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1. An update on Level 5 Missions - in EVE Information Portal [original thread]
I used to do missions in lowsec, but I stopped because if I got blown up with a plot coupon in my hold it might be destroyed and force me to fail a mission. Did they change this when I wasn't looking? I haven't seen many people here mentioning the...
- by Deric - at 2010.06.14 08:20:00
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2. New Dev Blog: Strategic Cruisers - in EVE Information Portal [original thread]
Risk is an important factor in this game, but so is risk management and recovery and a sense of involvement in that process. Very few things in EVE can be lost that can't be regained, players can control what they risk by flying cheaper setups or ...
- by Deric - at 2009.02.13 07:25:00
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3. Differences in Adv and Reg Lab - in Science and Industry [original thread]
At the moment I am writing this singularity is not online. However, the last time I was there they had changed the descriptions to include the types and numbers of slots. Try checking there if it is up. Max concurrent users doesn't refer to the n...
- by Deric - at 2007.10.21 00:41:00
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4. AFKer's - in EVE General Discussion [original thread]
Originally by: SasRipper Originally by: Shameless Avenger Anyway, what's the problem with plp being afk? they are causing excess load they are distorting target figures they are preventing people logging on / jumping into jita ...
- by Deric - at 2006.12.05 12:08:00
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5. Login Queues-Please Eliminate - in EVE General Discussion [original thread]
Originally by: Jenkins Claiborne The whole traffic issue is obviously software, imo. If there was a valid reason for the inability to process the data, then (at least) tripling the hardware power with a 50% player population growth should...
- by Deric - at 2006.12.05 06:44:00
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6. A moderate proposal to mitigate mission probing - in EVE General Discussion [original thread]
Originally by: Cheese999 There is sucha module. Its called ECCM. Read the dev blogs FFS. Are you reffering to this dev blog on system scanning? According to this blog scan success is based on the signature radius of the items that ma...
- by Deric - at 2006.12.02 12:50:00
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7. A moderate proposal to mitigate mission probing - in EVE General Discussion [original thread]
Originally by: Gray Carmicheal Originally by: Wolfmoon Edited by: Wolfmoon on 02/12/2006 11:39:32 How about limiting missions entered through gates to only those people actually on that mission? It's enough risk just getting t...
- by Deric - at 2006.12.02 12:39:00
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8. A moderate proposal to mitigate mission probing - in EVE General Discussion [original thread]
Originally by: Wolfmoon Edited by: Wolfmoon on 02/12/2006 11:39:32 How about limiting missions entered through gates to only those people actually on that mission? It's enough risk just getting to the gate to enter the mission, I don'...
- by Deric - at 2006.12.02 12:32:00
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9. A moderate proposal to mitigate mission probing - in EVE General Discussion [original thread]
Originally by: Slevin Kalebra Edited by: Slevin Kalebra on 02/12/2006 11:18:50 How about a module to mitigate the chances of being discovered by scan probes to some extent. Not 100% effective, but at least disguise / reduce the signatu...
- by Deric - at 2006.12.02 11:53:00
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10. A moderate proposal to mitigate mission probing - in EVE General Discussion [original thread]
Okay, right off the bat. Once every few hours players can turn down a mission offer from an agent without penalty. Simply change that to include missions that they have already excepted (possibly on a longer timer). The main problem that mission ...
- by Deric - at 2006.12.02 11:12:00
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11. hey ccp. can u disable Trafic control for 0.0 space? - in EVE General Discussion [original thread]
Originally by: l3VGV i rly cant understand why me cannot jump in EMPTY system during 15 minutes! The alternative to traffic control is being stuck. It is my understanding that traffic control stops you from making jumps when there's a...
- by Deric - at 2006.11.12 11:19:00
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12. Augment the training system....please? - in Player Features and Ideas Discussion [original thread]
Originally by: Dutarro To clarify, 3-4 years was the proposed character lifetime, not one year. One year (13m SP) just happens to be my main character's current age. Okay, the first problem I see with this is basic game theory. Look up...
- by Deric - at 2006.10.09 06:29:00
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13. little drone idea - in Ships and Modules [original thread]
The ability to warp to deactivated drones might not be too bad, and the ability to tractor deactivated drones that you own could save time without unbalancing drones.
- by Deric - at 2006.05.24 01:46:00
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14. Move bookmarks to the client! - in Test Server Feedback [original thread]
Okay, I don't pay CCP every month so I can keep track of some files or be subject to the whims of my amazingly uninsured personal hard drive. Allowing the out of game trade of in game items under any circumstances just strikes me as a bad idea and...
- by Deric - at 2006.01.26 22:18:00
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15. Serve the few or the many?. - in EVE General Discussion [original thread]
Originally by: Dark Shikari Alliances are pooling their money to buy these things, and you will laugh at what you have said now when in a few months you find yourself docking in a titan. As far as I know, you can't dock with a titan ...
- by Deric - at 2006.01.14 00:56:00
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16. EOS gallente bc command bonuses won't work ??? - in Test Server Feedback [original thread]
Originally by: CCP Hammer We did a lot of combat testing with the drone control unit on the Eos and Dominix and decided the module was way overpowered. The Eos will get a different bonus. Okay, so you think that increasing the number ...
- by Deric - at 2005.12.12 21:45:00
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17. EOS gallente bc command bonuses won't work ??? - in Test Server Feedback [original thread]
Originally by: CCP Hammer We did a lot of combat testing with the drone control unit on the Eos and Dominix and decided the module was way overpowered. An Apoc running 2x large smartbomb II, triple hardened and running 2x Large Armor Reps ...
- by Deric - at 2005.12.12 17:48:00
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18. New drones, modules and what not - in Ships and Modules [original thread]
I've been playing around on SISI and the +1 drone control module isn't that bad (at least without the new skills) in a dominix with Gallente BS 4, Drone Interfacing 4, and 5 of the Drone Control modules and 10 heavies I don't pose a significant th...
- by Deric - at 2005.12.05 05:57:00
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19. New drones, modules and what not - in Ships and Modules [original thread]
I've been playing around on SISI and the +1 drone control module isn't that bad (at least without the new skills) in a dominix with Gallente BS 4, Drone Interfacing 4, and 5 of the Drone Control modules and 10 heavies I don't pose a significant th...
- by Deric - at 2005.12.05 05:57:00
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20. New drones, modules and what not - in Ships and Modules [original thread]
So, Tux, will you be able to fly over to your sentry drones and scoop them, or are they entirely disposable?
- by Deric - at 2005.11.01 11:42:00
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