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21. New Mechanics and NPC's - in Warfare & Tactics [original thread]
Again the lack of posting actual fits or evidence backing up the claim of certain parties just goes to prove how missleading and untruthful some people can be. You cannot solo Ammar missions or Gallente missions in a Stealth bomber. And in such a ...
- by Dopified - at 2012.06.05 00:14:00
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22. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hey folks, It's not because we aren't posting anything that we aren't following such threads As a quick update, we first want to remove all EW from FW NPCs (starting with complexes, FW missions would not be affected fo...
- by Dopified - at 2012.06.04 23:57:00
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23. New Mechanics and NPC's - in Warfare & Tactics [original thread]
Cearain wrote: I think the loss of target painters will help us against the minmatar rats as well. But yeah for a "quick fix" ccp should just make everyone face the same exact rats - just pick one race. The long term fix should be to do away...
- by Dopified - at 2012.06.04 22:53:00
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24. New Mechanics and NPC's - in Warfare & Tactics [original thread]
Mutnin wrote: You seem to forget to notice the Gal Incursus guys lately running every plex type. You guys already whined and got ECM nerfed while we still have to deal with being perma damped much of the time, now you want them easier? Hey I ...
- by Dopified - at 2012.06.04 22:32:00
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25. New Mechanics and NPC's - in Warfare & Tactics [original thread]
chatgris wrote: Dopified wrote: Bad Messenger wrote: I do not really know what you guys are planning, but real problem is not the rats in plexes. there is several bigger problems that needs to be solved before anyone can decide what kind...
- by Dopified - at 2012.06.04 22:25:00
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26. New Mechanics and NPC's - in Warfare & Tactics [original thread]
Bad Messenger wrote: I do not really know what you guys are planning, but real problem is not the rats in plexes. there is several bigger problems that needs to be solved before anyone can decide what kind of rats are in plexes. I am findin...
- by Dopified - at 2012.06.04 21:28:00
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27. New Mechanics and NPC's - in Warfare & Tactics [original thread]
BolsterBomb wrote: Believe it or not (Dopified wont) some of us who plex actually plex in certain systems for a specific reason...hint hint hint Im hoping you can read in between the lines : ie station lock out / travel / reship / problem ...
- by Dopified - at 2012.06.04 21:23:00
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28. New Mechanics and NPC's - in Warfare & Tactics [original thread]
Personally guys i would like to see you post constructive thoughts and criticizm about this topic of balanceing the FW plexes. Maybe if we can actually give ccp some good thoughts or ideas it will help them with time and ideas on what to do, as so...
- by Dopified - at 2012.06.04 19:19:00
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29. New Mechanics and NPC's - in Warfare & Tactics [original thread]
BolsterBomb wrote: Morons like yourself post stupid things in which you did. If you want a constructive conversation then I am willing but you sir are an idiot who is mad. You are absolutely right I am a MORON. Somehow this MORON was ab...
- by Dopified - at 2012.06.04 18:33:00
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30. New Mechanics and NPC's - in Warfare & Tactics [original thread]
BolsterBomb wrote: I read this then remembered you're an idiot I stopped replying to idiots yesterday Bolster i call it as it is man you know that about me. This is about farming for caldari as much as it is system control with ease. I kn...
- by Dopified - at 2012.06.04 18:07:00
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31. New Mechanics and NPC's - in Warfare & Tactics [original thread]
BolsterBomb wrote: Like I said I believe it is a balancing act that will switch as the tides turn. Bolster i see what you say but this only works when the NPC's are balanced and equally as hard for each side. Chatgris has pointed this out ...
- by Dopified - at 2012.06.04 18:00:00
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32. New Mechanics and NPC's - in Warfare & Tactics [original thread]
BolsterBomb wrote: 2) Farmers are a VERY IMPORTANT part of this new patch. For example the amarrians have tons of plexe avalaible. They need plexers to go out and hit systems that are empty if plays an important part in the contestation of syst...
- by Dopified - at 2012.06.04 17:34:00
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33. New Mechanics and NPC's - in Warfare & Tactics [original thread]
X Gallentius wrote: Dopified wrote: Maybe for a short term solution. Add missile spaming npc's to all FW plexes. To the level that the caldari have in thier plexes. This would solve the problem in the short term until you guys address it in...
- by Dopified - at 2012.06.04 17:02:00
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34. New Mechanics and NPC's - in Warfare & Tactics [original thread]
I wrote this forum post in response to a problem that has come up due to the new expansion. My only position with this post was not to bash but to get this problem known to CCP. NPC's have been imbalanced for a long time but have become a serious ...
- by Dopified - at 2012.06.04 16:43:00
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35. New Mechanics and NPC's - in Warfare & Tactics [original thread]
Super Chair wrote: Actually I haven't used a manticore for missions in like....2 years? (Tried it once or twice did not like) Its far too slow I prefer a tengu. Pull your head out of your ass. My apologies I should have said "caldari militi...
- by Dopified - at 2012.06.04 08:11:00
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36. New Mechanics and NPC's - in Warfare & Tactics [original thread]
Bad Messenger wrote: Every faction has they own way to do things, that is just good for EVE. If you want to afk orbit button then join you alt to militia where you can do it. I actually like this post BM. You have at least admitted the unfa...
- by Dopified - at 2012.06.03 17:50:00
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37. New Mechanics and NPC's - in Warfare & Tactics [original thread]
Joanna Ramirez wrote: Dopified wrote: Caldari Major- T1 Frig IN YOUR DREAMS. HELL No Again, you are wrong so l2p. Competent incursus can afk a caldari major outpost. And as for CCP giving advantage to one side, yes they have. To GALLENTE...
- by Dopified - at 2012.06.03 17:46:00
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38. New Mechanics and NPC's - in Warfare & Tactics [original thread]
Super Chair wrote: I'd also like to add in that there should be LP for defensive plexing. Yes there will be alts doing that however it's probably the most anti-fun thing to do right now when you have to go to a backwater system, watch the plexi...
- by Dopified - at 2012.06.03 17:34:00
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39. New Mechanics and NPC's - in Warfare & Tactics [original thread]
Super Chair wrote: Actually Caldari do have an issue with afk orbiting frigs at the moment. Some of our most contested systems are due to pirates using week old dramiel characters to afk orbit all size plexes. The simple solution would be the r...
- by Dopified - at 2012.06.03 17:32:00
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40. New Mechanics and NPC's - in Warfare & Tactics [original thread]
Bad Messenger wrote: You do know what you are talking about, caldari plexes can be easily tanked with t1 frig as solo even with quite low skill points. Very true we can run plexes in t1 frigs. But you neglect to mention that we can not do th...
- by Dopified - at 2012.06.03 02:51:00
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