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CCP Spitfire
C C P C C P Alliance
1443

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Posted - 2012.04.21 14:12:00 -
[1] - Quote
CCP Dr.EyjoG talks about the influence of the Crucible expansion and the upcoming Escalation changes on the EVE Online economy and mineral prices. Check out the dev blog here.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Mashie Saldana
Veto. Veto Corp
482
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Posted - 2012.04.21 14:16:00 -
[2] - Quote
First! Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Derth Ramir
Hellion Evolution
21
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Posted - 2012.04.21 14:28:00 -
[3] - Quote
4-2 !!! |

Vaerah Vahrokha
Vahrokh Consulting
626
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Posted - 2012.04.21 14:30:00 -
[4] - Quote
Perfect double bottom on the ships chart, now all go buy my minerals, I am only up 40% profit now! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Riley Moore
Sentinum Research
431
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Posted - 2012.04.21 14:31:00 -
[5] - Quote
First to confirm being mega rich thanks to mineral speculation. *edit* damn u VV
Hands up if you jumped on this early on when minerals(highs) were less than half of what they are now
o/ Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Morpheus Mishima
NorCorp Enterprise No Holes Barred
9
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Posted - 2012.04.21 14:33:00 -
[6] - Quote
FIX HUGE IMAGES PLEASE! |

eidenjunior
Nor-rigs
5
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Posted - 2012.04.21 14:42:00 -
[7] - Quote
so it is not all the mining bots that no long works?(do to changes in the lanc that caused the higher prices. |

Bloodpetal
Mimidae Risk Solutions
611
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Posted - 2012.04.21 14:45:00 -
[8] - Quote
Ya, you didn't touch on the mining bot factor.
How much has that played in?
Interesting stuff. Minerals aren't really my specialty though. :) Mimidae Risk Solutions Recruiting |

Kyr Evotorin
Alternative solution inc
9
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Posted - 2012.04.21 14:49:00 -
[9] - Quote
Could someone do me the pleasure of quoting the devblog here? Corporate countermeasures to keep me from viewing what needs to be viewed involve using 11 year old Internet Explorer. Can't view community pages. |

eidenjunior
Nor-rigs
5
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Posted - 2012.04.21 14:58:00 -
[10] - Quote
Quote:Afternoon all profit seeking pod pilots, We have noticed in the past few weeks increased discussion on our forums with regards to what is going on in the EVE economy these days. The fact is that a whole lot is going on GÇô and it is about to become a even more interesting when the changes described in this DevBlog earlier in April will take place. Crucible turned out to be a really successful expansion from the standpoint of the EVE economy. Figure 1 shows the monthly Gross User Product (GUP) in EVE from October 2010 until March 2012. http://content.eveonline.com/community/devblog/2012/Escalationf1.pngFigure 1: This figure shows the total value created by players in EVE Online (Gross User Product - GUP). Total GUP, in nominal terms, is shown on the left axis and GUP per capita is shown on the right axis. The GUP takes a jump with the launch of Crucible at the end of November 2011. Per capita GUP jumped by 28% between November and December 2011 and has just continued to increase since then. This is attributed to increased production (Tier 3 battlecruiser anyone?) but also simply from increased activity in general due to both older players returning to the game and new players joining the pack. Now as any economist knows, good times and good partying always comes at a cost ;-) and in this case it is increased inflation in EVE due to increased aggregate demand. Of course there is also the issue of balancing ISK sinks and faucets which you can learn more about here, so we will not dwell on that part in this short devblog. The impact of Crucible and the announced changes that are upcoming in Escalation has been somewhat different than we have seen in the past. In 2010 and 2011 inflation has been driven by price changes in more advanced items in-game, such as Tech 3 ships, Tech 2 items and moon material. With Crucible things turned around and we saw the largest price increases in basic minerals and Tech 1 items. It started with changes in Mexallon due to increased demand for the production of the new Tier 3 battlecruisers. Figure 2 shows clearly the jump in Mexallon between November and December in 2011. http://content.eveonline.com/community/devblog/2012/Escalationf2.pngFigure 2: Price index for all base minerals in EVE. March 2011 set at 100. Mexallon starts to increase in December due to the new Tier 3 battlecruisers which need mexallon in large quantities. Tritanium starts to increase between December and January due to increased overall demand in the EVE economy and all minerals show an increase in price in March due to speculations on the upcoming changes in Escalation. Another interesting change at that time is the increase in price of Tritanium, which has since continued. This is attributed both to increased demand for production of Tech 1 items and due to speculations with hoarding ongoing in some areas of the universe. Speculations seems to become the primary factor in March when we see a jump in Zydrine and Morphite prices. It seems like the announced changes to the Drone regions as well as the removal of Tech 1 loot is doing exactly what we expected, creating some market uncertainities which will be interesting to see how the free market in EVE will adjust to. Some might call it a market mayhem GÇô a true Escalation to the Inferno! http://content.eveonline.com/community/devblog/2012/Escalationf3.pngFigure 3: Monthly price changes in Tech 1 ships from January 2010 to March 2012. Current price increases are similar to the Incursion price increase in early 2011. The upcoming changes in Escalation will impact the mineral market significantly and those price changes will impact the price of Tech 1 ships since they are directly correlated. Figure 3 shows the changes in prices for Tech 1 ships. As the figure clearly shows then price started to increase quite significantly at the end of 2011 and have simply continuned to increase since then. The price increase is simililar to price increases we saw around the Incursion expansion These changes are sharp but they are well understood and basically as expected due to the changes that are happening in EVE. We do not know the future, but we do know that there are some interesting times ahead for anyone willing to risk it and try to outsmart the market. Good (market) hunting! Dr. EyjoG |
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Chribba
Otherworld Enterprises Otherworld Empire
3223
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Posted - 2012.04.21 15:22:00 -
[11] - Quote
Interesting!
/c
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TheButcherPete
Specter Syndicate CORE Alliance
129
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Posted - 2012.04.21 15:25:00 -
[12] - Quote
Maybe mineral prices wouldn't be so bad if you weren't planning to turn the market into a clusterfuck. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Charles Sandford
Mosquito Alley
0
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Posted - 2012.04.21 15:27:00 -
[13] - Quote
Morpheus Mishima wrote:FIX HUGE IMAGES PLEASE! Yes, the images are huge. |

Falin Whalen
GoonWaffe Goonswarm Federation
201
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Posted - 2012.04.21 15:28:00 -
[14] - Quote
When you have Goons calling for mining ops, and not getting laughed at for being ironic or funny, I would say ineresting indeed. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
708
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Posted - 2012.04.21 15:31:00 -
[15] - Quote
Nice  |

whaynethepain
44
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Posted - 2012.04.21 15:46:00 -
[16] - Quote
CCP, not sure what you did, but I like it.
If we consider Hulkageddon is almost upon us, perhaps the mining and ratting bots in Empire could be studied for a little more time, while the players divert their frustrations away from the Jita Monument for the duration, and learn to recognise a typical Bot also, for reporting purposes.
This could help stop good people who, by accidence, real miners and haulers.
If the mineral trend continues, I will be using my morphite mining skills for real this time, maybe take them cargo rigs of my Rorqual, even buy that Hulk I trained for, build my own Carrier... Getting you on your feet.
So you've further to fall. |

Jesslyn Daggererux
Income Redistribution Service
0
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Posted - 2012.04.21 15:49:00 -
[17] - Quote
"we herped and derped the market and it's about to suck. Interesting isn't it?" In the same way I would call a special person with three arms. It's odd, but probably going to end in failure. 10% VG nerf is too small. It's an easy faucet. I do them, because for the time invested it's derp derp easy for good money. |

BigCountry
Specter Syndicate CORE Alliance
13
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Posted - 2012.04.21 16:12:00 -
[18] - Quote
I like how you also didnt mention the fact that there has been a civil war in the Drone Regions for the past 4 months .... Im sorry but yet again the devs take credit for stuff they accidently happened on .. Yes almost 99% of the mineral prices for low ends is a result of the civil war, which is a good indicator of what is going to happen when alloys are removed from the drone regions except it will be worse after patch. The civil war is also a reason behind the rise in high end min prices.. becuase basically you have several regions where the players living there are not able to get out and mine the hidden sov belts...which is the only thing that has truly hurt the high end market.. As more people start to repopulate the drone regions now that the civil war is over.. high end prices are gonna start dropping .... And after the patch as people accustomed to living a certain lifestyle in EVE start needing to jump trit out to 0.0 , you are gonna see huge demands for trit without a adequate supply.. therefore trit is going to continue to rise..... Lets see if CCP is patting themselves on the back in 2 months when trit is 12+ ISK a unit and battleships are running 400mil+ |

Diametrix
Wavefront Industries
3
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Posted - 2012.04.21 16:34:00 -
[19] - Quote
BigCountry wrote:I like how you also didnt mention the fact that there has been a civil war in the Drone Regions for the past 4 months .... Im sorry but yet again the devs take credit for stuff they accidently happened on .. Yes almost 99% of the mineral prices for low ends is a result of the civil war, which is a good indicator of what is going to happen when alloys are removed from the drone regions except it will be worse after patch. The civil war is also a reason behind the rise in high end min prices.. becuase basically you have several regions where the players living there are not able to get out and mine the hidden sov belts...which is the only thing that has truly hurt the high end market.. As more people start to repopulate the drone regions now that the civil war is over.. high end prices are gonna start dropping .... And after the patch as people accustomed to living a certain lifestyle in EVE start needing to jump trit out to 0.0 , you are gonna see huge demands for trit without a adequate supply.. therefore trit is going to continue to rise..... Lets see if CCP is patting themselves on the back in 2 months when trit is 12+ ISK a unit and battleships are running 400mil+
Hate to break this to you, but you're not as important as you seem to think you are. |

Orion Sebestes
Terran Industries
0
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Posted - 2012.04.21 16:47:00 -
[20] - Quote
Please don't use 3 super high-rez images in one post... it makes scrolling painful |
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Adunh Slavy
Ammatar Trade Syndicate
689
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Posted - 2012.04.21 17:22:00 -
[21] - Quote
Is the GUP derived from completed manufacturing jobs and ISK price at time of job delivery/completion or what happens to be on the market?
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Camios
Minmatar Bread Corporation
90
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Posted - 2012.04.21 18:03:00 -
[22] - Quote
- I like the fact that now mining makes sense;
- I like that mining returns to be the key activity in generating value in this game; and I hope to see giant mining ops with escort.
- I hope this thing lasts, but I fear it's partly overshooting by market speculation.
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Spc One
The Chodak Void Alliance
24
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Posted - 2012.04.21 18:05:00 -
[23] - Quote
Stupid changes.
1. t-1 stuff will become super expensive. 2. Because of this less pvp will occur. 3. Less pvp, less ships lost, less ships made.
 |

Camios
Minmatar Bread Corporation
90
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Posted - 2012.04.21 18:08:00 -
[24] - Quote
Spc One wrote:Stupid changes. 1. t-1 stuff will become super expensive. 2. Because of this less pvp will occur. 3. Less pvp, less ships lost, less ships made. 
Instead I see people going for cheaper ships, except the ones who also mine or play the market with success. Enjoy your rifter |

Damion Rayne
Dark-Rising
72
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Posted - 2012.04.21 18:23:00 -
[25] - Quote
BigCountry wrote:I like how you also didnt mention the fact that there has been a civil war in the Drone Regions for the past 4 months .... Im sorry but yet again the devs take credit for stuff they accidently happened on .. Yes almost 99% of the mineral prices for low ends is a result of the civil war, which is a good indicator of what is going to happen when alloys are removed from the drone regions except it will be worse after patch. The civil war is also a reason behind the rise in high end min prices.. becuase basically you have several regions where the players living there are not able to get out and mine the hidden sov belts...which is the only thing that has truly hurt the high end market.. As more people start to repopulate the drone regions now that the civil war is over.. high end prices are gonna start dropping .... And after the patch as people accustomed to living a certain lifestyle in EVE start needing to jump trit out to 0.0 , you are gonna see huge demands for trit without a adequate supply.. therefore trit is going to continue to rise..... Lets see if CCP is patting themselves on the back in 2 months when trit is 12+ ISK a unit and battleships are running 400mil+
Let me say the same thing that was said before..
You vastly overestimate your importance...your arrogance is only matched by the Mittani and we all know what happened to mittens. Teamwork.. Maturity.. Tactics.. www.tacticalgamer.com |

