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1. NPE: Provide Protected Newbie "Zone" similar to WoW's - in Player Features and Ideas Discussion [original thread]
Safe Zones, even for NPE shouldnt happen as there is no place in EVE that is safe. Sheltering new players isn't going to retain their subscription anymore than what we already have. In fact it would in all likelihood have the reverse effect. Ganki...
- by Rumtin - at 2014.07.14 08:47:00
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2. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
Ugh, sure dude. You're clearly in denial that your idea is a joke and would only create more problems than what it solves, but whatever. I've said my peace and will leave you with this .
- by Rumtin - at 2014.06.22 16:33:00
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3. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
Snot Shot wrote: Thoughts/options that CCP can build on to make it G牵specialG钎: G求 G牵Capital StationsG钎 allow for Super Carriers to dock G求 Docking rights can be set in Capital Stations unlike the local free ported stations G求 Super Ca...
- by Rumtin - at 2014.06.22 15:11:00
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4. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
Snot Shot wrote: G求 Ninja living in Null Sec could be done by anyone who wanted to take the risk alone, in Corps, Alliances by choice while others hunted them. We already see this currently with NPC Null. Snot Shot wrote: G求 Grass ...
- by Rumtin - at 2014.06.22 14:59:00
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5. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
Very well, I was hoping I would be able to get away with having to Post this wall of text, but I guess you do deserve a reason as to why I am so against your idea. Might have to make more than one post to cover everything. P.S. This is what you a...
- by Rumtin - at 2014.06.22 14:52:00
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6. Adding a fourth battleship hull for each empire - in Player Features and Ideas Discussion [original thread]
Khan Wrenth wrote: Well now that this thread exists, might as well make some use of it. Could someone tell me why Caldari have that odd man out when it comes to battleships? They are the only race with an EWAR battleship, and it seems very pec...
- by Rumtin - at 2014.06.22 11:55:00
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7. Adding a fourth battleship hull for each empire - in Player Features and Ideas Discussion [original thread]
The only justification for a 4th BS hull would be to serve the purpose of Logistics since there is no middle ground between a T2 cruiser and a carrier. However, on that note, is a BS logistics hull even needed? Is there demand out there for higher...
- by Rumtin - at 2014.06.22 11:51:00
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8. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
There's soo many holes in this idea I don't even know where to begin. Sov itself is not the problem, the problem with sov is the way the game mechanics work in order to maintain/own/control sov. Also, its entirely possible for null sec to become ...
- by Rumtin - at 2014.06.22 08:57:00
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9. Isn't it about time we sorted cap boosters? - in Player Features and Ideas Discussion [original thread]
I agree, the Med. Cap Booster does need to hold more cap charges. That module can barely hold a proper amount of appropriately sized charges in comparison to the Small and Heavy that it isn't even worth using.
- by Rumtin - at 2014.06.20 08:12:00
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10. Restrict Watchlist - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: If you have a spy where it matter, watchlist should not be needed as you would be able to use regular coms from the entity you are spying on to get the intel you need/want. It would make intel gathering harder but that'...
- by Rumtin - at 2014.06.20 08:01:00
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11. Restrict Watchlist - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: That's actually not true. All of the talk has been that if WL was changed the larger alliances would have the advantage over intel. Well, to begin with, they already have the advantage, because they have more people. T...
- by Rumtin - at 2014.06.19 14:54:00
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12. Restrict Watchlist - in Player Features and Ideas Discussion [original thread]
This is a terrible idea that (if it were made true) would really only benefit the largest organizations that have the man power to deploy many people/alts to watch PoS's where supers stage out of. Also, making the WL have to be approved?? WTF, t...
- by Rumtin - at 2014.06.19 12:42:00
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13. Corporation Medals - in Player Features and Ideas Discussion [original thread]
I see, that's very interesting to know. That type of metal serves a purpose regardless of who takes over as CEO. Sadly the medals I was referring too don't share such versatility.
- by Rumtin - at 2014.06.17 13:06:00
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14. Corporation Medals - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: The best way to track / mark spy avoxer is to give him this kind of medal. He will be marked for all the people using full api. Is it still visible even if he chooses not to display it publicly?
- by Rumtin - at 2014.06.17 12:13:00
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15. Corporation Medals - in Player Features and Ideas Discussion [original thread]
Dear CCP, I'm not sure if this is a re-post or not as my search came up blank, but I would like it if you could please open up options with Corporation Medals so we can either edit or delete them. Should this happen, I'm not asking that deleted m...
- by Rumtin - at 2014.06.17 12:10:00
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16. Corporation Shoulder Tattoo - in Player Features and Ideas Discussion [original thread]
Dear CCP, I'd like to know if its possible to have an addition to the Tattoos available on the AUR(NEX) store include shoulder tattoos of ones Corporation Logo? Since corporation logos are predefined using ingame artwork, it would be easier to in...
- by Rumtin - at 2014.06.09 13:11:00
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17. A Minor Sugar Coat of Eye Candy. - in Player Features and Ideas Discussion [original thread]
Valid points. However, im not specifically asking CCP to re-skin every (or almost) ship in the game. Although I do understand that with a full rack of guns/launchers taking up the hard points on ships would mean they would need to add additional...
- by Rumtin - at 2014.03.04 16:30:00
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18. A Minor Sugar Coat of Eye Candy. - in Player Features and Ideas Discussion [original thread]
I would like to see if we could get turret mounted module effects for energy transfers/nuets/vamps, remote reps, warp disruptors/scramblers, E-War effects such as target painters, tracking disruptors and more to be used in the same fashion that tu...
- by Rumtin - at 2014.03.04 07:01:00
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