Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Unholy Preacher
Trade Consortium
|
Posted - 2007.02.10 19:34:00 -
[1]
With the "leaked" T2 Battleship video on eve-files and the stated goal that a tech 2 battleship shouldnt be some OMGWTFPWNed ultraHAC, anyone have any interesting speculations on how they might turn out? one thread posted some "interesting" stats, but no info on the "bonuses".
Anyways my speculation or rather hope is that they might turn t2 battleships into some sort of elite submarine type of ship where they get a bonus (like the stealth bomber) to cloak speed. Would be interesting to have a roamining gang that flies around with cloaked battleships lurking in space waiting to pounce upon someone.
Any other hopes or speculations on the role of T2 Battleships?
|
Chode Rizoum
Minmatar Temptation inc.
|
Posted - 2007.02.10 19:38:00 -
[2]
iam hoping for mini-dreads
battleship with siege mode
TEMPTATION INC. Killboard |
McCool
Spontaneous Defenestration
|
Posted - 2007.02.10 19:43:00 -
[3]
ms and titans tacklers *smiley of your choice*
It's great being swedish, ain't it?
|
Corwain
Gallente Aliastra
|
Posted - 2007.02.10 19:45:00 -
[4]
I vote for recon-BSes. Can you just imaging a Battleship class version of a curse? HOLY CRAP!
For game balance reasons though I can't imagine a way to make a T2 Battleship worth the cash and also not be overpowered. Oh well, another way to keep the younger player down. Good thing my characters actually have some age on em now! I like being on top!
|
Eoa Flos
|
Posted - 2007.02.10 19:52:00 -
[5]
"Holy crap!" is right! That'd be unbelievably awesome, but like you say, there probably isn't a way around making them overpowered.
But I'd still vote for a Recon BS, what an interesting thought...
Originally by: Corwain I vote for recon-BSes. Can you just imaging a Battleship class version of a curse? HOLY CRAP!
For game balance reasons though I can't imagine a way to make a T2 Battleship worth the cash and also not be overpowered. Oh well, another way to keep the younger player down. Good thing my characters actually have some age on em now! I like being on top!
|
Kehmor
Caldari PAK
|
Posted - 2007.02.10 19:52:00 -
[6]
Originally by: Corwain I vote for recon-BSes. Can you just imaging a Battleship class version of a curse? HOLY CRAP!
yes, a bhaalgorn.
|
Thor Xian
Vertigo One E.A.R.T.H. Federation
|
Posted - 2007.02.10 19:55:00 -
[7]
To be perfectly frank, why NOT have Super Heavy Assault Ships?
I've not heard one good reason other than 'I'd never be able to afford one, so you can't have one'. _________________________ ~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Got Alliance?
Contact me ingame for alliance creation services. |
Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2007.02.10 19:57:00 -
[8]
T2 BSs ? Hmm, how about ability to use BOTH normal gates AND jumpdrives (need a jumpdrive module for that one, not mandatory on all setups) and the ability to use siege modules. Yep, that's about it, nothing more really needed. Pocket dreads able to go into highsec whenever they want. _ MySkills | Module/Rig stacknerfing explained |
Corwain
Gallente Aliastra
|
Posted - 2007.02.10 19:59:00 -
[9]
Ok, I wan't aware that the Baalgorn got a Nos range bonus. Or a tracking disruptor bonus. Or a drone damage bonus. Let my put it this way:
Battleship class Curse:
Amarr Battleship Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.
Tech2 Battleships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level
200m3 drone bay (enough for 1 set heavies, 1 set mediums, and 1 set lights)
Enough lows to nano the hell out of it, enough mids to fit a crapload of Ewar, and enough grid and high slots to fit at least 3 heavy nos.
OMG Unbalanced.
|
Kehmor
Caldari PAK
|
Posted - 2007.02.10 20:01:00 -
[10]
Originally by: Corwain Ok, I wan't aware that the Baalgorn got a Nos range bonus. Or a tracking disruptor bonus. Or a drone damage bonus. Let my put it this way:
Battleship class Curse:
Amarr Battleship Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.
Tech2 Battleships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level
200m3 drone bay (enough for 1 set heavies, 1 set mediums, and 1 set lights)
Enough lows to nano the hell out of it, enough mids to fit a crapload of Ewar, and enough grid and high slots to fit at least 3 heavy nos.
OMG Unbalanced.
yes, i have to admit in this day of nano-whinage, this is EXACTLY the ship we need. kudos to you for thinking of it.
I would like to see the caldari one with these stats: +100% shield resists per level, +200% missile damage per level +100% ecm strength per level.
|
|
Samirol
Blood Sweat and Tears
|
Posted - 2007.02.10 20:02:00 -
[11]
Originally by: Thor Xian To be perfectly frank, why NOT have Super Heavy Assault Ships?
I've not heard one good reason other than 'I'd never be able to afford one, so you can't have one'.
balance reasons. i want stuff to be fixed, not new shiny toys
|
Slash Harnet
Minmatar Industrial Services INC
|
Posted - 2007.02.10 20:05:00 -
[12]
Originally by: Akita T T2 BSs ? Hmm, how about ability to use BOTH normal gates AND jumpdrives (need a jumpdrive module for that one, not mandatory on all setups) and the ability to use siege modules. Yep, that's about it, nothing more really needed. Pocket dreads able to go into highsec whenever they want.
/Signed.
I do like the 'submarine' idea, but they need to fix stealth bombers first before I'll support another ship with a similar skill.
signature removed ... Pirlouit I finally got my sig nerfed once, I feel like a forum warrior! |
xHalcyonx
Amarr EmpiresMod
|
Posted - 2007.02.10 20:06:00 -
[13]
Originally by: Unholy Preacher With the "leaked" T2 Battleship video on eve-files
Link please.
|
Thor Xian
Vertigo One E.A.R.T.H. Federation
|
Posted - 2007.02.10 20:06:00 -
[14]
Originally by: Samirol
Originally by: Thor Xian To be perfectly frank, why NOT have Super Heavy Assault Ships?
I've not heard one good reason other than 'I'd never be able to afford one, so you can't have one'.
balance reasons. i want stuff to be fixed, not new shiny toys
Stuff will get fixed whether these are worked on or not. _________________________ ~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Got Alliance?
Contact me ingame for alliance creation services. |
Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2007.02.10 20:16:00 -
[15]
specialise them..
good tank good dps good speed good e-war good nossage
pick one....
Suicide is bad, hmkay? (clickety clickety) |
linux4ever
eXceed Inc. INVICTUS.
|
Posted - 2007.02.10 20:57:00 -
[16]
can someone givre me the link to the vid ?
|
Benglada
Infinitus Odium Curse Alliance
|
Posted - 2007.02.10 21:02:00 -
[17]
bs 5 finishes in 1d 4 hours...
BRING THEM ON!!!!!! ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig nerfz0r - maximum allowed siz0r is 24000 bytz0r. - Devil ([email protected]) Sig By Ortos |
Marquis Dean
Repo Industries
|
Posted - 2007.02.10 21:56:00 -
[18]
Here you go.
Linkigasms ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
|
Samirol
Blood Sweat and Tears
|
Posted - 2007.02.10 22:01:00 -
[19]
Originally by: Thor Xian
Originally by: Samirol
Originally by: Thor Xian To be perfectly frank, why NOT have Super Heavy Assault Ships?
I've not heard one good reason other than 'I'd never be able to afford one, so you can't have one'.
balance reasons. i want stuff to be fixed, not new shiny toys
Stuff will get fixed whether these are worked on or not.
yeah, but i would rather have more effort put into fixing and finding bugs, testing their software more, instead of getting new ships that would throw everything out of balance.
|
hUssmann
Caldari Veto. Veto Corp
|
Posted - 2007.02.10 22:02:00 -
[20]
Market PvP and Missions I would hazard a guess. ______________________________________
Phoenix Lonestar > Server lag was non-existant pre Dragon.
|
|
ElCoCo
KIA Corp KIA Alliance
|
Posted - 2007.02.10 22:21:00 -
[21]
Originally by: Marquis Dean Here you go.
Linkigasms
And what are we watching here? Spinny videos of shiny BS's (including concord?) with no stats or anything?
|
X99 Z990
|
Posted - 2007.02.10 22:24:00 -
[22]
Originally by: ElCoCo
Originally by: Marquis Dean Here you go.
Linkigasms
And what are we watching here? Spinny videos of shiny BS's (including concord?) with no stats or anything?
Yes.
Though i saw the stats for the apoc, they werent english characters and it had like 5 turret points and launcher points and a dev replied that the stats were not final.
These arent even formally announced yet so i wouldnt exactly expect full stats for them anytime soon.
|
Thor Xian
Vertigo One E.A.R.T.H. Federation
|
Posted - 2007.02.10 22:31:00 -
[23]
Originally by: Samirol
Originally by: Thor Xian
Originally by: Samirol
Originally by: Thor Xian To be perfectly frank, why NOT have Super Heavy Assault Ships?
I've not heard one good reason other than 'I'd never be able to afford one, so you can't have one'.
balance reasons. i want stuff to be fixed, not new shiny toys
Stuff will get fixed whether these are worked on or not.
yeah, but i would rather have more effort put into fixing and finding bugs, testing their software more, instead of getting new ships that would throw everything out of balance.
I'm sure CCP doesnt have 100% of its staff able to do 100% of the work. Bug Hunters are unrelated to content developers. _________________________ ~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Got Alliance?
Contact me ingame for alliance creation services. |
Dark Kavar
Caldari Even-Flow Bad Company.
|
Posted - 2007.02.10 22:34:00 -
[24]
how about a raven with a reduction to torpedo explosion radius, increase to explosion velocity and the ability to run two MWDs at the same time
Originally by: id rather leave on a good note but I hate my corp and do not want to play with them.
|
ElCoCo
KIA Corp KIA Alliance
|
Posted - 2007.02.10 22:36:00 -
[25]
Originally by: Dark Kavar how about a raven with a reduction to torpedo explosion radius, increase to explosion velocity and the ability to run two MWDs at the same time
You forgot 10% sensor damp effectiveness per level, duh
|
Dark Kavar
Caldari Even-Flow Bad Company.
|
Posted - 2007.02.10 22:41:00 -
[26]
Originally by: ElCoCo
Originally by: Dark Kavar how about a raven with a reduction to torpedo explosion radius, increase to explosion velocity and the ability to run two MWDs at the same time
You forgot 10% sensor damp effectiveness per level, duh
Gah how stupid of me
Originally by: id rather leave on a good note but I hate my corp and do not want to play with them.
|
Ralus
eXceed Inc. INVICTUS.
|
Posted - 2007.02.10 22:46:00 -
[27]
I read a suggestion that t2 bs's should be very similar to there t1 counterparts just with loads of rig slots and masses of calibration which I thought was an awesome idea.
Imagine the ultimate in customisable ships, with the right rigs you could turn it into a tanking monster or the longest range sniper ever to exist or how about the fastest, totally customisable to your own needs.
|
Thor Xian
Vertigo One E.A.R.T.H. Federation
|
Posted - 2007.02.10 22:48:00 -
[28]
Originally by: Ralus I read a suggestion that t2 bs's should be very similar to there t1 counterparts just with loads of rig slots and masses of calibration which I thought was an awesome idea.
Imagine the ultimate in customisable ships, with the right rigs you could turn it into a tanking monster or the longest range sniper ever to exist or how about the fastest, totally customisable to your own needs.
Personally I think that's what should happen with all T2 ships rather than being pigeonholed into roles, you train the hull then use it how you want...kinda like with tech 1 ships.
But everyone will expect t2 BS to be ultra sp intensive and super expensive ships. _________________________ ~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Got Alliance?
Contact me ingame for alliance creation services. |
Venkhar Krard
|
Posted - 2007.02.10 22:52:00 -
[29]
Stealth field emitter ships.
They could stay at a ss and project a sphere like in a pos. All friendly ships in the sphere would be inivisible on scanner and almost impossible to find with probes (like a deadpsace area).
It would be a perfect mobile base for refueling/repairing and for carriers assigning fighters.
|
Danh
|
Posted - 2007.02.10 23:00:00 -
[30]
How about a Bombardment Class Battleship?
Smaller than a capital ship, bigger than a battleship and can fit a siege module (i.e. they'd have massive reductions to the module as a special bonus) for use with regular large turrets and has the ammo capacity for prolonged engagements (large cargo or an extra 25% cap reduction large turrets for amarr (on top of the usual 50% at lvl 5) or whatever ).
|
|
DarkXenon
|
Posted - 2007.02.10 23:08:00 -
[31]
Not overpowered and worth the isk and sp, hmm how about:
Immume to Energy Vampires and Energy Neutralisers.
NO wait! that would be overpowered.
|
HankMurphy
Pelennor Swarm Eternal Rangers of Terror
|
Posted - 2007.02.10 23:52:00 -
[32]
i would just like to see some sick looking hulls and insane tanking stats!
as for role, i dont see why they cant be command / support platforms. give em all the slots you want, but no weapons. Just gang mods, shield transfer arrays stuff like that.
maybe each would get a half decent drone bay. that way yet another extension of the support role OR small dps ability to help ya out in a pinch.
|
Venkhar Krard
|
Posted - 2007.02.10 23:58:00 -
[33]
Originally by: HankMurphy i would just like to see some sick looking hulls and insane tanking stats!
as for role, i dont see why they cant be command / support platforms. give em all the slots you want, but no weapons. Just gang mods, shield transfer arrays stuff like that.
maybe each would get a half decent drone bay.
A carrier without a jumpdrive ?
|
solarwinds
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2007.02.11 00:56:00 -
[34]
Edited by: solarwinds on 11/02/2007 00:55:19 Edited by: solarwinds on 11/02/2007 00:53:27 Same as T1 battleships with minor changes:
1/ Stats boosted 5%. Stats being shield/armor/hull hitpoints, capacitor, speed, scan resolution, targeting range, powergrid, and CPU.
2/ Give them the ability (role bonus) to equip Warfare Link modules like a Command Ship. Can use 3 Warfare Link modules simultaneously.
3/ Field Command Ship resists and secondary bonuses (changed slightly to accomodate BS weapon systems). Leave primary bonuses as-is.
Nothing special, nothing fancy, just slightly better (5%) than what there is out there now. Call them Flagships. Done.
|
Prefect Darktalon
|
Posted - 2007.02.11 02:08:00 -
[35]
Originally by: DarkXenon Not overpowered and worth the isk and sp, hmm how about:
Immume to Energy Vampires and Energy Neutralisers.
NO wait! that would be overpowered.
Could be fair if that while being immune to those, they also can't use them themselves.
|
Kara Kaprica
Minmatar Warspite Developments
|
Posted - 2007.02.11 02:15:00 -
[36]
Originally by: Kehmor
Originally by: Corwain I vote for recon-BSes. Can you just imaging a Battleship class version of a curse? HOLY CRAP!
yes, a bhaalgorn.
Curse is far superior.
Always Outnumbered. Never Outgunned.
|
Tinselle Po'Ulas
|
Posted - 2007.02.11 02:16:00 -
[37]
And if you dont nerf Nano's be WWWEEERRRYYYY careful what you do with anything with 6-7 lows CCP, because it might get to the point where it takes the pizz
|
Kara Kaprica
Minmatar Warspite Developments
|
Posted - 2007.02.11 02:17:00 -
[38]
stupid alt ^ My post above
Always Outnumbered. Never Outgunned.
|
Lars Intarestum
|
Posted - 2007.02.11 03:40:00 -
[39]
My guess would be a "Flagship" type ship, with gang-modules and the like. Maybe an increased bonus for ships within 200km.
I'd like to see battleships that might could fit limited numbers of XL weapons. Without dread mode of course. Would be neat to see a Maelstrom fitted with a pair of quad-artilleries or a Megathron with some XL Blasters.
I'd be more worried about the second bonuses that they might get. Imagine a Rohk with a damage bonus and a rate-of-fire bonus?
|
Hllaxiu
Shiva Morsus Mihi
|
Posted - 2007.02.11 03:42:00 -
[40]
Originally by: Venkhar Krard
A carrier without a jumpdrive ?
Or fighters. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
|
Marquis Dean
Repo Industries
|
Posted - 2007.02.11 04:05:00 -
[41]
Originally by: Lars Intarestum My guess would be a "Flagship" type ship, with gang-modules and the like. Maybe an increased bonus for ships within 200km.
I'd like to see battleships that might could fit limited numbers of XL weapons. Without dread mode of course. Would be neat to see a Maelstrom fitted with a pair of quad-artilleries or a Megathron with some XL Blasters.
I'd be more worried about the second bonuses that they might get. Imagine a Rohk with a damage bonus and a rate-of-fire bonus?
