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Truncius
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Posted - 2004.08.03 16:35:00 -
[1]
Hello, I've been playing a few days on the free trial. I made a character with all his attributes fairly even, to have a good general character. I've decided that mining isn't really my thing, so I'd like to reroll a character focused purely on fighting and spaceship operations.
What attributes should I focus on? I've heard that it's more than just perception and willpower. What is considered a good starting number for an attribute? Also, I'm not really dedicated to any empire yet, so can anyone suggest any races and bloodlines I should take a look at for pure fighters?
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Truncius
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Posted - 2004.08.03 16:35:00 -
[2]
Hello, I've been playing a few days on the free trial. I made a character with all his attributes fairly even, to have a good general character. I've decided that mining isn't really my thing, so I'd like to reroll a character focused purely on fighting and spaceship operations.
What attributes should I focus on? I've heard that it's more than just perception and willpower. What is considered a good starting number for an attribute? Also, I'm not really dedicated to any empire yet, so can anyone suggest any races and bloodlines I should take a look at for pure fighters?
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Kamikazee Joe
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Posted - 2004.08.03 16:40:00 -
[3]
Perception is the main one and willpower is also important. You can actually choose a 'Fighter' character when making one and the right attributes will be selected for you. As for race, all depends on what u want to use: Projectiles = Minmatar Hybrids = Gallente Lasers = Amarr Missiles = Caldari
Personal preferance really
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Kamikazee Joe
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Posted - 2004.08.03 16:40:00 -
[4]
Perception is the main one and willpower is also important. You can actually choose a 'Fighter' character when making one and the right attributes will be selected for you. As for race, all depends on what u want to use: Projectiles = Minmatar Hybrids = Gallente Lasers = Amarr Missiles = Caldari
Personal preferance really
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Truncius
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Posted - 2004.08.03 16:54:00 -
[5]
Thank you. Are there any attributes I can allow to slide in favor of others?
I'm an old EnB player, and I played a Terran, so I like missles and money. Caldari seem pretty cool, which bloodlines are best for a fighter amongst the Deteis and Civire?
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Truncius
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Posted - 2004.08.03 16:54:00 -
[6]
Thank you. Are there any attributes I can allow to slide in favor of others?
I'm an old EnB player, and I played a Terran, so I like missles and money. Caldari seem pretty cool, which bloodlines are best for a fighter amongst the Deteis and Civire?
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Asestorian
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Posted - 2004.08.03 17:17:00 -
[7]
hmm well from my experiance at the start i found it easier to create a civire fighter than whatever the other one is can't remember lol, although if you spend time on them either one can do it. Often looking at the description about the bloodlines can tell you what the normally do in a role-playing kind of way, which often works out the best for when creating a all fight/miner/whatever, but thats just my exp.
(P.S) MISSILES ROCK (compared to what i get with turrets lol) ----------------
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Asestorian
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Posted - 2004.08.03 17:17:00 -
[8]
hmm well from my experiance at the start i found it easier to create a civire fighter than whatever the other one is can't remember lol, although if you spend time on them either one can do it. Often looking at the description about the bloodlines can tell you what the normally do in a role-playing kind of way, which often works out the best for when creating a all fight/miner/whatever, but thats just my exp.
(P.S) MISSILES ROCK (compared to what i get with turrets lol) ----------------
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Cloista Shadowblade
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Posted - 2004.08.03 17:36:00 -
[9]
If you're a missile junky, Caldari is definitely the better option to go for - aslong as you stick to Caldari ships - specifically the Kestral (frigate missile boat) and Caracal (cruiser missile boat - I love my Caracal ).
Personally I went Civire because of the Bounty Hunter description and I've found combat in general vs NPCs no problem, apart from when I decided to take on a 1 cruiser, 4 frig spawn in 0.4 - In a Merlin without a decent speed setup. Was great fun though, and I was close - got em all apart from 1 frig, who was down to half armour .
If you have any questions feel free to drop me an eve-mail and I'll help where I can.
Cloista Shadowblade. CEO of the Eligible Target Corp |

