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Thread Statistics | Show CCP posts - 1 post(s) |

Jacob Mei
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Posted - 2009.02.13 01:04:00 -
[1]
"Once the ship has been assembled, players are free to switch out the subsystems completely at will, given they are docked at a station."
This particular line caught my attention. Does this mean T3 ships can not be assembled at a player owned structure? If so this would seem to me to tie an arm behind those who frequent POS's. Is this simply a lack information, by design, or what? -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Sephrin
Minmatar Imperium Forces Ethereal Dawn
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Posted - 2009.02.13 01:17:00 -
[2]
I would imagine that it will include POS's with a ship maint array. But you cannot switch subsystems in space.
I would be surprised if subsystems don't match modules in that regard.
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Msgerbs
Gallente Imperial Assualt Guild
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Posted - 2009.02.13 01:33:00 -
[3]
Originally by: Sephrin I would imagine that it will include POS's with a ship maint array. But you cannot switch subsystems in space.
I would be surprised if subsystems don't match modules in that regard.
And you can't "dock" in a maint. array, so unless tehy add a way to fit ships in a maint. array then no, then won't be able to change subsystems at a maint. array.
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Bai Guang
Caldari Edge Of Infinity H E L I C O N
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Posted - 2009.02.13 02:19:00 -
[4]
Well if you think about it , it somewhat makes sense. As a dev put it you really don't want to be removing large chunks of your ship in the vacuum of space, so docking is required.
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Sephrin
Minmatar Imperium Forces Ethereal Dawn
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Posted - 2009.02.13 02:36:00 -
[5]
Originally by: Msgerbs And you can't "dock" in a maint. array, so unless tehy add a way to fit ships in a maint. array then no, then won't be able to change subsystems at a maint. array.
You can fit and unfit modules in a maintenance array, approach and ctrl-shift-f to open the fitting window, drag and drop modules from your cargo. Same way its done at a carrier.
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Msgerbs
Gallente Imperial Assualt Guild
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Posted - 2009.02.13 03:07:00 -
[6]
Originally by: Sephrin
Originally by: Msgerbs And you can't "dock" in a maint. array, so unless tehy add a way to fit ships in a maint. array then no, then won't be able to change subsystems at a maint. array.
You can fit and unfit modules in a maintenance array, approach and ctrl-shift-f to open the fitting window, drag and drop modules from your cargo. Same way its done at a carrier.
yes, but you can't DOCK. Your ship is still in space.
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Enthral
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Posted - 2009.02.13 04:15:00 -
[7]
According to the developers, we will ONLY be able to assemble T3 ships when DOCKED in a station:
Linkage
Seems like a design flaw to me.
-Enthral
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Etria Issen
Amarr Imperial Academy
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Posted - 2009.02.13 04:19:00 -
[8]
Originally by: Sephrin
Originally by: Msgerbs And you can't "dock" in a maint. array, so unless tehy add a way to fit ships in a maint. array then no, then won't be able to change subsystems at a maint. array.
You can fit and unfit modules in a maintenance array, approach and ctrl-shift-f to open the fitting window, drag and drop modules from your cargo. Same way its done at a carrier.
The bulk of modules (except for some Low-slot ones like ones upping your armor) are more of just replacing a few systems rather then removing entire pieces of your ship in a vacuum.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.02.13 04:43:00 -
[9]
I think it's good that you can't completely rebuild your ship at a ship maintenance array (and yes, my corp has a ship maintenance array).
I personally would rather ships assembled be permanent or semi-permanent and require specialized skills to assemble (but not use) so that ship builders could actually design ships instead of just being glorified kit-assemblers, so just be glad I'm not getting my way.
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.13 06:51:00 -
[10]
Originally by: Jacob Mei "Once the ship has been assembled, players are free to switch out the subsystems completely at will, given they are docked at a station."
At the moment you cannot unfit subsystems at all - there is an error message if you try to remove one. Maybe you have to drag a new subsystem over the old one, I haven't tried that yet, but at the moment it appears that once the ship has been assembled it's fixed. I'll try assembly at a POS when I get back home.
Corporation RP channel: "PlacidReborn" |
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CCP Lemur

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Posted - 2009.02.13 10:37:00 -
[11]
Originally by: Pytria Le'Danness
Originally by: Jacob Mei "Once the ship has been assembled, players are free to switch out the subsystems completely at will, given they are docked at a station."
At the moment you cannot unfit subsystems at all - there is an error message if you try to remove one. Maybe you have to drag a new subsystem over the old one, I haven't tried that yet, but at the moment it appears that once the ship has been assembled it's fixed. I'll try assembly at a POS when I get back home.
You can only exchange subsystems. You will never have any other number than 5 fitted subsystem. If you fit a new subsystem, the old one will get switched out. Also removing whole sections of your ship in space seems not like a wise idea.
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Bimjo
Caldari Domination. Force Of Evil
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Posted - 2009.02.13 10:43:00 -
[12]
Originally by: CCP Lemur Also removing whole sections of your ship in space seems not like a wise idea.
Has been done before 
====================
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.13 12:32:00 -
[13]
if youre in wspace yorue screwed pretty much otherwise nearby outposts or stations are viable
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Random Womble
Minmatar Master Miners Electric Monkey Overlords
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Posted - 2009.02.13 12:34:00 -
[14]
To be fair the poster aboves reference to star trek has some merit since if you knew your ship was modular and likely to have parts switch around you could easily design it so each of the modules could be sealed off from one another to allow for changes to be made in space. in some ways it would bear a similarity to shuttles docking at the internation space station today allthought there would be a ton of more complex connections.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.13 13:59:00 -
[15]
Originally by: CCP Lemur
Originally by: Pytria Le'Danness
Originally by: Jacob Mei "Once the ship has been assembled, players are free to switch out the subsystems completely at will, given they are docked at a station."
At the moment you cannot unfit subsystems at all - there is an error message if you try to remove one. Maybe you have to drag a new subsystem over the old one, I haven't tried that yet, but at the moment it appears that once the ship has been assembled it's fixed. I'll try assembly at a POS when I get back home.
You can only exchange subsystems. You will never have any other number than 5 fitted subsystem. If you fit a new subsystem, the old one will get switched out. Also removing whole sections of your ship in space seems not like a wise idea.
why not ? you are not in a pod in T3 ships or what ? --- SIG --- CSM: your support is needed ! |

Rees Noturana
AWE Corporation Intrepid Crossing
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Posted - 2009.02.13 14:24:00 -
[16]
Originally by: Hugh Ruka why not ? you are not in a pod in T3 ships or what ?
Yes, but the crew isn't and I'm cheap. I only stock about 3 spacesuits for maintenance purposes. |

Bai Guang
Caldari Edge Of Infinity H E L I C O N
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Posted - 2009.02.13 14:36:00 -
[17]
Edited by: Bai Guang on 13/02/2009 14:37:49
Originally by: Rees Noturana
Yes, but the crew isn't and I'm cheap. I only stock about 3 spacesuits for maintenance purposes.
Remind me to never tour your ships |

Jacob Mei
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Posted - 2009.02.13 16:13:00 -
[18]
Originally by: CCP Lemur
Originally by: Pytria Le'Danness
Originally by: Jacob Mei "Once the ship has been assembled, players are free to switch out the subsystems completely at will, given they are docked at a station."
At the moment you cannot unfit subsystems at all - there is an error message if you try to remove one. Maybe you have to drag a new subsystem over the old one, I haven't tried that yet, but at the moment it appears that once the ship has been assembled it's fixed. I'll try assembly at a POS when I get back home.
You can only exchange subsystems. You will never have any other number than 5 fitted subsystem. If you fit a new subsystem, the old one will get switched out. Also removing whole sections of your ship in space seems not like a wise idea.
Respectfully that is going to really hinder how well people take to T3. If a player has to trek 10 jumps in null sec just to change a subsystem because his alliance doesnt have a fair number of outposts then why would he bother in the first place? |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.13 16:14:00 -
[19]
Originally by: Jacob Mei
Originally by: CCP Lemur
Originally by: Pytria Le'Danness
Originally by: Jacob Mei "Once the ship has been assembled, players are free to switch out the subsystems completely at will, given they are docked at a station."
At the moment you cannot unfit subsystems at all - there is an error message if you try to remove one. Maybe you have to drag a new subsystem over the old one, I haven't tried that yet, but at the moment it appears that once the ship has been assembled it's fixed. I'll try assembly at a POS when I get back home.
You can only exchange subsystems. You will never have any other number than 5 fitted subsystem. If you fit a new subsystem, the old one will get switched out. Also removing whole sections of your ship in space seems not like a wise idea.
Respectfully that is going to really hinder how well people take to T3. If a player has to trek 10 jumps in null sec just to change a subsystem because his alliance doesnt have a fair number of outposts then why would he bother in the first place?
it seems t3 will be mission runner tech on release :-) no problem with setups as highsec has plenty of stations ... |

Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.02.13 18:03:00 -
[20]
The idea of dissambling in space leaves room for T4. Maybe with T4 some ships will be able to decouple subsystems from the main hull and let them attack targets on the own.
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Sendinal Cortere
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Posted - 2009.02.13 19:13:00 -
[21]
Originally by: Deviana Sevidon The idea of dissambling in space leaves room for T4. Maybe with T4 some ships will be able to decouple subsystems from the main hull and let them attack targets on the own.
T4 is codenamed Voltron. Whole ships merge together and ambulate. Insert Thorax joke here. |

Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.02.13 19:59:00 -
[22]
Originally by: Rees Noturana
Originally by: Hugh Ruka why not ? you are not in a pod in T3 ships or what ?
Yes, but the crew isn't and I'm cheap. I only stock about 3 spacesuits for maintenance purposes.
I prefer to carry around extra exotic dancers instead of crew. Properly trained, they can be very good at both jobs. I have a few spares in D-IZ that I'll sell.  |

Dragossin
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Posted - 2009.02.13 20:39:00 -
[23]
Originally by: Hugh Ruka
it seems t3 will be mission runner tech on release :-) no problem with setups as highsec has plenty of stations ...
nah, there will be a professional "T3 refitting industrial ship" that every big alliance has to buy 
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.13 21:33:00 -
[24]
Klaxon sounds. Speaker sputters:
"Attention crew! Everybody hold their breath, we're at a POS and the captain wants to exchange Defensive Subsystem 3 for Swimming Pool Subsystem 1!" |

Taylor timenenzi
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Posted - 2009.02.13 21:48:00 -
[25]
Originally by: Random Womble To be fair the poster aboves reference to star trek has some merit since if you knew your ship was modular and likely to have parts switch around you could easily design it so each of the modules could be sealed off from one another to allow for changes to be made in space. in some ways it would bear a similarity to shuttles docking at the internation space station today allthought there would be a ton of more complex connections.
Except this is not star trek. This is EVE and the makers of it have decided that these ships cant be taken apart and resembled in in a station. |

Kuranta
Minmatar Pator Tech School
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Posted - 2009.02.13 23:06:00 -
[26]
Originally by: Pytria Le'Danness Klaxon sounds. Speaker sputters:
"Attention crew! Everybody hold their breath, we're at a POS and the captain wants to exchange Defensive Subsystem 3 for Swimming Pool Subsystem 1!"
That was a good one. lofl |

Karrade Krise
Galatic P0RN Starz
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Posted - 2009.02.13 23:08:00 -
[27]
Originally by: Kuranta
Originally by: Pytria Le'Danness Klaxon sounds. Speaker sputters:
"Attention crew! Everybody hold their breath, we're at a POS and the captain wants to exchange Defensive Subsystem 3 for Swimming Pool Subsystem 1!"
That was a good one. lofl
Swimming Pool? I'd have a strip club installed...
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