DarthNefarius
Minmatar Heavy Industries
160
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Posted - 2012.04.21 18:38:00 -
[26] - Quote
After looking at the Dr E's 3rd graph & seeing a negitive slope instead of a positive slope which he seems to be implying I'm confused: "Figure 3: Monthly price changes in Tech 1 ships from January 2010 to March 2012. Current price increases are similar to the Incursion price increase in early 2011. The upcoming changes in Escalation will impact the mineral market significantly and those price changes will impact the price of Tech 1 ships since they are directly correlated. "
Looking at the graph ( http://cdn1.eveonline.com/community/devblog/2012/Escalationf3.png ) it seems to contradict what Dr E writes: I see a peak of 6% in DEC 2010 which sharply downturns during Jan-APR 2011 & actually starts deflating for a bit.
To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Larofeticus
Sons Of 0din Fatal Ascension
11
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Posted - 2012.04.21 18:38:00 -
[27] - Quote
Theory 1: "Mineral speculation in anticipation of drone alloy removal is driving a rise in prices for goods from which minerals are a primary component." Theory 2: "Herp Derp Aggregate Demand!"
Distinguish between these two theories by comparing the price changes of a good which is very affected by mineral prices, such as T1 ships, with a good that is not primarily affected by mineral prices, such as learning implants or deadspace/non-lp store faction items.
The only economist on earth with access to the greatest economic experiment generator ever created, with the ability to collect completely accurate information on every step of production, and guy still just aggregates everything and phones it in. A real economist with this kind of access to Eve would have earned a nobel prize by now. |

Rascal deJascal
Nova-Tek
8
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Posted - 2012.04.21 18:53:00 -
[28] - Quote
Looks like CCP may repeat the fiasco of last summer, in a new way.
Eve is a complex system, why adjust so many factors at once? To reach a new equilibrium screwed up in a different way?
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DarthNefarius
Minmatar Heavy Industries
160
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Posted - 2012.04.21 19:14:00 -
[29] - Quote
Rascal deJascal wrote:Looks like CCP may repeat the fiasco of last summer, in a new way.
Eve is a complex system, why adjust so many factors at once? To reach a new equilibrium screwed up in a different way?
I disagree & think these changes will be staggering ( especially to newbies that won't be able to afford even mediocre BS's for many MORE months ) these changes will be managable eventhough the shaking up of the ant farm ( everywhere but in Wormhole space ) will add some spice. Expect huge upheavals & near hyperinflation for a month to two ( I bet the graph for T1 ships inflation will exceed 10% ( I predict at least 15% )in April)... but agreed only time will tell. To rephrase I thinks an ESCLATION of inflation will create a Market INFERNO  To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Tom W4tson
Backup Squad II
0
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Posted - 2012.04.21 20:01:00 -
[30] - Quote
CCP Dr.EyjoG - this dev blog is very poor and i dont see any point WHY you wanted to write about this stuff every active player knows - prices are rising. Eureka!
Saying "Good (market) hunting!" is a joke, right?
Please tell your friends we need dev blogs about - new modules - FW - game mechanic changes - graphic updates - ship rebalance - improvments
etc etc..... sorry, do better next time, this stuff is just not intresting at all. |
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Savage Creampuff
Ion Corp. Citex Alliance
9
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Posted - 2012.04.21 20:07:00 -
[31] - Quote
at least i don't have to mine for a month in a cruiser to get my first battleship. will be tough on the new guys but now we have mining barges and stuff. will improve corp team building i think bbl, going to buy zydrine |

Yulinki Atavuli
Noir. Academy Noir. Mercenary Group
6
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Posted - 2012.04.21 20:25:00 -
[32] - Quote
Oohhhh Charts!! yummy ;) |

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
9
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Posted - 2012.04.21 21:02:00 -
[33] - Quote
No mention of: drone compound change - a while ago maybe before you set your index bot bannings DRF broke up like someone above said NC. and Goons going at it for almost a year now. Incursion runners producing no minerals unlike mission looting or ratting. Hulkageddon - you said speculation so i guess this counts. |

BensBig
Specter Syndicate CORE Alliance
1
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Posted - 2012.04.21 21:02:00 -
[34] - Quote
It was pretty apparent that something had to be adjusted in Eve for awhile now. While its idiotic of them to have waited this long to fix the mineral problems, this i probably the best path to rebalance mining and shock players into adjusting how they play. 1. CCP did their natural thing, and didnt consider what impact some of their changes would have in the future. Let me give you a hint or maybe a forehead tattoo so you can remember it - If it is possible for Eve player/players to manipulate game mechanics to their advantage, then ALWAYS assume they will
2. CCP then did exactly the opposite of what they should have done. They allowed Supercap production in any 0.0 system with a small additional Sov bill.
3. They rebalanced drone alloys from giving large amounts of highends to large amounts of lowends. While also allowing identical hidden belts in any 0.0 system that are full of highends. So just to be clear...........They gave the drone regions the ability to construct all tech 1 ships including Moms and Titans without ever leaving their system if they wanted. Im not gonna do the math for this but 1 pilot in a carrier or mom could run anomalies and get all the necessary mins to build a thanatos every single day!!! Now Im no expert at mining but Im pretty sure a single Hulk pilot cannot come anywhere close to that
I love to bash on CCP devs and they absolutely are to blame for this current situation existing and then not fixing it sooner, but at least they finally came up with something that might work. Alright Im out of here, got alloys to collect before CCP commences with OPERATION DRONE SALADTOSSING |

Extractor Bill
Massively Dynamic The Jagged Alliance
0
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Posted - 2012.04.21 22:39:00 -
[35] - Quote
IF we are taking economics we need to also review the changes in money supply that occurred in the same periods.
Remember that the efficiency of high sec incursions in making isk caused an increase in general income during that same period. When combined with the aforementioned general increases in demand if makes for a significant increase in inflation during this time period.
These prices are likely to increase significantly in the short term due to several major factors including permanent structural changes, and temporary event related changes.
Burn Jita shortly followed by Hulkageddon will most certainly cause a significant spike in overall prices due to the market disruptions and reduced competition as no central hub will appear during this period significant to replace Jita. The result will be a temporary spike in prices until a week or two after these events elapse and prices normalize as the supply meets demand again in Jita.
In the more permanent long term forecast with changes in loot drops and the drone regions the supply of raw minerals will be significantly reduced. This will cause another temporary increase in mineral prices and drive inflation until the mining trade rebuilds to the point where it can make up for the loss in supply from those sources. This spike in prices should eventually subside but is likely to remain higher than normal pricing levels until the changes in mining hinted at fanfest materialize.
The buying power of 1 isk is likely to be diminished significantly over the long term, and dramatically but temporary over the short term as a result. |

