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Goatfather
HOMELE55 Double Tap.
0
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Posted - 2012.04.21 20:24:00 -
[1] - Quote
Please re-implement / modify things you've changed/removed. Please consider some of the additions listed, please consider the word, Hard.
===================================================================== Travel & Ship Movement Changes
Remove warp to 0 Add some sort of invisible bubble to all celestials preventing them to be landed on @ 0. (and watch the game change)
Re-Add & Increase Station Timers - undocking/docking/ship change/etc No more of this undock, instance re-dock crap. Why did you take away ship change timers?
Increase aggression timers to 120seconds Make us Commit more. Raise your hand if you've gotten countless ships to a sliver of structure only to see them jump a gate or dock. 0/
Add spool up timers to jump drives | capitals Once we click "jump to" that timer needs to kick in.
Add warp drive heat/cooldowns to all ships *Add Warp Core to all ships, over-use = damage = increased warp cooldown *After warping there should be a small cooldown period, and a heat cycle, after the cooldown period the ship can warp again, but if within heat cycle will create more heat and possible damage to the warp core, thus increasing future cooldown periods.
Add cost to dock @ NPC Stations Adjustable based on standings / Corp creation HQ / etc
Add cloaking device fuels / heat
Add Ship Undock range to start @ 500meters * When we undock, we should immediately be out of re-docking range * or as stated above re-increase dock timers
Add fuel bays to all ships to traverse stargates *Increase consumption in Low, even more in Null. (1 bay of fuel could = 35 High-Sec jumps, 15 Low, 10 Null -- Put those "NAPS/BLUES" to work) ===================================================================== Resource Changes
Add depletion/rotation to moon/ore/ice/planet resources You want those resources? Go find them. If it takes hours/days, that's the point.
===================================================================== Player Structure Changes
Make player stations destructible & Increase costs to build
Make POS's easier to destroy for sub-cap groups / Limit anchorable structures in high-low-null-wh
===================================================================== Spacial Changes
Add spacial anomalies like within Wormholes to All space (Random)
Add heat from Suns * Sun Grids produce extra heat to ships ===================================================================== Generic Changes
Increase Clone Insurance Make it hurt more.
Add an Arena *Accessible from Captains Quarters *Accessible in High-Sec || Ship must be docked in Arena area *Allow Isk Betting *Leaderboard =====================================================================
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Alavaria Fera
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.04.21 20:32:00 -
[2] - Quote
Good job. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
masternerdguy
Inner Shadow NightSong Directorate
351
|
Posted - 2012.04.21 20:35:00 -
[3] - Quote
Please remove warp to 0! It will make EVE a glorious game again.
I support this list. This game can be hard again. Things are only impossible until they are not. |
Alavaria Fera
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.04.21 20:38:00 -
[4] - Quote
Don't forget to make bookmarking anything within 100km of a warpable object a bannable exploit ~ Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
masternerdguy
Inner Shadow NightSong Directorate
351
|
Posted - 2012.04.21 20:39:00 -
[5] - Quote
Alavaria Fera wrote:Don't forget to make bookmarking anything within 100km of a warpable object a bannable exploit ~
Definately needed. Otherwise the no warp to 0 change is worthless. Things are only impossible until they are not. |
Surfin's PlunderBunny
Ponies for the Ethical Treatment of Asteroids
1037
|
Posted - 2012.04.21 20:40:00 -
[6] - Quote
Alavaria Fera wrote:Don't forget to make bookmarking anything within 100km of a warpable object a bannable exploit ~
This, so that Eve doesn't turn into the lagathon it once was |
Yatama Kautsuo
State War Academy Caldari State
0
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Posted - 2012.04.21 20:40:00 -
[7] - Quote
hi, i am a ganker and want the game to change so i can harvest more tears.
imagine a new player without any isk. how could he afford fuel or docking fees?
warping with a cd? are you serious? traveling is slow as it is.
not gonna happen, i'm sorry... actualy no i'm not |
Sakkar Arenith
Viziam Amarr Empire
39
|
Posted - 2012.04.21 20:41:00 -
[8] - Quote
intersting,
i have to say that pretty much all of your suggested changes contradict what I want EVE to become.
while i certainly appreciate the effort, most of the "pvp changes" you're suggesting seem to indicate that you don't really have a grasp on what is wrong with EVE / PVP.
Undock timers/ station games are not really the problem.
its rather the "blob" issue, i.e. why fight when defeat is certain?
so, the question then becomes, how to get rid of the blob advantage/purpose, one of the most commonly suggested points there that i dearly agree with is to remove the "local" channel, creating a sort of "wh" environment where big blobs will be starved out, and solo/small gang warfare becomes more attractive again, thus giving people at least the fair impression that the odds may be in their favor.
as it stands now, most non noobs know the outcome of a fight long before they undock.... |
Nylith Empyreal
Federal Navy Academy Gallente Federation
96
|
Posted - 2012.04.21 20:43:00 -
[9] - Quote
I too would like things that benefit me.
