, module take 3 minute to do actually something, i was unable to lock (i see the lock progression, but it restart indefinitaley cause of lag). Then i had a "entering space" message for about the rest of the fight :/. I Think it was something like 3 min lag between what i see in screen, and what the FC said. I thought i was dead (cause of the entering space message) but the fight was finish, and everything get back to normal after the fight.
Then, we catch 2 guys in front of a station near abune, 2... same thing happend, lag and desynch (for less time but still....), no module reponse, nothing...
I hope it help, fix it plz
:'(
|

YORK CRAFT
Caldari KRAFTWERK
|
Posted - 2009.02.14 02:02:00 -
[84]
Hmm, - must be good news, I guess : ram san 500 upgrade, replacing the old servers. Hope that gives "power back" guarantie for our FW systems.
Why is there no comment in here ? - Would be nice to have a confirmation from the DEVs, asap, so that we can shedule some Battles after Hardware upgrade.
York Craft
Please visit your user settings to re-enable images. |

Traska Gannel
|
Posted - 2009.02.14 16:59:00 -
[85]
Hi
I filed this one as a bug - same symptoms but NOT FW related. I was starting a mission.
System: Inari Time: 15:33 - Feb 13, 2009 Pilots: 1
Everything was lagged. The module timers stopped spinning (as a mission runner I didn't have these off). Modules appeared to deactivate. Overview was frozen did not update with targeting information. Damage window reported incoming damage from mission NPCs. Ship picture updated very slowly to show the damage (FPS might have been 1/minute). Chat channel displayed on part of the screen did continue to update. I tried to log out since it was impossible to warp away from the mission. When I logged back in I was in my pod. There was no appreciable lag prior to the mission and none when I logged back in after filing the bug report (about 5 minutes). The bug report number is: 70186
Anyway, it sounds like the same issue so I thought a data point unrelated to FW might be useful.
|

Wei Evolon
Peace Love n Harmony
|
Posted - 2009.02.15 00:20:00 -
[86]
We weren't even engaged before and I was having lag to where things would go back a few frames, go back to normal speed only to repeat the frame rewind after another few seconds. So I tried to involve CCP into the issues around FW. I created a stuck petition to get a rapid response to an upcoming fight.
Quote: Its no 100+ ship battle and not 24 hours in advance, however, there is a possible fleet engagement in the FW zone. WIth the recent buzz I thought you might want to involve some GM's or even allocate some space to us as I can already feel the lag.
Since there has been no GM response on the forums at:
http://oldforums.eveonline.com/?a=topic&threadID=990275
I thought it to be my responsibility to bring it to your attention this way and while we have the opportunity.
Thanks
Within a couple of minutes I receive
Quote: Hi,
Thanks for letting me know I will investigate the problem and take the appropriate action.
Best Regards, GM Faolchu EVE Online Customer Support
Look we the players are trying to organize a scenario to assist you with a game we believe is worth paying for. We are paying you for us to work at getting you to work. I can't even wrap my head around that.
So with patience running thin, I ask please fix this. PM us, get more involved, tell us what we can do for you instead of "I will investigate the problem", because that just sounds like an automated response and feels like a brush off.
|

Heinz Kraessler
Tribal Core
|
Posted - 2009.02.15 18:52:00 -
[87]
Battle in Tannakan (0.2 system). 16 vs. 13. Battle was lagged to hell. Client was not updated. Ships showing as intact were destroyed. Locking timer did not update.
I petitioned my last loss and it got denied, even when linking your GM's to this thread. Now it's time to not play in FW anymore until CCP fixes this lag. If you give players a game where they dont have fun, players will choose a new game. It's easy as this.
|

Tutelary
Tactical Initiative
|
Posted - 2009.02.15 21:53:00 -
[88]
Fight in Kamela 40 odd on both sides complete desynch within 10 seconds of fight starting... useless...
|

