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DarkXenon
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Posted - 2007.02.10 23:08:00 -
[31]
Not overpowered and worth the isk and sp, hmm how about:
Immume to Energy Vampires and Energy Neutralisers.
NO wait! that would be overpowered.
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2007.02.10 23:52:00 -
[32]
i would just like to see some sick looking hulls and insane tanking stats!
as for role, i dont see why they cant be command / support platforms. give em all the slots you want, but no weapons. Just gang mods, shield transfer arrays stuff like that.
maybe each would get a half decent drone bay. that way yet another extension of the support role OR small dps ability to help ya out in a pinch.
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Venkhar Krard
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Posted - 2007.02.10 23:58:00 -
[33]
Originally by: HankMurphy i would just like to see some sick looking hulls and insane tanking stats!
as for role, i dont see why they cant be command / support platforms. give em all the slots you want, but no weapons. Just gang mods, shield transfer arrays stuff like that.
maybe each would get a half decent drone bay.
A carrier without a jumpdrive ?
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solarwinds
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.02.11 00:56:00 -
[34]
Edited by: solarwinds on 11/02/2007 00:55:19 Edited by: solarwinds on 11/02/2007 00:53:27 Same as T1 battleships with minor changes:
1/ Stats boosted 5%. Stats being shield/armor/hull hitpoints, capacitor, speed, scan resolution, targeting range, powergrid, and CPU.
2/ Give them the ability (role bonus) to equip Warfare Link modules like a Command Ship. Can use 3 Warfare Link modules simultaneously.
3/ Field Command Ship resists and secondary bonuses (changed slightly to accomodate BS weapon systems). Leave primary bonuses as-is.
Nothing special, nothing fancy, just slightly better (5%) than what there is out there now. Call them Flagships. Done.
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Prefect Darktalon
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Posted - 2007.02.11 02:08:00 -
[35]
Originally by: DarkXenon Not overpowered and worth the isk and sp, hmm how about:
Immume to Energy Vampires and Energy Neutralisers.
NO wait! that would be overpowered.
Could be fair if that while being immune to those, they also can't use them themselves.
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Kara Kaprica
Minmatar Warspite Developments
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Posted - 2007.02.11 02:15:00 -
[36]
Originally by: Kehmor
Originally by: Corwain I vote for recon-BSes. Can you just imaging a Battleship class version of a curse? HOLY CRAP!
yes, a bhaalgorn.
Curse is far superior.
Always Outnumbered. Never Outgunned.
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Tinselle Po'Ulas
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Posted - 2007.02.11 02:16:00 -
[37]
And if you dont nerf Nano's be WWWEEERRRYYYY careful what you do with anything with 6-7 lows CCP, because it might get to the point where it takes the pizz
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Kara Kaprica
Minmatar Warspite Developments
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Posted - 2007.02.11 02:17:00 -
[38]
stupid alt ^ My post above
Always Outnumbered. Never Outgunned.
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Lars Intarestum
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Posted - 2007.02.11 03:40:00 -
[39]
My guess would be a "Flagship" type ship, with gang-modules and the like. Maybe an increased bonus for ships within 200km.
I'd like to see battleships that might could fit limited numbers of XL weapons. Without dread mode of course. Would be neat to see a Maelstrom fitted with a pair of quad-artilleries or a Megathron with some XL Blasters.
I'd be more worried about the second bonuses that they might get. Imagine a Rohk with a damage bonus and a rate-of-fire bonus?
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.02.11 03:42:00 -
[40]
Originally by: Venkhar Krard
A carrier without a jumpdrive ?
Or fighters. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
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Marquis Dean
Repo Industries
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Posted - 2007.02.11 04:05:00 -
[41]
Originally by: Lars Intarestum My guess would be a "Flagship" type ship, with gang-modules and the like. Maybe an increased bonus for ships within 200km.
I'd like to see battleships that might could fit limited numbers of XL weapons. Without dread mode of course. Would be neat to see a Maelstrom fitted with a pair of quad-artilleries or a Megathron with some XL Blasters.
I'd be more worried about the second bonuses that they might get. Imagine a Rohk with a damage bonus and a rate-of-fire bonus?
I was thinking that. Maybe some sort of XL weapons platform that can go into siege mode and reduces the need to use a capital ship blob if you want to take out a POS. Although that would really be an entirely new class of ship rather than T2 BS. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Keiran Smart
Caldari Sybrite Inc.
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Posted - 2007.02.11 04:13:00 -
[42]
This is something me and a few other guys came up with whilst chatting on Vent after seeing the "T2 Battleship" thread.
"Gate Buster" Role: Slightly better tank than a standard battleship, ability to disrupt warp bubbles.
Tier 2 Base ship skill bonuses plus:
50 unit reduction in "Incursion Module" per level. 5% increased resistances per level.
Special Ability: Temporarily disable Mobile Warp Disruption Bubbles/destroys Interdiction Spheres within 50km. (Requires a special module, uses some type of fuel and is a cross between running a Cynogenerator and a Siege Module - increased tankability, but no ability to lock targets etc.)
"Advanced Fleet Formation" Role: Ability to hide ships within a small-mid range. Essentially a cloaking bubble.
Teir 1 base ship skill bonuses plus:
91-100% reduction in CPU use of "Fleet Defence Bubble Generator" 10% increased range of "Fleet Defence Bubble Generator"
Special Ability: Deploys a new type of sphere, similar to an interdiction sphere, that hides ships in gang from scanner & overview. (The bubble only hides ships from the overview list and from the directional scanner. The bubble reduces the chance of any ship being scanned in the bubble by 80-90%. Ships are still visible, but they can't be locked and they can't be listed; if you can see the bubble, you can see the ships inside of it. Essentially a mobile POS field.)
--- There's a Devil all around you, all of the time |
Toolivus
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Posted - 2007.02.11 04:15:00 -
[43]
The problem with the Heavy Assault Battleship idea is that they'd utterly pwn everything. Personally, I want to see cap ship removal ships, like a raven with slower, higher rof torps that do even less damage to small things. The ship would mwd toward a target at about torp speed releasing more and more of them for massive alpha when it hits something (but kinda crappy dps otherwise).
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DunNa
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Posted - 2007.02.11 04:16:00 -
[44]
Why not just make them there t1 counter parts on *****?
A scorp is turned into a giant rook of doom + cov ops cloaking abilities Domi would be the ishtar from hell The tempest would probably get some tracking bonus and a speed bonus.
Basicly just HACs minus the resists. They would just get a second set of bonuss and possibly some role bonuses (such as cloaks, cyno, command mods, etc)
Though I do like the idea of making them specialised capital tacklers. Possible make a new giant scram (hi slot of course) and make it need a role bonus to equip.
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Maxine Blade
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Posted - 2007.02.11 06:25:00 -
[45]
In one of the EON magazines, they discussed introducing mini-Carriers. That discussion also included the Tier-3 Battleships and the Tier-2 Battlecruisers.
Maybe the Tech 2 Battleships will be the mini-carriers.
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Graalum
Foundation R0ADKILL
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Posted - 2007.02.11 07:12:00 -
[46]
a bs with siege mode would do more damage than most dreads. Do the math. I think the need to work on more low end content than this uber skillcreep crap. Last thing this game needs is a solowtfpwn BS with tanking abilities and damage rivaling a dreadnought. How about some new frigates and cruisers. Thanks.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.02.11 07:15:00 -
[47]
Jump-drive capable blasterthron
If T2 Battleships are done correctly, and not turned into the next mission-running pwnmobile, then they wouldn't cost an arm and a leg.
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Video - 'War-Machine' |
Dr Fighter
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Posted - 2007.02.11 07:30:00 -
[48]
Edited by: Dr Fighter on 11/02/2007 07:26:47 id want to see something like one of the following, or all of them
Portal generating (but no jump drive) Jump drive hauler actual gang ship like current only less firepower but with interacal gang mod bonuses bigger interdicter, one that activates a bubble like a smartbomb that actually pulls anything warping inline into it. heavy logistics ship - no weapons - heavy tank and great bonuses like current logistics assault battle ship, a massive hac (i want one, never gunna happen) clone vat bonus.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.02.11 09:28:00 -
[49]
Originally by: Thor Xian
Originally by: Samirol
Originally by: Thor Xian
Originally by: Samirol
Originally by: Thor Xian To be perfectly frank, why NOT have Super Heavy Assault Ships?
I've not heard one good reason other than 'I'd never be able to afford one, so you can't have one'.
balance reasons. i want stuff to be fixed, not new shiny toys
Stuff will get fixed whether these are worked on or not.
yeah, but i would rather have more effort put into fixing and finding bugs, testing their software more, instead of getting new ships that would throw everything out of balance.
I'm sure CCP doesnt have 100% of its staff able to do 100% of the work. Bug Hunters are unrelated to content developers.
Yes, but the bug hunters have to test what the content developers come up with.
Also
More Faction Ships > Tech 2 BS ---------------------------------------- Thou Shalt "Pew Pew" |
Mothmar Friedsquid
Gallente Vendetta Underground Rule of Three
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Posted - 2007.02.11 09:57:00 -
[50]
Originally by: Venkhar Krard
Originally by: HankMurphy i would just like to see some sick looking hulls and insane tanking stats!
as for role, i dont see why they cant be command / support platforms. give em all the slots you want, but no weapons. Just gang mods, shield transfer arrays stuff like that.
maybe each would get a half decent drone bay.
A carrier without a jumpdrive ?
Yay for this idea. Make them like, say, a bigger command ship?
Sometimes, video games are more important than sleep. Unfortunately, this is a bad sign. |
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dust monkey
Minmatar Tender Loving Care
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Posted - 2007.02.11 10:58:00 -
[51]
Edited by: dust monkey on 11/02/2007 10:54:57 Me and a friend had a long conversation about what T2 BS should be like. We thought up a pretty good idea imo.
Flagships
This ship is designed for fleet battles mainly
Come from the 3rd tier BS's of each race they have 5 highs 1 high designed for PS (projected shield) (like a pos) that has a 5-10km radius Basically this fires up around your ship protecting all ships around it. It has 10x the amount of your own shield / armour, and your tank effects it, so you boost 1000 armour the PS will get a boost of 10,000. All resistances from the Flagship are on the PS as well. If the PS is broken all the ships are left vulnerable and the flag ship is open to be fired upon.
The PS will use isotopes to run, race specific and will run for 10 mins and have a cool down time for 5 mins in the 10 min where it is active the flag ship cant move or pick up any containers. But it can during the 5 min cool down. It will have a larger cargo bay than normal tier 3 BS's
this leaves the flag ship vulnerable but tbh people can just fit a cloak during those 5 mins so it wont get 1 shoted by the opposing fleet.
The flagship can only operate its PS when it is the fleet commander and will only effect ships in its own gang.
The bonuses it'll get are.
Race bonus Same as the bonusĘs the current tier 3 BS's have
Flag ship 20% extra range to the PS (so ranges from 5km-10km) 5/10% less isotope usage.
Special bonus can fit PS Can fit 1/2 gang warfare mods
( i know thoes werent on the vid but this is what i would like to see ) ---
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Franconis
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Posted - 2007.02.11 11:41:00 -
[52]
My idea: Heavy Bombers.
