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101. No confidence in no confidence threads. - in Assembly Hall [original thread]
This is a bit OT but where can I read these meetings at? I can't find any links to any of them.
- by Zorok - at 2008.06.12 02:13:00
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102. [ISSUE] Modify LOCAL chat - in Assembly Hall [original thread]
I'm totally against this proposed change. As I've said, the pirates already have things going for them in their favor, the only thing you could do more for the pirates is to give all of them an "I Win" button. Making local an "optional" channel wi...
- by Zorok - at 2008.06.12 02:08:00
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103. [IDEA] Small Freighter - in Assembly Hall [original thread]
I agree we need something that can haul more than the T1 haulers. I believe that the deep space haulers should have had a much larger cargo capacity but I'm willing to take a mini-freighter instead if this won't work.
- by Zorok - at 2008.06.12 01:53:00
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104. [Issue] Arazu/Lachesis/Celestis/Maulus/Keres need a boost - in Assembly Hall [original thread]
Originally by: Amarr Holymight Here's my suggestion for the Arazu Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 20% bonus to warp disruptor rangeper level Recon Ships Skill Bonus: 10% bonus to Remote Sensor D...
- by Zorok - at 2008.06.07 07:27:00
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105. Sub-system targeting - in Assembly Hall [original thread]
Originally by: Sworn Absent Jesus christ this would over complicate combat and take all the fun out of it. The UI already sucks in this game and I can't see this helping. One of those "neat ideas" that would be terrible in reality. Am...
- by Zorok - at 2008.06.06 19:31:00
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106. [Issue] Arazu/Lachesis/Celestis/Maulus/Keres need a boost - in Assembly Hall [original thread]
I concur with this...When they made the nerf to all the EWAR modules, it definitely took the bite out of all the recon ships with the exception of the Caldari recons (ECM modules don't use scripts). Recon ships should get a much-needed boost to th...
- by Zorok - at 2008.06.06 19:27:00
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107. [ISSUE] BACON and basic logserver exploitation - in Assembly Hall [original thread]
I would like to throw my 2 cents in about BACON. As far as I'm concerned, this program is only an enhancement to the existing interface. To those that claim this program detracts from Eve, think about this- don't you think that in the future that ...
- by Zorok - at 2008.06.05 16:03:00
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108. Anchorable Defense Systems - in Player Features and Ideas Discussion [original thread]
Originally by: Joe Starbreaker They should be stealable when incapacitated or out of ammo. They should be deployable, but not anchorable. And no way to the cloaking idea. I think that allowing some of them to be cloaked would give ce...
- by Zorok - at 2008.05.31 22:23:00
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109. Anchorable Defense Systems - in Player Features and Ideas Discussion [original thread]
Originally by: procurement specialist i would picture this something like an anchorable sentry drone. once anchored it requires 5m3 bandwidth. you would forgo mining drones to use it but could deploy a large group of them to protect you. M...
- by Zorok - at 2008.05.31 18:07:00
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110. Anti-Gank ship - in Player Features and Ideas Discussion [original thread]
This isn't such a bad idea...This is the *real* issue in Eve..Pirates never seem to take any risk in the game. They can selectively target miners who are usually ill-equipped to deal with a gang of pirates. In real life, the police would set up st...
- by Zorok - at 2008.05.31 00:47:00
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111. Anchorable Defense Systems - in Player Features and Ideas Discussion [original thread]
I'm bumping this in hopes of eliciting more responses.
- by Zorok - at 2008.05.31 00:39:00
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112. Anchorable Defense Systems - in Player Features and Ideas Discussion [original thread]
Let's be honest, who wants to sit in a belt and watch someone mine? You aren't going to find many players willing to play bodyguard. Adding something like this to the game will be filling a much-needed role for industrial players. These defense sy...
- by Zorok - at 2008.05.24 08:17:00
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113. Anchorable Defense Systems - in Player Features and Ideas Discussion [original thread]
As an industrial player, it would be nice to be able to have some extra help without the need of having to buy multiple accounts when mining. My suggestion is to add anchorable defence platform systems that can be deployed in mining belts. These s...
- by Zorok - at 2008.05.24 07:52:00
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114. Directional Scanner Improvements as a Local Replacement - in EVE General Discussion [original thread]
Originally by: Sergeant Spot Originally by: Soporo Gank and Mobility owns Stationary and Defense. Quoted for Truth Some folks are just whiny lazy bastards and want more suicide monkeys. Amen to all that...This is wha...
- by Zorok - at 2008.04.28 21:04:00
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115. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Edited by: Zorok on 26/03/2008 19:45:20 I wanted to throw out a problem with regards to probing cloaked ships if the current game mechanics still apply. Due to the fact that cloaked ships are cloaked, using a scan probe will only display their...
- by Zorok - at 2008.03.26 19:43:00
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116. Live Dev Blog - Game Design, the Boost Patch and more - in EVE Information Portal [original thread]
Originally by: Annaphera If they get rid of local, it really removes the last defense miners have against wardecs and - more importantly - groups like the Jihadswarm. Please, don't make high sec mining certain death! To add to what Anna...
- by Zorok - at 2008.03.25 19:35:00
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117. Alternative to dev's "Getting rid of local" - in Player Features and Ideas Discussion [original thread]
Originally by: Amro Freighter Man this idea of having only people that speak show in local is completely pathetic and stupid. Why on earth can you talk across EVE universe but your ships computer can not tell you when some one enter a syst...
- by Zorok - at 2008.03.17 02:36:00
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118. Alternative to dev's "Getting rid of local" - in Player Features and Ideas Discussion [original thread]
I think that the system scanner however should be auto-refreshing- clicking a button on and on is a bit monotonous and if you're dealing with rats and other distractions, clicking the button frequently is nearly impossible. Also, corp and gang mat...
- by Zorok - at 2008.03.16 20:11:00
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119. Alternative to dev's "Getting rid of local" - in Player Features and Ideas Discussion [original thread]
Edited by: Zorok on 15/03/2008 19:34:03 Originally by: Santiago Fahahrri An idea: Miners, ratters, etc, could rely on the scanner (that's still auto-refreshing) and be prepared to warp away or cloak at the first blip of an unknown ship...
- by Zorok - at 2008.03.15 19:33:00
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120. Alternative to dev's "Getting rid of local" - in Player Features and Ideas Discussion [original thread]
I would return a comment but your excuses sound more like troll "bait" than anything else. Your first "one-line" argument stated that I am presumptuously stating that I know more about the game than the devs. The devs themselves said this during t...
- by Zorok - at 2008.03.14 23:06:00
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