Smog890
Minmatar Knights Of the Black Sun
|
Posted - 2009.02.15 21:55:00 -
[89]
Time just right now System Kamela pilots 80
Soon as we engaged lagged out. Couldent do anyting fleet once again had to be called off and we could not fight do to it. It would of been a great fight but once again its ****ed. Thanks ccp... about ready to fk off with faction warfare
|

Drykor
Minmatar Tribal Liberation Force
|
Posted - 2009.02.15 21:56:00 -
[90]
Seconding Smogg's post. Would have been an awesome fight, but couldn't do anything.
|

Wei Evolon
Peace Love n Harmony
|
Posted - 2009.02.15 21:56:00 -
[91]
Just Date+Time of fight: 21:53 2.15.2009 System Name: Kamela on kourm gate Number of pilots involved: 80 total people Comments on performance: Locked first person to RR. He went from full shields to pod Tried to lock second person to RR, took 30 seconds. Same thing happen tried to put shield drones and RR on, but it said they were no longer in system. 20 seconds later he went from half shield / full armor to a pod.
|

Nyssa Dakalsai
Tactical Initiative
|
Posted - 2009.02.15 21:56:00 -
[92]
81 ppl in local..... Faction war fight begins and then just enter in space entering in space shows....in kamela.. OMG fix this please
Please resize your signature to the limits specified in the forum rules, thanks. -wystler ([email protected]) |

Ablabix
|
Posted - 2009.02.15 21:58:00 -
[93]
Just had a fleet fight in kamela on kourm gate, about 40 people on each side, 90 people in local total, desynced so bad that could not do anything, about 8 minutes after we called the fight off i am still desynced. This is bs. This is a relatively small fight, why so much lag, it wasnt broken dont **** with it. approx 21:50 eve time.
|

4th Dominion
Tribal Core
|
Posted - 2009.02.15 21:58:00 -
[94]
Originally by: Smog890 Time just right now System Kamela pilots 80
Soon as we engaged lagged out. Couldent do anyting fleet once again had to be called off and we could not fight do to it. It would of been a great fight but once again its ****ed. Thanks ccp... about ready to fk off with faction warfare
Really bad lag, rollback after rollback due to de-sync. Unplayable
|

Lebaneur
|
Posted - 2009.02.15 21:59:00 -
[95]
/signed for Smog89
|

Johannes Buckbeak
Minmatar PoliCratton Technologies
|
Posted - 2009.02.15 22:00:00 -
[96]
Yes, fail again CCP. Like the last poster said, jumped in through gate, no problems loading grid, first target locked fine and then it all slooooowed dooooown. Module lag first, then total desynch. Decided to warp out in the end, spent five minutes getting the "Warping to bunker" message while I watched myself orbit the fight, eventually logged out. This sort of fight is what we play FW for, both sides were up for it, the FCs spent a lot of time and effort on getting us to the right place, and CCP let us down flat yet again.
|

Brutara Solutor
Kinda'Shujaa
|
Posted - 2009.02.15 22:00:00 -
[97]
Originally by: Smog890 Time just right now System Kamela pilots 80
Soon as we engaged lagged out. Couldent do anyting fleet once again had to be called off and we could not fight do to it. It would of been a great fight but once again its ****ed. Thanks ccp... about ready to fk off with faction warfare
/signed
*absolutely agree* this was the second fight within a few days I was in with 60 to 80 ppl, I have all settings, effects etc pp turned off or down to the bare minimum, hidden all brackets - and still it's the most annoying lag you can imagine. Starts with module-activation delay of about 30 seconds and gets worse every moment.
These lags are *definately* killing FW  |

LP McDuffs
|
Posted - 2009.02.15 22:00:00 -
[98]
40v40 in Kamela lag spike, lost several ships and pods. This sucks. Some members of the fleet still lagged out 30 seconds after it started. It's enough to make you quit the game. Should have easily been able to hold that battle without crapping out. Very disappointed.
|

Smog890
Minmatar Knights Of the Black Sun
|
Posted - 2009.02.15 22:00:00 -
[99]
Originally by: Johannes Buckbeak Yes, fail again CCP. Like the last poster said, jumped in through gate, no problems loading grid, first target locked fine and then it all slooooowed dooooown. Module lag first, then total desynch. Decided to warp out in the end, spent five minutes getting the "Warping to bunker" message while I watched myself orbit the fight, eventually logged out. This sort of fight is what we play FW for, both sides were up for it, the FCs spent a lot of time and effort on getting us to the right place, and CCP let us down flat yet again.
Yeah about 3 hours of work to get them to come out gone down the drain in 10 seconds of engaging...
|

Mark Yaqb
|
Posted - 2009.02.15 22:01:00 -
[100]
2009.02.15 21:57:00
Victim: Mark Yaqb Corp: Czarna Kompania Alliance: NONE Faction: Minmatar Republic Destroyed: Bellicose System: Kamela Security: 0.4 Damage Taken: 5041
Involved parties:
Name: Salacir Khan Security: 5.0 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Harbinger Weapon: Harbinger Damage Done: 2189
Name: yosamitesam Security: 1.1 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Abaddon Weapon: Mega Pulse Laser II Damage Done: 1367
Name: Foolish Bob (laid the final blow) Security: -0.7 Corp: The Dirty Rotten Scoundrels Alliance: NONE Faction: Amarr Empire Ship: Abaddon Weapon: Mega Anode Pulse Particle Stream I Damage Done: 1194
Name: Naru Kraurr Security: 1.0 Corp: Absinthe Brothers Consortium Alliance: NONE Faction: Amarr Empire Ship: Arbitrator Weapon: Arbitrator Damage Done: 146
Name: Ottersmacker Security: 3.7 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Armageddon Weapon: Dual Heavy Modulated Pulse Energy Beam I Damage Done: 145
Destroyed items:
Fleeting Warp Disruptor I Piranha Light Missile, Qty: 60 Republic Fleet EMP M, Qty: 236 10MN MicroWarpdrive I X5 Prototype I Engine Enervator Piranha Light Missile, Qty: 1220 (Cargo) 220mm Vulcan AutoCannon I Adaptive Nano Plating II (Cargo) Medium Armor Repairer II Melted Capacitor Console, Qty: 4 (Cargo)
Dropped items:
Armor Plates (Cargo) Power Diagnostic System I Phased Weapon Navigation Array Generation Extron 'Malkuth' Assault Missile Launcher I Salvager I 220mm Vulcan AutoCannon I Dual 180mm AutoCannon I Republic Fleet EMP M, Qty: 1731 (Cargo) 400mm Reinforced Rolled Tungsten Plates I
|

Opethian Ibir
|
Posted - 2009.02.15 22:02:00 -
[101]
Was involved in the above fight. Lost my ship to the drones after desyncing. Absolutely terrible.
|

Maleficius
|
Posted - 2009.02.15 22:06:00 -
[102]
Also involved to that fight in Kamela.
I watched my armor/strukt gone while desyncing.
All fights in FW larger than 20 People involed ended in desync for me in the last 2 weeks.
|

Relkha
|
Posted - 2009.02.15 22:06:00 -
[103]
signed for smog890 - ccp please fix this issue.
|

Tau Pendarynn
Gallente Tribal Liberation Force
|
Posted - 2009.02.15 22:09:00 -
[104]
Originally by: Smog890
Originally by: Johannes Buckbeak Yes, fail again CCP. Like the last poster said, jumped in through gate, no problems loading grid, first target locked fine and then it all slooooowed dooooown. Module lag first, then total desynch. Decided to warp out in the end, spent five minutes getting the "Warping to bunker" message while I watched myself orbit the fight, eventually logged out. This sort of fight is what we play FW for, both sides were up for it, the FCs spent a lot of time and effort on getting us to the right place, and CCP let us down flat yet again.
Yeah about 3 hours of work to get them to come out gone down the drain in 10 seconds of engaging...
/signed. Really bad desynch/lag on arriving to the fight, sat and watched slow blinky ships doing nothing for several minutes until I found myself podded.
|

daMindwalker
|
Posted - 2009.02.15 22:09:00 -
[105]
/signed - horrible lag in almost every fleet engagment in Kamela / Kourmonen for the last 2 weeks - pls fix this
|