Matter of fact I'm sure everyone would like stuff that benefits them. Cake and Pie and various other pastries for all! -á |
Alavaria Fera
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.04.21 20:44:00 -
[10] - Quote
Yatama Kautsuo wrote:imagine a new player without any isk. how could he afford fuel or docking fees? Heh, can they get to Jita and ask for money in local?
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
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Alavaria Fera
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.04.21 20:47:00 -
[11] - Quote
Sakkar Arenith wrote:its rather the "blob" issue, i.e. why fight when defeat is certain?
so, the question then becomes, how to get rid of the blob advantage/purpose, one of the most commonly suggested points there that i dearly agree with is to remove the "local" channel, creating a sort of "wh" environment where big blobs will be starved out, and solo/small gang warfare becomes more attractive again, thus giving people at least the fair impression that the odds may be in their favor.
as it stands now, most non noobs know the outcome of a fight long before they undock... Pretty sure we would degenerate into timer-based warfare.
Shoot the POS, Rep the POS, didn't want that POS anyway ~~ Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
565
|
Posted - 2012.04.21 20:49:00 -
[12] - Quote
Has anybody seen Mr. The Lock yet today ?
He's been quiet..... There isn't anything left for you to do to Carebears. -áGo, kill them some more. They're like fungus or bacteria, they won't die and they won't stop. All you have to show for years of organized harassment campaigns against them is ... nothing. |
Goatfather
HOMELE55 Double Tap.
1
|
Posted - 2012.04.21 21:59:00 -
[13] - Quote
Yatama Kautsuo wrote:hi, i am a ganker and want the game to change so i can harvest more tears.
imagine a new player without any isk. how could he afford fuel or docking fees?
NPC corp for docking fee's, Fuels could be awarded via New Player Experience awards. Simple.
Yatama Kautsuo wrote: warping with a cd? are you serious? traveling is tedious as it is. now we have to wait after each gate for this ****** cd?
I'd be dead serious if it was implemented. Serious regardless. I hate traveling, always have, but I dislike making traveling easier/faster, clearly that idea has slowly distorted and ruined the idea.
Yatama Kautsuo wrote: and you're ressource changes... hello, i am no miner, i want for them to use up even more time even though i profit from them...
not gonna happen, i'm sorry... actualy no i'm not
To bad, that's life in the big universe, everything needs to be limited, and random, obviously this would more effect 0.0 than high-sec. Asteroids already are limited as is. |
Serene Repose
Perkone Caldari State
647
|
Posted - 2012.04.21 22:01:00 -
[14] - Quote
While you're at it, I need my bathroom redecorated, my dog needs a bath, and my yard needs trimming. There's some good fellows. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
Alavaria Fera
GoonWaffe Goonswarm Federation
436
|
Posted - 2012.04.21 22:01:00 -
[15] - Quote
Goatfather wrote:To bad, that's life in the big universe, everything needs to be limited, and random, obviously this would more effect 0.0 than high-sec. Asteroids already are limited as is. By ores, you mean you want them to change the grav site code? Hm, interesting ... Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
Goatfather
HOMELE55 Double Tap.
1
|
Posted - 2012.04.21 22:03:00 -
[16] - Quote
Sakkar Arenith wrote:intersting,
i have to say that pretty much all of your suggested changes contradict what I want EVE to become.
while i certainly appreciate the effort, most of the "pvp changes" you're suggesting seem to indicate that you don't really have a grasp on what is wrong with EVE / PVP.
Undock timers/ station games are not really the problem.
its rather the "blob" issue, i.e. why fight when defeat is certain?
so, the question then becomes, how to get rid of the blob advantage/purpose, one of the most commonly suggested points there that i dearly agree with is to remove the "local" channel, creating a sort of "wh" environment where big blobs will be starved out, and solo/small gang warfare becomes more attractive again, thus giving people at least the fair impression that the odds may be in their favor.
as it stands now, most non noobs know the outcome of a fight long before they undock....
To this I say, read the post, and consider what the changes would do to blobs. I will assume you were not around or in "large" gangs prior to warp to 0 alone?
In present game the ability to "SPEED" is what allows for blob creation. I know this from several sies of the fence, on the blob side and off. Also get to look at it from neutral standpoints.
Such is the joy of having numerous accounts, allows for participation and experience within all forms of combat |
Goatfather
HOMELE55 Double Tap.
1
|
Posted - 2012.04.21 22:06:00 -
[17] - Quote
Alavaria Fera wrote:Goatfather wrote:To bad, that's life in the big universe, everything needs to be limited, and random, obviously this would more effect 0.0 than high-sec. Asteroids already are limited as is. By ores, you mean you want them to change the grav site code? Hm, interesting ...