I was thinking that. Maybe some sort of XL weapons platform that can go into siege mode and reduces the need to use a capital ship blob if you want to take out a POS. Although that would really be an entirely new class of ship rather than T2 BS. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
|
Keiran Smart
Caldari Sybrite Inc.
|
Posted - 2007.02.11 04:13:00 -
[42]
This is something me and a few other guys came up with whilst chatting on Vent after seeing the "T2 Battleship" thread.
"Gate Buster" Role: Slightly better tank than a standard battleship, ability to disrupt warp bubbles.
Tier 2 Base ship skill bonuses plus:
50 unit reduction in "Incursion Module" per level. 5% increased resistances per level.
Special Ability: Temporarily disable Mobile Warp Disruption Bubbles/destroys Interdiction Spheres within 50km. (Requires a special module, uses some type of fuel and is a cross between running a Cynogenerator and a Siege Module - increased tankability, but no ability to lock targets etc.)
"Advanced Fleet Formation" Role: Ability to hide ships within a small-mid range. Essentially a cloaking bubble.
Teir 1 base ship skill bonuses plus:
91-100% reduction in CPU use of "Fleet Defence Bubble Generator" 10% increased range of "Fleet Defence Bubble Generator"
Special Ability: Deploys a new type of sphere, similar to an interdiction sphere, that hides ships in gang from scanner & overview. (The bubble only hides ships from the overview list and from the directional scanner. The bubble reduces the chance of any ship being scanned in the bubble by 80-90%. Ships are still visible, but they can't be locked and they can't be listed; if you can see the bubble, you can see the ships inside of it. Essentially a mobile POS field.)
--- There's a Devil all around you, all of the time |
Toolivus
|
Posted - 2007.02.11 04:15:00 -
[43]
The problem with the Heavy Assault Battleship idea is that they'd utterly pwn everything. Personally, I want to see cap ship removal ships, like a raven with slower, higher rof torps that do even less damage to small things. The ship would mwd toward a target at about torp speed releasing more and more of them for massive alpha when it hits something (but kinda crappy dps otherwise).
|
DunNa
|
Posted - 2007.02.11 04:16:00 -
[44]
Why not just make them there t1 counter parts on *****?
A scorp is turned into a giant rook of doom + cov ops cloaking abilities Domi would be the ishtar from hell The tempest would probably get some tracking bonus and a speed bonus.
Basicly just HACs minus the resists. They would just get a second set of bonuss and possibly some role bonuses (such as cloaks, cyno, command mods, etc)
Though I do like the idea of making them specialised capital tacklers. Possible make a new giant scram (hi slot of course) and make it need a role bonus to equip.
|
Maxine Blade
|
Posted - 2007.02.11 06:25:00 -
[45]
In one of the EON magazines, they discussed introducing mini-Carriers. That discussion also included the Tier-3 Battleships and the Tier-2 Battlecruisers.
Maybe the Tech 2 Battleships will be the mini-carriers.
|
Graalum
Foundation R0ADKILL
|
Posted - 2007.02.11 07:12:00 -
[46]
a bs with siege mode would do more damage than most dreads. Do the math. I think the need to work on more low end content than this uber skillcreep crap. Last thing this game needs is a solowtfpwn BS with tanking abilities and damage rivaling a dreadnought. How about some new frigates and cruisers. Thanks.
|
Gabriel Karade
Nulli-Secundus
|
Posted - 2007.02.11 07:15:00 -
[47]
Jump-drive capable blasterthron
If T2 Battleships are done correctly, and not turned into the next mission-running pwnmobile, then they wouldn't cost an arm and a leg.
----------
Video - 'War-Machine' |
Dr Fighter
|
Posted - 2007.02.11 07:30:00 -
[48]
Edited by: Dr Fighter on 11/02/2007 07:26:47 id want to see something like one of the following, or all of them
Portal generating (but no jump drive) Jump drive hauler actual gang ship like current only less firepower but with interacal gang mod bonuses bigger interdicter, one that activates a bubble like a smartbomb that actually pulls anything warping inline into it. heavy logistics ship - no weapons - heavy tank and great bonuses like current logistics assault battle ship, a massive hac (i want one, never gunna happen) clone vat bonus.
|
Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.11 09:28:00 -
[49]
Originally by: Thor Xian
Originally by: Samirol
Originally by: Thor Xian
Originally by: Samirol
Originally by: Thor Xian To be perfectly frank, why NOT have Super Heavy Assault Ships?
I've not heard one good reason other than 'I'd never be able to afford one, so you can't have one'.
balance reasons. i want stuff to be fixed, not new shiny toys
Stuff will get fixed whether these are worked on or not.
yeah, but i would rather have more effort put into fixing and finding bugs, testing their software more, instead of getting new ships that would throw everything out of balance.
I'm sure CCP doesnt have 100% of its staff able to do 100% of the work. Bug Hunters are unrelated to content developers.
Yes, but the bug hunters have to test what the content developers come up with.
Also
More Faction Ships > Tech 2 BS ---------------------------------------- Thou Shalt "Pew Pew" |
Mothmar Friedsquid
Gallente Vendetta Underground Rule of Three
|
Posted - 2007.02.11 09:57:00 -
[50]
Originally by: Venkhar Krard
Originally by: HankMurphy i would just like to see some sick looking hulls and insane tanking stats!
as for role, i dont see why they cant be command / support platforms. give em all the slots you want, but no weapons. Just gang mods, shield transfer arrays stuff like that.
maybe each would get a half decent drone bay.
A carrier without a jumpdrive ?
Yay for this idea. Make them like, say, a bigger command ship?
Sometimes, video games are more important than sleep. Unfortunately, this is a bad sign. |
|
dust monkey
Minmatar Tender Loving Care
|
Posted - 2007.02.11 10:58:00 -
[51]
Edited by: dust monkey on 11/02/2007 10:54:57 Me and a friend had a long conversation about what T2 BS should be like. We thought up a pretty good idea imo.
Flagships
This ship is designed for fleet battles mainly
Come from the 3rd tier BS's of each race they have 5 highs 1 high designed for PS (projected shield) (like a pos) that has a 5-10km radius Basically this fires up around your ship protecting all ships around it. It has 10x the amount of your own shield / armour, and your tank effects it, so you boost 1000 armour the PS will get a boost of 10,000. All resistances from the Flagship are on the PS as well. If the PS is broken all the ships are left vulnerable and the flag ship is open to be fired upon.
The PS will use isotopes to run, race specific and will run for 10 mins and have a cool down time for 5 mins in the 10 min where it is active the flag ship cant move or pick up any containers. But it can during the 5 min cool down. It will have a larger cargo bay than normal tier 3 BS's
this leaves the flag ship vulnerable but tbh people can just fit a cloak during those 5 mins so it wont get 1 shoted by the opposing fleet.
The flagship can only operate its PS when it is the fleet commander and will only effect ships in its own gang.
The bonuses it'll get are.
Race bonus Same as the bonusĘs the current tier 3 BS's have
Flag ship 20% extra range to the PS (so ranges from 5km-10km) 5/10% less isotope usage.
Special bonus can fit PS Can fit 1/2 gang warfare mods
( i know thoes werent on the vid but this is what i would like to see ) ---
|
Franconis
|
Posted - 2007.02.11 11:41:00 -
[52]
My idea: Heavy Bombers.
Give them the ability to fit one of a few types of "Bomb bays"
Bomb bays: - Much like a probe launcher, but the bombs do different things, and have different bays to match the types. - Hold very few charges, again depending on the type of bay - VERY long reload time (you essentially need to drop your bombs and go, no spamming like missiles) - Bombs, like interdiction spheres, have a large area of effect. - Larger bombs (20km ish) are stationary, smaller ones have the ability to move very slowly like torpedoes (5km radius, 500m/s velocity). - Possible types of bombs: * Supernova Bomb: Very large explosion radius and velocity, but does AoE damage in a very large radius. Different sizes and types of these should be available. Much like a smartbomb, but more flexible and more potential for burst damage. These should be highly effective against capital ships and POSes. * E-War bomb: Jams everything within its radius. Objects within the bomb's radius are also harder to target due to the spatial distortion involved. Bombs with larger radiuses have less jam strength, smaller ones are much stronger. * Webefier bomb: Slows down everything within its radius. A handful of 30km raidus webefier bombs would certainly make nanoships think twice, and they can be used in gatecamps to keep people off a gate without having to target them. * Repulsion bomb: Repells everything but the ship that drops the bomb, much like a starbase forcefield. * Electric storm bomb: Drains energy from every ship in it's radius, or deactivates all modules on all ships within it's radius for a couple seconds.
Ooh, i just got another idea: Mines. They should work just like bombs, except that you can detonate them remotely.
These bad boys would totaly change combat as we know it, without unbalancing it. Your fleets would have to be organized enough not to bomb their own members. Gatecamps would become much more complicated and interesting. Capital ship warfare would certianly become more fun. These ships would need to be VERY tough to last any amount of time in the type of combat they would be involved in. Then again, they will have already dropped their payload before they pop . They would need to be slower than molasses, so that none of these ever become nano ships. That would just be twisted and wrong.
A cloak bonus ( cloaked speed like stealth bombers? ) would be nice, but i think the cov ops cloak bonus is too much.
Perhaps there could be a "Bomb Bay Doors Open" mode where the ship's speed is greatly reduced.
This whole concept would take alot of extra programming, but I think it would offer something awesome to brag about for EVE as a game.
Can't wait to fly one of these .
|
Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
|
Posted - 2007.02.11 11:42:00 -
[53]
If the stas found on that apoc T2 are correct. Well it surely had a DCU II cause of the hull resist. and was armor tanked. Then if you look at its shields resist you will see the ship does have the same resistance bonus as Command ships.
Somethign we really could use is a ship capable of dissipating blobs, hold Motherships etc....
But one thing is certain.. with the larger hitpoint and the resit bonus. They will pretty much don't care about a DD activation if they have time to recover after that.
If brute force doesn't solve your problem.. then you are not using enough!! |
Killer Dragon
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.02.11 11:51:00 -
[54]
I've seen a t2 mega before, I've deleted the screens off my hard drive since.
It was at a stress test on SiSi.
|
Tibrius Archer
hirr Morsus Mihi
|
Posted - 2007.02.11 15:40:00 -
[55]
Edited by: Tibrius Archer on 11/02/2007 15:43:24 Edited by: Tibrius Archer on 11/02/2007 15:41:18 I am fed up of people slating the simple BB HAC idea just cause farjung said it would be overpowered on EvE Tv. (Some poster above restated what he said exactly with the same colloquialisms)
for gallante I see the possibilty of a megathron and Domi
Mega Heavy assault ship
Mega is by Duvolle Has MWD bonus like thorax and maybe a another 5% ROF
Mega is by those gallante missile lovers. Prehaps 4 missile slots with 5% per level thermal damage bonus maybe 5% per level to missle velocity too. ( this would be the cheap and crapper T2 BB like the Scarailge/Egale)
maybe an extra low slot (Also no extra resistances! cause if we did we would have to give the abbadon and Rokh more resistances on top of its current bonuses! Though cause all T2 ships have some better resistance, give it ceptor level resistances just to fit in with with the game and T2 story.
Domi hac by credron or something (this would be choice 2) drone tracking bonus 10% per level drone MWD speed 10% per level (making webby drones more useful and heavys more deadly against faster criusers etc... anti nano ship prehaps?) can't give it more drone damage Dps as 466dps from ogre 2's is bad enough as it is.
One more extra high slot non turreted.... or maybe another med. Again cepter resistances.
--------------------------------------- Of course that was my answer to the the orginal post asking for speculation. I think we can guess whats more likely to come by looking at the fighting style of the ship making NPC corps that each empire has. People above have posted support for lots of rigs with lots of callibration.
That will never happen as it would be possible to create tank forever setups. CCP are clearly so worried about this that they have given hacs less rigging than T1 frigs. So no chance of that. Also mega rigging that would not fit the T2 logic of the game.
The battleship class is so versitle and open to 'abuse' that CCP can't give away wild and exciting bonuses in this class like they can in frigate and criuser class' as the ammount of configuaration on a BB class is exponential. We should calm down and learn to accept that they will never be a BB Recon and never a BB HAC (with criuser HAC resistances).
More likey is a Apoc that can do some damage, raven that can tank for longer a mega that is not gimped by fitting a MWD and a tempest that well, not sure on the main Tempest flaw but will have it fixed.
Likely or not its going to be a simple upgrade maybe a blank weapon slot here or a small tweak there I hope. Please I don't want it to be some blobing/camping assistance weapon for people in 0.0 I am fed up of 0.0 only classes coming out not all of us are in 0.0 I want NO mega command bomus ships or hyperdrive seige ships that can only be used below 0.4. to hell with that.
P.S Also criuser class sensor resolution would make them very good and sought after but not impossible to defeat once combat is joined. May be call them "First strike assault ships" *****************************************
"Get in my way and I will burn your fleet from stem to stern" |
Tibrius Archer
hirr Morsus Mihi
|
Posted - 2007.02.11 15:47:00 -
[56]
P.S Also criuser class sensor resolution would make them very good and sought after but not impossible to defeat once combat is joined. May be call them "First strike assault ships" *****************************************
"Get in my way and I will burn your fleet from stem to stern" |
Corphus
Sha Kharn Corp
|
Posted - 2007.02.11 16:03:00 -
[57]
Edited by: Corphus on 11/02/2007 16:00:34
Originally by: Venkhar Krard Stealth field emitter ships.
They could stay at a ss and project a sphere like in a pos. All friendly ships in the sphere would be inivisible on scanner and almost impossible to find with probes (like a deadpsace area).
It would be a perfect mobile base for refueling/repairing and for carriers assigning fighters.
this or simply make this tII bs anchorable and emitting a common pos shield. with the exception that those who inside the shield can fire on those who are outside .
|
Ling Xiao
|
Posted - 2007.02.11 16:09:00 -
[58]
Anti jump-drive tacklers. Vulnerable to anything smaller than a capital ship.
|
Unholy Preacher
Trade Consortium
|
Posted - 2007.02.11 16:46:00 -
[59]
There have been alot of interesting post and ive been really glad to hear all the interesting suggestions that people have made along the T2 Battleship speculation. From what i gather from all of this, many people are concerned with the PvP aspect rather than the PvE aspect to promote the game. So then the question is, what do you think we is lacking most in the PvP area? is it breaking the Blobs/Gatecamps? Is it a specific role within small gangs that we are missing? or is it more capital ship type of support that we are missing?
To answer a few questions raised about my idea of a "recon" like bs, my intention was to go more along the lines of a stealth bomber, to promote a more interesting dynamic in roaming gangs. Obviously this is wrought with problems of its own such as promoting invisble gank squads akin to logon traps. Then the question becomes, maybe there should be an anti stealth device, something akin to a sonar spike in space? Anyways keep the ideas flowing !
|
Duran Vosa
Gallente Republic Research and Logistics
|
Posted - 2007.02.11 18:34:00 -
[60]
Originally by: Unholy Preacher With the "leaked" T2 Battleship video on eve-files and the stated goal that a tech 2 battleship shouldnt be some OMGWTFPWNed ultraHAC, anyone have any interesting speculations on how they might turn out? one thread posted some "interesting" stats, but no info on the "bonuses".
Anyways my speculation or rather hope is that they might turn t2 battleships into some sort of elite submarine type of ship where they get a bonus (like the stealth bomber) to cloak speed. Would be interesting to have a roamining gang that flies around with cloaked battleships lurking in space waiting to pounce upon someone.
Any other hopes or speculations on the role of T2 Battleships?
link pretty pls Mining one Roid at a time... |
|
Swiftness
Caldari VMF-214 Blacksheep
|
Posted - 2007.02.11 18:48:00 -
[61]
The T2 Tempest looks awesome \o/ I'm ready baby
|
Marquis Dean
Repo Industries
|
Posted - 2007.02.11 21:00:00 -
[62]
Originally by: Duran Vosa
Originally by: Unholy Preacher With the "leaked" T2 Battleship video on eve-files and the stated goal that a tech 2 battleship shouldnt be some OMGWTFPWNed ultraHAC, anyone have any interesting speculations on how they might turn out? one thread posted some "interesting" stats, but no info on the "bonuses".
Anyways my speculation or rather hope is that they might turn t2 battleships into some sort of elite submarine type of ship where they get a bonus (like the stealth bomber) to cloak speed. Would be interesting to have a roamining gang that flies around with cloaked battleships lurking in space waiting to pounce upon someone.
Any other hopes or speculations on the role of T2 Battleships?
link pretty pls
Already there, read the thread. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
|
Franconis
|
Posted - 2007.02.11 22:17:00 -
[63]
I like the idea of recon style BSes. I'm a huge fan of E-War, and I've been wanting E-War BSes (scorp is the only current one) for a while now. Since cloaking "Heavy Recons" would be great solopwnmobiles, I agree that there should be some sort of sonar spike style method of detecting cloaked ships, and the cloaked ships should have countermeasures for that. Perhaps they could be visible on directional scans as an anomolous signature and not as a specific ship. Then the recons could have some sort of anomolous signature probe that they can launch to help cover their tracks.