Jacmert Corra'Halcyon
Tribal Liberation Force
|
Posted - 2009.02.15 22:10:00 -
[106]
I was involved in the above fleet battle.
Date/Time: 2009.02.15 21:51:00 System name: Kamela Number of pilots involved: ~80 Comments on performance: I was one of the first in my fleet to be in Kamela before my fleet mates jumped into system. After I lost my ship and then got podded, I still received a couple of damage messages AFTER I clone jumped and was just sitting back in station already. - Jacmert |

Hankey84
|
Posted - 2009.02.15 22:11:00 -
[107]
yes, it took us a long time to get into this fight. and almost whole fleet desynced right after engaging. i got disconnected, finding myself on another gate when i reconnected. seriously, you have to take care of this issue. its killing fw...
|

Smog890
Minmatar Knights Of the Black Sun
|
Posted - 2009.02.15 22:14:00 -
[108]
http://www.amarr-empire.net/killboard/?a=kill_related&kll_id=34571
link to fight as you can see not many ships still and still very bad lag. Did you create this topic to just make us think you are looking into it?
|

Orokar Blane
Minmatar Tribal Core
|
Posted - 2009.02.15 22:15:00 -
[109]
Took part in the above fleet engagement today, at around 21.45-21.50 server time. The fleets engaged, primary called, start firing and boom. Everything totally lagged out, I desynced and my ship was killed by drones, while I could do nothing to fight back, escape, rep, nothing. Was an extremely dissapointing end to what had been a very promising little chase.
This was also my very first day taking part in FW.
|

Draskuul Vrallis
Minmatar PoliCratton Technologies
|
Posted - 2009.02.15 23:22:00 -
[110]
Edited by: Draskuul Vrallis on 15/02/2009 23:23:21 I was also in today's Kamela fight.
Just a few seconds after dropping out of warp, I began rubberbanding as I traveled towards a target. After a couple minutes of the target slowly dying (with me never shown as being targeted nor taking any damage), I was suddenly in a pod. Over the next couple minutes I started seeing targeting towards me and damage messages.
After a few minutes, a warp to a planet finally activated, and I warped there alone. After about ten minutes, I started slowly showing damage against my pod, and eventually lost it as well.
In total I lost an Absolution and my pod. A petition has been filed.
I also started Fraps shortly after the rubberbanding began. I'm trying to get that video onto Youtube now.
|

Simone denAdel
Gallente Federal Defence Union
|
Posted - 2009.02.16 00:55:00 -
[111]
Date & Time: Feb 15, 2009, 22:09 System: Akidagi Number of pilots involved: ~75-80 pilots
Fight started reasonably with no overview or module lag on my end. FC and others began experiencing bad overview lag and we started cycling through several target callers who had to back down from calling because the targets they were calling were no longer there. About 2 minutes into the fight many of us began getting the repeating "entering space" messages along with the overview going completely haywire. My guns and warp scram were stuck and continuing to cycle with no target for at least 4 minutes post-battle. Ended up with about 7-8 minutes of stuck/lagged modules total on guns and warp scram before relogging after the battle. Drone responsiveness and commands worked reasonably, with some lag.
KB summary of the battle: http://www.quafeultra.com/killboard/?a=kill_related&kll_id=105134
Screenshot 1 at 22:12 - Started to get the "entering space" messages. Overview has become unusable at this point, seeming to change settings by itself and getting multiple instances of the same pilots. My modules became useless and were continuing to cycle after the previous target went down.
Screenshot 2 at 22:19 - Battle was basically over. Overview was working properly again. Modules were still stuck cycling and were unusable. Warped off to a planet in an attempt to clear the rest of the lag/desync. About a minute later I relogged to clear the modules.
|

