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1. Ares... It appears to be even worse than it used to be.... - in Ships and Modules [original thread]
if indeed that's possible. i just had 2 months away from EVE and everything has changed. Is there a workable PvP fitting for the Ares now? It seems to have too little grid.
- by meowcat - at 2005.07.25 19:11:00
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2. 125mm railgun II or 125mm prototype gauss - in Ships and Modules [original thread]
don't forget that with the T2 you'll be able to use Tech 2 ammo when it comes out ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.05.24 16:09:00
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3. amarr dread is ugly - in Ships and Modules [original thread]
No comment. It's best that i dont say anything, as i'm that bloke who thinks the Dominix is the second best looking ship in the game... and the Tristan is the first. I'll get me coat. ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.05.24 14:43:00
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4. Tech 2 Drones? - in Ships and Modules [original thread]
Edited by: meowcat on 23/05/2005 14:37:10 when, how, what, why and where? i want drones that warp with your ship please :-) also scrambling, and webbing drones? drone damage mods? ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.05.23 14:36:00
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5. We have pirate ship logs, now how about player ship logs - in Ships and Modules [original thread]
A list of alt characters and second account characters :p hehehe ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.05.23 12:50:00
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6. We have pirate ship logs, now how about player ship logs - in Ships and Modules [original thread]
i'm happy with a nice cold cadaver tbh ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.05.23 11:13:00
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7. dominix - in Ships and Modules [original thread]
Edited by: meowcat on 23/05/2005 10:51:38 personally i still use Neuts even when i'm fitting a bunch of multispecs - best of both worlds. Also 6 Nos = serious grid. Try mixing Heavy Nos, Heavy neuts and medium neuts (remember that the medium ...
- by meowcat - at 2005.05.23 10:43:00
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8. dominix - in Ships and Modules [original thread]
4 Heavy Nos won't cut it. You need at least 1 Energy Neutraliser (preferably 2) to suck the target's cap before it kills you. You will therefore need a cap injector. You can make a good close/mid range rail ship with 6*dual 250mm's and 5+ damag...
- by meowcat - at 2005.05.23 09:19:00
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9. Most Popular Battleship in the Near Future - in Ships and Modules [original thread]
Dominix 4tw ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.05.20 10:49:00
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10. Missile & Launcher Overhaul - in Ships and Modules [original thread]
it's long overdue - looks good in theory ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.05.05 19:32:00
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11. Brutix Setup . . . Help Please - in Ships and Modules [original thread]
Originally by: Pogo Anyone got any PVP Setups please? repackage -> sell -> buy 5 Thoraxes ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.04.22 09:45:00
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12. Caldari Ostrich - in Ships and Modules [original thread]
Edited by: meowcat on 21/04/2005 09:21:49 Originally by: Neon Genesis Lets call it the cat eating bird. grrrrr. nice to see that the pinnacle of caldari nerfage is: "lets give one of their ships a really sh1tty name" how about "D...
- by meowcat - at 2005.04.21 09:21:00
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13. Target Painter II - in Ships and Modules [original thread]
it should have been a highslot module. the only race that can easily find a spare midslot is the one race that doesnt use turrets. ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.04.20 13:44:00
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14. Caldari Ostrich - in Ships and Modules [original thread]
i thought the ostrich reference was going to be related to caldari burying their heads in the sand about the missile nerfage ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.04.20 13:41:00
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15. Move Target Painters to high slot ? - in Ships and Modules [original thread]
i also expected them to be highslot, to take advantage of the fact that many turret ships have an often useless "utility" slot a midslot item makes them most feasible for the one race that doesn't use turrets very silly ~~~~)\~~~~~\o/~~~~ yeah...
- by meowcat - at 2005.04.18 15:43:00
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16. brutix woes - in Ships and Modules [original thread]
Originally by: Justice Bringer Originally by: meowcat i agree that the brutix is pants compared to at least 2 of the other BC's No it's not. It's a specialist ship and requires very good skills, just like tech II rails. Just tr...
- by meowcat - at 2005.04.14 14:59:00
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17. brutix woes - in Ships and Modules [original thread]
Originally by: Justice Bringer Originally by: meowcat i agree that the brutix is pants compared to at least 2 of the other BC's No it's not. It's a specialist ship and requires very good skills, just like tech II rails. Just tr...
- by meowcat - at 2005.04.14 14:59:00
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18. brutix woes - in Ships and Modules [original thread]
i agree that the brutix is pants compared to at least 2 of the other BC's however you can get a reasonable close range setup using 5* Heavy Electron II's, 2* medium nos (it has sh1tty cap, only leave off the nos if you're using a cap injector). ...
- by meowcat - at 2005.04.14 12:39:00
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19. brutix woes - in Ships and Modules [original thread]
i agree that the brutix is pants compared to at least 2 of the other BC's however you can get a reasonable close range setup using 5* Heavy Electron II's, 2* medium nos (it has sh1tty cap, only leave off the nos if you're using a cap injector). ...
- by meowcat - at 2005.04.14 12:39:00
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20. NERF TEH VELATOR!!!!!111ONEONE - in Ships and Modules [original thread]
that scorp was lucky if you ask me ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.31 23:37:00
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