Give them the ability to fit one of a few types of "Bomb bays"
Bomb bays: - Much like a probe launcher, but the bombs do different things, and have different bays to match the types. - Hold very few charges, again depending on the type of bay - VERY long reload time (you essentially need to drop your bombs and go, no spamming like missiles) - Bombs, like interdiction spheres, have a large area of effect. - Larger bombs (20km ish) are stationary, smaller ones have the ability to move very slowly like torpedoes (5km radius, 500m/s velocity). - Possible types of bombs: * Supernova Bomb: Very large explosion radius and velocity, but does AoE damage in a very large radius. Different sizes and types of these should be available. Much like a smartbomb, but more flexible and more potential for burst damage. These should be highly effective against capital ships and POSes. * E-War bomb: Jams everything within its radius. Objects within the bomb's radius are also harder to target due to the spatial distortion involved. Bombs with larger radiuses have less jam strength, smaller ones are much stronger. * Webefier bomb: Slows down everything within its radius. A handful of 30km raidus webefier bombs would certainly make nanoships think twice, and they can be used in gatecamps to keep people off a gate without having to target them. * Repulsion bomb: Repells everything but the ship that drops the bomb, much like a starbase forcefield. * Electric storm bomb: Drains energy from every ship in it's radius, or deactivates all modules on all ships within it's radius for a couple seconds.
Ooh, i just got another idea: Mines. They should work just like bombs, except that you can detonate them remotely.
These bad boys would totaly change combat as we know it, without unbalancing it. Your fleets would have to be organized enough not to bomb their own members. Gatecamps would become much more complicated and interesting. Capital ship warfare would certianly become more fun. These ships would need to be VERY tough to last any amount of time in the type of combat they would be involved in. Then again, they will have already dropped their payload before they pop . They would need to be slower than molasses, so that none of these ever become nano ships. That would just be twisted and wrong.
A cloak bonus ( cloaked speed like stealth bombers? ) would be nice, but i think the cov ops cloak bonus is too much.
Perhaps there could be a "Bomb Bay Doors Open" mode where the ship's speed is greatly reduced.
This whole concept would take alot of extra programming, but I think it would offer something awesome to brag about for EVE as a game.
Can't wait to fly one of these .
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.02.11 11:42:00 -
[53]
If the stas found on that apoc T2 are correct. Well it surely had a DCU II cause of the hull resist. and was armor tanked. Then if you look at its shields resist you will see the ship does have the same resistance bonus as Command ships.
Somethign we really could use is a ship capable of dissipating blobs, hold Motherships etc....
But one thing is certain.. with the larger hitpoint and the resit bonus. They will pretty much don't care about a DD activation if they have time to recover after that.
If brute force doesn't solve your problem.. then you are not using enough!! |
Killer Dragon
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.02.11 11:51:00 -
[54]
I've seen a t2 mega before, I've deleted the screens off my hard drive since.
It was at a stress test on SiSi.
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Tibrius Archer
hirr Morsus Mihi
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Posted - 2007.02.11 15:40:00 -
[55]
Edited by: Tibrius Archer on 11/02/2007 15:43:24 Edited by: Tibrius Archer on 11/02/2007 15:41:18 I am fed up of people slating the simple BB HAC idea just cause farjung said it would be overpowered on EvE Tv. (Some poster above restated what he said exactly with the same colloquialisms)
for gallante I see the possibilty of a megathron and Domi
Mega Heavy assault ship
Mega is by Duvolle Has MWD bonus like thorax and maybe a another 5% ROF
Mega is by those gallante missile lovers. Prehaps 4 missile slots with 5% per level thermal damage bonus maybe 5% per level to missle velocity too. ( this would be the cheap and crapper T2 BB like the Scarailge/Egale)
maybe an extra low slot (Also no extra resistances! cause if we did we would have to give the abbadon and Rokh more resistances on top of its current bonuses! Though cause all T2 ships have some better resistance, give it ceptor level resistances just to fit in with with the game and T2 story.
Domi hac by credron or something (this would be choice 2) drone tracking bonus 10% per level drone MWD speed 10% per level (making webby drones more useful and heavys more deadly against faster criusers etc... anti nano ship prehaps?) can't give it more drone damage Dps as 466dps from ogre 2's is bad enough as it is.
One more extra high slot non turreted.... or maybe another med. Again cepter resistances.
--------------------------------------- Of course that was my answer to the the orginal post asking for speculation. I think we can guess whats more likely to come by looking at the fighting style of the ship making NPC corps that each empire has. People above have posted support for lots of rigs with lots of callibration.
