Pages: [1] |
1. Carrier Spider Tank - in Ships and Modules [original thread]
2 alts in Archons with your character in a Thanatos would make a good spider armor repping trio.
- by Avoida - at 2009.12.22 22:55:00
|
2. Sensor dampers, just a wee question - in Ships and Modules [original thread]
The battleship takes, for the sake of argument, 15 seconds to lock you. You require 6 seconds to lock him. You both start locking at the same instant. At T-9 seconds you establish a lock and employ your sensor dampener that has a scan resolution s...
- by Avoida - at 2009.12.17 21:24:00
|
3. New cloaking device - in Ships and Modules [original thread]
Originally by: Corp Head Originally by: Marko Riva no thank you for this informative, insightful, interesting and well phrased response. His response was as informative, insightful and as interesting as your original post.
- by Avoida - at 2009.12.10 16:47:00
|
4. Dumbest looking and badly designed ships in all of Eve - in Ships and Modules [original thread]
Looking at ships with the eye to a 'form follows function' mindset really does make one wonder how those two relate when looking at many EVE ships. Engine placement is another puzzling aspect of ship design. So many ships are lobsided if you loo...
- by Avoida - at 2009.12.07 23:27:00
|
5. Marauder: Help me out. - in Ships and Modules [original thread]
I fly a Paladin and a Kronos together running missions and they absolutely murder anything and everything regardless of resists.
- by Avoida - at 2009.11.20 17:39:00
|
6. Cap stability- is it really all that? - in Ships and Modules [original thread]
Originally by: Pookie McPook Just how important (or not) do you view being cap stable when hitting a Blocade (lvl 4) for instance? How do the various races fare comparatively? If you use a Marauder, cap stability is even less of an is...
- by Avoida - at 2009.11.02 23:55:00
|
7. Two man serp plexing team - in Ships and Modules [original thread]
Edited by: Avoida on 23/07/2009 17:19:36 To the OP: For your Abaddon, you don't need all those active hardeners. With Amarr BS V, Armor Compensations to IV, you can easily get away with just using DC II and some specific energized adaptive pl...
- by Avoida - at 2009.07.23 17:16:00
|
8. Best sub-Battleship for fast solo mission running (L1-3) - in Ships and Modules [original thread]
A passive shield tanked Ishtar works great. Carry 5 lights, 5 mediums, 5 heavies and go to town.
- by Avoida - at 2009.06.18 23:46:00
|
9. Dual Rep + Buffer vs Buffer + Gank - Armageddons - in Ships and Modules [original thread]
Originally by: Linnth Fleets = Lag. Which means that by the time you see the armor damage on your screen, you are most likely actually already in your pod. That type of lag doesn't come into play until you have 5-600 in system with the...
- by Avoida - at 2009.06.17 18:02:00
|
10. The "Close Range Turrets" Thread - in Ships and Modules [original thread]
Originally by: Renesis Maximus The problem is that tracking doesn't scale appropriately. For example....If you are in a Blaster Harpy, and are orbiting, say, a rokh at 2.5km, you should not have any problem hitting it, as it would be like...
- by Avoida - at 2009.04.21 19:36:00
|
11. Tech 2 Transport Ships - Fly it like you stole it - in Ships and Modules [original thread]
Originally by: Thomas Elite Edited by: Thomas Elite on 14/04/2009 18:57:39 Edited by: Thomas Elite on 14/04/2009 18:54:56 Thanks for the good info. Which do you think I should have used in my undocking situation? The slow, warp s...
- by Avoida - at 2009.04.14 19:47:00
|
12. Bomb mechanics - in Ships and Modules [original thread]
Originally by: Thebro Nobrunder So they fly straight "forward" from your ship at their speed and explode after a number of seconds? \ Yes, that's exactly what they do.
- by Avoida - at 2009.04.06 20:05:00
|
13. Bomb mechanics - in Ships and Modules [original thread]
Bombs don't need a target to work. They fly out 15km in the direction your ship is facing and explode. They are visible on your overview and given their slow speed and other penalties, will barely cause any damage whatsoever except to perhaps a T1...
- by Avoida - at 2009.04.06 18:20:00
|
14. What are the big difference between a Command Ship and Logistic ship? - in Ships and Modules [original thread]
Originally by: Mykpilot Edited by: Mykpilot on 06/04/2009 17:12:17 I'm looking to run in a small 3 person gang for PvE. When you say I don't need the fleet Command Ship for the 'passive bonus' is that because there is no bonus when I'm...
- by Avoida - at 2009.04.06 18:17:00
|
15. Gang Assist modules - in Ships and Modules [original thread]
Gang links can be very effective and quite helpful to a fleet. I haven't had an FC turn down an offer to bring a Damnation running 3 armor links or an Eos with 3 information links when everyone benefits. Leadership skills aren't a waste either....
- by Avoida - at 2009.03.31 17:15:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |