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LongHong Dong
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Posted - 2009.02.08 03:47:00 -
[1]
Another problem , I noticed of it was for the how it ompacts the solo pvp'r.
People just cry for help in local when they getting pounced on.
I believe just adding a regional chat would safice.
Depending on local to make it easy to see who is around is lame.
What happened to using strat and skill to pvp in eve. I think is about time too need to use it. |

Kirzath
Amarr Sinister Elite
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Posted - 2009.02.08 03:48:00 -
[2]
Most victims I gank don't say anything in local other than "Why?" or "omg wtf stop".
I don't see this as a problem. |

Pristine Nippletub
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Posted - 2009.02.08 03:55:00 -
[3]
The idea of not having a local chat is kinda ridiculous. I think someone should rage close this thread because of the stupidity held within.
I just don't see any reason at all why there shouldn't be a local channel. Are you saying that at any given point you shouldn't be able to know how many people are in local, and which ones are yours? This is crazy and would be completely useless in 0 space. |

5pinDizzy
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Posted - 2009.02.08 04:02:00 -
[4]
Edited by: 5pinDizzy on 08/02/2009 04:05:28
You're not allowed to talk about nerfing local OP.
The Lowsec campers and the Nullsec carebears cry too loud whenever it's brought up.
Before local can be nerfed and I've said it before ;
I think we need ambulation so local channel wheeling and dealing in trade hubs and local community socialising can be taken inside the station.
Then we need a full overhaul of the onboard scanner as without local and just the current scanner, you're going to feel a bit lost.
You'd then still need some form of communication between ships, probably an option to right click and "hail" anyone you have on visual. |

Cadde
Gallente Gene Works AKA-AHN KINGDOM
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Posted - 2009.02.08 04:06:00 -
[5]
The only way we would get rid of local is if there was an alternative and well balanced way of getting your intel by other means, plus local would most likely stay. But you would only show up in local if you talk.
CCP has already made an official answer and it read something along the lines of:
"Yes, we would love to change the way local is used as an intel tool but have yet to come up with a viable option that works for all sides"
In other words... Sometime this millennium. |

Vohstor Kral
Minmatar Republic Logistical Services
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Posted - 2009.02.08 04:06:00 -
[6]
This thread is both new and interesting. It also hints that EVE is in fact dying. |

LongHong Dong
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Posted - 2009.02.08 04:21:00 -
[7]
Edited by: LongHong Dong on 08/02/2009 04:22:42 Edited by: LongHong Dong on 08/02/2009 04:21:35
Originally by: Cadde The only way we would get rid of local is if there was an alternative and well balanced way of getting your intel by other means, plus local would most likely stay. But you would only show up in local if you talk.
CCP has already made an official answer and it read something along the lines of:
"Yes, we would love to change the way local is used as an intel tool but have yet to come up with a viable option that works for all sides"
In other words... Sometime this millennium.
Get your intel the old fasioned way. That being (hard work and time and effort) time of the easymode lazy ass days are over. I expect a local nerf ,reason I keep bringing it up. lets get some damn skill in this game besides the the time spent in skill points (sp).
local has been a crutch for too many for far too long. |

permion
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Posted - 2009.02.08 04:25:00 -
[8]
A pirate would just need to scan once to find targets. The prey needs to scan every 20 seconds.
______________________________________
You can't do a single thing about local to you cover every aspect. Local also makes sense from a lore standpoint
Since stargates are run by semi-independent parties for solely political reasons that means that anyone can access their logs. The stargates also posses on-par sensor tech that can easily scan anyone coming into the system through other high energy methods(cyno, worms). There's also laws setup that make it so all pilots using the space must announce themselves in order to use the public stargate system.
Also our ships themselvs are manned by large crews even in the smallest frigates, you can count on massive teams being put on sensors/communication. Due to there being no stealth is space. You are seriously running multiple fission/fuison/gravimetic/nuclear reactors in your ship that leave unique signatures (radiation/blackbox lore item). Your engines themselves also put out steams of heat and particles that are kilometers long, once again uniquely identifiable to your ship. Then you also have your crew bodies that are producing massive amounts of heat(the space shuttle canopy remains open because the entire underside of them are massive heat sinks to pump out heat of the 7? man crew), this is somewhat identifiable but harder to do so(it's the crews job and they don't have clones to run to if they mess up). You can also count on even sillier things like crews in ships communicating with each other.
Even using the most advanced cloaking systems(which don't make any sense at all) they would only make it so you effectively scatter your whereabouts withing a small area of space, and renders the wear abouts of the area fuzzy. All in all everyone knows you're there it's just too dangerous to warp there because you could end up inside an asteroid. And it's obviously too slow to slow boat your self there because they would know exactly what you're doing before you even get a fraction of a fraction of the trip underway. |

Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.02.08 04:28:00 -
[9]
------ I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it. |

permion
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Posted - 2009.02.08 04:28:00 -
[10]
Basically you're going to be passing through lots and lots of space to get anywhere. In that space there are lots and lots of people who are going to be collecting any signature about your ship they can to sell on the markets. Crews can referance these databases through your FTL communication device.
I'd consider it a great way for stargates to make enough cash to be relatively profitable, after all they don't charge you for passing through.
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Artemis Rose
Sileo In Pacis Mean Coalition
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Posted - 2009.02.08 04:29:00 -
[11]
Even as the hunter, removing local would be a bad idea.
You'd have no idea what's in the system, and with 80-90% of the lowsec and 0.0 being mostly empty, you'd spend too much game time scanning.
A 30 system roam, checking every inch of a system with a scanner is not exactly my idea of fun. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

LongHong Dong
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Posted - 2009.02.08 04:29:00 -
[12]
Originally by: permion A pirate would just need to scan once to find targets. The prey needs to scan every 20 seconds.
______________________________________
You can't do a single thing about local to you cover every aspect. Local also makes sense from a lore standpoint
Since stargates are run by semi-independent parties for solely political reasons that means that anyone can access their logs. The stargates also posses on-par sensor tech that can easily scan anyone coming into the system through other high energy methods(cyno, worms). There's also laws setup that make it so all pilots using the space must announce themselves in order to use the public stargate system.
Also our ships themselvs are manned by large crews even in the smallest frigates, you can count on massive teams being put on sensors/communication. Due to there being no stealth is space. You are seriously running multiple fission/fuison/gravimetic/nuclear reactors in your ship that leave unique signatures (radiation/blackbox lore item). Your engines themselves also put out steams of heat and particles that are kilometers long, once again uniquely identifiable to your ship. Then you also have your crew bodies that are producing massive amounts of heat(the space shuttle canopy remains open because the entire underside of them are massive heat sinks to pump out heat of the 7? man crew), this is somewhat identifiable but harder to do so(it's the crews job and they don't have clones to run to if they mess up). You can also count on even sillier things like crews in ships communicating with each other.
Even using the most advanced cloaking systems(which don't make any sense at all) they would only make it so you effectively scatter your whereabouts withing a small area of space, and renders the wear abouts of the area fuzzy. All in all everyone knows you're there it's just too dangerous to warp there because you could end up inside an asteroid. And it's obviously too slow to slow boat your self there because they would know exactly what you're doing before you even get a fraction of a fraction of the trip underway.
Our ships are manned by one person. Lore is left at the doorstep when entering pvp. try again. your argument stinks.
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LongHong Dong
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Posted - 2009.02.08 04:30:00 -
[13]
Originally by: Artemis Rose Even as the hunter, removing local would be a bad idea.
You'd have no idea what's in the system, and with 80-90% of the lowsec and 0.0 being mostly empty, you'd spend too much game time scanning.
A 30 system roam, checking every inch of a system with a scanner is not exactly my idea of fun.
you would know whats in the system if you actualy wanted to find out without local.
You noobs are just too lazy.
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permion
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Posted - 2009.02.08 04:40:00 -
[14]
Originally by: LongHong Dong
Originally by: permion Length edit, I type too much.
Our ships are manned by one person. Lore is left at the doorstep when entering pvp. try again. your argument stinks.
:summary: Somewhere beneath where he was sitting, hundreds of crewmembers were sealing off compartments, fighting electrical fires and desperately struggling to keep his ship's vital systems functioning. How many of them died because of this, he wondered. As the captain of the ship, he was sealed inside a pod made of an ultra-strong, Jovian-manufactured alloy and neurologically connected to the Blackbird's systems. Inside of it, so long as the ship was intact, the captain was immune from harm. It was the Jovians who had introduced this remarkable innovation, and it had changed the face of naval warfare forever.
To Mattias, it was all so impersonal. Because of the technology, a captain could skipper numerous ships over the course of a lifetime without ever meeting a single crewmember from any of them. Mattias was one of the few who made an effort to meet at least some. It seemed like the least he could do in exchange for their unquestioning faith in his abilities, and their trust in him to keep them alive.
Mattias rotated the view 180 degrees away from the rocks and watched as his two comrades pulled their battered vessels alongside of his own. The Omen was about the same size as his Blackbird, but the Tempest was much larger than the two of them combined, with more than twice the number of crew onboard. Amazing that the three of us are still in one piece, thought Mattias. The three ships were cruising above the rocks, still trailing long jets of fire and plasma behind them.
:/summary:
http://www.eve-online.com/races/forsakenruins/?pp=background,stories
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Sythyss
Fine Goods for Fine Gentlemen
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Posted - 2009.02.08 04:42:00 -
[15]
Originally by: LongHong Dong
Originally by: Artemis Rose Even as the hunter, removing local would be a bad idea.
You'd have no idea what's in the system, and with 80-90% of the lowsec and 0.0 being mostly empty, you'd spend too much game time scanning.
A 30 system roam, checking every inch of a system with a scanner is not exactly my idea of fun.
you would know whats in the system if you actualy wanted to find out without local.
You noobs are just too lazy.
care to explain how he is incorrect?
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LongHong Dong
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Posted - 2009.02.08 04:48:00 -
[16]
Edited by: LongHong Dong on 08/02/2009 04:49:44 Edited by: LongHong Dong on 08/02/2009 04:49:12
Originally by: Sythyss
Originally by: LongHong Dong
Originally by: Artemis Rose Even as the hunter, removing local would be a bad idea.
You'd have no idea what's in the system, and with 80-90% of the lowsec and 0.0 being mostly empty, you'd spend too much game time scanning.
A 30 system roam, checking every inch of a system with a scanner is not exactly my idea of fun.
you would know whats in the system if you actualy wanted to find out without local.
You noobs are just too lazy.
care to explain how he is incorrect?
A pop up message when entering the system.
Example: A pop up message telling how many of your corps enemies in the system. if you are a solo roamer in a npc corp , you would get a pop up telling how many other nuetrals in the system.
How about buying information from the stargates in the area (of course this would require some time spent training skills) |

Sythyss
Fine Goods for Fine Gentlemen
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Posted - 2009.02.08 04:55:00 -
[17]
Edited by: Sythyss on 08/02/2009 04:55:55
Originally by: LongHong Dong A pop up message when entering the system.
Example: A pop up message telling how many of your corps enemies in the system. if you are a solo roamer in a npc corp , you would get a pop up telling how many other nuetrals in the system.
How about buying information from the stargates in the area (of course this would require some time spent training skills)
...so you want a pop up telling you who's in the system.......
sounds like a definition of local to me lol.
buying info from stargates? so basically taking away local from noobs and only letting older players have access.
...yeah sounds great....
idiot.
EDIT: plus you didn't even answer my initial question...you avoided the question of how removing local would hurt pirates drastically as well and put these ******ed implementations in instead |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.02.08 04:56:00 -
[18]
Edited by: Razin on 08/02/2009 04:56:52
Originally by: Sythyss
Originally by: LongHong Dong
Originally by: Artemis Rose Even as the hunter, removing local would be a bad idea.
You'd have no idea what's in the system, and with 80-90% of the lowsec and 0.0 being mostly empty, you'd spend too much game time scanning.
A 30 system roam, checking every inch of a system with a scanner is not exactly my idea of fun.
you would know whats in the system if you actualy wanted to find out without local.
You noobs are just too lazy.
care to explain how he is incorrect?
He ignored the map and whatever replaces Local. |

permion
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Posted - 2009.02.08 05:07:00 -
[19]
There needs to be massive buffs to ships sensory abilities. We're driving things the size of skysc****rs... And our sensory equipement is hundreds of times weaker than what's in a current day skysc****r.
Basically probes launchers are not enough. No one would send a something as big and semi-autonomous as a spaceship into space nekkid.
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.02.08 05:12:00 -
[20]
You can't remove local.
There are a lot more considerations. In order to make the game playable if you removed local you'd have to revamp all the non combat ships in the game making them more able to survive.
You'd need to completely redesign the sensor/scanner system making it less skill dependent and more open. At the very least you'd need a scanner/sensor display similar to a radar screen showing nearby objects which is passive.
You'd need to make sure no one could create a third party program to get the same info local gives.
In essence its not worth the overall effort that would be needed. There are many other areas of the game that the time could be applied to with better results.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |
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Amitious Turkey
Gallente The Scope
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Posted - 2009.02.08 05:17:00 -
[21]
Originally by: Vohstor Kral This thread is both new and interesting. It also hints that EVE is in fact dying.
Haha. You're funny... (\_/) (O.o) (> <) The writer of the article did not quote himself- Cortes |

Dreamwalker
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Posted - 2009.02.08 05:26:00 -
[22]
Originally by: permion Basically you're going to be passing through lots and lots of space to get anywhere. In that space there are lots and lots of people who are going to be collecting any signature about your ship they can to sell on the markets. Crews can referance these databases through your FTL communication device.
I'd consider it a great way for stargates to make enough cash to be relatively profitable, after all they don't charge you for passing through.
What if alliances holding Sov had the right to charge for the use of the gates in their systems?
A tax to help support the alliance?
I like the idea and would find it funny to see roaming gangs trapped in a system because they don't have the isk to cover the use of the gates 
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permion
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Posted - 2009.02.08 05:29:00 -
[23]
Originally by: Dreamwalker
Originally by: permion Basically you're going to be passing through lots and lots of space to get anywhere. In that space there are lots and lots of people who are going to be collecting any signature about your ship they can to sell on the markets. Crews can referance these databases through your FTL communication device.
I'd consider it a great way for stargates to make enough cash to be relatively profitable, after all they don't charge you for passing through.
What if alliances holding Sov had the right to charge for the use of the gates in their systems?
A tax to help support the alliance?
I like the idea and would find it funny to see roaming gangs trapped in a system because they don't have the isk to cover the use of the gates 
I'm sure concord would show up eventually, which would be even more fun.
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