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TomB
|
Posted - 2004.08.04 09:57:00 -
[1]
The change to power output of ships and power need of modules has been changed back to old form, ships able to use oversized modules and the usage of these modules on smaller ships will be looked at after next patch.
Please post feedback if you come across wrong power values on Chaos.
Everything else belongs in this thread, do not get frustrated if your "yay"'s and "boo"'s or general chat gets deleted from this thread.

2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |

TomB
|
Posted - 2004.08.04 09:57:00 -
[2]
The change to power output of ships and power need of modules has been changed back to old form, ships able to use oversized modules and the usage of these modules on smaller ships will be looked at after next patch.
Please post feedback if you come across wrong power values on Chaos.
Everything else belongs in this thread, do not get frustrated if your "yay"'s and "boo"'s or general chat gets deleted from this thread.

2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |

TMX
|
Posted - 2004.08.05 17:55:00 -
[3]
i think they should nerf the size of your head  ------------------------------------------- Live fast die young, clone and take revenge! |

TMX
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Posted - 2004.08.05 17:55:00 -
[4]
i think they should nerf the size of your head  ------------------------------------------- Live fast die young, clone and take revenge! |

SwitchBl4d3
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Posted - 2004.08.05 19:03:00 -
[5]
j00 iz ugli3 tom B "Teh lord of Nonni"
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SwitchBl4d3
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Posted - 2004.08.05 19:03:00 -
[6]
j00 iz ugli3 tom B "Teh lord of Nonni"
|

Vegeta
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Posted - 2004.08.05 22:35:00 -
[7]
Some hair implants would be nice aswell.
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
|

Vegeta
|
Posted - 2004.08.05 22:35:00 -
[8]
Some hair implants would be nice aswell.
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
|

Cruz
|
Posted - 2004.08.05 22:46:00 -
[9]
and a nose job ................. |

Cruz
|
Posted - 2004.08.05 22:46:00 -
[10]
and a nose job ................. |

Hamatitio
|
Posted - 2004.08.06 03:31:00 -
[11]
and maybe some cat like slits for eyes. Oh and a death laser on your shoulder with infrared vision. Maybe some mandibles(sp?) --
Director of Ganking: Death Row Inc. |

Hamatitio
|
Posted - 2004.08.06 03:31:00 -
[12]
and maybe some cat like slits for eyes. Oh and a death laser on your shoulder with infrared vision. Maybe some mandibles(sp?) --
Director of Ganking: Death Row Inc. |

Rahzelk
|
Posted - 2004.08.06 13:44:00 -
[13]
Edited by: Rahzelk on 06/08/2004 16:11:38 [to players, and to avoid being flammed : oversized AB will be cut down, nevermind if we like it or not. this post is only intended to suggest things to dev that won't break other oversized modules than afterburner/MWD]
Tomb, here is a suggestion to avoid the higher powergrid idea...
How about simply set the bonus not more to what it can be ? Let's use an exemple of a 10MN afterburner with 35% bonus on speed.
At the moment the formula is something like that (well, I simply deducted it, may be wrong) :
Quote: ship_base_speed * [1 + (afterburner_speed_bonus * afterburner_meganewton / ship_weight)]
wich would be, in our exemple :
ship_base_speed * [1 + (0.35 * 10.000.000 / ship_weight)]
That means a ship of 10.000.000 can hope a 35% speed bonus, whereas a 12.000.000 ship won't have more than 29% speed bonus). But that also means that a frigate (1.200.000) that fits a 10MN afterburner model will have a 350% bonus (all is in the "10.000.000/ship_weight" factor) 
So what I would suggest as a new rule for speed_bonus devices is simple : make it so no ship can have a higher bonus than the bonus specified in the module description ! That means :
Quote: weight_factor = 10.000.000 / ship_weight; if (weight_factor > 1) weight_factor=1;
ship_base_speed * [1 + (afterburner_speed_bonus * weight_factor)]
With this solution, every ship (even frigates) won't have a higher bonus than the afterburner specification ! That means a heavy cruiser will still have less than 35% of bonus, but a frigate that fits this 10MN model won't have more than 35% bonus.
Do the same with MWD if you think it needs it.
Also, another suggestion : consider have the afterburner reach the 75 or 100% speed bonus, that would be more usefull to everyone, and probably will deal with any complaints. I myself put a 100MN on my stabber because the MWD wasn't a viable solution in fighht, and 10MN is just a waste of med slot at the moment.
And last suggestion : to avoid use of multiple MWD, make them modify dramaticaly the agility when using one, and cumulate the effect of bad agility. This mean with one MWD, your ship is 35% less agile, with 2 you have 70% slugginesh... this mean you won't be able to manoeuvering while using the two at the same time.
All these suggestion are just tweaking in database and a tiny bit of coding...
Thanx for listening to us.  And please, for the sake of the gameplay variety, don't do drastic powergrid change Eve's fight is all about fitting, don't try to struugle pilots with pre-determined non original fittings for their ship
(elegance-corp.net)
Do not look where you fell, but where you slipped. |

