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Thread Statistics | Show CCP posts - 4 post(s) |

Merende Macaco
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Posted - 2009.02.10 23:37:00 -
[91]
Gallente defensive subsystems are missing from the market, at least in minmatar space, so I can't put my proteus together.
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Sean Drake
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2009.02.10 23:59:00 -
[92]
Copied my eve folder installed patch loaded sisi fine played for about 30min tried to dock and hard crashed when I tried to log back in I get the splash screen but will not load any further.
uninstalled re loaded played again for awhile everything worked ok logged off to go eat came back and again EvE would not load exactly same as before uninstalled reloaded and tried again guess what.
Basicly sisi loads once then stops working any ideas?
If Goons AND BoB are agreeing with each other that your idea is stupid, it's probably stupid.
CCP has bee |

Tor Anasa
Caldari K.T.P
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Posted - 2009.02.11 00:08:00 -
[93]
recovered Probes do not re-stack so your cargo fills with loads of unstacked probes and you need to click reload used to get them to load again. Problem is this loads one at a time.
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.02.11 01:29:00 -
[94]
Originally by: Tor Anasa recovered Probes do not re-stack so your cargo fills with loads of unstacked probes and you need to click reload used to get them to load again. Problem is this loads one at a time.
It's a feature. Bring lots of probes, reload launcher in station. |

Caius Severus
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Posted - 2009.02.11 01:43:00 -
[95]
Originally by: Alexeph Stoekai
Originally by: Tor Anasa recovered Probes do not re-stack so your cargo fills with loads of unstacked probes and you need to click reload used to get them to load again. Problem is this loads one at a time.
It's a feature. Bring lots of probes, reload launcher in station.
That is all very well, but you can't restack them in station either. I bug reported it and was told it is intended. 
How big a problem this is going to be will depend on the cost of probes I expect, but having it that the only way to fully use the probe launcher's capacity is to buy new probes seems a bit unnecessary. I can kind of understand the not repacking in space part but don't see any reason for not being able to do it in station. |

Yatus
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Posted - 2009.02.11 11:14:00 -
[96]
Resizing divisions in probe window to the top or the bottom make it unusable if you go too far. It's impossible to resize it again, cursor cannot grab a line to move it.
Closing the window, dock redock, clear cache, reset windows, launch prob or log delog do nothing, the window stay unusable.
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Fumen
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Posted - 2009.02.11 11:34:00 -
[97]
Originally by: Caius Severus
Originally by: Alexeph Stoekai
Originally by: Tor Anasa recovered Probes do not re-stack so your cargo fills with loads of unstacked probes and you need to click reload used to get them to load again. Problem is this loads one at a time.
It's a feature. Bring lots of probes, reload launcher in station.
That is all very well, but you can't restack them in station either. I bug reported it and was told it is intended. 
How big a problem this is going to be will depend on the cost of probes I expect, but having it that the only way to fully use the probe launcher's capacity is to buy new probes seems a bit unnecessary. I can kind of understand the not repacking in space part but don't see any reason for not being able to do it in station.
IF (and that's a huge if) things work out as the way they look they should work, you shouldn't need more than 8 probes at once. Of course, redundancy is always helpful, especially if you think you could lose probes in w-space and lose your way home. However, things rarely work the way they're supposed to.
Here's my vision:
I see a hangar (specifically a corp hangar) about 3 months after the release of Apocrypha. The pilots are somewhat lazy and just throw assembled probes back into the hangar without reusing them to save themselves the 10 sec/probe of reloading the launcher. The hangar gets more and more cluttered with hundreds of assembled probes that start clogging up the hangar to the point that it can hardly be accessed.
Really... the devs and admins have posted enough in the forums about maintaining server/database speeds and minimizing database calls. Isn't repacking probes, at least in a station, going to help alleviate extra work of tracking extra stacks, or am I not looking at the problem the right way and it would cause more work?
Another possible solution: change the reload time on the probe launcher to a couple seconds and allow it to only load one probe at once (functionality similar to lasers and crystals). The launcher should (if it still works as previously) reload automatically when the probe is fired. I think most pilots will probably find that recycling assembled probes will be hassle-free going this route.
Count this as /signed by me for repacking probes, or at least some change so that I don't get a thousand and one probes laying in hangars.
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Caius Severus
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Posted - 2009.02.11 12:33:00 -
[98]
I was thinking more for combat probes in siutations where you need to get scanning straight away. Waiting nearly a minute before you have enough probes out to even start scanning properly is going to be a real hinderance, so I expect people will try to always have stacked probes. That is why I said cost will be a factor - if they are very cheap people won't be bothered about abandoning them, but if they are 500k each then that obviously is less practical.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.11 12:39:00 -
[99]
Originally by: Sean Drake Copied my eve folder installed patch loaded sisi fine played for about 30min tried to dock and hard crashed when I tried to log back in I get the splash screen but will not load any further.
uninstalled re loaded played again for awhile everything worked ok logged off to go eat came back and again EvE would not load exactly same as before uninstalled reloaded and tried again guess what.
Basicly sisi loads once then stops working any ideas?
if you are flying in a T3 ship or are docked with a t3 ship: - log in - hit twice esc - first to cancel the laoding action, 2nd to enter ESC menue, and be sure to activate scene 2 - restart your client.
if you are in a regular ship, - deactivate scene 2 - restart your game.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.02.11 12:49:00 -
[100]
Originally by: Merende Macaco Gallente defensive subsystems are missing from the market, at least in minmatar space, so I can't put my proteus together.
Dont think the modules actually exist ingame; or might just be misplaced in the market. As they werent in amarr or gallente space. Forgot to check fd- ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Jason Edwards
Internet Tough Guy
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Posted - 2009.02.11 12:52:00 -
[101]
Originally by: Tor Anasa recovered Probes do not re-stack so your cargo fills with loads of unstacked probes and you need to click reload used to get them to load again. Problem is this loads one at a time.
You can actually redrag the unstackable probes into the launcher. It reloads and will load them up, and essentially repackage them.
Also no. You cant repackage them in station; there's no option forthat. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2009.02.11 13:32:00 -
[102]
Originally by: Fumen
Originally by: Caius Severus
Originally by: Alexeph Stoekai
Originally by: Tor Anasa recovered Probes do not re-stack so your cargo fills with loads of unstacked probes and you need to click reload used to get them to load again. Problem is this loads one at a time.
It's a feature. Bring lots of probes, reload launcher in station.
That is all very well, but you can't restack them in station either. I bug reported it and was told it is intended. 
How big a problem this is going to be will depend on the cost of probes I expect, but having it that the only way to fully use the probe launcher's capacity is to buy new probes seems a bit unnecessary. I can kind of understand the not repacking in space part but don't see any reason for not being able to do it in station.
IF (and that's a huge if) things work out as the way they look they should work, you shouldn't need more than 8 probes at once. Of course, redundancy is always helpful, especially if you think you could lose probes in w-space and lose your way home. However, things rarely work the way they're supposed to.
Here's my vision:
I see a hangar (specifically a corp hangar) about 3 months after the release of Apocrypha. The pilots are somewhat lazy and just throw assembled probes back into the hangar without reusing them to save themselves the 10 sec/probe of reloading the launcher. The hangar gets more and more cluttered with hundreds of assembled probes that start clogging up the hangar to the point that it can hardly be accessed.
Really... the devs and admins have posted enough in the forums about maintaining server/database speeds and minimizing database calls. Isn't repacking probes, at least in a station, going to help alleviate extra work of tracking extra stacks, or am I not looking at the problem the right way and it would cause more work?
Another possible solution: change the reload time on the probe launcher to a couple seconds and allow it to only load one probe at once (functionality similar to lasers and crystals). The launcher should (if it still works as previously) reload automatically when the probe is fired. I think most pilots will probably find that recycling assembled probes will be hassle-free going this route.
Count this as /signed by me for repacking probes, or at least some change so that I don't get a thousand and one probes laying in hangars.
Basically it is indeed the same as with crystals:
They get used and have a finite life. Recovered probes have been used for xx minutes and therefore only have (lifetimeAsNew - xx) minutes left. Perfectly obvious. Consider it a percentile damage as it is with crystals. It sucks for your hangar that's true, but tbh it took me about 30 mins to probe out a sig last night, meaning I could do 2 with them. There is a destroy probe option you know.
Working as intended indeed and I for one am grateful to get to reuse my probes!
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Ralitge boyter
Minmatar
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Posted - 2009.02.11 16:16:00 -
[103]
Originally by: Jennifer Celeste
Originally by: Esme Calladine Jennifer, you do understand this is a TEST build, on the TEST server?
your point? theyre telling u how to work around the issues created by their wonderful script kiddies. If they wanted to fix them, they would. Even if it IS the test server.
Jennifer, that is the point. They are but till that time they would like you to continue testing and find mroe problems so they can fix more issues in a next release. Releasing just one release a week or there abouts gives them at most 5 more releases, which is not a whole lot to test a game the size fo EVE, all that the devs are doing is trying to make it possible for us to keep on testing, while they fix the problems. ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Ralitge boyter
Minmatar
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Posted - 2009.02.11 16:19:00 -
[104]
Skill queue, bugged.
Planning about 20 short skills and using the last hour to plan a long running skill (several days) works only with some skills. It seems to not work with a skill that has already been on the queue while you where shifting around skills to make them all fit in an optimal order. An warning is shown stating that the skill does not fit on the queue. Picking another skill twice the training time fits perfectly well. ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Anneke Goulet
CUTLASS CORPORATION
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Posted - 2009.02.11 18:48:00 -
[105]
Edited by: Anneke Goulet on 11/02/2009 18:49:45 Anybody else tried to create new character for Sisi.
As I'm running to wall, everything is nice and dandy until BLAMMO the character face should look at me. Instead, I get...
This nice background
Now before you point and laugh that my gfx card is dying or somesuch, take look here
So my char is clearly made, I change background etc, it all applies. I actually step forward from this step and the pic shows just at it should. I've tested in windowed & full screen, scene 2 on and off etc. The fact it renders the picture on the esc-menu's backround shows at some point there's bit of bugged code. Ati x1950pro on the comp I'm testing this btw.
EDIT: Dammit, hosted wrong pics, dont ask why the male choise shows female, it's just on my second or third or so run when I was checking if I could get it to show at all while the other is from first run.
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2009.02.11 19:04:00 -
[106]
Originally by: Keitaro Baka Basically it is indeed the same as with crystals:
They get used and have a finite life. Recovered probes have been used for xx minutes and therefore only have (lifetimeAsNew - xx) minutes left. Perfectly obvious. Consider it a percentile damage as it is with crystals. It sucks for your hangar that's true, but tbh it took me about 30 mins to probe out a sig last night, meaning I could do 2 with them. There is a destroy probe option you know.
Working as intended indeed and I for one am grateful to get to reuse my probes!
Not exactly the same, if you reload the used ones in the launcher and then unload the launcher they are all stacked again.
So if you can do that I would even be very surprised CCP can track them and keep up with what drone is used for what time. And if they do, I see the scammers already rejoicing cause sell a stack of 10 drones, with 9 nearly used up drones and 1 new one.
The repackaging as reloading used drones in space should also work when docked up. Heck this thing was outdated! So updated.
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Bimjo
Caldari Domination. Force Of Evil
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Posted - 2009.02.11 19:24:00 -
[107]
Issue : Rigs missing,even trying to put new rigs comes back with a message telling you to remove old rigs first,which you can't do as they are missing(catch 22)
Workaround : Repackage ship,since Rigs are only 100 ISK  ====================
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Roemy Schneider
BINFORD
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Posted - 2009.02.11 19:55:00 -
[108]
issue: can't buy off the market "directly"
WA: when looking at market details, place a buy order. if it diesnt go through immediately, wait 5 minutes and modify the buy order - putting the gist back into logistics |

Bimjo
Caldari Domination. Force Of Evil
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Posted - 2009.02.11 20:22:00 -
[109]
Originally by: Roemy Schneider issue: can't buy off the market "directly"
WA: when looking at market details, place a buy order. if it diesnt go through immediately, wait 5 minutes and modify the buy order
it's now working for me directly,no need for buy order.maybe still buggy depending where you are ? ====================
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Bimjo
Caldari Domination. Force Of Evil
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Posted - 2009.02.11 20:22:00 -
[110]
Originally by: Bimjo Issue : Rigs missing,even trying to put new rigs comes back with a message telling you to remove old rigs first,which you can't do as they are missing(catch 22)
Workaround : Repackage ship,since Rigs are only 100 ISK 
Ignore this ,I was wrong,when you undock rigs go too ====================
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Roemy Schneider
BINFORD
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Posted - 2009.02.11 20:30:00 -
[111]
Originally by: Bimjo
Originally by: Roemy Schneider issue: can't buy off the market "directly"
WA: when looking at market details, place a buy order. if it diesnt go through immediately, wait 5 minutes and modify the buy order
it's now working for me directly,no need for buy order.maybe still buggy depending where you are ?
humm probably then... omw to FD- anyway ^^ - ahwell, if someone encounters it - putting the gist back into logistics |