Draskuul Vrallis
Minmatar PoliCratton Technologies
|
Posted - 2009.02.16 03:51:00 -
[112]
Edited by: Draskuul Vrallis on 16/02/2009 03:51:33 Video of desyncs earlier today in Kamela:
Youtube
Available in HD, still looks crappy but more readable.
|
|

CCP Mindstar

|
Posted - 2009.02.16 14:22:00 -
[113]
Thanks for the reports so far. Its a real help and it is allowing us to dig into what is going on server side quite nicely.
In the mean time, it would be really interesting to see what is going on client side during these battles - specifically the reports of de-sync and lockups. Even if there is server load, there shouldn't be lockups and desync of this nature happening to the game client.
If you are consistently having issues with this, it would be much appreciated to submit a bug report with logserver file(s) covering the fight attached. Mark the bug report for my attention.
Please see instructions for running logserver here. Additional to those instructions, I would recommend enabling the "Server Mode" option in logserver under the Tools menu. It will cause logserver to output multiple files (in the folder logserver runs from), and stop it from consuming too much RAM if it is run for extended periods.
Many thanks,
Mindstar -- |
|

T3abag
Caldari
|
Posted - 2009.02.16 20:03:00 -
[114]
Date+Time of fight: 2009.02.07 07:11:00 System Name: Heydieles Number of pilots involved: about 20+ or so on each side Comments on performance: This was a while ago, so I don't recall the exact specifics, but the Caldari Militia fleet had jumped into Heyieles, and basically waited for the Gall FW fleet to warp in. On warp in, FC called primary, and the pew ensued. I couldn't find the primary i the overview (no idea if lag related or my continued inability to get the overview to behave how I want it to), targeted the secondary instead. For the first minute or so, things seemed fine, and then nearly everyone on voice started reporting lag, and at that point, I started seeing the "entering space" message with the progress bar, about every few seconds or so.
Now I could see my ship taking damage, but at this point all controls were completely unresponsive. I had brackets on, 512mb cache on, Effects off, but all other graphics options on. I was zoomed out pretty far, and was about 30km off the main blob (sniping).
Two corp mates were able get enough control to warp out. I had to log to gain any control (on relogging in I was in a pod, so I warped away). One other corp mate lost a BS.
For the time being, we're avoiding large blob fights to avoid the lag death. ---------------------------------- NOBODY expects the Spanish Inquisition! Visit us: FW Inc |

Vibora BR
|
Posted - 2009.02.17 04:06:00 -
[115]
Honestly I think it is time to give a break on FW.
There is no fun losing a ship while having no control on it.
With so many reports, beside the petitions, it is hard to believe you don't have enough material to find the issue.
I don't think most people understand exactly what you mean with de-sync and lockup.
The interface keeps working, at least the ability to click on buttons and move windows, but the result is none on gameplay (at least visibly).
If you have some many people complaining about this, in other words, everybody involved in every single battle that bugged. Looking for problems on client side is just losing the focus on the main issue.
We don't see people complaining about this in 0.0 systems what is a good clue.
Please take us very serious and fix it, also make it easier to refund ships we are losing due this show stopping bug!!!!
We appreciate your support.
|

Rydra Wong
Gallente Dark-Rising
|
Posted - 2009.02.17 11:47:00 -
[116]
Date/Time: 08/02/09 14:30-14:40 System: Heydieles Pilots:approx 20v20 Performance/comments: Thought it was going to be fine, first two targets locked OK, first one all commands responded within 2s, generally within 1s. As first target dropped, desync occured. Unable to lock, engage modules, or move. Overview started gathering duplicates, but was still refreshing data? Showed I had been aggressed by target, but unable to respond to it. Managed to set an Autopilot to get pod out, since I couldn't move, shoot, lock. From log captures, shows there is something funky going on;
Gamelog Listener: Rydra Wong Session started: 2009.02.08 14:44:16 ------------------------------------------------------------ [ 2009.02.08 14:44:31 ] (notify) DARTHxFREE has started trying to warp scramble "Anwar DeRuyter [FUNKU]" <<<<<PEWPEW ENSUES, TRUNCATED AS TOO LONG>>>>>>>>> 2009.02.08 14:45:32 ] (notify) 200mm Railgun II deactivates as Rupture begins to explode. 2009.02.08 14:45:37 ] (notify) You failed to target nothing. [ 2009.02.08 14:45:38 ] (notify) Targeting attempt failed as the designated object is no longer present. [ 2009.02.08 14:46:07 ] (combat) Xeviv misses you completely. [ 2009.02.08 14:46:08 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 252.0 damage. [ 2009.02.08 14:46:08 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 328.2 damage. [ 2009.02.08 14:46:08 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv hits you, doing 248.7 damage. [ 2009.02.08 14:46:08 ] (notify) Target is invulnerable. [ 2009.02.08 14:46:14 ] (combat) Xeviv misses you completely. [ 2009.02.08 14:46:14 ] (notify) 200mm Railgun II deactivates because its target, Baker V, is not locked. [ 2009.02.08 14:46:14 ] (notify) 200mm Railgun II deactivates because its target, Baker V, is not locked. [ 2009.02.08 14:46:14 ] (notify) 200mm Railgun II deactivates because its target, Baker V, is not locked. [ 2009.02.08 14:46:14 ] (notify) 200mm Railgun II deactivates because its target, Baker V, is not locked. [ 2009.02.08 14:46:15 ] (notify) speedo [-DARK] has started trying to warp scramble "Rufus Bottom " [ 2009.02.08 14:46:15 ] (combat) <color=0xffbb6600>Widowmaker Heavy Missile belonging to Vitriol17 hits you, doing 677.5 damage. [ 2009.02.08 14:46:15 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 200.5 damage. [ 2009.02.08 14:46:15 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 212.9 damage. [ 2009.02.08 14:46:15 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 209.3 damage. [ 2009.02.08 14:46:21 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv hits you, doing 119.6 damage. [ 2009.02.08 14:46:21 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 179.7 damage. [ 2009.02.08 14:46:21 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv hits you, doing 129.9 damage. [ 2009.02.08 14:46:23 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv hits you, doing 146.2 damage. [ 2009.02.08 14:46:23 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 190.6 damage. [ 2009.02.08 14:46:23 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 173.3 damage. [ 2009.02.08 14:46:23 ] (combat) <color=0xffbb6600>Widowmaker Heavy Missile belonging to Vitriol17 hits you, doing 419.1 damage. [ 2009.02.08 14:46:23 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv hits you, doing 88.7 damage. [ 2009.02.08 14:46:23 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv hits you, doing 98.0 damage. [ 2009.02.08 14:46:23 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 184.2 damage.
((Continued next post))
|