Rahzelk
|
Posted - 2004.08.06 13:44:00 -
[14]
Edited by: Rahzelk on 06/08/2004 16:11:38 [to players, and to avoid being flammed : oversized AB will be cut down, nevermind if we like it or not. this post is only intended to suggest things to dev that won't break other oversized modules than afterburner/MWD]
Tomb, here is a suggestion to avoid the higher powergrid idea...
How about simply set the bonus not more to what it can be ? Let's use an exemple of a 10MN afterburner with 35% bonus on speed.
At the moment the formula is something like that (well, I simply deducted it, may be wrong) :
Quote: ship_base_speed * [1 + (afterburner_speed_bonus * afterburner_meganewton / ship_weight)]
wich would be, in our exemple :
ship_base_speed * [1 + (0.35 * 10.000.000 / ship_weight)]
That means a ship of 10.000.000 can hope a 35% speed bonus, whereas a 12.000.000 ship won't have more than 29% speed bonus). But that also means that a frigate (1.200.000) that fits a 10MN afterburner model will have a 350% bonus (all is in the "10.000.000/ship_weight" factor) 
So what I would suggest as a new rule for speed_bonus devices is simple : make it so no ship can have a higher bonus than the bonus specified in the module description ! That means :
Quote: weight_factor = 10.000.000 / ship_weight; if (weight_factor > 1) weight_factor=1;
ship_base_speed * [1 + (afterburner_speed_bonus * weight_factor)]
With this solution, every ship (even frigates) won't have a higher bonus than the afterburner specification ! That means a heavy cruiser will still have less than 35% of bonus, but a frigate that fits this 10MN model won't have more than 35% bonus.
Do the same with MWD if you think it needs it.
Also, another suggestion : consider have the afterburner reach the 75 or 100% speed bonus, that would be more usefull to everyone, and probably will deal with any complaints. I myself put a 100MN on my stabber because the MWD wasn't a viable solution in fighht, and 10MN is just a waste of med slot at the moment.
And last suggestion : to avoid use of multiple MWD, make them modify dramaticaly the agility when using one, and cumulate the effect of bad agility. This mean with one MWD, your ship is 35% less agile, with 2 you have 70% slugginesh... this mean you won't be able to manoeuvering while using the two at the same time.
All these suggestion are just tweaking in database and a tiny bit of coding...
Thanx for listening to us.  And please, for the sake of the gameplay variety, don't do drastic powergrid change Eve's fight is all about fitting, don't try to struugle pilots with pre-determined non original fittings for their ship
(elegance-corp.net)
Do not look where you fell, but where you slipped. |

Hunting Master
|
Posted - 2004.08.06 14:20:00 -
[15]
Yeah ! Go ahead and NERF these CCP guys
|

Hunting Master
|
Posted - 2004.08.06 14:20:00 -
[16]
Yeah ! Go ahead and NERF these CCP guys
|

Christian Xavier
|
Posted - 2004.08.06 15:42:00 -
[17]
Any idea of slightly larger afterburners then for those of us who haved traind the "afterburner only" skills?
A bit of a waste to train a skill to lv 4 or 5 for a -10% each cap use on a 1mn AB. - Chris X. |

Christian Xavier
|
Posted - 2004.08.06 15:42:00 -
[18]
Any idea of slightly larger afterburners then for those of us who haved traind the "afterburner only" skills?
A bit of a waste to train a skill to lv 4 or 5 for a -10% each cap use on a 1mn AB. - Chris X. |

Naqq
|
Posted - 2004.08.06 16:18:00 -
[19]
Edited by: Naqq on 06/08/2004 16:20:38 Since my former post with the same contence got deleted (Why I do not know, there was no personal rants or trollin in it, censorship?).
TomB, after all the negative responds you got from the first thread concerning oversized module nerf why is it now for review after the next patch?
CCP, don't pretend to have a dialogue with your customers concerning future changes if you don't listen and then make the changes anyways, just so you devs can all say 'but we listend to you all' afterwards, because nobody has in this case that's for sure. If CCP 'want' these changes ingame, don't put em up for voting and ask for our comments, just make the changes then. Don't waste our time making an illusion of the playerbase having influence on future changes when you don't listen at all anyways, which is the case here.
Last comment, don't delete my post, give me a fair responds instead. Deleting decent and in my oppionen very rational post like this is the same as spittin in my face. Can't say I like it.
Kind regards Michael M°ller / Naqq
PS/Edit: If you don't want comments to these changes untill after the patch, don't keep the thread unlocked, delete all posts and keep the thread locked. If you keep em open people will voice their oppionens. -- "Yarrr..." [FRIG] promotional video|Training film #1|Training film #2| |Newsreels: #1,#2,#3(NEW).| |

Naqq
|
Posted - 2004.08.06 16:18:00 -
[20]
Edited by: Naqq on 06/08/2004 16:20:38 Since my former post with the same contence got deleted (Why I do not know, there was no personal rants or trollin in it, censorship?).
TomB, after all the negative responds you got from the first thread concerning oversized module nerf why is it now for review after the next patch?
CCP, don't pretend to have a dialogue with your customers concerning future changes if you don't listen and then make the changes anyways, just so you devs can all say 'but we listend to you all' afterwards, because nobody has in this case that's for sure. If CCP 'want' these changes ingame, don't put em up for voting and ask for our comments, just make the changes then. Don't waste our time making an illusion of the playerbase having influence on future changes when you don't listen at all anyways, which is the case here.
Last comment, don't delete my post, give me a fair responds instead. Deleting decent and in my oppionen very rational post like this is the same as spittin in my face. Can't say I like it.
Kind regards Michael M°ller / Naqq
PS/Edit: If you don't want comments to these changes untill after the patch, don't keep the thread unlocked, delete all posts and keep the thread locked. If you keep em open people will voice their oppionens. -- "Yarrr..." [FRIG] promotional video|Training film #1|Training film #2| |Newsreels: #1,#2,#3(NEW).| |

Gariuys
|
Posted - 2004.08.06 17:43:00 -
[21]
Edited by: Gariuys on 06/08/2004 17:45:52
Originally by: TomB The change to power output of ships and power need of modules has been changed back to old form, ships able to use oversized modules and the usage of these modules on smaller ships will be looked at after next patch.
Please post feedback if you come across wrong power values on Chaos.
Everything else belongs in this thread, do not get frustrated if your "yay"'s and "boo"'s or general chat gets deleted from this thread.
Carefully read the bold bit again. Think you probably missed it the first time.
Edit: the discussion is in the thread that was linked to, having the same discussion in two threads doesn't do anyone any good whatsoever. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2004.08.06 17:43:00 -
[22]
Edited by: Gariuys on 06/08/2004 17:45:52
Originally by: TomB The change to power output of ships and power need of modules has been changed back to old form, ships able to use oversized modules and the usage of these modules on smaller ships will be looked at after next patch.
Please post feedback if you come across wrong power values on Chaos.
Everything else belongs in this thread, do not get frustrated if your "yay"'s and "boo"'s or general chat gets deleted from this thread.
Carefully read the bold bit again. Think you probably missed it the first time.
Edit: the discussion is in the thread that was linked to, having the same discussion in two threads doesn't do anyone any good whatsoever. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Naqq
|
Posted - 2004.08.07 00:40:00 -
[23]
Well please do tell me where the old thread is then? I belive it was deleted, also I think 99% of all the feedback there was negative, but non the less the changes are on Chaos?
Illusion of the dialogue with CCPs customers... -- "Yarrr..." [FRIG] promotional video|Training film #1|Training film #2| |Newsreels: #1,#2,#3(NEW).| |

Naqq
|
Posted - 2004.08.07 00:40:00 -
[24]
Well please do tell me where the old thread is then? I belive it was deleted, also I think 99% of all the feedback there was negative, but non the less the changes are on Chaos?
Illusion of the dialogue with CCPs customers... -- "Yarrr..." [FRIG] promotional video|Training film #1|Training film #2| |Newsreels: #1,#2,#3(NEW).| |

Gariuys
|
Posted - 2004.08.07 11:11:00 -
[25]
Try clicking on the orange bit that says "this thread" in orange. I've got this funny feeling that that is a link to the thread your looking for. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2004.08.07 11:11:00 -
[26]
Try clicking on the orange bit that says "this thread" in orange. I've got this funny feeling that that is a link to the thread your looking for. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Deadflip2
|
Posted - 2004.08.07 15:27:00 -
[27]
also pleasssseeee change the raven so i can fit siege launchers again, its getting a pain not to be able to fit them like i used to (cruise missile launchers are still far worse) --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Deadflip2
|
Posted - 2004.08.07 15:27:00 -
[28]
also pleasssseeee change the raven so i can fit siege launchers again, its getting a pain not to be able to fit them like i used to (cruise missile launchers are still far worse) --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Shadow Fire
|
Posted - 2004.08.08 00:28:00 -
[29]
try a decent fitting? i know people who have 6 sieges on a raven.... with an ok tank as well. remember theyre not *meant* to be able to be fully offensive and fully defensive at the same time...
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Shadow Fire
|
Posted - 2004.08.08 00:28:00 -
[30]
try a decent fitting? i know people who have 6 sieges on a raven.... with an ok tank as well. remember theyre not *meant* to be able to be fully offensive and fully defensive at the same time...
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