Another idea is having BSes with some sort of point defense capability. WWII Battleships had an array of small, medium, and large weaponry to defend against all types of threats. Perhaps large turrets with great tracking speed and sig resoultion, but about 20km range and damage comparable to medium turrets. Automatic turret style anti-missile systems would be nice too. These battleships could excell at killing some cruiers and especially frigs, but they would be vulnerable to other BSes.
On the flip side of the coin, what about some BSes with a single mega weapon? I'm thinking of something similar to the deathstar's superlaser on a BS scale. Some sort of super long range, super strong, megaweapon. No BS should be able to fit any large guns on it's ship besides one of these mega weapons, as the weapon itself is half of the ship's hull. The weapon would nearly drain the BS's cap upon firing, and have an awful refire rate. However, it would tear other BSes in half rather quickly. Such weapons would do good damage to capital ships and POSes, but they would be hard pressed to hit anything smaller than a BS.
Another idea: ramming ships. Ramming is a tactic used in EVE, but it is highly underdeveloped. Certain ships should actually be specced to ram other ships. Damage should be dealt during a ram, and ships should be able to stick to each other and push each other if they want to. A ramming BS should be able to push a capital ship back into a warp disruption bubble, or crush a frigate upon impact.
Yet another idea: boarding parties. Make a ship that has a militant crew aboard, and has the modules necessarry to cut a hole in an opposing ship and send the boarding party to do a hostile takeover. As I recall, most real life pirates don't destroy ships, they board them and either capture the ship or loot it from the inside.
Sorry about going miles off topic, but i hope these ideas give you all some things to chew on.
|
Red Crown
|
Posted - 2007.02.11 22:44:00 -
[64]
My vote goes for a fleet blob oriented ship. Tech 2 Rokh?
That, or this - Destroyers are to frigates as Tech 2 Battleships are to cruisers. Heavily improved tracking?
Recon BSs. That would be very worn out. I think the best we could hope for there would be an EW tank as opposed to an EW stealth.
I think that a battleship already IS a an ultra heavy assault ship.
TBH, I think that the Heavy Assault class should have been reserved for the BS not the cruiser. The cruisers should have been Recon and Cruiser stealth bombers (Torpedoes).
|
Venkhar Krard
|
Posted - 2007.02.11 23:17:00 -
[65]
Originally by: Franconis
I like the idea of recon style BSes. I'm a huge fan of E-War, and I've been wanting E-War BSes (scorp is the only current one) for a while now. Since cloaking "Heavy Recons" would be great solopwnmobiles, I agree that there should be some sort of sonar spike style method of detecting cloaked ships, and the cloaked ships should have countermeasures for that. Perhaps they could be visible on directional scans as an anomolous signature and not as a specific ship. Then the recons could have some sort of anomolous signature probe that they can launch to help cover their tracks.
>> E-War BSes are a fine idea, but stealth bses would be overpowered. And are you really sugesting we should nerf all cloaking ships, caus you want a stealth bs ? There is really no need for a cloaking ship that is visible on the scanner.
Originally by: Franconis
Yet another idea: boarding parties. Make a ship that has a militant crew aboard, and has the modules necessarry to cut a hole in an opposing ship and send the boarding party to do a hostile takeover. As I recall, most real life pirates don't destroy ships, they board them and either capture the ship or loot it from the inside.
I like this idea. A ship would need to be double webbed and into half structure to board it. It would give pvpers some new source of isk.
|
Ferengalis
|
Posted - 2007.02.13 17:14:00 -
[66]
Originally by: Franconis Edited by: Franconis on 11/02/2007 22:31:25 Another idea is having BSes with some sort of point defense capability. WWII Battleships had an array of small, medium, and large weaponry to defend against all types of threats. Perhaps large turrets with great tracking speed and sig resoultion, but about 20km range and damage comparable to medium turrets. Automatic turret style anti-missile systems would be nice too. These battleships could excell at killing some cruiers and especially frigs, but they would be vulnerable to other BSes. .
Imo that man just said wat alot of ppl have been thinking, im a fan of old skool times when the bs was king and since t2 the battle has really been taken out of the battleship. its kinda stupid that bs have to pray that drones and 1 or so nos to do the job vs ceptors, cruisers and bcs, it would be nice to have 3-5 small turrent and 2-4 med turrents slots that dont use the current hi slots, so you can deal with all classes of enemy ships better and give them a better run for the money.
the bal would go as follows, a ship that has 8 hi slots but only 6 turrents would only be able to run 6 weapons at a time. scenario one: you fit a mega in hi 7 425mm's 1 nos 3 250mm's in med hi and 3 150mm's in sm hi, you engage a battleship and ceptor realize you cant kill the battleship and u wana gtfo you would have to turn off 6 425's to turn on the 3med and 3 small weapons (utility slots not affected so nos can be kept on)
its just not right having a 30mill ceptor disable a 200m+ bs while it waits for help to come...
it would be nice to see ceptor gangs work for the food
|
Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
|
Posted - 2007.02.13 17:25:00 -
[67]
that would reduce the valuye of small ships to nothing!
Altough something that could be nice is a 2 med turret module. Like uses a high slot but itself has 2 slots for medium turrets.