That will never happen as it would be possible to create tank forever setups. CCP are clearly so worried about this that they have given hacs less rigging than T1 frigs. So no chance of that. Also mega rigging that would not fit the T2 logic of the game.
The battleship class is so versitle and open to 'abuse' that CCP can't give away wild and exciting bonuses in this class like they can in frigate and criuser class' as the ammount of configuaration on a BB class is exponential. We should calm down and learn to accept that they will never be a BB Recon and never a BB HAC (with criuser HAC resistances).
More likey is a Apoc that can do some damage, raven that can tank for longer a mega that is not gimped by fitting a MWD and a tempest that well, not sure on the main Tempest flaw but will have it fixed.
Likely or not its going to be a simple upgrade maybe a blank weapon slot here or a small tweak there I hope. Please I don't want it to be some blobing/camping assistance weapon for people in 0.0 I am fed up of 0.0 only classes coming out not all of us are in 0.0 I want NO mega command bomus ships or hyperdrive seige ships that can only be used below 0.4. to hell with that.
P.S Also criuser class sensor resolution would make them very good and sought after but not impossible to defeat once combat is joined. May be call them "First strike assault ships" *****************************************
"Get in my way and I will burn your fleet from stem to stern" |
Tibrius Archer
hirr Morsus Mihi
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Posted - 2007.02.11 15:47:00 -
[56]
P.S Also criuser class sensor resolution would make them very good and sought after but not impossible to defeat once combat is joined. May be call them "First strike assault ships" *****************************************
"Get in my way and I will burn your fleet from stem to stern" |
Corphus
Sha Kharn Corp
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Posted - 2007.02.11 16:03:00 -
[57]
Edited by: Corphus on 11/02/2007 16:00:34
Originally by: Venkhar Krard Stealth field emitter ships.
They could stay at a ss and project a sphere like in a pos. All friendly ships in the sphere would be inivisible on scanner and almost impossible to find with probes (like a deadpsace area).
It would be a perfect mobile base for refueling/repairing and for carriers assigning fighters.
this or simply make this tII bs anchorable and emitting a common pos shield. with the exception that those who inside the shield can fire on those who are outside .
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Ling Xiao
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Posted - 2007.02.11 16:09:00 -
[58]
Anti jump-drive tacklers. Vulnerable to anything smaller than a capital ship.
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Unholy Preacher
Trade Consortium
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Posted - 2007.02.11 16:46:00 -
[59]
There have been alot of interesting post and ive been really glad to hear all the interesting suggestions that people have made along the T2 Battleship speculation. From what i gather from all of this, many people are concerned with the PvP aspect rather than the PvE aspect to promote the game. So then the question is, what do you think we is lacking most in the PvP area? is it breaking the Blobs/Gatecamps? Is it a specific role within small gangs that we are missing? or is it more capital ship type of support that we are missing?
To answer a few questions raised about my idea of a "recon" like bs, my intention was to go more along the lines of a stealth bomber, to promote a more interesting dynamic in roaming gangs. Obviously this is wrought with problems of its own such as promoting invisble gank squads akin to logon traps. Then the question becomes, maybe there should be an anti stealth device, something akin to a sonar spike in space? Anyways keep the ideas flowing !
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Duran Vosa
Gallente Republic Research and Logistics
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Posted - 2007.02.11 18:34:00 -
[60]
Originally by: Unholy Preacher With the "leaked" T2 Battleship video on eve-files and the stated goal that a tech 2 battleship shouldnt be some OMGWTFPWNed ultraHAC, anyone have any interesting speculations on how they might turn out? one thread posted some "interesting" stats, but no info on the "bonuses".
Anyways my speculation or rather hope is that they might turn t2 battleships into some sort of elite submarine type of ship where they get a bonus (like the stealth bomber) to cloak speed. Would be interesting to have a roamining gang that flies around with cloaked battleships lurking in space waiting to pounce upon someone.
Any other hopes or speculations on the role of T2 Battleships?
link pretty pls Mining one Roid at a time... |
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