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darius mclever
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Posted - 2009.06.26 12:22:00 -
[31]
and loosing games like "lets see how often we have to pod him before he looses that skill";) sadly that transport pilot still seems to have that skill.
naw. not support. |

Syringe
R.E.C.O.N. Minor Threat.
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Posted - 2009.06.26 14:07:00 -
[32]
Not supported. |

Baaldor
Igneus Auctorita GoonSwarm
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Posted - 2009.06.26 21:45:00 -
[33]
Originally by: Zenethalos Can't support people that are either to lazy or absent minded to check their clone. I lost bs5 once, 800K and odds because I didnt pay attention and I would have it no other way.
You forgot Drunk or High.
Lost BC 5 and Clarity 5 crew checking in.
Not supported. Stupid idea. |

killerbitsch
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Posted - 2009.06.29 13:07:00 -
[34]
no support. there are enough foolproof, forgiving children's game. let us have one for ourselves. :)
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wert668
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Posted - 2009.06.29 13:29:00 -
[35]
I like to see pre-pay new clone body. Make clone is for 100K or so, just add column for buying bigger version there. When you buying new clone you can buy bigger one at once.
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.06.29 14:11:00 -
[36]
Originally by: CrushProject
Why not get rid of the sp penalty completely or just automatically charge you if you HAVE to punish that player for getting podded.
No. EVE has risk. REAL risk associated with some of it. Welcome to it. Embrace it. It's not like it's a difficult task to update your clone every third month or so.
Originally by: CrushProject I am willing to bet all players would eagerly trade a few isk for potentially ALOT of sp, so why not a automatic fee?
No. Count me as one who does not wish to partake in your auto-clone-updatey-thing.
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Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
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Posted - 2009.06.29 21:22:00 -
[37]
Originally by: Drake Draconis Step 1: Check Chachter Sheet Step 2: Check your current SP count against your clone SP count. IF SP >= Clone SP { Upgrade clone! } ELSE { resume pew pew pew }
Not supported.
And while I may appreciate such a feature... I think there are far more important matters to fix.
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Davlos
State Protectorate
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Posted - 2009.06.30 00:29:00 -
[38]
Edited by: Davlos on 30/06/2009 00:31:16 World of Warcraft players coming to EVE trying to impose and force their easymode and casual mindset on everyone of us = no.
Originally by: Drake Draconis Step 1: Check Chachter Sheet Step 2: Check your current SP count against your clone SP count. IF SP >= Clone SP { Upgrade clone! } ELSE { resume pew pew pew }
Not supported.
---
Originally by: Revan Neferis
Scientific category of gravitation fields and velocity is force....
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Neesa Corrinne
Stimulus Rote Kapelle
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Posted - 2009.06.30 01:12:00 -
[39]
No. ---------------------------------
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Elo Behram
Tulsa Tube Bending GoonSwarm
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Posted - 2009.06.30 02:27:00 -
[40]
Edited by: Elo Behram on 30/06/2009 02:28:22 WARNING: LOTS OF WORDS IN THIS POST. BEWARE OF HURF.
Let me preface this by saying I've never lost SP to a non-upgraded clone, although I've had some close calls, so this should be interpreted as a criticism rather than whining:
The clone/SP system is a terrible, bad, terribad, horrible, horribad, horriterribad, violates-the-first-thing-they-teach-you-in-game-design-courses mechanic that serves no purpose except to act as a disproportionately punishing "gotcha" for players that forget to click two buttons on the way out of the station.
Let's pretend that EVE introduced a new feature where you had to go through a start-up sequence every time you undocked, and if you forgot to activate a module during that sequence, it's non-functional until you re-dock or activate it in-flight (one by one due to the capacitor cost). Sure it might be more "atmospheric" and add more RP or world-building or whatever, but in practice it's nothing but frustration with no plausible positive effect on the gameplay experience.
But, you say, other things in EVE cause frustration too, like losing your Hulk or BPO-carrying shuttle to a suicide ganker in empire. We don't eliminate those things, why eliminate this? The answer is that those are actions taken by other players, which means that while you might be dissatisfied with the result, there's another player somewhere who is proportionately satsified and Having Fun, whereas the clone mechanic benefits no one in any way shape or form. The other player doesn't know you forgot to upgrade your clone, so they get no satisfaction out of it (as opposed to knowing you lost umpty billion isk in mods and cargo from the killmail).
The fact that you forgot to upgrade your clone makes your game experience frustrating while providing no tangible or intangible benefit to anyone. In addition, the penalty for a non-upgraded clone is sometimes weeks of training time. That's an entirely disproportionate mechanic for something so easily forgotten.
In conclusion, this is probably one of the least defensible game design decisions up there with POS mechanics and doomsdays, and the only muppets who could conceivably support it are those who blindly reject any and every possible change without any critical thought. ~ |
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Yahrr
The Tuskers
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Posted - 2009.06.30 07:52:00 -
[41]
Originally by: Drake Draconis <taunt> someone forgot to upgrade his clone today! </taunt>
Grow up.... get a better cell phone... and adapt... or die.
What's next.... automatically have your clone stalk you as you travel to the other side of the galaxy?
  
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.06.30 09:59:00 -
[42]
Originally by: Elo Behram
But, you say, other things in EVE cause frustration too, like losing your Hulk or BPO-carrying shuttle to a suicide ganker in empire. We don't eliminate those things, why eliminate this? The answer is that those are actions taken by other players, which means that while you might be dissatisfied with the result, there's another player somewhere who is proportionately satsified and Having Fun, whereas the clone mechanic benefits no one in any way shape or form. The other player doesn't know you forgot to upgrade your clone, so they get no satisfaction out of it (as opposed to knowing you lost umpty billion isk in mods and cargo from the killmail).
By this logic any mistake that causes a loss in PVE is a terrible mechanic that causes nothing but frustration and it should be removed from the game.
Forgot to activate your tanking mods while those rats attacked you? Well.. no other player got the fun or benefit from it so it's a pointless loss and a terrible game mechanic! Right?!?!?
Wrong.
It's also wrong when applied to clone renewals.
~ Santiago Fahahrri Galactic Geographic |
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