Resources are quite abundant, we all know this. CCP once invisioned limited resources, but with most visions they take years to come to head, and by that tiem end up being a problem, IE the effect of Capitals / Titans on the game, prior to the "present" balancing changes.
Once upon a time it was a Luxury to own a few HACS & BS's, people fought hard to keep what they worked hard for. Now a days money is abundant, easy, thus that instinct to fight, isn't the same. |
Gloomy Gus
GoonWaffe
287
|
Posted - 2012.04.21 22:08:00 -
[18] - Quote
CCP you sillies why haven't you been focusing on this list of changes above that this guy wants what have you been doing anyway stop twiddling your thumbs and get to work pleasing [insert name of OP here] "DIE N***ERS1 DIE!!!" - EVENEWS24's Riverini |
Doc Fury
Science and Trade Institute Caldari State
871
|
Posted - 2012.04.21 22:09:00 -
[19] - Quote
Goatfather wrote:Remove warp to 0 Add some sort of invisible bubble to all celestials preventing them to be landed on @ 0. (and watch the game change)
masternerdguy wrote:Please remove warp to 0! It will make EVE a glorious game again.
Since neither of you are even close to being old enough to remember what a complete soul-crushing grind travelling anywhere in EVE was before WTZ, I'm going to politely suggest that you both GTFO and just use warp to 15K for the next month if you think it's would be so cool.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Lord Dravius
Imperial Academy Amarr Empire
6
|
Posted - 2012.04.21 22:14:00 -
[20] - Quote
Yatama Kautsuo wrote:hi, i am a ganker and want the game to change so i can harvest more tears.
imagine a new player without any isk. how could he afford fuel or docking fees?
warping with a cd? are you serious? traveling is tedious as it is. now we have to wait after each gate for this ****** cd?
and you're ressource changes... hello, i am no miner, i want for them to use up even more time even though i profit from them...
not gonna happen, i'm sorry... actualy no i'm not You appear to have completely misunderstood the OP. |
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Alavaria Fera
GoonWaffe Goonswarm Federation
437
|
Posted - 2012.04.21 22:17:00 -
[21] - Quote
Goatfather wrote:Alavaria Fera wrote:Goatfather wrote:To bad, that's life in the big universe, everything needs to be limited, and random, obviously this would more effect 0.0 than high-sec. Asteroids already are limited as is. By ores, you mean you want them to change the grav site code? Hm, interesting ... Resources are quite abundant, we all know this. CCP once invisioned limited resources, but with most visions they take years to come to head, and by that tiem end up being a problem, IE the effect of Capitals / Titans on the game, prior to the "present" balancing changes. Once upon a time it was a Luxury to own a few HACS & BS's, people fought hard to keep what they worked hard for. Now a days money is abundant, easy, thus that instinct to fight, isn't the same. Oh well, the people that have titans wouldn't mind if they were made a lot harder to get ... but I don't think others would feel the same way.
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
Leza Bo ManHater
Pyramid Celestial
24
|
Posted - 2012.04.21 22:17:00 -
[22] - Quote
posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread |
JitaPriceChecker2
State War Academy Caldari State
96
|
Posted - 2012.04.21 22:22:00 -
[23] - Quote
I would agree with most but not all OP's ideas.
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Lord Dravius
Imperial Academy Amarr Empire
6
|
Posted - 2012.04.21 22:23:00 -
[24] - Quote
Leza Bo ManHater wrote:posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread Have you ever actually fought near a gate? Those gate guns aren't just for show. They bloody sting. |
Trading Unknown
Republic University Minmatar Republic
12
|
Posted - 2012.04.21 22:33:00 -
[25] - Quote
===================================================================== Travel & Ship Movement Changes
Remove warp to 0 Add some sort of invisible bubble to all celestials preventing them to be landed on @ 0. (and watch the game change)
(and watch the game change)
I can only guess this change is motivated for the sake of change, which is bad game design.
Re-Add & Increase Station Timers - undocking/docking/ship change/etc No more of this undock, instance re-dock crap. Why did you take away ship change timers?
Sure, if you give us something that lets us view the station grid. In our time, we call them windows.
Increase aggression timers to 120seconds[/b] Make us Commit more. Raise your hand if you've gotten countless ships to a sliver of structure only to see them jump a gate or dock. 0/
Next time bring moar damage.
Add spool up timers to jump drives | capitals[/b] Once we click "jump to" that timer needs to kick in.
If you add a small delay, it will be of no real consequence for most of us.
If you add a long delay, it will make jump drives too tedious for all of us.
Add warp drive heat/cooldowns to all ships *Add Warp Core to all ships, over-use = damage = increased warp cooldown *After warping there should be a small cooldown period, and a heat cycle, after the cooldown period the ship can warp again, but if within heat cycle will create more heat and possible damage to the warp core, thus increasing future cooldown periods.