Rydra Wong
Gallente Dark-Rising
|
Posted - 2009.02.17 11:49:00 -
[117]
Edited by: Rydra Wong on 17/02/2009 11:51:08 ((Continued from above)) Seems A session change DURING a fight?!?
------------------------------------------------------------ Gamelog Listener: Rydra Wong Session started: 2009.02.08 14:46:25 ------------------------------------------------------------ [ 2009.02.08 14:46:31 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 157.4 damage. [ 2009.02.08 14:46:31 ] (combat) Garde II belonging to Xeviv misses you completely. [ 2009.02.08 14:46:31 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 188.4 damage. [ 2009.02.08 14:46:32 ] (notify) Autopilot engaged [ 2009.02.08 14:46:37 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 152.2 damage. [ 2009.02.08 14:46:37 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 172.7 damage. [ 2009.02.08 14:46:37 ] (combat) <color=0xffbb6600>Garde II belonging to Xeviv heavily hits you, inflicting 171.7 damage. [ 2009.02.08 14:46:37 ] (combat) <color=0xffbb6600>Widowmaker Heavy Missile belonging to Vitriol17 hits you, doing 400.1 damage. [ 2009.02.08 14:46:40 ] (notify) Autopilot warping to Old Man Star stargate
<<<<END OF COMBAT>>>>
Just to point out, Xeviv was in a vexor, max 3 sentry drones...
|

Unfamed II
Space Perverts and Forum Warriors United
|
Posted - 2009.02.17 22:11:00 -
[118]
2/17 Old Man Star around 22 EVT, everyone inside a major plex got ctd'd. No combat was going on. Local down from around 65 to 18 when relogged.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
|

TooNu
Caldari 22nd Black Rise Defensive Unit
|
Posted - 2009.02.17 22:17:00 -
[119]
We had an incident in Old man star at approx 22:00 eve time, the server dropped us from a Major plex and we were about 20-25 ships, 65 odd people in system dropped. I have sent a petition about it also if you want more info let me know :)
|

Simone denAdel
Gallente Federal Defence Union
|
Posted - 2009.02.18 01:19:00 -
[120]
Fliet was also a victim of the 22:00 massive boot of players. We had a fleet just passing through the system and everyone dropped from the game. When trying to log back in:
------------------------------------------------------------ Gamelog Session started: 2009.02.17 22:06:14 ------------------------------------------------------------ [ 2009.02.17 22:06:15 ] (info) Connection to server lost, [ 2009.02.17 22:06:28 ] (notify) [ 2009.02.17 22:06:36 ] (info) Your character is located within Fliet, which is currently loading. Please try again in a moment. [ 2009.02.17 22:06:38 ] (notify)
|
|

CCP Soundwave
Minmatar C C P CCP

|
Posted - 2009.02.18 20:29:00 -
[121]
Edited by: CCP Soundwave on 18/02/2009 20:30:24 Guys, please run logserver and make a bugreport with the logs attached. They are vital to us finding and fixing this issue.
We are working on this as hard as we can, but we need your help, and the best thing you can do is follow Mindstars advice.
|
|

Grim reaper03
|
Posted - 2009.02.19 00:20:00 -
[122]
Date+Time of fight: same time of this posting. System Name: Auga Number of pilots involved: maybe 50 total Comments on performance: well it started ok, i engaged first target and after that i couldn't even aggro another target, watched as the fight skipped and ship blew up. Seems it didn't totally affect everyone as the fight still took place. (FPS, Module lag)
|

Derus Grobb
Selectus Pravus Lupus
|
Posted - 2009.02.19 00:29:00 -
[123]
Date+Time of fight: 19 feb 09 System Name: auga Number of pilots involved: approx 50 Comments on performance: It was just laggy, I had to warp out a couple of times and each time it just wouldnt warp (untanked cruiser) and when it did every red ship was still on overview even when i had reached the planet, view kept 'skipping' so one sec i was at one point in the warp next second i was at an earlier point in the warp.... Had trouble getting a lock (no i wasn't ecm'd, i'd just warped back in). Yet again FC was calling a primary who had already died, but he was still there for some players.
Sorry guys but I can't logserver this ****, faction war fights are not planned ten minutes in advance for the most part, eg this one was just a chance find and we took advantage (and won... haha **** you amarrians).
Please fix ASAP lag is still a major problem and consideration in smallish FW fights like this and it should not be.
|

Onnen Mentar
Murientor Tribe
|
Posted - 2009.02.19 00:29:00 -
[124]
Date+Time of fight: 19.02 at 00:00 System Name: Auga Number of pilots involved: 50-ish Comments on performance: desynched overview and locks taking way longer than they should, mild module lag (10 seconds?)
(settings: no fx, no brackets; logserver possibly next time) |

