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41. Steatlh probes !!!!! - in Assembly Hall [original thread]
Learn to use your D-scanner...If they aren't set up to be probe-proof an expert covert ops pilot will have them within one scan. Not supported.
- by Zorok - at 2010.12.04 20:52:00
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42. Tactical resistance manipulation of shields/armor - in Assembly Hall [original thread]
Edited by: Zorok on 04/12/2010 20:46:00 As it currently stands in Eve, you can either specifically have your ship fit to deal with a particular enemy ship setup or you can generically omni tank all damage types making sure that the weaker ship...
- by Zorok - at 2010.12.04 20:40:00
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43. [Proposal] Replace Kinetic Missile Bonus with r.o.f or Damage Bonus. - in Assembly Hall [original thread]
I support this topic. As other have stated, since Gallente gets a damage bonus no matter what ammo is loaded along with Minmatar and Amarr, the Caldari deserve to get a straight missile bonus regardless of the damage type since this is their main ...
- by Zorok - at 2010.09.25 05:32:00
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44. [Proposal] Target Specific Ship Modules To Attack And Destroy. - in Assembly Hall [original thread]
Originally by: Herschel Yamamoto Originally by: Bagehi Originally by: Herschel Yamamoto Might be fun on supercaps, but completely impractical for anything smaller. Problem is, on a super cap, you don't want to destroy a...
- by Zorok - at 2010.09.25 05:27:00
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45. [ISSUE] Cloakers impervious to any counter. - in Assembly Hall [original thread]
One unique idea as sort of a way to make covert ops somewhat more risky without making it too unfair is to create a new type of drone that does no damage but will orbit the ship that deploys them with a 25km range. The orbit will follow an atom sh...
- by Zorok - at 2010.09.18 21:01:00
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46. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
I give my support to this as well..
- by Zorok - at 2010.09.18 20:53:00
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47. [Proposal] Change the direction of low-sec slightly - in Assembly Hall [original thread]
After reading the minutes, it seems that the CSM wanted to change the focus of low-sec to a sort of pirate haven. While I agree that pirates should have their place in low-sec, we also need to include the bounty hunter/vigilante type folks in the ...
- by Zorok - at 2010.09.18 20:49:00
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48. Tools! - in Market Discussions [original thread]
I've built a tool using Access that basically takes log files exported from Eve and then analyzes sell orders on the market to determine at what price does a particular item make the most profit per day. I realize that this method is a bit flawed ...
- by Zorok - at 2010.08.25 04:16:00
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49. [Proposal] Add Craps, Video Poker, and roulette to Ambulation - in Assembly Hall [original thread]
Originally by: Cromo Effect Why would anyone waste their time with those silly games when there will be ton more fun stuff to do when Ambulation comes out? Stop trying to turn that into your personal expansion. Me along with the rest of ...
- by Zorok - at 2010.08.17 13:29:00
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50. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
I support giving a buff to railguns..They really need a boost..
- by Zorok - at 2010.08.14 05:45:00
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51. [Proposal] Add Craps, Video Poker, and roulette to Ambulation - in Assembly Hall [original thread]
Not too much to explain here...It will be nice to have some NPC run games to fall back on if you're at a station with not many people. I also think that a lot of people would enjoy these games as well besides the suggested "Texas Hold'em". At any ...
- by Zorok - at 2010.08.14 05:18:00
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52. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
And it's a horrible idea...why? With such other proposals to help balance it out, I for one will continue to support this idea since the blaster ships in the game do need some kind of help but nothing that will unbalance the game. I for one give t...
- by Zorok - at 2010.05.23 18:41:00
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53. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
Edited by: Zorok on 23/05/2010 18:24:44 Edited by: Zorok on 23/05/2010 18:23:48 Originally by: Cpt Branko You are clueless and incompetent! Thank you for illustrating that yourself so aptly. The ramifications of such a idiotic ...
- by Zorok - at 2010.05.23 18:20:00
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54. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
Originally by: Torpir Lee Overpowered. I don't believe it to be overpowered if done correctly. Just because a ship is able to "blink" to your location doesn't mean that it will be able to do much in that short time to prevent you from ...
- by Zorok - at 2010.05.23 16:29:00
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55. [Proposed New Deployable] Tractor Sphere - in Player Features and Ideas Discussion [original thread]
Originally by: Evelgrivion My point isn't to encourage a webifier bubble. A pair of bubbles shouldn't do the entire job of tackling for you instantaneously over a large area, ever. I essence though, this is exactly what the deployable...
- by Zorok - at 2010.05.23 16:21:00
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56. [Proposed New Deployable] Tractor Sphere - in Player Features and Ideas Discussion [original thread]
Originally by: Evelgrivion It's certainly an interesting idea. If they could only target one ship, had all the same anchoring requirements, only one could be used on a ship at a time, and ignored + standings pilots, they'd be the most hila...
- by Zorok - at 2010.05.23 05:38:00
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57. [Proposed New Deployable] Tractor Sphere - in Player Features and Ideas Discussion [original thread]
*Bump*
- by Zorok - at 2010.05.23 05:09:00
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58. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
As I rely heavily on blasters too, I can see this proposal being good *if* implemented properly. I think some of you might like the following idea... Have a 5-10sec spin-up timer and during that time, some type of effect on the targeted blink ship...
- by Zorok - at 2010.05.22 18:44:00
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59. [Proposed New Deployable] Tractor Sphere - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever so i put that bubble inside the warp bubble and nobody would get out anymore so easily? i dont think we need to buff bubble camping. really. if you want slow the person down ... web him. Actually you woul...
- by Zorok - at 2010.05.22 18:37:00
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60. [Proposed New Deployable] Tractor Sphere - in Player Features and Ideas Discussion [original thread]
One other possibility that I didn't consider is that the tractor sphere *could* be bad if there is no one around to attack the ship that is trapped. To compensate for this, the sphere could have some kind of timer by which the tractor disengages a...
- by Zorok - at 2010.05.22 18:26:00
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