| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Buran Bogu
|
Posted - 2009.02.09 06:33:00 -
[1]
Many mission runners will rejoice because their habits will become SLIGHTLY more secure and profitable, but many salvagers and highsec pirates will BAWWWW, and rightfully so because the game dynamic they enjoy most will be erased.
Currently, two types of players - legitimate professional salvagers and those who enjoy trying to provoke mission runners into highsec combat by stealing - use scan probes to locate drones and ships in mission deadspaces. They can't use recon probes because of deadspace interference.
Making ships and drones undetectable to scan probes will clearly force these types of players, who enjoy what they do just as much as mission runners enjoy their missions, to find new niches in the game.
I say this is a mistake! Why ruin ALL of the fun for some people in order to add just a bit more enjoyment for others? Mission runners, I ask you, is it really that bad that you are made to compete occasionally with salvagers? Is it really that awful being provoked by thieves? Don't these interactions spice up the monotony of fighting wave after wave of totally predictable, colorless, flavorless NPCs? Isn't there any appreciation for the uniqueness, in all of online gaming, of the current arrangement?
|

Ajurna Jakar
Gallente Dark Sun Collective Dark Matter Consortium.
|
Posted - 2009.02.09 06:39:00 -
[2]
i believe they mentioned a combat version available... wouldnt this solve your issue?
|

Kalia Masaer
Rosa Castellum
|
Posted - 2009.02.09 06:52:00 -
[3]
Reading this dev blog, http://myeve.eve-online.com/devblog.asp?a=blog&bid=616, I am a little confused what you are thinking it says quite clearly that combat probes the old recon probes will be used for scanning down ships and drones and infact the intended changes may actually make it quicker to do. Exploration Probes the old scan probes were never used to scan down ships or drones though they could detect drones.
Unless you have other information I think the mission scanners will not cease as the new combat probes will serve the purpose. Ships may have to be fitted a little differently and it may be more nescessary to switch ships than before. |

Index Appendix
|
Posted - 2009.02.09 06:55:00 -
[4]
Currently, those seeking to scan down people in mission deadspaces use scan probes, because recon probes do not cut through deadspace interference.
I have read the changes. This post is a reaction to them. The new "exploration" probes will not detect ships or probes. Unless I am missing something, salvagers and hi-sec pirates will not be able to find mission runners. |

Tai Paktu
Beyond Divinity Inc
|
Posted - 2009.02.09 07:18:00 -
[5]
Originally by: Index Appendix Currently, those seeking to scan down people in mission deadspaces use scan probes, because recon probes do not cut through deadspace interference.
Man, somebody better report me for d3v h4x then, because I've been getting hits with Spook probes on deadspace mission runners for ages.
Yeah, it's harder to get hits with Spooks, Snoops or Ferrets when the pilot is in a deadspace but it's 100% possible.
As for the OP, I have no idea what he's on about because the changes in question to probing are actuallt pretty cool. I'm quite looking forward to them, from a mision busting point of view. |

Ajurna Jakar
Gallente Dark Sun Collective Dark Matter Consortium.
|
Posted - 2009.02.09 07:49:00 -
[6]
same here. i got a guy in a mission with a spook this evening.
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.09 08:08:00 -
[7]
I don't know about you, but I can find drones and mission runners in deadspace with recon probes just fine. |

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2009.02.09 09:51:00 -
[8]
Originally by: Tai Paktu
Originally by: Index Appendix Currently, those seeking to scan down people in mission deadspaces use scan probes, because recon probes do not cut through deadspace interference.
Man, somebody better report me for d3v h4x then, because I've been getting hits with Spook probes on deadspace mission runners for ages.
Yeah, it's harder to get hits with Spooks, Snoops or Ferrets when the pilot is in a deadspace but it's 100% possible.
As for the OP, I have no idea what he's on about because the changes in question to probing are actuallt pretty cool. I'm quite looking forward to them, from a mision busting point of view.
Everyone wishes they were as awesome as you. 
While the OP is speaking in absolutes, and shouldn't be, the point remains: once quest probes are nerfed and unable to find ships and drones, the overall effectiveness of being able to quickly and efficiently probe out mission runners will be diminished.
The devs have very carefully worded their replies so as not to come right out and say 'hey, we're nerfing scan probes and leaving you with recon probes as your only recourse to finding mission runners, good luck with that.'
While it is POSSIBLE to use recon probes to find mission runners, it's not preferable, and it's certainly not recommended when you have absolutely any other choice other than recon probes.
So is the new probing mechanic going to be interesting? Yes. Will it most likely be less effective than the current issue quest probes? Most likely. And probably by a large margin.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
|

Koyama Ise
Caldari Equestrian Knight Order of Lolicon
|
Posted - 2009.02.09 12:49:00 -
[9]
Originally by: Bellum Eternus While it is POSSIBLE to use recon probes to find mission runners, it's not preferable, and it's certainly not recommended when you have absolutely any other choice other than recon probes.
If that's true, it may be a stealth nerf to ninja salvagers... Either that or I donned the tinfoil plate again... |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.09 12:54:00 -
[10]
Originally by: Bellum Eternus
Originally by: Tai Paktu
Originally by: Index Appendix Currently, those seeking to scan down people in mission deadspaces use scan probes, because recon probes do not cut through deadspace interference.
Man, somebody better report me for d3v h4x then, because I've been getting hits with Spook probes on deadspace mission runners for ages.
Yeah, it's harder to get hits with Spooks, Snoops or Ferrets when the pilot is in a deadspace but it's 100% possible.
As for the OP, I have no idea what he's on about because the changes in question to probing are actuallt pretty cool. I'm quite looking forward to them, from a mision busting point of view.
Everyone wishes they were as awesome as you. 
While the OP is speaking in absolutes, and shouldn't be, the point remains: once quest probes are nerfed and unable to find ships and drones, the overall effectiveness of being able to quickly and efficiently probe out mission runners will be diminished.
The devs have very carefully worded their replies so as not to come right out and say 'hey, we're nerfing scan probes and leaving you with recon probes as your only recourse to finding mission runners, good luck with that.'
While it is POSSIBLE to use recon probes to find mission runners, it's not preferable, and it's certainly not recommended when you have absolutely any other choice other than recon probes.
So is the new probing mechanic going to be interesting? Yes. Will it most likely be less effective than the current issue quest probes? Most likely. And probably by a large margin.
you have lower chance but faster scan time with recon probes and launcher. balances out quite well...
I went salvaging abandoned drones a few times and was suprised on the number of acceleraton gates I found (roughly 1 in 4 attempts). |

Robert Caldera
|
Posted - 2009.02.09 15:49:00 -
[11]
Edited by: Robert Caldera on 09/02/2009 15:49:47 mhh I've missed the discussion about scanning changes. Currently I use recon probes on a covert ops ship for probing missions, will I be unable to do that in the future??
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |