Pages: 1 2 3 4 5 6 7 [8] 9 |
141. Eliminating gate camping - good solution to make pirates have to work. - in Player Features and Ideas Discussion [original thread]
Well actually the real issue is the fact that the majority of the community in Eve won't go near 0.0 and with good reason. Gate camps are prevalent throughout 0.0 as well as low-sec systems. I'm only saying that if CCP wishes more people to go int...
- by Zorok - at 2006.09.02 23:11:00
|
142. Another idea to replace instas - in Player Features and Ideas Discussion [original thread]
True but people will still have to go all the way out to 200km to create the BMs they won't warp in at 200km when in normal mode. It will still be the usual warp distances that we now have.
- by Zorok - at 2006.09.02 22:35:00
|
143. Eliminating gate camping - good solution to make pirates have to work. - in Player Features and Ideas Discussion [original thread]
By the way Ascendant Frontier is a pirate alliance...They of course will object to anything that will ruin their insta lock gate camp setups...They do, in fact have an insa lock that not even an atron can get past.
- by Zorok - at 2006.09.02 22:33:00
|
144. Eliminating gate camping - good solution to make pirates have to work. - in Player Features and Ideas Discussion [original thread]
It doesn't do anything except an "I win" button for pirate blobs. There is absolutely nothing a skilled pilot can do in situations where you are outnumbered. Keep in mind that the ship isn't truly invulnerable and it can't attack while using this ...
- by Zorok - at 2006.09.02 22:32:00
|
145. Eliminating gate camping - good solution to make pirates have to work. - in Player Features and Ideas Discussion [original thread]
Nope because the ship would still be vulnerable to warp bubbles and interdictors. Only pirates of course would object (this is the gravy train for them!)
- by Zorok - at 2006.09.02 22:01:00
|
146. Another idea to replace instas - in Player Features and Ideas Discussion [original thread]
Agreed! I never thougt about that possibility with making 60KM bookmarks. Yes 200KM would be a better option. Thanks!
- by Zorok - at 2006.09.02 21:41:00
|
147. Eliminating gate camping - good solution to make pirates have to work. - in Player Features and Ideas Discussion [original thread]
BTW jamming in a hauler is a bad idea, you then get an aggro timer and can't jump. Every pirate knows that haulers are easy targets and they should not be rewarded for being lazy. Gate camping doesn't take any skill- I should know this as my previ...
- by Zorok - at 2006.09.02 20:05:00
|
148. Eliminating gate camping - good solution to make pirates have to work. - in Player Features and Ideas Discussion [original thread]
Actually in the sond post I dealt with the sovernty issue. If an alliance owns a 0.0 area, other ships will be unable to use the jumpgate. Until CCP does something to fix this issue, themajority will continue to stay in empire. Making excuses for ...
- by Zorok - at 2006.09.02 19:59:00
|
149. Eliminating gate camping - good solution to make pirates have to work. - in Player Features and Ideas Discussion [original thread]
One other item I would propose... If a alliance/corp has soverty in the constellation a ship not part of this alliance can't pull power from the gate. They can only pull power from jumpgates in neutral and friendly systems.
- by Zorok - at 2006.09.02 19:44:00
|
150. Eliminating gate camping - good solution to make pirates have to work. - in Player Features and Ideas Discussion [original thread]
As you know, T2 haulers were created with the intent to make them harder to get at gate camps. Sadly with the insta-lock bonuses, they are also an easy target and their cargo capacity leaves much to be desired (why did you do this CCP?). As a perm...
- by Zorok - at 2006.09.02 19:41:00
|
151. Another idea to replace instas - in Player Features and Ideas Discussion [original thread]
After thinking about the possible abuses with this system, I would also say that in addition to the 5 min timer, have it so if a ship is in navigation mode and warps to within 15km of a gate, navigation mode can't be switched off. This is done to ...
- by Zorok - at 2006.09.02 18:51:00
|
152. Another idea to replace instas - in Player Features and Ideas Discussion [original thread]
On a separate note, I propose allowing BMs still in the game to help with mining ops and gate placement however I believe that no bookmarks should be allowed within 15KM of the jumpgates. Everywhere else is free game.
- by Zorok - at 2006.09.02 18:42:00
|
153. Another idea to replace instas - in Player Features and Ideas Discussion [original thread]
Bumping this topic to get more visibility since no feedback has been received...
- by Zorok - at 2006.09.02 18:38:00
|
154. Another idea to replace instas - in Player Features and Ideas Discussion [original thread]
Edited by: Zorok on 02/09/2006 08:49:07 I have a unique solution to the problem of instas that won't require any skill training or require having to give up slots on your ship. The way this system would work is that you would press a button to...
- by Zorok - at 2006.09.02 08:48:00
|
155. Tranquility will be patched on Thurs, 31 August from 0800 to 1500 GMT - in EVE General Discussion [original thread]
Originally by: Miss Overlord while youre at it if the queue system is remaining allow us to insta cloak if we attempt to jump and stuck in queue (basically it means make it so the plaeyr cant be touched by anything) while youe at it reduc...
- by Zorok - at 2006.08.30 04:38:00
|
156. Tranquility will be patched on Thurs, 31 August from 0800 to 1500 GMT - in EVE General Discussion [original thread]
Sorry to do this to you CCP but it's time to fire up this flame thrower. You have made an awesome RPG game that is better than anything out there at the moment but just think of this post as a child being diciplined by their parent. This hurts me ...
- by Zorok - at 2006.08.30 04:30:00
|
157. Refining Module for Mining Barges - in Player Features and Ideas Discussion [original thread]
Thanks for your support Drizit! I'm glad to know that others out there agree that the mining barge deserves more for a specialized ship that is basically as tanked a piece of cardboard paper. To add more to what you had mentioned, I'm actually in ...
- by Zorok - at 2006.04.04 00:41:00
|
158. Refining Module for Mining Barges - in Player Features and Ideas Discussion [original thread]
The problem with the POS and outpost is that they require the mining barge to leave the asteroid field after one pull of ore rather than continuing to mine. Like I was saying however, the refining capability of the barge would be less than that of...
- by Zorok - at 2006.04.03 18:11:00
|
159. Refining Module for Mining Barges - in Player Features and Ideas Discussion [original thread]
Actually adding the module would give the mining barge the ability to mine in a system that has no station (think 0.0). Since it's a module, it can be utilized or not depending on the needs of the pilot. This will allow mining barges to mine in sy...
- by Zorok - at 2006.04.03 01:54:00
|
160. Refining Module for Mining Barges - in Player Features and Ideas Discussion [original thread]
I was thinking that a great item to add to mining barges is an onboard refiner. This refiner would work the same way as strip miners with regards to it's PG requirements being too high for use on other ships. This would allow mining barges to oper...
- by Zorok - at 2006.04.02 21:56:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 |
First page | Previous page | Next page | Last page |