Instead of adding more delay (you seem to love adding delay to any and everything), make it easier to probe ships down who've warped around a lot.
Add cost to dock @ NPC Stations Adjustable based on standings / Corp creation HQ / etc
No solid reasoning for this. Isk sinks can be developed elsewhere.
Add cloaking device fuels / heat
Always bothered me that cloaking was basically 'free', but you should still be able to carry enough cloaky fuel to cloak for long periods (8-12 hours or something)
Add Ship Undock range to start @ 500meters * When we undock, we should immediately be out of re-docking range * or as stated above re-increase dock timers
A little redundant with the previous change, don't you think?
Add fuel bays to all ships to traverse stargates *Increase consumption in Low, even more in Null. (1 bay of fuel could = 35 High-Sec jumps, 15 Low, 10 Null -- Put those "NAPS/BLUES" to work)
lolwat. Just serves to make things tedious for the rest of us.
===================================================================== Resource Changes
Add depletion/rotation to moon/ore/ice/planet resources You want those resources? Go find them. If it takes hours/days, that's the point.
Everything except moons already depletes. Why is your change different?
===================================================================== Player Structure Changes
Make player stations destructible & Increase costs to build
Make POS's easier to destroy for sub-cap groups / Limit anchorable structures in high-low-null-wh
No, train dreadnoughts. That's what they're for. No reason to limit structure placement (it already is in high sec)
===================================================================== Spacial Changes
Add spacial anomalies like within Wormholes to All space (Random)
Add heat from Suns * Sun Grids produce extra heat to ships
Do you mean adding sleeper sites to normal space?
Sun grid change is cute, but not much reason for it.
===================================================================== Generic Changes
Increase Clone Insurance Make it hurt more.
Add an Arena *Accessible from Captains Quarters *Accessible in High-Sec || Ship must be docked in Arena area *Allow Isk Betting *Leaderboard =====================================================================
Upper level clones should cost more to follow with inflation.
Arenas? http://www.youtube.com/watch?v=5yP1RTTuW9w
p.s., quote block limits suck. |
Lord Dravius
Imperial Academy Amarr Empire
6
|
Posted - 2012.04.21 23:02:00 -
[26] - Quote
Trading Unknown wrote: I can only guess this change is motivated for the sake of change, which is bad game design.
Warp to 0 was added because CCP were too lazy to fix their bookmark problems. Warp to 15km was first. You have it backwards.
Trading Unknown wrote:Next time bring moar damage.
I'd like to see you tank a gate gun with a full on gank fit. |
Leza Bo ManHater
Pyramid Celestial
25
|
Posted - 2012.04.21 23:06:00 -
[27] - Quote
Lord Dravius wrote:Leza Bo ManHater wrote:posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread Have you ever actually fought near a gate? Those gate guns aren't just for show. They ******* sting.
are you an idiot? no srsly
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Lord Dravius
Imperial Academy Amarr Empire
6
|
Posted - 2012.04.21 23:07:00 -
[28] - Quote
Leza Bo ManHater wrote:Lord Dravius wrote:Leza Bo ManHater wrote:posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread Have you ever actually fought near a gate? Those gate guns aren't just for show. They ******* sting. are you an idiot? no srsly No, I can spell seriously. |
Leza Bo ManHater
Pyramid Celestial
25
|
Posted - 2012.04.21 23:08:00 -
[29] - Quote
Lord Dravius wrote:Leza Bo ManHater wrote:Lord Dravius wrote:Leza Bo ManHater wrote:posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread Have you ever actually fought near a gate? Those gate guns aren't just for show. They ******* sting. are you an idiot? no srsly No, I can spell seriously.
boohoo cant tank gate guns, how about we take them out of game altogether..oh wait that is 0.0....you are clueless dude and you are doing it wrong
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Lord Dravius
Imperial Academy Amarr Empire
6
|
Posted - 2012.04.21 23:11:00 -
[30] - Quote
Leza Bo ManHater wrote:Lord Dravius wrote:Leza Bo ManHater wrote:Lord Dravius wrote:Leza Bo ManHater wrote:posting in a i over tank my ship and dont have enough dps to ever kill anything fast enough so please make it easier for me because i really need my tank thread Have you ever actually fought near a gate? Those gate guns aren't just for show. They ******* sting. are you an idiot? no srsly No, I can spell seriously. boohoo cant tank gate guns, how about we take them out of game altogether..oh wait that is 0.0....you are clueless dude and you are doing it wrong No, I'm doing it right. The OP's complaint was people gating during combat. You said fit more gank. My argument was that it doesn't work in low sec. You respond by trying to pretend low sec doesn't exist. You can't win the argument so now you're resorting to name calling. |
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