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61. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
allowing to bomber to see each other in fleet is lore-oriented and may help real people to co-op. i still think deployin some smartbomb on dominix will make them invulnerable to bomb but at least we have some small chance aganist others. i will r...
- by Sbrodor - at 2014.10.16 15:17:00
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62. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: since the anti-cap void bomb has no AOE there is no reason to not allow them in low, right? with no aoe and multiple decloack i think is almost impossible for a wing to center target. OFC a real man wing with vets and noob...
- by Sbrodor - at 2014.10.16 14:21:00
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63. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: These changes are intended to make it easier for fleets to counter bombers (whether the bombers are isboxed or not) and to make organization of characters valuable again for bombing. Organization of pilots is made easier in a ...
- by Sbrodor - at 2014.10.16 14:11:00
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64. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Phoenix Jones wrote: Longdrinks wrote: Phoenix Jones wrote: Did you just make light interdictors useless by creating interdiction stealth bombers? It's an honest question, because this is a very significant change. ...
- by Sbrodor - at 2014.10.16 13:42:00
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65. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
i'm leading one corp based on our bomber bar and i have experience over 10k kills with bomber bar. we italian and i'm not heavy skillled in english, sorry for my english. first of all, i dont see really nothing in re-balance side but the directio...
- by Sbrodor - at 2014.10.16 13:30:00
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66. Old cloaking habits back? - in Test Server Feedback [original thread]
Aivlis Eldelbar wrote: So, bombs are op, better nerf cloaks? Not sold; how about we get a rework of what actually makes bombers so dominant on today's battlefield instead of this half assed change that will only serve to mak life difficult for...
- by Sbrodor - at 2014.10.14 05:36:00
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67. Old cloaking habits back? - in Test Server Feedback [original thread]
if ccp want to make more difficult the bomb run i may agree, but this way make this almost impossible. we build a entire corp around bomber bar and we developed many techniques and skills around that. the each other deadlock waste a lot of out t...
- by Sbrodor - at 2014.10.13 20:09:00
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68. Cloaked ships decloaking each other - in Test Server Feedback [original thread]
xttz wrote: Sbrodor wrote: IsBOX bomber runs are an anomaly and have to be cancelled. But a multi boxer can set the warping default of every account to 3k 6k 9k 12k 15k 18j and then warp at 20 km from enemy and then warp at this pre-filled d...
- by Sbrodor - at 2014.10.11 14:51:00
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69. Cloaked ships decloaking each other - in Test Server Feedback [original thread]
i hope someone of ccp developing that will take time to read that. IsBOX bomber runs are an anomaly and have to be cancelled. But a multi boxer can set the warping default of every account to 3k 6k 9k 12k 15k 18j and then warp at 20 km from enemy...
- by Sbrodor - at 2014.10.11 11:52:00
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70. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
we discussed a lot in our community and we have a lot of hype and fun with these changes. a very welcome change. good point CCP. with these changes we will have a lot more action . contenent, thing to do and fight to play. and maybe we will se ...
- by Sbrodor - at 2014.10.04 08:10:00
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71. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
please ccp many corp do contract for doctrine ships and renew like 100 corp contract every 2 week is a nightmare! make undefined timing for corp contract or 1-2 months.
- by Sbrodor - at 2014.09.12 17:42:00
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72. Announcement:Hyperion Issues - in EVE Information Portal [original thread]
poco in high sec hold by corp cannot access the red corp standing -5 and -10 even if tax setted correctly and NOT denied. ally standing have no effect on that access only corp standing.
- by Sbrodor - at 2014.08.26 15:11:00
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73. alarm: high sec poco don't let terrible standing to use - in Issues, Workarounds & Localization [original thread]
bump
- by Sbrodor - at 2014.08.23 10:53:00
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74. Announcement:Crius Issues - in EVE Information Portal [original thread]
we had some check and crosscheck and POCO in high sec don let -5, -10 standing to use them even if setted a tax (i.e. 5%) and NOT access denied. if set access allowed and -5 and -10 standing tax it will not let people use them. Fix as soon as po...
- by Sbrodor - at 2014.08.21 06:11:00
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75. alarm: high sec poco don't let terrible standing to use - in Issues, Workarounds & Localization [original thread]
bump. i hope ccp will fix that .
- by Sbrodor - at 2014.08.18 18:02:00
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76. alarm: high sec poco don't let terrible standing to use - in Issues, Workarounds & Localization [original thread]
we had some check and crosscheck and POCO in high sec don let -5, -10 standing to use them even if setted a tax (i.e. 5%) and NOT access denied. if set access allowed and -5 and -10 standing tax it will not let people use them. Fix as soon as po...
- by Sbrodor - at 2014.08.17 16:30:00
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77. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Kesker wrote: [quote=Opsblitz]So let me make sure I understand this correctly. CCP has lost their mind once again. Sorry Devs, you have to do what management wants, but even you had to be asking "WTH". the point is this imvho. with these...
- by Sbrodor - at 2014.07.24 21:44:00
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78. Announcement:Crius Feedback - in EVE Information Portal [original thread]
sorry for my english. i'm surprised how is going this patch around the 0.0 player sov space. Ally level entity did huge effort to build outpost and even nowadays a corp have to use a lot of resource to pimp the outpost level and i.e. amarr stat...
- by Sbrodor - at 2014.07.23 20:03:00
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79. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
i've seen the new upgrade for fitting ship without skill for contractin. many corp make a lot of fitted ship in contract for corp\ally but the limit of 2 week only is too short if we consider a big amount of ships and usually only few people have...
- by Sbrodor - at 2014.07.02 06:34:00
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80. 1 month contract - in Player Features and Ideas Discussion [original thread]
many corp use the "corporation contract" to give fitted ship to crew and if number grow re-make every contract ever 2 week is very short term. is possible to extend contract to 1 month?
- by Sbrodor - at 2014.07.01 14:58:00
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