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Shittake
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Posted - 2004.08.06 02:44:00 -
[1]
Edited by: ****take on 06/08/2004 02:54:32 Edited by: ****take on 06/08/2004 02:53:38 Ever since the Jove body part collection frenzy, I have not been able to get a NPC spawn to chain and accelerte to where it's almost unstoppable after some time (which I previosuly was able to do).
Instead of parking my battleships in a belt (since it didn't seem to work), I thought I'd try a cruiser, with a battleship nearby at a moon for when it accelerates. It's slow and never does accelerate (like the old days) even after a few hours.
Any ideas or suggestions?
Thanks
****take
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Shittake
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Posted - 2004.08.06 02:44:00 -
[2]
Edited by: ****take on 06/08/2004 02:54:32 Edited by: ****take on 06/08/2004 02:53:38 Ever since the Jove body part collection frenzy, I have not been able to get a NPC spawn to chain and accelerte to where it's almost unstoppable after some time (which I previosuly was able to do).
Instead of parking my battleships in a belt (since it didn't seem to work), I thought I'd try a cruiser, with a battleship nearby at a moon for when it accelerates. It's slow and never does accelerate (like the old days) even after a few hours.
Any ideas or suggestions?
Thanks
****take
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Mitchello
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Posted - 2004.08.06 03:33:00 -
[3]
doesn't seem to work *shrugs* I think CCP is aginst it anyway, just troll the belts near good ore or in pirate space. you'll get decent BSisk and loot.
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Mitchello
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Posted - 2004.08.06 03:33:00 -
[4]
doesn't seem to work *shrugs* I think CCP is aginst it anyway, just troll the belts near good ore or in pirate space. you'll get decent BSisk and loot.
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Briareos Knute
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Posted - 2004.08.06 03:40:00 -
[5]
Unfortunately, they will never reach the fast refresh rates that they used to. The best chain speed I have gotten since the recent attempts to 'fix' chaining have been something like a new spawn per minute or half a minute.
To counter the longer wait, I've taken to downgrading my weapons (common off-the-shelf weapons, no fancy damage mods) to make the fights drag out more - it makes the wait between spawns more bearable. Plus if I die I lose less.
Briareos Knute
PS. I hope to see you in game once RL work lets up. I want to hear how the new corp is panning out. _______________________________________________ RONA Midgard Academy: Helping Young Pilots Find Their Way |

Briareos Knute
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Posted - 2004.08.06 03:40:00 -
[6]
Unfortunately, they will never reach the fast refresh rates that they used to. The best chain speed I have gotten since the recent attempts to 'fix' chaining have been something like a new spawn per minute or half a minute.
To counter the longer wait, I've taken to downgrading my weapons (common off-the-shelf weapons, no fancy damage mods) to make the fights drag out more - it makes the wait between spawns more bearable. Plus if I die I lose less.
Briareos Knute
PS. I hope to see you in game once RL work lets up. I want to hear how the new corp is panning out. _______________________________________________ RONA Midgard Academy: Helping Young Pilots Find Their Way |

Kerosene
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Posted - 2004.08.06 03:53:00 -
[7]
I've tried chaining for the last few weeks. Given up now. I've tried all kinds of spawns, all kinds of methods and all kinds of weapons and the damn pet rat always despawns after a few hours, by which point I've only had at the most 10 new spawns.
I wish they'd bring it back because trawling 0.0 through all the belts is a complete pita.
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Kerosene
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Posted - 2004.08.06 03:53:00 -
[8]
I've tried chaining for the last few weeks. Given up now. I've tried all kinds of spawns, all kinds of methods and all kinds of weapons and the damn pet rat always despawns after a few hours, by which point I've only had at the most 10 new spawns.
I wish they'd bring it back because trawling 0.0 through all the belts is a complete pita.
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Shittake
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Posted - 2004.08.06 04:33:00 -
[9]
Thanks for the feedback folks. I thought I was doing something wrong (I still may be).
CCP, please? Give us really fast chain killing back?
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Shittake
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Posted - 2004.08.06 04:33:00 -
[10]
Thanks for the feedback folks. I thought I was doing something wrong (I still may be).
CCP, please? Give us really fast chain killing back?
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svetlana
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Posted - 2004.08.06 04:36:00 -
[11]
Originally by: ****take Edited by: ****take on 06/08/2004 02:54:32 Edited by: ****take on 06/08/2004 02:53:38 Ever since the Jove body part collection frenzy, I have not been able to get a NPC spawn to chain and accelerte to where it's almost unstoppable after some time (which I previosuly was able to do).
Instead of parking my battleships in a belt (since it didn't seem to work), I thought I'd try a cruiser, with a battleship nearby at a moon for when it accelerates. It's slow and never does accelerate (like the old days) even after a few hours.
Any ideas or suggestions?
Thanks
****take
lol, you got to be kidding right? or maybe you haven't been paying attention to the forums for a while-
first off what you described up there was classified as an exploit officially by ccp and even though lots of folks have been chaining since the beginning of eve, ccp began banning accounts of players they found doing it.
they have made several patch attempts in the past to stop the npc spawn behavior that allowed out-of -ontrol spawn rates, the latest one actually seems to be working.
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svetlana
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Posted - 2004.08.06 04:36:00 -
[12]
Originally by: ****take Edited by: ****take on 06/08/2004 02:54:32 Edited by: ****take on 06/08/2004 02:53:38 Ever since the Jove body part collection frenzy, I have not been able to get a NPC spawn to chain and accelerte to where it's almost unstoppable after some time (which I previosuly was able to do).
Instead of parking my battleships in a belt (since it didn't seem to work), I thought I'd try a cruiser, with a battleship nearby at a moon for when it accelerates. It's slow and never does accelerate (like the old days) even after a few hours.
Any ideas or suggestions?
Thanks
****take
lol, you got to be kidding right? or maybe you haven't been paying attention to the forums for a while-
first off what you described up there was classified as an exploit officially by ccp and even though lots of folks have been chaining since the beginning of eve, ccp began banning accounts of players they found doing it.
they have made several patch attempts in the past to stop the npc spawn behavior that allowed out-of -ontrol spawn rates, the latest one actually seems to be working.
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Shittake
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Posted - 2004.08.06 04:45:00 -
[13]
It's "legality" in-game was not my question.
:)
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Shittake
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Posted - 2004.08.06 04:45:00 -
[14]
It's "legality" in-game was not my question.
:)
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svetlana
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Posted - 2004.08.06 04:51:00 -
[15]
Originally by: ****take It's "legality" in-game was not my question.
:)
well perhaps you missed my answer to your question then. here you go:
1) the ability to chain was mostly removed by ccp, this was on purpose.
2) no, it will not be brought back (unless some later patch breaks and the bug that allowed chaining reappears).
3) if you can chain you will now be banned for it.
hope that helps-
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svetlana
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Posted - 2004.08.06 04:51:00 -
[16]
Originally by: ****take It's "legality" in-game was not my question.
:)
well perhaps you missed my answer to your question then. here you go:
1) the ability to chain was mostly removed by ccp, this was on purpose.
2) no, it will not be brought back (unless some later patch breaks and the bug that allowed chaining reappears).
3) if you can chain you will now be banned for it.
hope that helps-
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ProphetGuru
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Posted - 2004.08.06 05:51:00 -
[17]
Originally by: svetlana [first off what you described up there was classified as an exploit officially by ccp and even though lots of folks have been chaining since the beginning of eve, ccp began banning accounts of players they found doing it.
they have made several patch attempts in the past to stop the npc spawn behavior that allowed out-of -ontrol spawn rates, the latest one actually seems to be working.
Not quite.
Chain spawning in the typical fashion wasn't classified an exploit.
I am sure it can be mentioned now, since it's been fixed, but the exploit involved 8 smartbombs and a spawnpoint....
Evolution..... Just when you thought you were winning.
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ProphetGuru
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Posted - 2004.08.06 05:51:00 -
[18]
Originally by: svetlana [first off what you described up there was classified as an exploit officially by ccp and even though lots of folks have been chaining since the beginning of eve, ccp began banning accounts of players they found doing it.
they have made several patch attempts in the past to stop the npc spawn behavior that allowed out-of -ontrol spawn rates, the latest one actually seems to be working.
Not quite.
Chain spawning in the typical fashion wasn't classified an exploit.
I am sure it can be mentioned now, since it's been fixed, but the exploit involved 8 smartbombs and a spawnpoint....
Evolution..... Just when you thought you were winning.
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mahhy
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Posted - 2004.08.06 06:53:00 -
[19]
Originally by: svetlana 3) if you can chain you will now be banned for it.
CCP never threatened banning over "normal" chaining either, and as far as I know thats still "legal". If they did "outloaw" it somewhere, please link to that...
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mahhy
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Posted - 2004.08.06 06:53:00 -
[20]
Originally by: svetlana 3) if you can chain you will now be banned for it.
CCP never threatened banning over "normal" chaining either, and as far as I know thats still "legal". If they did "outloaw" it somewhere, please link to that...
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Judicator
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Posted - 2004.08.06 08:12:00 -
[21]
Edited by: Judicator on 06/08/2004 08:16:52 The best way to start a chain is to find a dual 750,000 or dual 1,000,000 ISK spawn and use a bit of time on killing them.
I have gotten some decent chains where after a bit of time the battleships respawn resnoably fast. Just remember to take your sweet time killing the first two. Often the second battleship is still alive when a new respawn then then I let it have it with all my guns.
It probably helps if you are fitting for CQB and not range. I just sit in the spawn point and wait, this works with Serpentis, but not so well with Guristas for instance.
I have not pulled off an chain lasting several hours likeI used to be able to do tough.
But IMO NPC hunting is very profitable now and if it was truely chainable it would be too powerfull in terms of ISK income. -------------------------
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Judicator
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Posted - 2004.08.06 08:12:00 -
[22]
Edited by: Judicator on 06/08/2004 08:16:52 The best way to start a chain is to find a dual 750,000 or dual 1,000,000 ISK spawn and use a bit of time on killing them.
I have gotten some decent chains where after a bit of time the battleships respawn resnoably fast. Just remember to take your sweet time killing the first two. Often the second battleship is still alive when a new respawn then then I let it have it with all my guns.
It probably helps if you are fitting for CQB and not range. I just sit in the spawn point and wait, this works with Serpentis, but not so well with Guristas for instance.
I have not pulled off an chain lasting several hours likeI used to be able to do tough.
But IMO NPC hunting is very profitable now and if it was truely chainable it would be too powerfull in terms of ISK income. -------------------------
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Rod Blaine
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Posted - 2004.08.06 09:53:00 -
[23]
Well, I hate to disagree with the guru, but regular chaingin was in fact branded exploit.
That thing with 8 smartbombs and a spawnpoint guru mentioned is something that aggrevated the exploit some people used to such a level that they are still not halfway to being back in the game at this moment, and we are talking about 3 months ago now.
In fact, ANY chaining that leads to respawns at accelerated rate can be classed exploit when that respawn is approaching being instantanious.
My guess is you better be carefull chaining em down to once-a minute respawns, cause a GM catching you at it will have enough reason for a ban if he's having a bad hair day.
The above regarding high chaining rate leading to becoming an exploit is precisely what ccp had to say about it back then. The exact point at which chaining becomes exploiting has not been communicated, but one can guess that the line will be drawn at a lower rate now that bounties are much higher.
I myself havent been able to chain arch angels beyond the point of about 10 minute respawns in the last two months. This might also be caused by increased boredom and a lack of patience.
What I do now is something different, I take a system with 20 belts, hop by each one and kill every BS spawn except for one ship (cruiser if availiable). I then move on to the next BS spawn leaving the first one to respawn, rinse repeat.
That way you get a few respawns out of every BS spawn before they either time out or warp away and dont show up in another belt. It takes a little managing but works for me. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
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Posted - 2004.08.06 09:53:00 -
[24]
Well, I hate to disagree with the guru, but regular chaingin was in fact branded exploit.
That thing with 8 smartbombs and a spawnpoint guru mentioned is something that aggrevated the exploit some people used to such a level that they are still not halfway to being back in the game at this moment, and we are talking about 3 months ago now.
In fact, ANY chaining that leads to respawns at accelerated rate can be classed exploit when that respawn is approaching being instantanious.
My guess is you better be carefull chaining em down to once-a minute respawns, cause a GM catching you at it will have enough reason for a ban if he's having a bad hair day.
The above regarding high chaining rate leading to becoming an exploit is precisely what ccp had to say about it back then. The exact point at which chaining becomes exploiting has not been communicated, but one can guess that the line will be drawn at a lower rate now that bounties are much higher.
I myself havent been able to chain arch angels beyond the point of about 10 minute respawns in the last two months. This might also be caused by increased boredom and a lack of patience.
What I do now is something different, I take a system with 20 belts, hop by each one and kill every BS spawn except for one ship (cruiser if availiable). I then move on to the next BS spawn leaving the first one to respawn, rinse repeat.
That way you get a few respawns out of every BS spawn before they either time out or warp away and dont show up in another belt. It takes a little managing but works for me. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Kerosene
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Posted - 2004.08.06 11:48:00 -
[25]
My night of npc'ing
1. Warp to belt 2. Kill rats 3. Get loot if decent or useful to the corp else blow the can (environmentally friendly) 4. Warp to next belt
Prolly not at all cash efficient but I like my spawns to be like a box of chocolate, always praying for that domination/true sansha spawn.
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Kerosene
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Posted - 2004.08.06 11:48:00 -
[26]
My night of npc'ing
1. Warp to belt 2. Kill rats 3. Get loot if decent or useful to the corp else blow the can (environmentally friendly) 4. Warp to next belt
Prolly not at all cash efficient but I like my spawns to be like a box of chocolate, always praying for that domination/true sansha spawn.
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Lilan Kahn
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Posted - 2004.08.06 11:50:00 -
[27]
best respawn rate was dual destoryer spawn of abut 1 min last me good 2-3 hours mostly they seam to warp away tho
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Lilan Kahn
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Posted - 2004.08.06 11:50:00 -
[28]
best respawn rate was dual destoryer spawn of abut 1 min last me good 2-3 hours mostly they seam to warp away tho
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Marcus Aurelius
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Posted - 2004.08.06 12:31:00 -
[29]
Edited by: Marcus Aurelius on 06/08/2004 12:33:39
Originally by: Lilan Kahn best respawn rate was dual destoryer spawn of abut 1 min last me good 2-3 hours mostly they seam to warp away tho
Chained spawns that warp away can oftenly be found in another belt in the same system, and can be chained on.
Part of the time they dont warp to another belt in the same sytem but go *poof* and are nenver seen again.
So I usually try and find em back to go on chaining them.
As Rod said tho, be aware that chaining to a minute per respawn might incurr the wrath of a GM. We really dont know where they draw the line these days, but once a minute IS pretty damn fast imo, and borders on being profitable in an unbalanced way.
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Marcus Aurelius
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Posted - 2004.08.06 12:31:00 -
[30]
Edited by: Marcus Aurelius on 06/08/2004 12:33:39
Originally by: Lilan Kahn best respawn rate was dual destoryer spawn of abut 1 min last me good 2-3 hours mostly they seam to warp away tho
Chained spawns that warp away can oftenly be found in another belt in the same system, and can be chained on.
Part of the time they dont warp to another belt in the same sytem but go *poof* and are nenver seen again.
So I usually try and find em back to go on chaining them.
As Rod said tho, be aware that chaining to a minute per respawn might incurr the wrath of a GM. We really dont know where they draw the line these days, but once a minute IS pretty damn fast imo, and borders on being profitable in an unbalanced way.
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