Foolish Bob
Caldari The Dirty Rotten Scoundrels
|
Posted - 2009.02.19 00:39:00 -
[125]
fyi Location: Auga Pilots: 20 vs 20
Battle Summary
|

MsFail
|
Posted - 2009.02.19 03:52:00 -
[126]
To CCP, while I imagine a lot in 0.0 pay for their subs via pilot license most of those in militia would pay via cash, please reinforce accordingly.
|

Dregek
Pilots Of Honour Axiom Empire
|
Posted - 2009.02.19 23:27:00 -
[127]
Originally by: MsFail To CCP, while I imagine a lot in 0.0 pay for their subs via pilot license most of those in militia would pay via cash, please reinforce accordingly.
you imagine wrong. 0.0 receive's more hamster power for the simple fact that we are having 1000+ person battles nearly everyday. Show me evidence FW has had that on lets say a fortnightly basis or stfu. Also it dont matter if people use plexs or pay direct, someone still pays for the plex they used so ccp still gets the same amount of money
|

Felizardo
Caldari Lynx Legion
|
Posted - 2009.02.20 00:39:00 -
[128]
Well i lost some battleships cause of lag and the response to my petitions where: " you lost just because you lost"... At least we now realized there is lag
|

MsFail
|
Posted - 2009.02.20 06:18:00 -
[129]
Originally by: Dregek
Originally by: MsFail To CCP, while I imagine a lot in 0.0 pay for their subs via pilot license most of those in militia would pay via cash, please reinforce accordingly.
you imagine wrong. 0.0 receive's more hamster power for the simple fact that we are having 1000+ person battles nearly everyday. Show me evidence FW has had that on lets say a fortnightly basis or stfu. Also it dont matter if people use plexs or pay direct, someone still pays for the plex they used so ccp still gets the same amount of money
I had a feeling I would get that response :) I'm sure you can see my point, you can have 1000+ person battles in 0.0 while FW struggles with 40. I pay my subs too..
|

Smog890
Minmatar Knights Of the Black Sun
|
Posted - 2009.02.20 07:16:00 -
[130]
Originally by: CCP Soundwave Edited by: CCP Soundwave on 18/02/2009 20:30:24 Guys, please run logserver and make a bugreport with the logs attached. They are vital to us finding and fixing this issue.
We are working on this as hard as we can, but we need your help, and the best thing you can do is follow Mindstars advice.
I will be doing fleet this weekend (saturday hopefully) and will make whole fleet run this app for you. And you Amarr get a nice fleet together so we can engage you and get this lag on file for them 
|

Graelyn
Amarr Order of Catharsis
|
Posted - 2009.02.20 09:28:00 -
[131]
In any case, thanks to you guys for giving these issues a serious look.
Some of us were feeling kinda S*** Outta Luck there for a while.
Everyone lies. Good guys lose. And love does not conquer all. So let's do this thing. |

Hun Jakuza
24th Imperial Guard
|
Posted - 2009.02.20 09:47:00 -
[132]
Edited by: Hun Jakuza on 20/02/2009 09:49:23 All fight where is over then 20v20 in Auga,Kourmonen,Lamaa,Ammamake,Dal etc we got horrible lag.
10-20 sec module lags or sometimes we got entering space,entering space,entering space messages many times, without emergency warp. Just nothing happen and popped many times.
Over 20v20 in FW the fights is unplayeable.
We all used no bracket settings, closed local, no sound, no effects etc.
|
|

CCP Soundwave
Minmatar C C P CCP

|
Posted - 2009.02.20 09:58:00 -
[133]
Please go to this thread. It has instructions on how to help us fix this issue.
|
|
| |
|
| Pages: 1 2 3 4 5 :: [one page] |