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21. NERF TEH VELATOR!!!!!111ONEONE - in Ships and Modules [original thread]
The velator is massively overpowered compared to the other noob ships - it has a 200m3 drone bay AND a damage bonus ffs. This is by far the most unbalanced ship in the game... i'm going to cancel all 12 of my accounts unless something is done i...
- by meowcat - at 2005.03.31 23:34:00
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22. WhatÆs the max/average DPS a cruiser can do? - in Ships and Modules [original thread]
Edited by: meowcat on 30/03/2005 10:53:49 my rax does about 240 dps with 5x Heavy electron II's and a couple of damage mods (excluding drone damage) i have Cruiser 5 and medium blaster spec 4 ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but n...
- by meowcat - at 2005.03.30 10:53:00
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23. bombers on sisi, still placeholders though - in Ships and Modules [original thread]
Edited by: meowcat on 24/03/2005 00:03:12 re-releasing frigates that fire cruise missiles BEFORE doing missile agility is a really really bad idea IMHO. they will be vulnerable to new EW with their crummy lock times (no covert ops cloak) ~~...
- by meowcat - at 2005.03.24 00:01:00
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24. Cruiser Agility Fix - in Ships and Modules [original thread]
can you put destroyers into your comparison, as they fit between cruisers and frigs ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.23 12:01:00
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25. The Anti-Raven setups...besides another Raven - in Ships and Modules [original thread]
a blasterthron with 6+ tech 2 damage mods ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.23 10:18:00
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26. Ares setup - in Ships and Modules [original thread]
buy another taranis ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.23 08:54:00
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27. Poll- Will EW changes change your gameplay? - in Ships and Modules [original thread]
the biggest problem will be locking, repeatedly re-locking, and generally keeping on top of whether or not you have a lock... in the LAG in small engagements it'll be ok, but even minor lag is going to be completely unplayable now ~~~~)\~~~...
- by meowcat - at 2005.03.21 19:18:00
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28. What do you expect from Stealth Bombers? - in Ships and Modules [original thread]
Originally by: Super Cow dark blue with bright neon lights that pulsate now that would look damn cool pulsating neon lights aren't exactly the pinnacle of stealthiness ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.17 13:25:00
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29. What do you expect from Stealth Bombers? - in Ships and Modules [original thread]
Originally by: Neurotic Cat Are you listening to me Tom B?? Bright Blue Tristan 4tW!!!! nonsense. PURPLE TRISTAN 4TW ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.16 22:53:00
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30. Webber changes ruin ceptors??? Say ur opinion - in Ships and Modules [original thread]
they ruin close range setups of any kind, esp blaster boats :-( ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.16 16:09:00
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31. Whats the scoop on Stealth Bombers? - in Ships and Modules [original thread]
a more incredible assortment of wild speculation has never before been seen. remarkable. ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.16 15:59:00
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32. [VOTE] New EW Yay or Nay - in Ships and Modules [original thread]
NAY. it would have been yay, but 40 pages of constructive comments from various people, including myself, have been completely ignored. ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.16 15:26:00
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33. Brutix - Drone Bay - in Ships and Modules [original thread]
Brutix badly needs a MWD cap bonus (like rax) ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.14 19:10:00
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34. Tristan "Fatboy" Setup - in Ships and Modules [original thread]
sorry mate but your setup is pretty bad :-) try this: hi: 2x light ion, 2x small nosferatu mid: MWD, web, scram low: damage mod, micro aux, small rep ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.14 11:48:00
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35. Sollution to the 'Nerf the Lasers' sollution? - in Ships and Modules [original thread]
look at the graphs. pulse lasers STILL outdamage blasters over a much broader range, even after the "nerf" ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.07 12:17:00
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36. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
they still outdamage blasters at a longer range. ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.04 13:09:00
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37. Hammer's new ammo work discussion - in Ships and Modules [original thread]
cutting the amount of kinetic damage = nerfing ships with good kinetic resistances. ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.03.03 19:08:00
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38. Navigation skills, a quick question or two - in Ships and Modules [original thread]
if you are flying an MWD frigate on autopilot: the ship will basically 'approach' the gate, so first it speeds up, and then it slows down, as what it's trying to do is stop ontop of the gate. As evasive manoevering increases agility, you begin to...
- by meowcat - at 2005.02.25 09:14:00
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39. Catalyst (Destroyer) Loadout Question - in Ships and Modules [original thread]
Originally by: Ben Zarba So does anyone out there actually fly the Catalyst in PvP and how do you get on? Do you have any tips? once so far. 2 podkills and a frig in an hour... plus assists on 1 pod and 1 frig - they are useful in fle...
- by meowcat - at 2005.02.24 15:59:00
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40. production requirements - in Ships and Modules [original thread]
Originally by: Entreri Finwe Item database, left hand column, almost at the top... note: values in the item databases are for zero wastage (ie very high ME) ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.02.24 14:22:00
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