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101. Electronic & Propulsion Warfare - Skills, Modules & Ships - in Ships and Modules [original thread]
Edited by: meowcat on 15/02/2005 22:46:15 cap usage looks bad for frigates? (on some modules) changes are good in principle, but you need to make sure the frigates 'tackler' role isn't urinated upon too much ~~~~)\~~~~~\o/~~~~ yeah but no b...
- by meowcat - at 2005.02.15 22:44:00
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102. To people complaining about EW changes - in Ships and Modules [original thread]
to be fair there are a lot of constructive posts on the EW thread as well ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.02.15 20:35:00
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103. Electronic & Propulsion Warfare - in Ships and Modules [original thread]
Originally by: TomB Originally by: Hygelac How does the ECM Burst module fit into all this? Will it now have a chance of working against a BS or will it be redundant and removed from the game. It will be in there, but might tak...
- by meowcat - at 2005.02.15 19:06:00
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104. Some concerns with the upcoming missile changes - in Ships and Modules [original thread]
Originally by: Face Lifter Heavy Missiles are pretty bad right now. They can't catch any MWDing frigs, they do about 15 dps with best launcher and skill. That's rather weak. And they don't have any special role. Even tho they can fly to 44...
- by meowcat - at 2005.02.15 19:00:00
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105. Some concerns with the upcoming missile changes - in Ships and Modules [original thread]
Originally by: Hanns just a few things that worry me for raven pilots, ok take this example, a frigate is webbed and stationary, and gets shot by a large turret, the turret will still hit it hard right because its not moving? but with the ...
- by meowcat - at 2005.02.15 17:37:00
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106. Electronic & Propulsion Warfare - in Ships and Modules [original thread]
Originally by: Golgrath Edited by: Golgrath on 15/02/2005 16:07:06 /me looks at the sensor strenghts on battleships on SiSi and is not happy Raven 25 Scorp 30 Mega 22 Domi 24 Apoc 20 Arma 17 Tempest 18 Typhoon 17 TomB, stop pickin...
- by meowcat - at 2005.02.15 16:36:00
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107. Electronic & Propulsion Warfare - in Ships and Modules [original thread]
Originally by: Arthur Guinness Example: 10 apocs vs 10 apocs Each apoc has 1 ECM multispec fitted. Group A get's first lock, all of Group A get lucky and jam one target of group B, now group B will lose 2 bs while they can't even shot ba...
- by meowcat - at 2005.02.15 14:03:00
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108. Save the pulselasers! - in Ships and Modules [original thread]
you can leave megapulse like they are if you give blasters a 30km optimal that would be fair (note: for ppl with sarcasm bypass, yes i was) ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.02.15 13:19:00
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109. Save the pulselasers! - in Ships and Modules [original thread]
\o/ for making amarr (and caldari next) almost as rubbish as gallente ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.02.15 13:06:00
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110. Electronic & Propulsion Warfare - in Ships and Modules [original thread]
sorry about the spam, but i am worried that the spanking new UI will finally obscure the last, postage-stamp sized bit of space in the middle of my screen that isn't already taken up by local / gang / cargo / bookmarks / scannerthingy make it sma...
- by meowcat - at 2005.02.15 12:22:00
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111. Electronic & Propulsion Warfare - in Ships and Modules [original thread]
Edited by: meowcat on 15/02/2005 11:58:41 Originally by: Oveur Combat in EVE is getting way too much Damage Dealing vs Damage Sustainance through damage modifiers vs. hardening/healing and getting less and less on negating an attacker...
- by meowcat - at 2005.02.15 11:58:00
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112. a request about the EW changes - in Ships and Modules [original thread]
you're better off asking on the official thread (which may actually get read) ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.02.15 11:18:00
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113. Electronic & Propulsion Warfare - in Ships and Modules [original thread]
"Target Painter (new modules that increases signature radius of target)" need to be careful with the stats on this if you want people to continue flying mixed fleets - it could be the death of the frigate/ceptor ~~~~)\~~~~~\o/~~~~ yeah but no b...
- by meowcat - at 2005.02.15 09:15:00
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114. Siege Launcher II - in Ships and Modules [original thread]
big cumbersome missiles should miss small fast-moving targets, just as big turrets do. it makes sense from a balance and realism perspective. missile agility change is long overdue. FoF cruise makes caldari ships almost untackleable ~~~~)\~~~~...
- by meowcat - at 2005.02.14 23:57:00
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115. Frigates & Cruisers = Waste of time? - in Ships and Modules [original thread]
well i agree that frigs/inties are dangerous ships to fly atm. having lost 2 Taranises to FoF cruise in a week i wont be flying them until the missile changes are made. i'm actually favouring cruisers over inties atm nerf the caldari!!! ~~~~)\...
- by meowcat - at 2005.02.14 23:51:00
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116. Vexor needs bigger dronebay - in Ships and Modules [original thread]
Originally by: slothe i fly both vexor and thorax. the thorax is overpowered, anyone with sense knows that. its a gunship not a drone ship. Shhhhh!!!! leave my rax alone you fecker!!! ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.02.14 23:27:00
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117. Catalyst - in Ships and Modules [original thread]
i have yet to find a fitting i like... several that work reasonably well, but meh. for NPCing 8x125mm rails are probably the best plan (scouts will do, no point putting loads of really expensive ones on, it's probably going to get blown up) fo...
- by meowcat - at 2005.02.14 19:53:00
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118. Vexor needs bigger dronebay - in Ships and Modules [original thread]
Edited by: meowcat on 14/02/2005 17:52:57 Originally by: Buraken v2 Originally by: pardux it needs 2000m3 drone bay and thorax should be 1000m3 hear hear! with drone bonuses that would make it better than the Rax. I hav...
- by meowcat - at 2005.02.14 17:52:00
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119. Is the Crow just that good? - in Ships and Modules [original thread]
Edited by: meowcat on 14/02/2005 16:35:33 demand is partly caused by the corw being very good the other factor is that caldari is by far the most popular race (something to do with the character portraits making them all look like cheesy holy...
- by meowcat - at 2005.02.14 16:26:00
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120. Proper Role for Cruisers? - in Ships and Modules [original thread]
don't forget that T1 cruisers can be properly insured :-) ~~~~)\~~~~~\o/~~~~ yeah but no but yeah but no but
- by meowcat - at 2005.02.14 16:23:00
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