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Eddy Goy
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Posted - 2009.02.15 11:53:00 -
[1]
We all know how Alexandre won at Gaugamela, he cut through the flanks of the Persian army, and took out the 'head of the snake' ie. the Commander Darius. causing the Persians to rout.
In a fleet battle the whole fleet gains a Bonus from the leader, and off course would lose this bonus, theoretically, if the Leader was knocked out. (correct me if I'm wrong)
However the loss of a leader in a Fleet battle doesn't make much of a difference. I have an idea, I reckon it'd be a good idea to place a greater duty of care on the Fleet Commander, the Leader in fleet SHOULD play a more pivotal role within the games mechanics.
I understand that any one can log on to vent or TS and become FC commanding the 'troops' as it were, but I'm speaking of the Leader as per Fleet screen overlay.
I think IF an opposing fleet tactically and brilliantly recognises and attempts to and manages to extinguish the FC, the rewards should be great! ie. a 10 second seizure of all locks, target sensing and such, which is a reflection of a disorientated state having lost the Commander. This COULD give the other fleet a tactical advantage, it could cause the fleet who has lost its F C to rout, or become disarrayed in such a way as to give the one who has removed the opposing FC a reward for their exploits.
I believe such an implementation within the game mechanics would give a wider and more realistic feel to Fleet combat and would change the tactical and strategic makeup of fleet battles in Eve in a positive and realistic way, as realistically, the commander must be protected and his loss is usually a massive blow!
Any comments?
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Haakelen
Gallente Angels. Acid.
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Posted - 2009.02.15 14:18:00 -
[2]
Originally by: Eddy Goy However the loss of a leader in a Fleet battle doesn't make much of a difference.
It makes the fleet fall back on the secondary target caller, which can cause considerable confusion and loss if people are disorganized or unprepared for it.
Originally by: Eddy Goy I'm speaking of the Leader as per Fleet screen overlay.
Which is not always relevant. The player-created systems, outside of the straight game mechanics, are always more dynamic and interesting. Heavily-defined game mechanic mechanisms like the point system in FW are boring and tedious. Besides, a lot of people just put command ship alts in the in-game FC position instead of the FC/Target caller.
Originally by: Eddy Goy I think IF an opposing fleet tactically and brilliantly recognises and attempts to and manages to extinguish the FC, the rewards should be great!
Cursory intelligence gathering can get you information on who the enemy FCs are, so it is almost no accomplishment to find them. That said, the rewards for killing them ARE great, assuming you're more organized than your enemy.
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Jin Labarre
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Posted - 2009.02.15 17:22:00 -
[3]
Edited by: Jin Labarre on 15/02/2009 17:24:32 My suggestion would be to make it so, that every time any leader is lost, all those who received boni from him suffer a penalty of 100-200% the bonus for a short amount of time.
Not limited to the fleet booster, but also to squad boosters and so on. So if a squad looses it's booster, only the squad takes a hit for it for a short amount of time before someone else becomes booster.
In addition, it should be possible to identify the leaders. Not just simply by looking at them, but using a specialized scanning device like a "Fleet Communications Analyzer", that can only be fitted to Command Ships, CovOps Ships, Recon Ships, Motherships and Titans themselves. Perhaps in different versions of increasing accuracy, so that the biggest command ships can do so much easier than a sneaky scout ship.
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.02.15 17:32:00 -
[4]
Thumbs down. Its a bad suggestion over all. Killing the FC can cause confusion in the ranks and other side effects but making them in-game side effects makes it seem pointless to me.
Unless CCP has plans for it (I highly doubt it) then I say no.
--Isaac Isaac's Haul*Mart
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Efrim Black
Gallente Apellon
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Posted - 2009.02.15 18:19:00 -
[5]
Originally by: Eddy Goy
Any comments?
Yeah - Alexander didn't command a Fleet.
The system is fine how it is, theres no logical reason the elimination of a fleet commander would cause anything other than what it causes now- Confusion.
Hell, it's hard enough to rationalise the bonuses they give.
Not Supported.
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Xiao LoPan
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Posted - 2009.02.15 21:45:00 -
[6]
in ancient armies loss of a leader was catastrophic, in modern armies, not so much, I was in the military and can tell you that modern forces are organized so that everyone knows what they need to do and command structure is organized so that if one leader falls someone else can fill the void with very little disruption.
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Eddy Goy
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Posted - 2009.02.16 02:07:00 -
[7]
Interesting responses, and yes, I know Alexander didn't command a fleet, so please cut the sarcasm, I wasn't being specific, I was mentioning what happens when a Commander has been eliminated. Just an idea I wished to relay.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.02.16 03:03:00 -
[8]
I think the idea has merit; though I don't think a game mechanic is needed because the reality of this idea already exists.
When a leader dies; confusion and demoralization are possible. The degree of confusion and demoralization are determined by what kind of leader has died.
If a leader is weak and has little impact on his/her pilots - then the death of that leader should have little effect on the fleet. If the leader is strong and is heavily relied upon by his/her pilots - the death of that leader will have a significant and real effect on the fleet without imposing extra handicaps.
I say let the death of a leader have as much impact as it should by merit of the individual; let us not augment the importance of insignificant leaders through game mechanics. ~ Santiago Fahahrri Galactic Geographic |

Jason Edwards
Internet Tough Guy
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Posted - 2009.02.16 07:23:00 -
[9]
I read the first post... and ya pretty much that's how it works.
So I was in Tama... we had a fleet going obviously. We were kind of pirating. Antipirates jumped on us. Our FC had nice bonuses for us. He died. Left system. We no longer had FC. Primary died. Secondary died. We then wondered... who we shooting? Took time for the next person to step up.
So ya... no changes necessary. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Martin Mckenna
D00M. Triumvirate.
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Posted - 2009.02.16 17:45:00 -
[10]
This is not Rome Total War.
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Sloth Arnini
Arcana Imperii Ltd.
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Posted - 2009.02.16 23:05:00 -
[11]
Originally by: Eddy Goy We all know how Alexandre won at Gaugamela, he cut through the flanks of the Persian army, and took out the 'head of the snake' ie. the Commander Darius. causing the Persians to rout.
He compelled Darius III to retreat, he didn't kill him. Darius was assassinated in a conspiracy some time after the battle and dumped on the road.
That aside, it's still a bad idea. Killing the FC causes plenty of problems without need for any mechanical penalty. The bonuses don't really matter, and why should a well discipined, well led fleet be arbitrarily penalised by a mechanic?
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