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1. OK, fed up searching for these t2 rigs..... Ideas? - in EVE General Discussion [original thread]
Originally by: Akita T Originally by: Thommy as the bonus most give (5% more) doesn't validate their pricetag. Hold it right there, buddy ! Say you have your ship rigged with 3x Purger I rigs (*1.953125 passive recharge), swappi...
- by Danh - at 2007.03.04 01:20:00
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2. Damnation Shield Tank? - in Ships and Modules [original thread]
When I said 'solo', I simply meant 'not ganged' thus making a fitting that includes gang modules/bonuses purposeless. We all already know that an alt/friend that could shield/armor transfer is awesome under most missioning circumstances, so no rea...
- by Danh - at 2007.02.25 13:54:00
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3. Damnation Shield Tank? - in Ships and Modules [original thread]
Originally by: Scordite Originally by: XGP Darkside it sure is.. but then again people said such things about a brutix tank.. yet i can get one to passive sheild sentrys and a drake Congratulations to you. Now explain to me ho...
- by Danh - at 2007.02.25 00:55:00
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4. Damnation Shield Tank? - in Ships and Modules [original thread]
I know it is generally a bad idea, and the ship has really lousy dps anyway. However, I was still interested in seeing what setups can sustain a shield tank indefinitely for missions (solo). Thoughts?
- by Danh - at 2007.02.24 15:36:00
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5. New Game Time Code Rules - in Timecode Bazaar [original thread]
Originally by: Rado Caldarian Thanks to this nice new system I lost about 20 days. I had valid subscription to 16.3.2006. I used as payment method my visa. I assumed that buying 90 GTC will extend this (I think that it is logical), but it ...
- by Danh - at 2007.02.24 00:18:00
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6. Beam lasers. - in Ships and Modules [original thread]
Edited by: Danh on 20/02/2007 13:50:32 I think what the OP is trying to convey is that the beams would be cooler if they were more lasery (beam is constantly on the target until it blows up, loses tracking, or shuts off). They could do a coup...
- by Danh - at 2007.02.20 13:53:00
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7. Khanid MkII - in Ships and Modules [original thread]
Originally by: Nylian Originally by: Mr Peanut We have to have that cap bonus, unless we change the T1 variants of the ships, as well. In EVE, T2 ships have the skill-based bonuses for their T1 variant as well as new skill-based b...
- by Danh - at 2007.02.19 16:20:00
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8. Armageddon - in Ships and Modules [original thread]
There need to be more types of loyalty point awards period... I keep getting the same couple of implant awards and it's getting boring.
- by Danh - at 2007.02.19 14:45:00
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9. Mission Structures - in Player Features and Ideas Discussion [original thread]
It's probably already been mentioned, but just in case it hasn't: Has CCP created content creation tools for their content creaters that can merge multiple objects into a single mesh? What I'm talking about is those bazillion walls/lookouts/fenc...
- by Danh - at 2007.02.15 08:22:00
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10. T2 Battleship Speculation? - in Ships and Modules [original thread]
How about a Bombardment Class Battleship? Smaller than a capital ship, bigger than a battleship and can fit a siege module (i.e. they'd have massive reductions to the module as a special bonus) for use with regular large turrets and has the ammo ...
- by Danh - at 2007.02.10 23:00:00
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11. Faction/Officer fitting for Amarr? - in Missions & Complexes [original thread]
Those are some nice setups, but I was also looking at how viable the damnation or absolution might be considering their high base resistances?
- by Danh - at 2007.02.10 00:28:00
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12. Kill ya Standing make great money. - in Missions & Complexes [original thread]
Edited by: Danh on 09/02/2007 22:45:02 Originally by: redrick002 This method won't work for long term. I just make a test like whay you told. When you reject more than one missions in 4 hours, your faction standing, corp standing and a...
- by Danh - at 2007.02.09 22:48:00
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13. Faction/Officer fitting for Amarr? - in Missions & Complexes [original thread]
I've been wondering which amarrian ship would do best with which faction/officer mods for level 3/4's. I know the Caldari Navy Raven wins at level 4's, I'm just not interested in that ship though. So basically I'm asking which amarr ships with wha...
- by Danh - at 2007.02.09 22:25:00
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14. For the third goddamn time! Skyboxs please! - in Player Features and Ideas Discussion [original thread]
Originally by: J'Mkarr Soban O.O I'm I the only one that's noticed? It already does that Nero, to a certain extent. Each region/constellation (I can't remember which) uses the same skyboxes, not the whole universe. Which is realistic. ...
- by Danh - at 2007.02.08 23:05:00
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15. Is there need to have so many crap ships?? are Amarr really needed?? - in Ships and Modules [original thread]
Originally by: korrey Originally by: Perry Just look at marked prices of ships in tradehubs eg Jita. This tells you more then a 100pages Forum war. Jita 4-4 Prices in million isk Vengeance 7,3 Ishkur 20,9 Sacrilege 66 Deimos 155...
- by Danh - at 2007.02.08 22:27:00
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16. Stifling the ISK sellers - in Player Features and Ideas Discussion [original thread]
Originally by: Borysa The problem I was trying to solve was spam in my inbox. Set your CSPA charge to as high as it'll go (something like 100,000 isk). I don't believe isk sellers are willing to pay that much to advertise :) You'll ...
- by Danh - at 2007.02.08 20:33:00
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17. Kill ya Standing make great money. - in Missions & Complexes [original thread]
Originally by: Egil Kolsto And to avoid loosing any faction at all, at the end of 7th time you run the mission complete it? I am not sure why you need to loose faction. Instead of refusing every mission, just refuse one every 4 hours until...
- by Danh - at 2007.02.08 17:34:00
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18. Black Space screenshots - in EVE General Discussion [original thread]
It'd be nifty if the background (nebulas) were on a slider. Effectively it'd give your ship an enhancement filter on it's hud (to increase or decrease the brightness of nebula). On that same note, a sun filter should also be available... You can b...
- by Danh - at 2007.02.07 21:20:00
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19. Is there need to have so many crap ships?? are Amarr really needed?? - in Ships and Modules [original thread]
Originally by: Goumindong Mid range, small/medium gang. You need to be able to keep distance[40km or so in a BS] while pelting your enemy with tech 2 pulses and scorch. And by "keep distance" i mean "dont move while someone slows your tar...
- by Danh - at 2007.02.07 04:25:00
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20. Black Space screenshots - in EVE General Discussion [original thread]
I've always found the excessive nebulas to be extremely immersion breaking. Anyone wanna convo me and tell me how to do it?
- by Danh - at 2007.02.07 03:13:00
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