Cloista Shadowblade
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Posted - 2004.08.03 17:36:00 -
[10]
If you're a missile junky, Caldari is definitely the better option to go for - aslong as you stick to Caldari ships - specifically the Kestral (frigate missile boat) and Caracal (cruiser missile boat - I love my Caracal ).
Personally I went Civire because of the Bounty Hunter description and I've found combat in general vs NPCs no problem, apart from when I decided to take on a 1 cruiser, 4 frig spawn in 0.4 - In a Merlin without a decent speed setup. Was great fun though, and I was close - got em all apart from 1 frig, who was down to half armour .
If you have any questions feel free to drop me an eve-mail and I'll help where I can.
Cloista Shadowblade. CEO of the Eligible Target Corp |

Asestorian
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Posted - 2004.08.03 19:05:00 -
[11]
just read your reply post again and saw the thing about the attribute slide. well there is one attribute that a lot of ppl let slide, and that is charisma, which unless you plan to be an agent mission kinda guy, is pointless and extra attribute points can be used on other things. if i were you i would think about this. (this only applies if you decide to do custom attribute selection instead of choosing a pre-made attribute set like "fighter") Perception and willpower are what you need to train ship and weapon skills, and intel for everything else, so... possibly +2 to perception +1 to willpower and +2 to intel
That should give you 11 perception 7 intel and 5 willpower. Also remeber that when you choose what skills you are going to get, you can either go for being able to fly all caldari frigs at first or you can be able to use loads of missiles quite well. just depends on which you would rather get first, the ship that can fit the missiles, or the launchers and missiles that fit on the ship. ----------------
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Asestorian
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Posted - 2004.08.03 19:05:00 -
[12]
just read your reply post again and saw the thing about the attribute slide. well there is one attribute that a lot of ppl let slide, and that is charisma, which unless you plan to be an agent mission kinda guy, is pointless and extra attribute points can be used on other things. if i were you i would think about this. (this only applies if you decide to do custom attribute selection instead of choosing a pre-made attribute set like "fighter") Perception and willpower are what you need to train ship and weapon skills, and intel for everything else, so... possibly +2 to perception +1 to willpower and +2 to intel
That should give you 11 perception 7 intel and 5 willpower. Also remeber that when you choose what skills you are going to get, you can either go for being able to fly all caldari frigs at first or you can be able to use loads of missiles quite well. just depends on which you would rather get first, the ship that can fit the missiles, or the launchers and missiles that fit on the ship. ----------------
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Horus Hunter
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Posted - 2004.08.03 21:02:00 -
[13]
Edited by: Horus Hunter on 03/08/2004 21:05:47 Lots of perception on a fighter is a misnomer. It's fundementally wrong. There are too many int-mem skills that a fighter needs. They actually outnumber the fighting and ship skills, in terms of raw skillpoints needed. I have done a lot of math to back up this statement. Your best bet is something like this:
Minmatar Sebiestor Rebel, Caldari Detis Scientist, Minmatar Sebiestor Tinkerer. With 1 int 3 per 1 mem. For starting skills you should take Military School -> Operations -> Command -> Captain Training this gives you frigate 4 right off the bat for the max number of starting skillpoints.
Your race is moot, since any race can train any ship. What really matters is your stats. Since they will determine the long term growth of your character.
Also pretty much everybody has to mine at some point. Getting a battleship via just fighting is a scary prospect. Via mining it is simple, if slightly booring.
Minmatar have a lot of good pvp ships. And so do Caldari. But in the end everyone just trains everything anyway.
I have 3 accounts and many alts, so I tend to put a lot of research into figuring out how to make my characters.
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Horus Hunter
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Posted - 2004.08.03 21:02:00 -
[14]
Edited by: Horus Hunter on 03/08/2004 21:05:47 Lots of perception on a fighter is a misnomer. It's fundementally wrong. There are too many int-mem skills that a fighter needs. They actually outnumber the fighting and ship skills, in terms of raw skillpoints needed. I have done a lot of math to back up this statement. Your best bet is something like this:
Minmatar Sebiestor Rebel, Caldari Detis Scientist, Minmatar Sebiestor Tinkerer. With 1 int 3 per 1 mem. For starting skills you should take Military School -> Operations -> Command -> Captain Training this gives you frigate 4 right off the bat for the max number of starting skillpoints.
Your race is moot, since any race can train any ship. What really matters is your stats. Since they will determine the long term growth of your character.
Also pretty much everybody has to mine at some point. Getting a battleship via just fighting is a scary prospect. Via mining it is simple, if slightly booring.
Minmatar have a lot of good pvp ships. And so do Caldari. But in the end everyone just trains everything anyway.
I have 3 accounts and many alts, so I tend to put a lot of research into figuring out how to make my characters.
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Kitten Hearder
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Posted - 2004.08.03 22:33:00 -
[15]
Don't forget to train dual wield!  --------- Kitten Hearder Evolution made my sig Less Entertaining than your's. |

Kitten Hearder
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Posted - 2004.08.03 22:33:00 -
[16]
Don't forget to train dual wield!  --------- Kitten Hearder Evolution made my sig Less Entertaining than your's. |

Truncius
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Posted - 2004.08.04 00:23:00 -
[17]
Edited by: Truncius on 04/08/2004 00:31:24 Thanks for the advice so far. I won't be home for a day or so, so I have plenty of time to ponder this.
Would you rank memory or willpower as more important? The build I was thinking of going with is I-8, P-11, M-4, C-6, W-10. I thought memory wasn't important, but now I don't know. Is that 4 going to kill me long term?
Like I said, I've got plenty of time to think this over before I get back home.
::Edit:: Oh, Horus, I was planning on going beyond a single race's ships and a single class of weapon at some point, does that skew your results, or do int/mem skill points still outnumber per/will?
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Truncius
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Posted - 2004.08.04 00:23:00 -
[18]
Edited by: Truncius on 04/08/2004 00:31:24 Thanks for the advice so far. I won't be home for a day or so, so I have plenty of time to ponder this.
Would you rank memory or willpower as more important? The build I was thinking of going with is I-8, P-11, M-4, C-6, W-10. I thought memory wasn't important, but now I don't know. Is that 4 going to kill me long term?
Like I said, I've got plenty of time to think this over before I get back home.
::Edit:: Oh, Horus, I was planning on going beyond a single race's ships and a single class of weapon at some point, does that skew your results, or do int/mem skill points still outnumber per/will?
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Redginald
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Posted - 2004.08.04 00:45:00 -
[19]
Charisma is only good if you do missions. I wouldn't bother otherwise. Intel and Perception will be your major attributes to training fighting skills and navigation skills, as well as ship learning. Memory is a secondary skill to your electronics and engineering skills, so it's important but not the highest priority when it comes to training, as it is the attribute that will be cut in half from the skill point formula. Willpower is also a secondary attribute that will be cut in half. I put +2 perc, +2 Intel and +1 mem and it worked out pretty well. The first thing I would do is buy and train all learning skills to at least lvl 4. That will give you a major boost in training speed.
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Redginald
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Posted - 2004.08.04 00:45:00 -
[20]
Charisma is only good if you do missions. I wouldn't bother otherwise. Intel and Perception will be your major attributes to training fighting skills and navigation skills, as well as ship learning. Memory is a secondary skill to your electronics and engineering skills, so it's important but not the highest priority when it comes to training, as it is the attribute that will be cut in half from the skill point formula. Willpower is also a secondary attribute that will be cut in half. I put +2 perc, +2 Intel and +1 mem and it worked out pretty well. The first thing I would do is buy and train all learning skills to at least lvl 4. That will give you a major boost in training speed.
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Truncius
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Posted - 2004.08.04 01:06:00 -
[21]
Edited by: Truncius on 04/08/2004 01:10:26 Hmm, so would making a Religous Reclaimer, with a starting Will of 14, just be a total waste? Why is willpower so underpowered compared to perception, I had heard it was the prime stat for fighting.
Also, I was planning on using agents as my prime source of income, would putting a few points into charisma help me?
Finally, what exactly is considered an 'average' number for a starting attribute?
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Truncius
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Posted - 2004.08.04 01:06:00 -
[22]
Edited by: Truncius on 04/08/2004 01:10:26 Hmm, so would making a Religous Reclaimer, with a starting Will of 14, just be a total waste? Why is willpower so underpowered compared to perception, I had heard it was the prime stat for fighting.
Also, I was planning on using agents as my prime source of income, would putting a few points into charisma help me?
Finally, what exactly is considered an 'average' number for a starting attribute?
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SpeedBE
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Posted - 2004.08.04 08:44:00 -
[23]
I created a caldari civire to become a fighter and had 12 perception and 11 willpower. Ok, memory was 4, charisma and intelligence at 6 but after 1 week of training learning skills I'm now already at the following : Willpower 14 Perception 15 Intelligence 8 Memory 7 Learning 4 The advantage was that my gunnery skills were already at level 4 so a good thing for the future.
I never said I was healthy |

