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61. Ship or module for laying Mines. - in Player Features and Ideas Discussion [original thread]
I like it. I do think mine sweeping should be an excrutiatingly slow process though. (because it is) ------------------------ Never underestimate the power of denial!
- by Froztwolf - at 2003.08.06 08:51:00
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62. Skill Queuing - in Player Features and Ideas Discussion [original thread]
Its funny how you advocates of arbitrary level skill queue say there are no arguments against it and then when you get them, you ignore them or shrug them off. The simple thruth is that with an arbitrary level skill queue, it will no longer be a ...
- by Froztwolf - at 2003.08.05 13:25:00
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63. Drone Tugs - in Player Features and Ideas Discussion [original thread]
While that certainly works (And I do it myself) it doesnt solve the loot problem. When youve been hunting pirates, the loot is sometimes spread around a huge radius. ------------------------ Never underestimate the power of denial!
- by Froztwolf - at 2003.08.04 12:46:00
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64. NPC pirates prove the theory of evolution FALSE!! news at 11 - in Player Features and Ideas Discussion [original thread]
I agreet that law enforcement could be a bit smarter sometimes, but if we do as you suppose, we could be ending up with pirates on battleships in .9 systems. This game isnt about realism. Its about fun. Realism is just a spice they throw in. Wan...
- by Froztwolf - at 2003.08.01 10:02:00
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65. Drone Tugs - in Player Features and Ideas Discussion [original thread]
Since we are exploring this dimension, why not go all the way and get scavenger drones, that get the cargo for you? ------------------------ Never underestimate the power of denial!
- by Froztwolf - at 2003.08.01 09:57:00
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66. Regarding Player Killers (like MoO and others) - in Player Features and Ideas Discussion [original thread]
Lungorthin: I beg to differ. Most (granted not all) PKs have a very low sec status and are therefore wanted criminals. Of course they shouldnt be allowed to dock just anywhere and it is natural for them to have their movements restricted. I dont ...
- by Froztwolf - at 2003.08.01 09:01:00
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67. The 2 worst bugs atm? - in Player Features and Ideas Discussion [original thread]
I do belive this belongs elsewhere then in an idea lab forum. The memory leak is beeing reduced slowly and painfully. In late beta I had to restart the client every hour. (If it stayed stable that long) ------------------------ Never underestima...
- by Froztwolf - at 2003.07.31 12:52:00
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68. Idea for Jettisoned Containers (Anti-Looting) - in Player Features and Ideas Discussion [original thread]
Some0ne, you speak of secure containers as if they were some kind of desperate, last-ditch thing to do. Why not use them? Your idea would be effective for handling looters, but what if i want to give something to someone that isnt in my corp? Or I...
- by Froztwolf - at 2003.07.31 12:47:00
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69. The Big Feature Request List - in Player Features and Ideas Discussion [original thread]
Regarding request no 6, you can actually do that today. You can set portrait rendering to those you click only. Of course if you have clicked it once it ends up in your cache and gets rendered everytime, but if you clear your cache every now and t...
- by Froztwolf - at 2003.07.31 08:44:00
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70. Invulnerable Pod! - in Player Features and Ideas Discussion [original thread]
If you would single-handedly blow up 5 of my battleships in 0.0 space I would want to shake your hand. That is before I would pod you once for each BS. Of course podding should be used only in extreme situations but I dont want it removed. Just ge...
- by Froztwolf - at 2003.07.29 13:07:00
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71. Feature Request: Self-Destruct Does Damage - in Player Features and Ideas Discussion [original thread]
I can just see it now. Dozens of disposable characters coming in waves of cheap frigates to self-destruct-ram my beautiful battleship :P ------------------------ Never underestimate the power of denial!
- by Froztwolf - at 2003.07.29 11:09:00
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72. Regarding Player Killers (like MoO and others) - in Player Features and Ideas Discussion [original thread]
I think the simplest solution (And perhaps most realistic) would be to make the police more aggressive towards players with low sec lv and stations would refuse their docking requests. Of course this would depend on the systems sec lv, so they cou...
- by Froztwolf - at 2003.07.28 11:07:00
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73. Out of game training. - in Player Features and Ideas Discussion [original thread]
Ive been trying to push this idea on another thread, but for some reason people dont seem to like it. ------------------------ Never underestimate the power of denial!
- by Froztwolf - at 2003.07.28 10:39:00
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74. Queing Up Skills - in Player Features and Ideas Discussion [original thread]
Drewbicus: I find that our disagreement on this comes from how we see the game to begin with. I see it as a game where you can interact with other players, but you seem to see it as a game where you should only interact with other players. Per...
- by Froztwolf - at 2003.07.28 10:36:00
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75. Queing Up Skills - in Player Features and Ideas Discussion [original thread]
I said that skill handling would cease to be an element of the game if arbitrary length skill queues would be allowed.That is my reason. Besides, the burden of proof is on your side, as you want to change the game, and I see no reason beyond conve...
- by Froztwolf - at 2003.07.24 08:27:00
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76. Queing Up Skills - in Player Features and Ideas Discussion [original thread]
" As with every single other poster who rejects the idea of queueing, you have given absolutely no reason of any kind whatsoever indicating any way in which queueing is bad. " Did you perhaps not read my last post then? ------------------------ N...
- by Froztwolf - at 2003.07.23 17:54:00
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77. Queing Up Skills - in Player Features and Ideas Discussion [original thread]
As I have said before, I would have nothing against, and maybe even come to like a 2 or 3 skill queue. I actually thought I had shown my reason for not liking the idea of an arbitrary length skill queue but let my draw you a picture. I spend 10M ...
- by Froztwolf - at 2003.07.22 09:11:00
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78. bigger guns - in Player Features and Ideas Discussion [original thread]
Torpedos are for kids. ------------------------ Never underestimate the power of denial!
- by Froztwolf - at 2003.07.18 16:24:00
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79. Solution to Gate camping - in Player Features and Ideas Discussion [original thread]
I have the most efficient solution to gate camping for sure. Get some escort! Lets face it, gate camping is a part of the game, not a problem that has to be solved. EVE is a dangerous place and sometimes it just comes down to who has bigger guns....
- by Froztwolf - at 2003.07.18 16:22:00
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80. Good Suggestions - DEVS PLEASE READ - in Player Features and Ideas Discussion [original thread]
I like the salvage drone idea. If you are worried that someone will steal your ore, get a secure cargo container. If youre worried that someone will steal your loot, tough cookies, it can be done already. Arondos himself doesnt seem to be getting ...
- by Froztwolf - at 2003.07.18 16:01:00
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