Sfynx
The Arrow Project Morsus Mihi
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Posted - 2009.02.11 20:35:00 -
[112]
Can't get tactical overlay to display on solar system map after jumping a stargate, works fine when logging into the game in space before jumping any gate. Overlay works in space view.
Same result with Classic and Premium graphics (no HDR, no scene2) modes.
I guess I'll check the bugtracker.
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Asthariye
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Posted - 2009.02.11 20:40:00 -
[113]
With Scene2 enabled, I can run the client, but I'm seeing all the glitches described above as well as some others that make it completely unplayable (things - ships, planets, parts of ships) flashing into and out of view, until eventually my screen is a headache-inducing mass of strobe effects. With it off, I log on, everything looks fine for about three seconds, then my client closes and my system pops up the 'program has encountered an error and had to close, would you like to report this to microsoft?' message. Not entirely sure where I'm going wrong. |

AncientLord
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Posted - 2009.02.11 22:25:00 -
[114]
Edited by: AncientLord on 11/02/2009 22:26:14 Bug:
When you click on some asteroid, you miss-click him space (wrong "hitbox").
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Aniel Zaar
Gallente Light of Orion
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Posted - 2009.02.12 08:12:00 -
[115]
Workaround for the rigs issue: repackage your ship and the assemble it again - cleans your rig slots and allows new ones to be installed. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |

RaTTuS
BIG Libertas Fidelitas
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Posted - 2009.02.12 11:10:00 -
[116]
Skill Queues I started a new alt and have so far accoring to the history trained leaning 2 analytical mind 2 instant recall 2 analytical mind 3 learning 3 instant recall 2 cybernetics 1 learning 3 analytical mind 3 instant recall 3 Learning 3 analytical mind 3 instant recall 3
I just cannot make it to 4 to add the tier 2 ones in 
-- BIG Lottery, BIG Deal, InEve
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Bimjo
Caldari Domination. Force Of Evil
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Posted - 2009.02.12 14:23:00 -
[117]
Originally by: Aniel Zaar Workaround for the rigs issue: repackage your ship and the assemble it again - cleans your rig slots and allows new ones to be installed.
look up about 5 or 6 posts and you'll see I did say what you said,but also found out once you undock your rigs disappear again  ====================
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Wardo21
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Posted - 2009.02.12 17:14:00 -
[118]
Originally by: ClogMan Plan queue: Initially it felt more natural to try and drag my skill books into the plan queue window, but this was sadly not possible. I do however think, that if this was possible, it could also add another option to the plan queue, being able to train skills that you are not able to train at this moment, but will be when your allready queued skills have been trained. Would be great to be able to queue skills which prerequesits you are currently training.
There is no telling that you will be in the station where that skillbook is currently located whenever it would come up in queue.
Nice feature, but keep it simple. Schedule something else to run until you can get the first few SP on the book into your head. Then queue as you like after that.
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Wardo21
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Posted - 2009.02.12 17:25:00 -
[119]
Originally by: Yatus Resizing divisions in probe window to the top or the bottom make it unusable if you go too far. It's impossible to resize it again, cursor cannot grab a line to move it.
Closing the window, dock redock, clear cache, reset windows, launch prob or log delog do nothing, the window stay unusable.
Same issue here. Premium client with premium graphics disabled so I can mess with the move probe widgets. I don't have astrometrics 5, so I can't scan at the moment, but was experimenting with the various controls.
I have the "archive" label appear just behind the three buttons for analyze recall and destroy, and the results label above that kinda behind the tabs. I can still switch tabs, but the top section with the probes in space is totally hidden from view.
Was a bug report filed on this earlier Yatus?
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Wardo21
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Posted - 2009.02.12 17:38:00 -
[120]
Tested the manual reload of used probes into the probe launcher restacks/repackages them.
I don't expect to need more than 10 of each, barring completely forgetting to recall them, or some other lag in brain function like logging or session change without recall. (I do that sometimes with drones, but not very often.)
Just drag and drop to the launcher when you have some idle time. 10 seconds each to repackage into the existing stack of similar probes in the launcher. Unload the whole stack as one whenever.
Right click menu in space and station would be handy though. Better would be for them not to become singletons on launch.
There did not appear to be any "time left" attribute when it was a singleton. I'm not sure if that's by design or what, but it doesn't function like crystals and their damage tracking. It may be there behind the scenes, but not on the "show info" screen.
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