SpeedBE
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Posted - 2004.08.04 08:44:00 -
[24]
I created a caldari civire to become a fighter and had 12 perception and 11 willpower. Ok, memory was 4, charisma and intelligence at 6 but after 1 week of training learning skills I'm now already at the following : Willpower 14 Perception 15 Intelligence 8 Memory 7 Learning 4 The advantage was that my gunnery skills were already at level 4 so a good thing for the future.
I never said I was healthy |

SpeedBE
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Posted - 2004.08.04 08:46:00 -
[25]
oh, and concerning agent missions: especially in the beginning they bring in hardly anything. Agent missions at the beginning will earn you between 5000 to 7000 isk (with some bonuses of 5000 isk when performing a mission before a certain time)
On the other hand, mining can get you quite a decent amount of cash fast. 1 mining run for veldspar for instance can earn you around 15.000 isk with a bantam that has expanded cargo I(been doing it yesterday).
I never said I was healthy |

SpeedBE
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Posted - 2004.08.04 08:46:00 -
[26]
oh, and concerning agent missions: especially in the beginning they bring in hardly anything. Agent missions at the beginning will earn you between 5000 to 7000 isk (with some bonuses of 5000 isk when performing a mission before a certain time)
On the other hand, mining can get you quite a decent amount of cash fast. 1 mining run for veldspar for instance can earn you around 15.000 isk with a bantam that has expanded cargo I(been doing it yesterday).
I never said I was healthy |

Eyeshadow
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Posted - 2004.08.04 09:39:00 -
[27]
Memory is important yes, it is primary attribute for learning skills and drone skills, secondary for most engineering, electronics, industry and science skills. Willpower is a little less important as it only plays a secondary role in all the skills its usefull for.
If i was creating a new character i would rank the attributes as close i can get to this:
Intel 9-11 Perc 8-10 Mem 8-10
If u can get these and keep willpower as high as possible then great. If ya willpower suffers i wouldnt worry too much, and ignore charisma as much as u can cos its primary only for social skills (secondary for corp mngment iirc) and theyre are few social skills atm.
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.08.04 09:39:00 -
[28]
Memory is important yes, it is primary attribute for learning skills and drone skills, secondary for most engineering, electronics, industry and science skills. Willpower is a little less important as it only plays a secondary role in all the skills its usefull for.
If i was creating a new character i would rank the attributes as close i can get to this:
Intel 9-11 Perc 8-10 Mem 8-10
If u can get these and keep willpower as high as possible then great. If ya willpower suffers i wouldnt worry too much, and ignore charisma as much as u can cos its primary only for social skills (secondary for corp mngment iirc) and theyre are few social skills atm.
Forums: Sharks - MC |

fras
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Posted - 2004.08.04 11:59:00 -
[29]
I think they all have equal importance except charisma. It doesn't matter what gunnery skills you have, if you have bad engineering/electronic skills you're gonna pop fast.
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fras
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Posted - 2004.08.04 11:59:00 -
[30]
I think they all have equal importance except charisma. It doesn't matter what gunnery skills you have, if you have bad engineering/electronic skills you're gonna pop fast.
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