Skippermonkey
Tactical Knightmare
926
|
Posted - 2012.04.22 00:43:00 -
[36] - Quote
I'm not even sure why CCP hires the Dr.
What DO you do? My homeboys tried to warn me But that butt you got makes me so horny |

El Geo
Pathfinders. Mining For Profit Alliance
14
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Posted - 2012.04.22 01:50:00 -
[37] - Quote
everything will go up about 60% and then after hulkaggedon reduce price at least 40% by xmas the prices would have settled back to 20% more of what they werent last year, following a rise of 10% then a drop of 5% with drones adding less then 10% isk income making mining 60% of the total 80% income, as you can see 75% of my math is accurate to 25% |

Luba Cibre
Global Song Setup
104
|
Posted - 2012.04.22 02:14:00 -
[38] - Quote
So, this dev blog is telling me what i already know / see on the live market, but you're not doing any fcking devlog if and when you're changing the capital requirements, or when you're doing all the other things with the destroyer / battlecruiser thing, because you've fcked alot skillplans up with one of the old devblogs. |

Surfin's PlunderBunny
Ponies for the Ethical Treatment of Asteroids
1040
|
Posted - 2012.04.22 02:19:00 -
[39] - Quote
What happened to Mittens? I've been out of the loop.
Also I've been told to disapprove what this thread is about so without reading the dev blog I say nay!!!! |

Andrea Griffin
256
|
Posted - 2012.04.22 03:56:00 -
[40] - Quote
Camios wrote:Instead I see people going for cheaper ships, except the ones who also mine or play the market with success. Enjoy your rifter I also see more people using T2 ships. The bulk of the T2 ship costs isn't in minerals - so as mineral prices rise, the gap in price between T1 and T2 will become smaller.
AFs in particular. The performance for the cost was good before and will be even better soon. CCP Sreegs is my favorite developer. |
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Mario MacGruber
State War Academy Caldari State
2
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Posted - 2012.04.22 04:56:00 -
[41] - Quote
What is up with the PNG files on this devblog...completely smashes Google chrome... |

Zagdul
Clan Shadow Wolf Fatal Ascension
533
|
Posted - 2012.04.22 06:49:00 -
[42] - Quote
Larofeticus wrote:Theory 1: "Mineral speculation in anticipation of drone alloy removal is driving a rise in prices for goods from which minerals are a primary component." Theory 2: "Herp Derp Aggregate Demand!"
Distinguish between these two theories by comparing the price changes of a good which is very affected by mineral prices, such as T1 ships, with a good that is not primarily affected by mineral prices, such as learning implants or deadspace/non-lp store faction items.
The only economist on earth with access to the greatest economic experiment generator ever created, with the ability to collect completely accurate information on every step of production, and guy still just aggregates everything and phones it in. A real economist with this kind of access to Eve would have earned a nobel prize by now.
This, a thousand times over.
It's not rocket surgery. |

Sardon Darkstar
Best Path Inc. Ethereal Dawn
15
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Posted - 2012.04.22 07:50:00 -
[43] - Quote
I'm mainly just worried for new players with zero isk to start with, and casual players with only one account. It will become increasingly difficult for them to afford ships to fly and replace once they blow up. Hisec ganks will result in more ragequits. Fun for the ganker, but one less paying customer for CCP.
So CCP, I really hope you guys thought this out good and know what you are doing.
Also, this blog could have been a bit deeper like Zagdul said. |

Vince Snetterton
Imperial Academy Amarr Empire
71
|
Posted - 2012.04.22 08:18:00 -
[44] - Quote
Looking forward to the extremely quiet relaxation of attacking bots by CCP, say, by August, when they start seeing subs drop when people can't afford basic ships. The smart play would be to rescind the meta 0 removal of loot before it is even implemented, but CCP has shown time and time again they are not that bright.
I started a thread a month ago asking CCP to slow down on all these changes simultaneously. No one apparently at CCP has any clue on what the eventual impact will be, and that is NOT a good thing, regardless of what null sec zealots and anarchists like CCP Soundwave says.
Oh, and for the winter release, CCP will also be implementing changes to protect high sec miners more. They don't want to now, but they will have no choice, once they realize just what percentage of the low end minerals came from high sec. The meta 0 loot obliteration, plus the ease of ganking and griefing via the new war dec mechanic are going to choke that low end mineral supply even further. And the game will lose a lot of appeal when that happens.
I am betting on a 3-5% reduction in subs by September, and 10% by the winter, unless CCP implements major fixes to the mechanics they will be releasing with Inferno.
Of course, this destruction of a significant part of the game and player base is OK with the null sec dominated CSM, and their group of allies with CCP. So maybe the fixes that will be needed will not happen. But I am also thinking the marketing team may actually win this battle and reverse all the awful ideas within Inferno. |

Blind Molechild
NoobsOnly
0
|
Posted - 2012.04.22 08:21:00 -
[45] - Quote
Suicide OPs cancelled, ships too expensive, carebears win eve.GG.
P.S. QA your Dev Blog Posts before it breaks everybodies browser. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
276
|
Posted - 2012.04.22 11:58:00 -
[46] - Quote
Morpheus Mishima wrote:FIX HUGE IMAGES PLEASE!
Seriously, fix them. This is ridiculous.
FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

ITTigerClawIK
Galactic Rangers
108
|
Posted - 2012.04.22 12:17:00 -
[47] - Quote
even thouhg most people seem to think that the increase in prices is a bad thing and everything is going to be "super expensive" i actually see things more as "returning to normal" as ship prices seem to be returning to around Exodus - Cold war Prices, which tbh i think is where they should have been all along.
i honestly think people have been spoiled with the super inexpensive prices for way to long and with the future rebalance of most of the Tech 1 ships starting with frigates and cruisers i think we can see alot more of these flown rather than the masses of battlecruisers and battleships as we see now which imho is the way i think it really should have been, i honestly miss the days when seeing a battleship was a fairly infrequent occourance and seeing organised mining opps in the belts was fairly common omongst the new and established corporations and alliances in high sec. |

Buzzy Warstl
The Strontium Asylum
121
|
Posted - 2012.04.22 13:54:00 -
[48] - Quote
It is easy to mine up enough minerals to build your own frigates. A bit more difficult as you go up in ship class until you reach the big battleships where "mining your own" just won't cut it.
And before one of you jokers comes in with "but minerals aren't free": neither is isk. In either case it is a matter of how much time you have to play the game to get what you want out of it. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
17
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Posted - 2012.04.22 14:08:00 -
[49] - Quote
Is this an attempt to bring real world realism to New Eden? I mean, the analogy between EvE's current economy and the real world economy is startling. And behind it all is government incompetence. The governments are doing ... something ... but does it have any correlation to fixing economic issues? Governments are monitoring, but are the variables too complex to truly understand, predict, and inevitably deal with ?
We really don't need the realism of a terrible economy in EvE; we get enough of that IRL ... |

Lord Wickham
Green Eagle Research Punch Drunk Lemmings
12
|
Posted - 2012.04.22 17:11:00 -
[50] - Quote
"It started with changes in Mexallon due to increased demand for the production of the new Tier 3 battlecruisers. Figure 2 shows clearly the jump in Mexallon between November and December in 2011." quote from the devblog
this quote is a typical example of market analysists usings certain figures to project what they want. or what they think is the case.
why by that graph does ccp think tier 3 battlecruisers contributed to a sharp mexallon rise and not someone market manipulating on the back of tier 3 introduction? The primary use for tier 3's currently is ganking and long range fleet roams. in the first case lots of tier 3 BC's are lost and in the second scenario this is not usually the case. We also have to assume an over production of the BC at the beginning to supply an expectant demand.
none of these points were put forward in the case for the mexallon rise at the time of tier 3 production and in my opnion the wrong graphs were/are being used to calculate the price indices. Why do we not see volumes of mexallon anywhere? everyone who plays the market knows about market history manipulation and so the graphs can be screwed easily.
If we see quantities of mexallon before and after the tier 3 patch surely this would be a better indication of how tier 3 BC's affected the market and how much market manipulation was going on.
Until we start to see mineral volumes along side pricing indices you can't expect to deduce any reasoning behind the mexallon price spike. |
|

Justice Comes
Republic University Minmatar Republic
9
|
Posted - 2012.04.22 22:34:00 -
[51] - Quote
The first image/link seems broken, and the other 2 are what everyone else said (huge beyond belief).
Maybe the game devs should consult with the web staff when they want to communicate >.> Most annoying thing of the week: You failed to dock/jump because you are cloaked (in your Deep Space Transport). |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
99
|
Posted - 2012.04.22 23:55:00 -
[52] - Quote
nice.... We now need stronger mining ship... To drop mineral prices.... |

Scrapyard Bob
EVE University Ivy League
885
|
Posted - 2012.04.23 00:26:00 -
[53] - Quote
We're pretty close to where mineral values will be come July/August/September - if you look at things from supply side.
Veld 178 Scor 157 Pyro 229 Plag 156 Omb 109 Kern 166 Jasp 297 Hemo 344 Hedb 329 Gneiss 178 DarkO 304 Spod 127 Croc 389 Bist 381 Ark 458 Trit 5.91 Pye 7.02 Mex 51.21 Iso 98.16 Nocx 1026 Zyd 1832 Mega 3486 Morph 16055
Omb-Pyro ratio is 2.10. That ratio will tighten up over the next few months once HAG5 is over. The 2nd best to best ratio is 229/156 or 1.47, which is slightly above historical averages. That ratio will also narrow in Aug-Sep. Either Pyrox prices will fall slightly or the price of Scor/Plag have to rise a bit.
Zydrine is probably the under-priced mineral at only 1832.
Mineral price graphs are also pretty flat this week. HAG5 will kick that up slightly, but most of the coming effect will be a market adjustment as the drone minerals go away. |

Zircon Dasher
141
|
Posted - 2012.04.23 03:54:00 -
[54] - Quote
Scrapyard Bob wrote: HAG5 will kick that up slightly, but most of the coming effect will be a market adjustment as the drone minerals go away.
This, I think, is probably the most interesting bit. There is some inferential (and some anecdotal) information that implies that that, at least, some noticable portion of the drone minerals never actually worked thier way through normal market pathways. If this is the case, then a "nerf" to drone minerals is insignificant to overall prices. When you couple this with some of the other "nerfs" that are incoming, or have been hinted at, we might actually see enough decline in demand that population upticks will not be able to compensate for. |

Devore Sekk
Royal Amarr Institute Amarr Empire
17
|
Posted - 2012.04.23 06:57:00 -
[55] - Quote
This is the kind of stuff I expect from Diagoras. Time for the good doctor to step it up. |

Barbie D0ll
Imperial Academy Amarr Empire
50
|
Posted - 2012.04.23 07:04:00 -
[56] - Quote
Mario MacGruber wrote:What is up with the PNG files on this devblog...completely smashes Google chrome... EVE ONLINE SMASH PUNY BROWSER!!! HURAAAAAAAAA!!!! |

Annette Aumer
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.04.23 08:05:00 -
[57] - Quote
*sigh* whats with all the CCP hate. Higher Mineral Prices means Mining becomes more lucrative and attractive which means more mining ops. And you all know what this means.
MORE Drunken Hulk bumping.
That is all.
o/ Fly safe |

Neo Agricola
BLACK-MARK
216
|
Posted - 2012.04.23 09:53:00 -
[58] - Quote
Great Work CCP.
Thanks to you, those Miners get more isks.
but unfortunatly that drives inflation up through the roof top.
so basically, the miner dopples his income and the prices for T1 ships (and everything else which is maily based on mostly minerals) will also be doppeled. So the miner can still buy the same amount of Hurricanes for 1 h of mining.
so basically this means: the Prices for T1 Shipps will explode, T2/T3 will increase. T1 Moduels will explode T2 will increase. So for the future you have to rat 1 h in 0.0 for 1 BC instead of 1 BS, or you are forced to mine your own Minerals. Good Work CCP this will defenetly lead to more small scale fights and those Supers / Titans Blobs will increase, because nobody can affort BS anymore...
I hope everyone has put his/her ISKs into Materials / Ships whatever, as long as you dont have any isk on your account...
God bless hyperinflation.
Larofeticus wrote:Theory 1: "Mineral speculation in anticipation of drone alloy removal is driving a rise in prices for goods from which minerals are a primary component." Theory 2: "Herp Derp Aggregate Demand!"
Distinguish between these two theories by comparing the price changes of a good which is very affected by mineral prices, such as T1 ships, with a good that is not primarily affected by mineral prices, such as learning implants or deadspace/non-lp store faction items.
The only economist on earth with access to the greatest economic experiment generator ever created, with the ability to collect completely accurate information on every step of production, and guy still just aggregates everything and phones it in. A real economist with this kind of access to Eve would have earned a nobel prize by now. This is the reason why I don't bother to read his "Def"blog anymore. They are Bull***t...
Where I come from we have a saying: Only trust those statistic you faked yourself.
Annette Aumer wrote:*sigh* whats with all the CCP hate. Higher Mineral Prices means Mining becomes more lucrative and attractive ...
Nope that dosn't mean Mining becomes "lucrative" it means prices are going to explode and those miners can not buy more T1 ships for there money. They can buy more Implants or other NPC sold **** but everything else is going to get expensive. So the real questions is: how many Mining Forman Links can you put in your Brain.... DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Cyaron wars
D00M. Northern Coalition.
7
|
Posted - 2012.04.23 11:08:00 -
[59] - Quote
Do you really think that current mineral price is increased coz of T3 production? Are you that dumb? U think it has nothing to do with Drone nerf? CCP please stop being terrible. Most of above mentioned minerals were coming from drone regions. There were no miners that could compete with carebaers from drone regions. After you announced drone region nerf everyone started to stockpile minerals that were previously received from drones, I'm one of them. Miners will never be able to fulfill market demand on those minerals as well so high prices will remain. Ships will inflate even more due to slow mining process and high demand especially during war in 0.0. Once again, current demand has nothing to do with mineral price since it hasn't changed for 2-3 months (at least that drastically). |

Neo Agricola
BLACK-MARK
217
|
Posted - 2012.04.23 11:21:00 -
[60] - Quote
Cyaron wars wrote:. Most of above mentioned minerals were coming from drone regions. There were no miners that could compete with carebaers from drone regions. .
As far as I can remember, somone said something about 40% of minerals are coming from the drone regions.... Guess what happens if 40% from the offer disappears...
Good bye Drakes for 34 Mil, Hello Drake for 100 -120 Mil... DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
|

fenistil
PVP CORP
2
|
Posted - 2012.04.23 11:28:00 -
[61] - Quote
Mineral price changes are all good. This is EVE, a sendbox game, things happen which is community driven in most cases.
One thing I would like CCP to pay attention to: - Have the insurance prices follow the mineral prices more closely. A rupture is around 13mill atm, insurance pays out 5.5mill. |

Lifelongnoob
The Motley Crew Reborn Tribal Dragons
8
|
Posted - 2012.04.23 12:52:00 -
[62] - Quote
Orion Sebestes wrote:Please don't use 3 super high-rez images in one post... it makes scrolling painful
invest in a better computer |

Scrapyard Bob
EVE University Ivy League
885
|
Posted - 2012.04.23 13:17:00 -
[63] - Quote
Neo Agricola wrote: Good bye Drakes for 34 Mil, Hello Drake for 100 -120 Mil...
That's a bit over the top. In order for a Drake to hit 100-120M, the following would have to happen:
Veld 360 Scor 325 Pyro 396 Plag 312 Omb 274 Kern 372 Jasp 450 Hemo 538 Hedb 552 Gneiss 360 DarkO 517 Spod 221 Croc 722 Bist 703 Ark 812 Trit 12 Pye 15 Mex 100 Iso 250 Nocx 1500 Zyd 3600 Mega 6000 Morph 18000
Which would give a Drake build cost of about 97M ISK/u.
At those prices, a solo hulk pilot in hi-sec would be making 32-34M/hr. Add in gang bonuses from the orca and you're looking at 55M/hr (104M/hr in null-sec off of ABCs). Which might happen short-term, but would not be sustainable.
Probable target for hi-sec solo hulk mining (90k m3/hr) is going to be around 20M/hr long-term, as long as CCP keeps banning the bots. Out in null-sec, I'd expect something around 45-50M/hr (90k m3/hr). That puts the price of hi-sec Tritanium at around 7 ISK/u. |

VaMei
Meafi Corp
118
|
Posted - 2012.04.23 14:11:00 -
[64] - Quote
Scrapyard Bob wrote:...which might happen short-term, but would not be sustainable.
What will be 'sustainable' is really hard to tell. Once apon a time, miners were getting 80-100M/hr on ABCM. That was before there were any of the big isk fountains we see today. The biggest isk fountain back then was either chaining hi-end belt rats or running 4s in unrigged Tech 1 BSes; and that wouldn't get you 100M/hr.
If CCP can keep the presure on the bots, it'll all come down to one question: How much do we need to pay in order to persuade enough people to satisfy demand for minerals, rather than farming incursions, anomolies or missions for a living? Each player is going to balance 'fun' vs isk/hr and do what they choose to do. As long as isk farming outpaces mineral supply, mineral prices should keep climbing if the economy is actually working.
Edit: I understand that there are limits to player mobility in terms of skills (and willingness) to do other jobs, but the grass has to get green enough to convince people to cross the fence. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
99
|
Posted - 2012.04.23 15:13:00 -
[65] - Quote
Add new features as isksinks like buying remaps from NPCs |

Drei Ontalas
Science and Trade Institute Caldari State
0
|
Posted - 2012.04.23 18:59:00 -
[66] - Quote
If mining were a safer profession, would this not encourage players (particularly new players) to mine, thus increasing supply? |

Thelron
Science and Trade Institute Caldari State
23
|
Posted - 2012.04.23 20:40:00 -
[67] - Quote
If by "safer" you mean sitting in a belt with your very own pet CONCORD fleet, probably not, it would just make it more likely for people to leave an indy mining all day while they're at work, or to pull ice while doing chores even if the system's busy.
If by "safer" you mean full-on mining ops (miners in mining ships, haulers in hauling ships, guards in combat ships) becoming worthwhile because the prices on stuff you can't readily pull in hi-sec have grown to the point where it's worth cutting down on miners (to man the escort ships) AND there's a decent reason for the escorts to sit around for hours "just in case" instead of get bored and leave or get bored and blow up the fleet themselves (especilly if we're talking hired guards), yeah you'd get more mining because it'd overall end up being lucrative and at least not completely soul-crushingly boring. That'd be *really* hard to do currently, though, especially in lowsec which is where the real increase in activity is needed, because it would be unfortunate to just bloc up another region of space. |

Toawa
EVE Mercantile Exchange Virtue of Selfishness
11
|
Posted - 2012.04.24 01:22:00 -
[68] - Quote
Ultimately, what we need is another tier of mining ship. As the population grows, it consumes more minerals. While it's true that the population growth includes growth in the miner population, it would seem that it's not enough to offset the increase in mineral usage.
For a bit of comparison, let's look at the current mining ships. This is done with EFT, at all skills V, without ganglink support. (The coming addition of CPU rigs will affect the lower ships slightly
Tier 1: Burst, w/ 2 miner 2's: 375 m3/mi Tier 2: Scythe, w/ 3 miner 2's and 1 MU2: 613 m3/min (+63% increase) Tier 3: Covetor, w/ 3 SM2's and 1 MU2: 1146 m3/min (+87%) Tier 4: Hulk, w/ 3 SM2's and 2 MU2's: 1436 m3/min (+25%)
With full implant and ganglink support, these numbers can be increased by about 87%)
While total mineral production will go up based on the number of miners, mining remains one of the least liked activities (see FF 2012 economy video). The current group of miners will not be able to provide the required minerals at the rate that is needed; and in the EVE world, you can't count on higher ore values to increase the number of miners as much as needed. While in the real world, higher ore demand would translate to higher wages for miners, which would increase interest, in EVE it's possible (and probably more likely) that high ore demand (and the higher ship/module prices that result) will result in people leaving the game).
TL;DR We need a fifth tier of mining ships, probably with an average (without implants or links) mining rate of at least 2200 m3/min or so (~53% increase).
PS Highsec ore compression would be nice too, but I'm not holding my breath. (You could make the BPO's take 20 minutes per block and give rorq's a -95% time bonus).
Edit: For some reason, it ate my punctuation   |

Just Barry
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.04.24 01:45:00 -
[69] - Quote
making the rich richer, and the poor even more disadvantaged and harder to catch up
all they care about is taking care of their core %1 of elite old school 2003 players that demand this and that and get it (like not being able to buy remaps or SP boosts so players that start 5 years later can NEVER EVER be competitive)
**** you CCP, seriously from the bottom of my heart. Why do you endlessly **** with the hand that feeds you and never, ever learn.
"2011 - biggest learning experience" - my ***hole. It was the biggest apologising experience, clearly you have learned nothing. |

Frosteye
Aviation Professionals for EVE
1
|
Posted - 2012.04.24 04:08:00 -
[70] - Quote
Toawa wrote:Ultimately, what we need is another tier of mining ship. As the population grows, it consumes more minerals. While it's true that the population growth includes growth in the miner population, it would seem that it's not enough to offset the increase in mineral usage. For a bit of comparison, let's look at the current mining ships. This is done with EFT, at all skills V, without ganglink support. (The coming addition of CPU rigs will affect the lower ships slightly Tier 1: Burst, w/ 2 miner 2's: 375 m3/mi Tier 2: Scythe, w/ 3 miner 2's and 1 MU2: 613 m3/min (+63% increase) Tier 3: Covetor, w/ 3 SM2's and 1 MU2: 1146 m3/min (+87%) Tier 4: Hulk, w/ 3 SM2's and 2 MU2's: 1436 m3/min (+25%) With full implant and ganglink support, these numbers can be increased by about 87%) While total mineral production will go up based on the number of miners, mining remains one of the least liked activities (see FF 2012 economy video). The current group of miners will not be able to provide the required minerals at the rate that is needed; and in the EVE world, you can't count on higher ore values to increase the number of miners as much as needed. While in the real world, higher ore demand would translate to higher wages for miners, which would increase interest, in EVE it's possible (and probably more likely) that high ore demand (and the higher ship/module prices that result) will result in people leaving the game). TL;DR We need a fifth tier of mining ships, probably with an average (without implants or links) mining rate of at least 2200 m3/min or so (~53% increase). PS Highsec ore compression would be nice too, but I'm not holding my breath. (You could make the BPO's take 20 minutes per block and give rorq's a -95% time bonus). Edit: For some reason, it ate my punctuation  
Your post actually drug my butt in here because I thought it was one of the most thought out responses to mining I have seen in awhile.
I agree 100%. We need a 5th tier miner. It would help bring Hulks down and help with Supply and demand (demand which has grown with increased players but not been addressed by CCP per say with bulk amounts of minerals). Yes we can get more ABCM in Wormholes now but like most 0.0 residents and Scrapyard Bob pointed out, Trit prices (i.e. bulk minerals) in 0.0 especially need love. People talk about a super high density Veld...I am with you man....
A bigger mining ship for Miners. We have ORCA's for HS and Rorqs for all else, why not a better miner.
CCP needs to take heart on your post. |
|

Scrapyard Bob
EVE University Ivy League
885
|
Posted - 2012.04.24 12:14:00 -
[71] - Quote
You don't need a new mining ship, what you do need is for the Procurer to be brought up to useful levels (you know, the barge that everyone says "don't bother with"). Then you can bump the retty up slightly, bump the covetor up slightly and bump the hulk up slightly.
The procurer suffers primarily from only having 1 high slot instead of matching up with the 2 slots that the retty has.
The covetor, retty, hulk set mostly suffer from way too little PG, slightly too little CPU and a lack of low-mid slots (all of them could use 1-2 more mids and 1-2 more lows).
Not needing a new hull design means you don't get stuck in the art department bottleneck, which would push your "new" ship back about 15-20 months. |

IceGuerilla
Poseidon's Wingmen Out of Sight.
12
|
Posted - 2012.04.24 16:28:00 -
[72] - Quote
Hey, how is GUP per capita worked out? If it's per paying account, does that mean that there are 500k active accounts? |

Toawa
EVE Mercantile Exchange Virtue of Selfishness
14
|
Posted - 2012.04.24 18:49:00 -
[73] - Quote
Scrapyard Bob wrote:You don't need a new mining ship, what you do need is for the Procurer to be brought up to useful levels (you know, the barge that everyone says "don't bother with"). Then you can bump the retty up slightly, bump the covetor up slightly and bump the hulk up slightly.
The procurer suffers primarily from only having 1 high slot instead of matching up with the 2 slots that the retty has.
The covetor, retty, hulk set mostly suffer from way too little PG, slightly too little CPU and a lack of low-mid slots (all of them could use 1-2 more mids and 1-2 more lows).
Not needing a new hull design means you don't get stuck in the art department bottleneck, which would push your "new" ship back about 15-20 months.
The problem with this, is that all the medslots in the world don't increase your mining rate. They might make it easier to survive gankfests but that just saves your ship; if your in the middle of Hulkageddon, you're not going to be mining anyway. More low slots could (if you add more MU's) but they increase CPU needs so much that you'd need to up CPU by more than a little.
And the reason no one uses the Procurer is because the Retriever mines twice as much and can be achieved within a couple of days of achieving the Procurer. The exhumers avoided this by giving different bonuses to the three ships. However, my original point still stands; we need another tier of mining ship (T3 miners? ) which mine more per ship than the current highest tier. The same number of people need to be able to mine more than they are now.
(Or at least new mining modules; you don't necessarily need new hulls, new modules would work. Hey, maybe midslot modules which give a bonus to mining certain ores?) |

betoli
Morior Invictus. KRYSIS.
22
|
Posted - 2012.04.26 19:39:00 -
[74] - Quote
Toawa wrote:The problem with this, is that all the medslots in the world don't increase your mining rate. They might make it easier to survive gankfests but that just saves your ship; if your in the middle of Hulkageddon, you're not going to be mining anyway. More low slots could (if you add more MU's) but they increase CPU needs so much that you'd need to up CPU by more than a little. And the reason no one uses the Procurer is because the Retriever mines twice as much and can be achieved within a couple of days of achieving the Procurer. The exhumers avoided this by giving different bonuses to the three ships. However, my original point still stands; we need another tier of mining ship (T3 miners?  ) which mine more per ship than the current highest tier. The same number of people need to be able to mine more than they are now. (Or at least new mining modules; you don't necessarily need new hulls, new modules would work. Hey, maybe midslot modules which give a bonus to mining certain ores?)
I'm not sure I buy this. Yes you can equilibriate mineral production with more capacity on ships - but you could also increase mineral production by opening up new opportunities for interesting mining careers. At present, HS is the best option, and its boring as hell. Skills max out after a mere 3 months and you've already achieved the top class ship. Change that and you might find more people mine. Make LS and 0.0 viable for miners who want more (but realistically more profitable) challenges. Changes to ships yes - but not much buffed rates. |

Kranuk
Eveville Empire
0
|
Posted - 2012.04.27 17:54:00 -
[75] - Quote
Alx Warlord wrote:Add new features as isksinks like buying remaps from NPCs !!!
I support this service! I'd even like to see a way to buy a skill respec. Many new players develop a buncha mining skills before moving into other things (that ccp wants them to do like pvp). It'd be great to change your skill distribution. |

Haifisch Zahne
HZ Corp
4
|
Posted - 2012.04.29 00:03:00 -
[76] - Quote
So, GUP and GUP per capita have increased *at the same time* as there has been rampant inflation. And, just how did you calculate GUP? If I know CCP, it was based on the mineral prices to manufacture said items.
Anyone else see the possibility there has been no change in GUP at all? But, let's all laude CCP for its explanation: it is due to "increased activity in general due to both older players returning to the game and new players joining the pack." If there is an increase in the return of the older user-base, it probably means more destruction, such as with said "Tier 3 battlecruiser anyone?" and not with production.
CCP has made so many dramatic changes with Escalation, and soon with Inferno, that it will be IMPOSSIBLE to determine what caused what. If conducting an experiment, you don't change every variable.
What we have seen with Escalation is a dramatic increase in all meta level drops, and especially meta 4. If anything will bring down prices, a market drowning in meta 4 mods will. Who needs production and mining, when one can pickup close to a dozen meta 4 mods in a L4 mission? Help the industrialists by promoting T1 meta 0 production by removing these drops? Who wants them now?
I think at the heart of the matter though is PLEX. This doesn't take a rocket scientist. CCP is in the business of selling PLEX. At 100K PLEX sold per month on the market in the few last months, up from a mere trickle, CCP is now pulling in well over $1M per month selling PLEX. Does CCP want PLEX to cost 500M ISK? No, it reduces demand because you get so much more ISK. People buy PLEX with their real life money to turn into ISK. CCP is committed to reducing inflation to increase PLEX demand. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
116
|
Posted - 2012.04.30 15:35:00 -
[77] - Quote
Haifisch Zahne wrote:... interesting commentary on CCP's self-serving economist-speak....
I think at the heart of the matter though is PLEX. This doesn't take a rocket scientist. CCP is in the business of selling PLEX. At 100K PLEX sold per month on the market in the few last months, up from a mere trickle, CCP is now pulling in well over $1M per month selling PLEX. Does CCP want PLEX to cost 500M ISK? No, it reduces demand because you get so much more ISK. People buy PLEX with their real life money to turn into ISK. CCP is committed to reducing inflation to increase PLEX demand. I am completely on-board with you regarding PLEX is CCP's cash cow. But I want to present an alternate take on CCP's "commitment to reduce inflaction" where perhaps CCP is ok with inflation as more people feel like they need to buy PLEX (or GTCs) with RL cash in order to afford stuff in-game.
In my small world of null-sec PvP, just about *everything* has skyrocketed up in price by 25 - 100% which means that:
1) I spend more time on alts doing X activities in order to earn more ISK simply to maintain my existing caliber of ship types, implants and consumables.
2) Buy GTCs and sell them for ISK (the lawn mower argument where it is more efficient to mow your neighbor's lawn for $$$ and buy GTCs then it is to PvE for ISK).
3) I live with existing income levels and buy "lesser" gear in order to still participate with my mates. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Logicycle
Terra Incognita Intrepid Crossing
0
|
Posted - 2012.05.04 18:02:00 -
[78] - Quote
What going on with mineral prices?
CCP Removed a major supply of Minerals (Drones). Replaced it with yet another big fat faucet of isk.
Fail. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
117
|
Posted - 2012.05.05 02:21:00 -
[79] - Quote
Logicycle wrote:What going on with mineral prices? CCP Removed a major supply of Minerals (Drones). Replaced it with yet another big fat faucet of isk.  Fail. Yup. Unlike those who ***** about PI and Moon goo being ISK faucets (they are commodity faucets), this poster is right on the money. Regions of space have now become viable for ratting bounty bot farms.
Well-done, CCP. Well-done. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

DarthNefarius
Minmatar Heavy Industries
186
|
Posted - 2012.05.09 23:50:00 -
[80] - Quote
Dr E I have a question for you concerning one of the charts you showed in fanfest 2012 http://d35dgn2pdc8wsn.cloudfront.net/wp-content/uploads/2012/03/06.jpg in the same graph later it was written that 5% of Eve plyers were running incursions. Isn't 5% of 800k characters actually closer to 40,000 characters not 20,000? Only thing I can think of is its the number of active characters...
Would you happen to have simular numbers for the number of characters running Wormhole sleeper PvE sites?  CCP Soundwave "Incursions are not a big issue in terms of isk globally" |
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