If brute force doesn't solve your problem.. then you are not using enough!! |
Ferengalis
|
Posted - 2007.02.13 17:45:00 -
[68]
well i dnt think so since the small / med wouldnt get a dmg bonus plus hasnt the solo bs / small gang of bs been reduced to **** ????
|
Omega Bloodstone
Battlestars Curse Alliance
|
Posted - 2007.02.13 17:49:00 -
[69]
If they do introduce T2 BS's, and they eventually will I'm sure, I think to prevent it from becoming that UBERHAC unstoppable force of spacial-nature, they should maybe:
Not enhance resistences but give the ship 2 additional bonuses like t2 ships have or...vise versa, give it uber resistences but not grant additional bonuses. Other than that if they give the ships extra bonuses+resistence then wow...to strong imho. Adding a slot here or there would be nice w/ only one of the above additions, but again not both.
|
Alowishus
OctoberSnow Corp
|
Posted - 2007.02.13 17:54:00 -
[70]
I'd like to see something like a recon.
|
|
Audri Fisher
Caldari The Keep THE R0CK
|
Posted - 2007.02.13 18:04:00 -
[71]
Ability to scramble Titans/motherships.
|
welsh wizard
0utbreak
|
Posted - 2007.02.13 18:08:00 -
[72]
Aslong as they're not just uber BS with an extra damage bonus and tech II resists.
We don't need more of that. Hopefully they'll get a specialised role.
|
Isonkon Serikain
Gallente Band of Builders Inc. Firmus Ixion
|
Posted - 2007.02.13 20:17:00 -
[73]
Originally by: welsh wizard Aslong as they're not just uber BS with an extra damage bonus and tech II resists.
We don't need more of that. Hopefully they'll get a specialised role.
There are no more combat roles to fill that have not been taken up by another ship class...
Bombardment: dreads Tactical/ew: recon Recon: covert ops base gunner: Battleship Gang Bonus: Command ship Raid gangs: HAC Support: support cruisers
etc...
So what to do with them except making them tougher than their t1 counterparts...
Pity the fool |
Isonkon Serikain
Gallente Band of Builders Inc. Firmus Ixion
|
Posted - 2007.02.13 20:34:00 -
[74]
Originally by: Marquis Dean Here you go.
Linkigasms
I don't think that's what they'll look like. I was at E3 in may and CCP showed updated models for all the ships in game, or most. I'm hoping those are released before t2 BS... If you think EVE looks good now, you should see the engine they were demoing... It looks awesome. The Raven has much better textures, and so did the tempest... The scorp didn't have that ostrich neck anymore connecting the main hull to the 'tail' Pity the fool |
6Bagheera9
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.02.13 22:42:00 -
[75]
I DO NOT want to see t2 BSs enter the game, there is no sensible role for them and and they would completely break whatever balance we have. If you want a pwnmobile, get a faction BS and trick it out. God knows they pack more whoop-ass than most people know what to do with.
|
Danjira Ryuujin
|
Posted - 2007.02.13 23:58:00 -
[76]
Special Abiltiy: 5k meter radius bonus to splash damage per level.
=D
|
LeMoose
The Collective Against ALL Authorities
|
Posted - 2007.02.14 00:06:00 -
[77]
i want a t2 tier 3 minnie bs, with those juicy resists (if it follows the rule) and that awesome boost bonus= ownage tanking
|
Alowishus
OctoberSnow Corp
|
Posted - 2007.02.14 00:17:00 -
[78]
Originally by: 6Bagheera9 I DO NOT want to see t2 BSs enter the game, there is no sensible role for them and and they would completely break whatever balance we have. If you want a pwnmobile, get a faction BS and trick it out. God knows they pack more whoop-ass than most people know what to do with.
In my opinion Command Ships, Recon Ships and HACs make T1 BS obsolete. Other than a 100% DPS role there is a T2 Cruiser/BC that will be better than a BS in any given role. I want BS to be "reborn", same way T1 frigs were. I think that adding lowslots to some BS, mid slots to others and a third bonus would really fix BS up nicely.
And I want T2 BS to come out. I think they should be like Recons, really good at tackling/EWAR but not super great DPS.
|
Hllaxiu
Shiva Morsus Mihi
|
Posted - 2007.02.14 01:07:00 -
[79]
Originally by: Alowishus
In my opinion Command Ships, Recon Ships and HACs make T1 BS obsolete. Other than a 100% DPS role there is a T2 Cruiser/BC that will be better than a BS in any given role. I want BS to be "reborn", same way T1 frigs were. I think that adding lowslots to some BS, mid slots to others and a third bonus would really fix BS up nicely.
And I want T2 BS to come out. I think they should be like Recons, really good at tackling/EWAR but not super great DPS.
Battleships have a monopoly on dealing real damage above around 100km. This is why fleets are generally composed of battleships. They also have a raw hitpoint advantage, which is not to be ignored.
IMHO a proper command ship is the role for t2 battleships - afterall they're named "flag ships" in the database last I checked. Fleet command ships are not all that great as a leadership platform - while they have great tanking, they just don't have the hitpoints that a real battleship does. The ship could perhaps "ease" some requirements on fleet composition, such as allowing one wing/squad commander to not be in system and his squad members still get bonuses or something like that. (perhaps even allow gang bonuses to be allowed up to a constellation's range, there is a lot of ping pong with bonuses when you jump into a system) --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
mallina
Caldari Infinitus Odium Curse Alliance
|
Posted - 2007.02.14 01:37:00 -
[80]
i'd hate to see them in some E-war based role such as recons, but then i'd also hate to see them make t1 battleships or command ships completely obselete.
only way i can see a t2 BS working is if there were a class of ship designed to kill them. on that point, ive been wanting to see a capital-class anti-battleship platform for a while now - which mounts a large number of XL guns/launchers (7 or 8) but has no option for siege and a relatively poor tank (worse than that of a carrier). a vastly oversized destroyer, basically. naturally it would go down very fast if a dread started shooting it and it would be generally ineffective against smaller than a BC
|
|
|
|
|
Pages: 1 2 3 :: [one page] |