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61. [FAO] ISD Max Trix - in EVE General Discussion [original thread]
Hi, in response to a thread titled "Rorquals got hammered 2.0" I'd typed out a considerably time-consuming response (I'm too old to be one of those that learned typing at school or recreationally). Unfortunately, by the time I posted my response t...
- by Cristl - at 2017.03.14 17:42:54
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62. 3 best feature additions to Eve since you started playing? - in EVE General Discussion [original thread]
Tisiphone Dira wrote: The new neocom icons The new skills/queue interface Industry teams This is a confusing post. At first blush it's straight sarcasm. But that would mean the poster actually liked the original neocom icons! I mean the origi...
- by Cristl - at 2017.03.12 20:37:44
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63. Dialogue Box Changes - in Player Features and Ideas Discussion [original thread]
Oh, now we have to watch as Dryson catches another poor soul in the troll-trap The once majestic Windstalker flailing around in the Bennington tar pits. A sad day for all.
- by Cristl - at 2017.03.12 05:31:31
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64. WTB Hel Sitter - in Character Bazaar [original thread]
There'll be hel to pay!
- by Cristl - at 2017.03.10 04:14:00
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65. CCPlease, Make the Corax Great...for once. - in Player Features and Ideas Discussion [original thread]
The Corax is definitely in with a shout for 'crappiest T1 ship'.
- by Cristl - at 2017.03.06 05:19:10
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66. I have a "Stuck Jump Clone" in a Citadel - in EVE General Discussion [original thread]
Nicolai Serkanner wrote: Rextamus wrote: Hi, Seems to me that CCP should make stuck items, like my jump clone, returnable when a Citadel just cuts services with no advance warning. No Hard to argue with reasoning like that. Personall...
- by Cristl - at 2017.03.06 05:07:52
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67. Warping to 10kms ? - in EVE General Discussion [original thread]
Igrayne wrote: all sorted somehow had changed it to 10 no idea how... Booze, clumsiness, boozy clumsiness or clumsy booziness. Case closed.
- by Cristl - at 2017.03.04 13:14:36
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68. What is the purpose of multiple types of stations? - in EVE General Discussion [original thread]
Have we found the player that campaigned to get rid of 'arcject thrusters' etc.? Burn him! Face it, they add a lot of flavour to the game, and also have an effect on gameplay: docking radius, kick-outs, tiny regions where it's safe to jump drive ...
- by Cristl - at 2017.03.04 06:02:33
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69. Are +5 Implants worth it? - in EVE General Discussion [original thread]
Just inject later, unless you can squeeze some playtime and a fair bit of passive income from your account. The numbers are: From +4s to +5s you'll gain about 130 k extra SP over a two PLEX cycle (60 days) Those 2 PLEX spent on injectors will bu...
- by Cristl - at 2017.03.04 05:51:19
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70. Japanese localization. RIP. - in EVE General Discussion [original thread]
March rabbit wrote: I thought English is pretty common in Japan? Definitely not, many people don't understand a word. It's nothing like, say, Hong Kong.
- by Cristl - at 2017.03.03 14:43:04
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71. How is your consciousness transferred back when you get podded in a ... - in EVE General Discussion [original thread]
Quantum entanglement doesn't enable FTL comms. Just in case anyone here is tempted to put that in an undergraduate thesis
- by Cristl - at 2017.03.02 13:54:19
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72. Graphical indication of damage done (with fancy example gif) - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: I like the concept, but also have concerns for how it would be functional in the larger scales, without killing the server as well. If that can be resolved, AND it comes with an on/off toggle, then yeah, sure +1 from me. I'd ...
- by Cristl - at 2017.03.01 14:40:52
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73. Graphical indication of damage done (with fancy example gif) - in Player Features and Ideas Discussion [original thread]
I loved the animation, but with a 1 hertz server to client update rate, there could be so many hits and reps I don't see how it could work. Say you hit an enemy for 500, fleetmates hit for 2500, the target self-reps for 500 and is logi-repped fo...
- by Cristl - at 2017.03.01 07:34:13
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74. Could you pls add arena in game - in Player Features and Ideas Discussion [original thread]
Sisi and Faction warfare have you covered. I do agree about the time taken to find fights on a roam though. I wouldn't mind warping to be faster. In exchange, maybe tone prop-mods down a bit to reduce sub-warp speeds. Ships have gotten faster at...
- by Cristl - at 2017.02.28 18:13:40
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75. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
I was asking why not though. It's not a technical problem: I could synthesise them based on rusty knowledge from my masters degree. It has to be something bureaucratic. As for chloroform's carcinogenicity, your figure of 40% is a little disingen...
- by Cristl - at 2017.02.28 07:46:13
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76. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
As a serious question though, and to perhaps draw upon elitatwo's towering knowledge of barbiturates, why is the USA having difficulty sourcing drugs for lethal injections? Can't the government just start a company and simply make appropriate benz...
- by Cristl - at 2017.02.28 04:12:56
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77. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Cristl, you watch too much tv. There is no substance you can inject someone to "tell the truth". However there is a substance that can make you susceptible to suggestion and no, I won't get into that further. *gasp* Really!? ...
- by Cristl - at 2017.02.28 03:50:38
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78. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: It's against the TOS to biomass/role new characters to avoid consequences of ganking. Report people who you think are doing that. Sonya, you're never going to know who is recycling alts, because we don't know people's nam...
- by Cristl - at 2017.02.27 17:45:30
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79. Skill Queue Reques - in Player Features and Ideas Discussion [original thread]
I think I might. One more thing: in the example above I can click on jump freighter I, and shift click on jump freighter IV to select all four skills, but can *never* get such a block of skills to move. Does this method a work for anyone else?
- by Cristl - at 2017.02.27 10:17:57
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80. Skill Queue Reques - in Player Features and Ideas Discussion [original thread]
Wolfgang Jannesen wrote: Organizing your queue isn't a bad idea but you want to add a button for a process that takes 3 seconds to drag and drop a skill. I'd rather CCP spend their time anywhere else Why did they spend the time to change a per...
- by Cristl - at 2017.02.26 17:19:04
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