Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Transport ships too WEAK! - in Player Features and Ideas Discussion [original thread]
I can't agree on the more hitpoints suggestion for Blackade Runners as I don't see a need for it. The ship needs a weakness and that should be it. If you can't get away with a covert cloaky + 10mn micro and it's < 10 ships on the gate you need ...
- by Lucjan - at 2011.12.12 21:41:00
|
162. I bought the Tornado because it's shiny - in Ships and Modules [original thread]
Destroy some customs offices in low sec?
- by Lucjan - at 2011.12.07 20:51:00
|
163. The new warp effects - in Player Features and Ideas Discussion [original thread]
I love the fact that warping THROUGH planets looks decent now, thx CCP.
- by Lucjan - at 2011.12.06 20:26:00
|
164. Next system in route color indicator - in Player Features and Ideas Discussion [original thread]
The only reason I am against this is that such a feature can be used to make development of bots much easier, from an image recognition point of view. Especially if all icons were customizable.
- by Lucjan - at 2011.12.06 20:19:00
|
165. High pirate faction standing bonus : pirate faction rats don't aggress - in Player Features and Ideas Discussion [original thread]
Pirate faction standing >8.0 : Rats in that pirate faction space no longer aggress you while in their space. Any friendly aggression in their space towards them would result in a local aggression timer where they will attack you on sight as ...
- by Lucjan - at 2011.12.04 18:49:00
|
166. Release new content through random in-game rewards before public release maybe a... - in Player Features and Ideas Discussion [original thread]
Everyone loves new stuff. I suggest new T2, new ships, etc get released a little ahead of time through rewards in complexes or in-game events before are released to the general public a month or so later. For a month devs can see how the ships wo...
- by Lucjan - at 2011.11.30 19:30:00
|
167. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
T2 Myrmidon finally yes?
- by Lucjan - at 2011.10.24 17:54:00
|
168. Concord Billboards - in Player Features and Ideas Discussion [original thread]
Right now they are quite useless. I can read that news from my browser or the main website and it's always the same in every system/region. Somehow elect? a controlling account to be able to post news on these billboards on a per system/gate basi...
- by Lucjan - at 2011.10.23 14:43:00
|
169. Ability to look outside when in stations - in Player Features and Ideas Discussion [original thread]
Please give players the ability to look outside when sitting in a station. We can already look at our planet infrastructure. Alternatively, to save bandwidth i guess, a very limited ship scanner interface available in the station. 100km would be...
- by Lucjan - at 2011.10.07 23:08:00
|
170. T3 Logistics - in Player Features and Ideas Discussion [original thread]
Take some frentix boosters! http://wiki.eveonline.com/en/wiki/Improved_Frentix_Booster
- by Lucjan - at 2011.10.06 21:38:00
|
171. Comets and Ice Mining - in Player Features and Ideas Discussion [original thread]
There was talk about it, or just rumors, to introduce comets to WH space. But I like your idea even better.
- by Lucjan - at 2011.10.04 00:47:00
|
172. Salaries in corporations and their potential to lead to other corporation politi... - in Player Features and Ideas Discussion [original thread]
Simple system that would allow daily/weekly/monthly payment to set players of a salary. It could be as simple as the ability by the corp to create bills (as done with office management, alliance payments,etc) towards itself. Would attract mercen...
- by Lucjan - at 2011.10.02 01:04:00
|
173. Probe or module for detecting abandoned wrecks - in Player Features and Ideas Discussion [original thread]
Probe or module for detecting abandoned wrecks. Why let garbage go to waste?
- by Lucjan - at 2011.09.18 19:06:00
|
174. Boosters temporarily distort reality + withdrawl - in Player Features and Ideas Discussion [original thread]
Boosters are fun to make and fun to use. They are still overpriced in some cases but also in high demand. 1. The side effects are interesting but a little too taxing. I would rather see 'withdrawl' effects instead. Some drugs should dull some sen...
- by Lucjan - at 2011.09.17 16:03:00
|
175. Targets with bounties show up on star map - in Player Features and Ideas Discussion [original thread]
Targets with bounties show up on starmap. So the only space they'd probably be safe would be in worldhole so this would not be totally unfair and seems balanced. Alternatively, they are just easier to find from agents or sightings reported by con...
- by Lucjan - at 2011.09.17 04:50:00
|
176. i got a great idea - in Player Features and Ideas Discussion [original thread]
Ever heard of the Ballmer Peak? http://xkcd.com/323/
- by Lucjan - at 2011.09.14 22:21:00
|
177. Journal Agent Page lacks link to agent system. - in Player Features and Ideas Discussion [original thread]
Journal Agent Page lacks link to agent system. If you have looked at a mission but have decided to think about it and go somewhere else it is very annoying to 'set destination' and find the location of that agent to accept the mission with. Or a...
- by Lucjan - at 2011.09.03 15:14:00
|
178. Kritsan Parthus Livestock commodity(google it?) - in Player Features and Ideas Discussion [original thread]
Few minutes ago I saw a contract in Essence for what I guess is a mission objective. A commodity known as Kritsan Parthus is available for sale on contract. That in itself is nothing new. What if this livestock gave bonuses when you had them in y...
- by Lucjan - at 2011.09.02 05:17:00
|
179. Star Diving - in Player Features and Ideas Discussion [original thread]
I would like to propose thermal+ aoe damage taken from stars the closer you get to the centre of the star. Exponential perhaps. You take more damage the closer you get to the middle of the star. Warp in points unchanged. -Players will be able t...
- by Lucjan - at 2011.09.02 04:17:00
|
180. Dscan in station? - in Player Features and Ideas Discussion [original thread]
Or at least a window to look out of please.
- by Lucjan - at 2011.08.11 21:15:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |